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Offline teffy

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1188059#msg1188059
« Reply #672 on: April 28, 2015, 11:16:15 am »
The thread to openElements is here
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Offline Barragor

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1188729#msg1188729
« Reply #673 on: May 05, 2015, 11:04:35 am »
Awesome, I love the stuff that is currently in the trainer! :)

Maybe we can use the 'FG proposal' section to make new AIs instead of new FGs.
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

Offline Barragor

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1188736#msg1188736
« Reply #674 on: May 05, 2015, 12:10:41 pm »
I found something in the NPC creator. If you test your deck, the Mark multiplier doesn't always work.

Also, when you set 5 HP the level is already 8 and when you set 10 HP the level is 16. That seems a bit high...
« Last Edit: May 05, 2015, 12:15:12 pm by Barragor »
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

Offline eaglgenes101

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1188785#msg1188785
« Reply #675 on: May 06, 2015, 02:13:03 am »
I found something in the NPC creator. If you test your deck, the Mark multiplier doesn't always work.

Also, when you set 5 HP the level is already 8 and when you set 10 HP the level is 16. That seems a bit high...
I already found that out...
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline Rutarete

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1188786#msg1188786
« Reply #676 on: May 06, 2015, 02:18:46 am »
I found something in the NPC creator. If you test your deck, the Mark multiplier doesn't always work.

Also, when you set 5 HP the level is already 8 and when you set 10 HP the level is 16. That seems a bit high...
I already found that out...
But who wants to read through 50+ pages?
It is the greatest mystery of all...
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Offline dworthy

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1191044#msg1191044
« Reply #677 on: May 29, 2015, 07:22:56 am »
I found something in the NPC creator. If you test your deck, the Mark multiplier doesn't always work.

Also, when you set 5 HP the level is already 8 and when you set 10 HP the level is 16. That seems a bit high...
I already found that out...
But who wants to read through 50+ pages?

True. We need to see if we can open a new thread for all the comments about the trainer and Elements 1.4

Offline Narabo

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1192172#msg1192172
« Reply #678 on: June 08, 2015, 09:41:48 am »
Re-starting the discussion in 1.4

There is nothing to blame since it is a pet project.

There is a big blame when you post plans for the future and stop everything and leave it at a state of ruin. There are two respectful ways to deal with a situation. Either finish the work, either announce you can't and cancel it. The gamers should be respected, at the moment the game is surviving by hope, false hope.

Offline Rutarete

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1192352#msg1192352
« Reply #679 on: June 09, 2015, 07:37:55 am »
Either finish the work, or announce you can't
I do wish one of these would happen. I've seen a similar situation with a friend of mine where he dropped all his projects without word and zero contact for months. At least now he's back on track. Just waiting for Zanz to do the same..
It is the greatest mystery of all...
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Offline foxrain4

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1192701#msg1192701
« Reply #680 on: June 11, 2015, 02:00:36 pm »
Either finish the work, or announce you can't
I do wish one of these would happen. I've seen a similar situation with a friend of mine where he dropped all his projects without word and zero contact for months. At least now he's back on track. Just waiting for Zanz to do the same..
why not work in progress?
rome wasn't built in a day.

http://english.stackexchange.com/questions/148823/rome-was-not-built-in-a-day

Offline Espithel

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1192756#msg1192756
« Reply #681 on: June 12, 2015, 07:27:44 am »
Either finish the work, or announce you can't
I do wish one of these would happen. I've seen a similar situation with a friend of mine where he dropped all his projects without word and zero contact for months. At least now he's back on track. Just waiting for Zanz to do the same..
why not work in progress?
rome wasn't built in a day.

http://english.stackexchange.com/questions/148823/rome-was-not-built-in-a-day

Not knowing what's going on is worse than it not happening at all.

We don't know if it's a work in progress.

Rome wasn't built in a day, but you could tell it was being built.
« Last Edit: June 12, 2015, 07:50:09 am by Frozengaia »

Offline Falconian

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1197949#msg1197949
« Reply #682 on: July 22, 2015, 01:57:27 am »
Why don't you use Kickstarter to fund the project?
Pretty sure you'd get tons of money thrown at it.

Offline Treldon

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1197951#msg1197951
« Reply #683 on: July 22, 2015, 02:03:36 am »
Money isn't the issue here, it's the absence of the developer.
With money alone all we could do is create a new game, which isn't our goal.

Plus Kickstarter isn't for creating Flash games, nor would too many people fund it like that.
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