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Offline Jyiber

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Re: The trial http://elementscommunity.org/forum/index.php?topic=37370.msg1068617#msg1068617
« Reply #144 on: May 09, 2013, 10:04:14 PM »
Well, I hope this leads to deck upgrades. Ways to make your deck that have small advantages. The suggestion triggered many ideas that add a layer to gameplay that Elements and most card games haven't had before: A non-card game changer. A fundamental change to how you choose to play cards. Imagine whole new layers of strategy to overcome, instead of the same-old, same-old.

They could even have separate playlists, incase your worried about it interfering with classic gameplay.
« Last Edit: May 09, 2013, 10:05:55 PM by Jyiber »
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Offline traceurling

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Re: The trial http://elementscommunity.org/forum/index.php?topic=37370.msg1068913#msg1068913
« Reply #145 on: May 10, 2013, 05:38:18 PM »
What about like a "buff" kinda like what you get in LoL, red buff and blue buff? And you can choose between two trials, where one of the trials will give you a buff where the counter to a specific card is you get +X HP, and the other buff is you get +Y quanta, so you would choose which one you would rather have, and each "buff" would last a certain amount of games before you have to go through the trial again...and you can only have one buff at a time :D
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Offline Brontos

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Re: The trial http://elementscommunity.org/forum/index.php?topic=37370.msg1069873#msg1069873
« Reply #146 on: May 13, 2013, 12:07:32 PM »
If you can choose the triggered effect it can be awesome (so many effects possible...). And the kind of thing that will balance itself with time. Good idea!

That said, if adding new quests is really something cool, I'd rather see organised play implemented in the game client instead. But I want to stay positive, so forget this. ^^

Can't wait to have a mark that makes me draw a card each time [Reverse Time] is played by my opp. ^^
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Offline Jyiber

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Re: The trial http://elementscommunity.org/forum/index.php?topic=37370.msg1070013#msg1070013
« Reply #147 on: May 13, 2013, 08:54:39 PM »
How about one where you start with a target card in your deck? It's not a extra card you get start with, but rather just making sure that card is in your first hand if it's in your deck. Lets say a certain shield is important to your deck, but it's a big 60 card deck.
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Offline serprex

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Re: The trial http://elementscommunity.org/forum/index.php?topic=37370.msg1075488#msg1075488
« Reply #148 on: May 29, 2013, 11:01:20 PM »
It seems annoying to make explicit counters. It's much nicer when countering is an emergent property. I like the idea of selecting a card which will always be drawn in the first hand, this could even be restricted to pillars to aid trio decks which would greatly appreciate being able to have one pillar guaranteed for their minority element

Another idea on how to enhance possibilities without creating "welp, they decided to explicitly 'soft counter' the core of my deck" situations: allow allocating a small amount of initial quanta. Let's say three. That'd allow an unupped deck to not have to have air pillars if they want to sprinkle air weapon into their deck (they'd start with some) or an upped entropy deck to have a few lycanthropes

I also like the idea of being able to make your mark into a pendulum mark

It seems this change could be used to bring enhancement to the game to open up non mono play besides rainbow decks which are another thing altogether since they're based off of tripling one's overall quanta

As the game develops, the weaknesses of elements recesses and only makes a mono deck more powerful. There are twelve elements, any change should hope to foster one not restricting themselves to 8.3% of them (Which I suppose my idea of initial quanta sort of supports only having one type of pillar, so it's arguably misguided)

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Re: The trial http://elementscommunity.org/forum/index.php?topic=37370.msg1075512#msg1075512
« Reply #149 on: May 29, 2013, 11:52:21 PM »
It's much nicer when countering is an emergent property.
Nicely phrased, I think I will borrow it.
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Offline andre_wb

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Re: The trial http://elementscommunity.org/forum/index.php?topic=37370.msg1075681#msg1075681
« Reply #150 on: May 30, 2013, 02:44:22 PM »
The trial itself I think it's a great idea! However, I am a little concerned about this prize of a counter mark. It may be too overpower. But I will wait for the beta test, if it fits well with the game I'll be grateful to be a part of it!  :D

 

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