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Offline Leodip

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089496#msg1089496
« Reply #12 on: July 29, 2013, 08:46:51 am »
Whoah, I like it. I'm having a lot of fun with it, already.

Offline Marsu

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089498#msg1089498
« Reply #13 on: July 29, 2013, 09:28:00 am »
IT IS NOT APRIL THE FIRST! IT IS NOT APRIL THE FIRST!

(I really did check the date)

Also, I called it! Yeeeeeah!

And thanks Zanz! Big thanks!

/edit:

I feel greedy for saying this, but I can't be the only one hoping for new cards as well, right?

Quoted for truth. Doesn't have to be as soon as this huge 1.4 changes go live, but it would be nice if we could hear a comment on that. : o

Offline Luminous

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089505#msg1089505
« Reply #14 on: July 29, 2013, 10:01:12 am »
I LOVE YOU ALWAYS HAD ALWAYS WILL
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Offline Calindu

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089509#msg1089509
« Reply #15 on: July 29, 2013, 10:16:24 am »
Ok, some questions:

1000 hp seems a little too much, but if you want to keep it like that, do you plan to increase the max hp for player's HP and/or max attack/hp for creatures?
Will there be a variety of NPCs for each level or just one for each?
Will we know the deck in advance or it will be like arena?
Seems like as NPC you can put less than 30 cards in the deck, will this also be available for us, players?
You put a level for each deck we can play with? You plan to give players certain advantages while playing against NPCs for reaching a higher level as well?
You know, a long time ago being crazy meant something. Nowadays everybody's crazy.
War

Offline RavingRabbid

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089510#msg1089510
« Reply #16 on: July 29, 2013, 10:21:04 am »
Remove all doesn't remove the first 5 cards.

Make the hp bar draggable?
There are things worse than eating tuna directly from the tin

Offline ddevans96

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089512#msg1089512
« Reply #17 on: July 29, 2013, 10:27:02 am »
Make the hp bar draggable?

This. Until then, though, you can tab to the the plus or minus for it, and press enter...goes so much faster.

The graphics for levels between 80-99, and then 100+, though...so much awesome.
« Last Edit: July 29, 2013, 10:28:34 am by ddevans96 »
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Offline Annele

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089514#msg1089514
« Reply #18 on: July 29, 2013, 10:29:40 am »
Remove all doesn't remove the first 5 cards.

And you can't click to remove the first 5 cards either. It also adds cards if you click 'remove all'. I clicked 'remove all', my 5 vamps stayed where they were, but I got 6 in my storage.

Nevertheless,THISLOOKSVERYAWESOMEOHMYFALSEGOD.
Beware the Darkness.

Offline Leodip

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089515#msg1089515
« Reply #19 on: July 29, 2013, 10:37:34 am »
Remove all doesn't remove the first 5 cards.

Make the hp bar draggable?
Definitely.

A question, will the "Quantum" mark be available for players, too? Because from the metamorphosis button (in the Bestiary) it isn't available as a choice, the only way to play it is choosing a card from "other".

Another one, what does picking an icon do? Aside from choosing the mark (which you can freely change, though), you aren't restricted on using the card in the icon.

Last one, are you effectively dropping the AI0-5 or are you moving them to the Bestiary? If you're removing them, let, at least, the AI0 and FG stay. Remove the numeration and call them respectively "Trainer" and "False God". This way a new player still has a "tutorial" on how to start, and an advanced player has those Gods to challenge.

Offline Annele

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089522#msg1089522
« Reply #20 on: July 29, 2013, 11:03:37 am »
The Quantum mark is buggy.
I don't know if you meant for there to be one or not, but there is.
Its symbol is 8pi. If 8pi is put into the "deck import", it becomes an Aether pend with Time and Darkness marks. (Even when my original mark stayed Fire.)
If you test against is, you get a random deck no matter what was in your deck before. (I made a deck with the Quantum mark and all other cards, tested against if and got a light deck.)

Hop this can help you, Zanz.
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Offline Acsabi44

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089534#msg1089534
« Reply #21 on: July 29, 2013, 12:44:33 pm »
I think this is a very nice idea, and the interface is suprisingly great.
Here are sme remarks/questions/feedback that came to mind after testing it a bit:

- The possibility to test our creations vs. a set of predefined decks ("Vanilla", "Stormy", "Pdial" etc.) is very nice. Also, I think that the code could be used to implement a customizable in-game deck library?

- The graphic representation of the NPC getting stronger is brilliant, I love it :)

- What is the meaning of the current score and the estimated level that is displayed after the games? How is the estimated level calculated?

- What is the meaning of the numbers on the back of the AI cards? I presume it stands for the individual cards (for example 300 being the gravity pillar), but what is the purpose of them?

- How would like to  have the distribution of the various power level of the NPCs? Should it be linear (as in, a roughly equal amount of NPCs of every level) or according to the Power law? (which would mean lots of weaker NPCs, and only a handful of really strong ones)

- The "mark multiplier" is buggy. If I choose a different mark than the element of the NPC (for example, I choose Chrysaora as my NPC, then choose a death mark for the deck) then the multiplier automatically sets for x5 instead of what I set previously.

- The HP increasing is tedious when it comes to high numbers. Please make it draggable or otherwise easier to input high numbers
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Offline Atom_heart

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089536#msg1089536
« Reply #22 on: July 29, 2013, 12:56:47 pm »
Last one, are you effectively dropping the AI0-5 or are you moving them to the Bestiary? If you're removing them, let, at least, the AI0 and FG stay.

If the AI system were to be removed completely, it would be nice if the FGs were turned into NPCs. Cause, you know, we would miss them.
Except for Hermes, you can get rid of him :P

Offline artimies7

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089544#msg1089544
« Reply #23 on: July 29, 2013, 01:30:49 pm »
I love how the minimum card number is ten instead of thirty. This should be interesting.

Also, you might see a couple different variations on Dragtosis showing up as soon as submissions are taken. I hope one of them gets through!
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