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Offline BluePriest

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Re: The trial https://elementscommunity.org/forum/index.php?topic=37370.msg469961#msg469961
« Reply #36 on: March 12, 2012, 02:33:13 am »
Very awesome changes. How far along are you on this? Is it just in the idea phase? Or have you actually been working on it codewise for quite a while?
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Offline waterzx

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Re: The trial https://elementscommunity.org/forum/index.php?topic=37370.msg469987#msg469987
« Reply #37 on: March 12, 2012, 04:01:08 am »
I wish there will be more cards. Hope that this trial thing won't delay the expansion of the card pool.

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Offline Cheesy111

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Re: The trial https://elementscommunity.org/forum/index.php?topic=37370.msg469989#msg469989
« Reply #38 on: March 12, 2012, 04:06:25 am »
One more think...wouldn't Day Traitors become insanely overpowered with this against AI?

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Re: The trial https://elementscommunity.org/forum/index.php?topic=37370.msg470006#msg470006
« Reply #39 on: March 12, 2012, 05:43:18 am »
One more think...wouldn't Day Traitors become insanely overpowered with this against AI?
As the game balancing is done through PvP, i don't think it's OP. Just an exploit.
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Offline Jenkar

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Re: The trial https://elementscommunity.org/forum/index.php?topic=37370.msg470029#msg470029
« Reply #40 on: March 12, 2012, 08:47:11 am »
One more think...wouldn't Day Traitors become insanely overpowered with this against AI?
As the game balancing is done through PvP, i don't think it's OP. Just an exploit.
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Offline Atico

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Re: The trial https://elementscommunity.org/forum/index.php?topic=37370.msg470041#msg470041
« Reply #41 on: March 12, 2012, 10:39:19 am »
Can You explain me how this will work? It is idea like:

Time mark - draw 2 cards
Life mark - heal 5 per turn
Light mark - add 25 max HP
Air mark - 30% more attack for airborne creatures
etc. (so mark define a bonus game for You)

or:
Darkness mark - double Cloak effect
Light mark - Archangel is 50% cheaper
etc. (here mark define a bonus for card)

or:
Death mark - poison creature X
Gravity mark - SkyBlitz is disabled
etc. (here mark define a bonus against opponent card)

or:
Death mark - don't allow heal
Earth mark - disable dive activity
Air mark - non-airborne cards have 50% less attack
etc. (here mark define a bonus against opponent game)

Offline Jenkar

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Re: The trial https://elementscommunity.org/forum/index.php?topic=37370.msg470042#msg470042
« Reply #42 on: March 12, 2012, 10:47:35 am »
Completing the trial will grant access to a ritual that will improve your mark giving it a soft counter effect against a specific card.
Every time your opponent plays that specific card your mark will generate 5 extra quanta and heal you for 5 hp. (6/6 if you completed the trial in hard mode).
Reading the op helps, Atico.
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Offline Anthraxx

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Re: The trial https://elementscommunity.org/forum/index.php?topic=37370.msg470043#msg470043
« Reply #43 on: March 12, 2012, 10:52:41 am »
Can we expect more mark upgrades in the future? This one seems cool, but also a bit luckluster and the whole painful trial might be useless after the arena environment adjusts to the change...
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Offline Atico

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Re: The trial https://elementscommunity.org/forum/index.php?topic=37370.msg470045#msg470045
« Reply #44 on: March 12, 2012, 11:01:52 am »
Completing the trial will grant access to a ritual that will improve your mark giving it a soft counter effect against a specific card.
Every time your opponent plays that specific card your mark will generate 5 extra quanta and heal you for 5 hp. (6/6 if you completed the trial in hard mode).
Reading the op helps, Atico.
Ohh, now I understand ;) My language isn't so good, so when I saw this topic I thought about idea which I wrote. Sorry :)

On the other hand, maybe it will be more interesting, when bonus for mark will be other than 5 quantum+5 heal. Maybe all Marks should give 5 quantum and Time mark should allow draw second card, Life Heal by 5, Light Heal creatures, Air increase airborne creatures attack etc.

Offline Jenkar

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Re: The trial https://elementscommunity.org/forum/index.php?topic=37370.msg470046#msg470046
« Reply #45 on: March 12, 2012, 11:07:53 am »
Completing the trial will grant access to a ritual that will improve your mark giving it a soft counter effect against a specific card.
Every time your opponent plays that specific card your mark will generate 5 extra quanta and heal you for 5 hp. (6/6 if you completed the trial in hard mode).
Reading the op helps, Atico.
Ohh, now I understand ;) My language isn't so good, so when I saw this topic I thought about idea which I wrote. Sorry :)

On the other hand, maybe it will be more interesting, when bonus for mark will be other than 5 quantum+5 heal. Maybe all Marks should give 5 quantum and Time mark should allow draw second card, Life Heal by 5, Light Heal creatures, Air increase airborne creatures attack etc.
Fully supported. Health gain for death mark just seems off in my mind.
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Re: The trial https://elementscommunity.org/forum/index.php?topic=37370.msg470064#msg470064
« Reply #46 on: March 12, 2012, 12:51:44 pm »
But a death elemental gaining strength by siphoning from his foe when he employs certain magic? Seems pretty fitting to me.
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Offline The_Mormegil

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Re: The trial https://elementscommunity.org/forum/index.php?topic=37370.msg470069#msg470069
« Reply #47 on: March 12, 2012, 01:55:33 pm »
Healing and extra quanta fits for virtually every element one way or another. However, I also support multiple choices of personalization for the Mark (this also gives more reasons to play through the Trial multiple times).
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