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Offline Naesala

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089608#msg1089608
« Reply #36 on: July 29, 2013, 05:18:24 pm »
Concerns: make sure you don't break the Kongregate badges. AI0 and False god need to, in some way, stick around in order for players to get the badges. I don't know if this is possible, but you could see if there is a way to leave that as the old version and have Elements 1.4 be a "new" game on kong. Would attract many more players.
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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089610#msg1089610
« Reply #37 on: July 29, 2013, 05:22:21 pm »
Concerns: make sure you don't break the Kongregate badges. AI0 and False god need to, in some way, stick around in order for players to get the badges. I don't know if this is possible, but you could see if there is a way to leave that as the old version and have Elements 1.4 be a "new" game on kong. Would attract many more players.
Sounds smart, and yes it's possible to have 2 different games with the same base on kong( not sure how the servers would handle it though. ). I really like this idea, many players has left since they got bored it would be a great way to get those back.

The badges can also be changed, ask Wolfunit for more info.
« Last Edit: July 29, 2013, 05:27:41 pm by Blacksmith »
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Offline Terroking

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089611#msg1089611
« Reply #38 on: July 29, 2013, 05:27:59 pm »
I haven't even read the OP yet. As far as I know all the cards could have been replaced with Fate Egg, but since this is Zanz, I know and hope this will be a relevant update, and am thoroughly pleased to see it.

As always, Zanz, keep up the good work, & thanks for putting time into this game.
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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089616#msg1089616
« Reply #39 on: July 29, 2013, 05:50:59 pm »
"Hm" is all I can say.

Offline yee

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089617#msg1089617
« Reply #40 on: July 29, 2013, 05:57:21 pm »
When can we start posting those NPCs?

Offline Chapuz

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089621#msg1089621
« Reply #41 on: July 29, 2013, 06:40:44 pm »
I just noticed this was Zanz's 360's post. Maybe he's planning to make a whole round to the game (cuack)
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Offline ddevans96

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089624#msg1089624
« Reply #42 on: July 29, 2013, 06:56:24 pm »
Facepalm in Chapuz's general direction.
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Offline zanzarinoTopic starter

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089625#msg1089625
« Reply #43 on: July 29, 2013, 06:56:50 pm »
Updated OP with the following FAQ's:

FAQ:
Can we have something faster to set HP?
Just type whatever number you like where is says hp:____ just underneath the HP bar.

Does this replace arena?
Even though i recycled the arena interface to save time, this has nothing to do with the arena and nothing will change with the arena; but I would like to see the your arena decks wondering on the map in a level appropriate zone.

900 hp, isn't that too much?
The NPC creator is just a sandbox tool, it is not part of the game, we are going to need all kind of NPC's, from level 0 critters with 5 HP that give next to nothing as a reward to rare-elite NPC that are hard to find and very hard to kill.
If a "pinata" NPC with 900hp and no defenses is fun to hit with huge numbers... why not add it to the game? That is why I removed most restrictions.

What is going to happen to the old AI0,1,2,3,4 and FG?
They can all stay and find a new home on the map, they just need a name (if they do not have one yet) and a description, the old FG's can even get their own zones as local bosses, surrounded by smaller minions.
In general I would like to keep:
AI0 like deck in level 0-10 areas
AI1 like deck in level 10-20 areas
AI2 like deck in level 20-30 areas
AI3 like deck in level 30-40 areas
AI4 like deck in level 40-50 areas
FG like decks in level 50-70 areas
Higher level areas will come as well.

How does the level work on the map?
With the map system the players are not going to get a random opponent anymore, they can go to a specific area on the map, say, for instance, an area with level 20"ish" darkness NPC's and adjust their deck to kill efficiently those decks. Elite NPC will also randomly appear and will be much harder to kill, but will give better rewards (of course). The map is also going to allow events, maybe next week an invasion of rustlers following the lead of a leaf dragon boss, maybe with a quest asking you to save the world of Elements from their leafy menace.

How about the kongregate badges?
The old AI's will still be around in some form, badges will be adjusted accordingly.

Offline teffy

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089626#msg1089626
« Reply #44 on: July 29, 2013, 07:05:23 pm »
Yeah, a new update.

Typing in HP seems to work correctly for me only, if the field isn't empty.
Btw: 3 Marks, 2 x Drawing , 200 HP -> approximately Level 73. (Not 80 ?).

Will the created decks have their according mark and card ?
Will Quantum Mark exist ?

Edit:Looks like the HP must be higher than five. If you clear the number and type in 100, you get a small problem. But we have arrow keys, don`t we ?
« Last Edit: July 29, 2013, 07:14:00 pm by teffy »
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Offline Chapuz

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089627#msg1089627
« Reply #45 on: July 29, 2013, 07:06:12 pm »
@zanzarino:
Making the players choose to play against 1 specific deck is a bad idea, in my whole opinion. there will be a perfect counter for each one and they will become much more farmable than the current levels.
It would be fine if NPCs give you a random opponent between several different decks, like the current AIs.
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Offline DANIEELA

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089628#msg1089628
« Reply #46 on: July 29, 2013, 07:07:23 pm »
mine suggestion for 1.4 is to change spins afther defeating half-bloods,and make 1 upped and 2 unupped spins.
a lot of players avoid to play half bloods because of low number of cards that can be won from spins there.
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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089630#msg1089630
« Reply #47 on: July 29, 2013, 07:10:34 pm »
@zanzarino:
Making the players choose to play against 1 specific deck is a bad idea, in my whole opinion. there will be a perfect counter for each one and they will become much more farmable than the current levels.
It would be fine if NPCs give you a random opponent between several different decks, like the current AIs.

If you enter a zone and kill all of the antlions because you want to farm them, they will all be dead and then you'll have to wait for them to respawn. In the while an angry 900hp elite Antlion will run after you trying to get revenge for your massacre.

Official answer: the map will have an AI attached to the mob spawning. Sitting in an area for farming will do no good.

 

blarg: