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Offline puri1

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1029709#msg1029709
« Reply #672 on: January 08, 2013, 12:26:50 am »
It's been said in this thread already but I just have to express my unbridled joy at the shard update. I love how Zanz takes overwhelmingly overused strategies from T500 (now Arena) and makes it so we need to relook at the same old tired decks everyone uses and redesign or scrap them. Also kudos to people who commented they've sold their shards, it'll make it a lot easier to beat you in PvP and arena without those potential gamechangers in your decks  :P

The art, as always, is awesome. But the compression and overall speed increase is by far my favorite part of this patch.
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Offline Naesala

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1029755#msg1029755
« Reply #673 on: January 08, 2013, 04:02:56 am »
Is it possible to center the images more on the faces of the creatures while playing a game?

Some of them are cut-off and you only see their body. I know it's a superficial issue but I think it'd be nice to see the face of the creature your fighting with and against.
Agreed, I can think of several monsters that could benefit
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Offline SnoWeb

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1029826#msg1029826
« Reply #674 on: January 08, 2013, 10:26:40 am »
The duo-deck/rainbow-deck ratio just inverted. I'm so grateful for this. This update probably just saved the game.

Offline Zso_Zso

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1029856#msg1029856
« Reply #675 on: January 08, 2013, 02:37:01 pm »
Is it possible to center the images more on the faces of the creatures while playing a game?

Some of them are cut-off and you only see their body. I know it's a superficial issue but I think it'd be nice to see the face of the creature your fighting with and against.

+1

Indeed, the new art is nice when looking at the full picture, but the on-board cropped version is not recognizable in a lot of cases, such as the new vampire, shrieker, massive dragon etc. Especially for new players (or people looking over your shoulders) it brings up the 'What the heck is that!?!?" question too often.
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1029858#msg1029858
« Reply #676 on: January 08, 2013, 02:42:21 pm »
Nerf SoP!!!
sop+Fractal Ball Lighting is overpowerful
a deck without SoB, can win a 100hp in 5 turns
also can beat FGs easily

in 3rd turn, SoP + many ball lighting(at least 7-8) ,growth to 7/2 in end of turn. it has 50+damage, kill pvp in 2 turns, kill FG in 4 turns.steal or destory sop is useless here.also dont afraid of Sosac,or many point CC.
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Offline Cannibal7

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1029860#msg1029860
« Reply #677 on: January 08, 2013, 02:44:19 pm »
Dunno whoms idea was 2 change shards in this game. Thanks for ruining my fun 2 play this game any more. Was the only thing i could do 2 relax from real life sh!t. Thanks again! (sarcasm off)

posted here as i was prompt

Offline omegareaper7

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1029862#msg1029862
« Reply #678 on: January 08, 2013, 02:50:52 pm »
Nerf SoP!!!
sop+Fractal Ball Lighting is overpowerful
a deck without SoB, can win a 100hp in 5 turns
also can beat FGs easily

in 3rd turn, SoP + many ball lighting(at least 7-8) ,growth to 7/2 in end of turn. it has 50+damage, kill pvp in 2 turns, kill FG in 4 turns.steal or destory sop is useless here.also dont afraid of Sosac,or many point CC.
Used the deck, was unimpressed. Seemed EXACTLY like a normal rush.
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Offline deidmann

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1029863#msg1029863
« Reply #679 on: January 08, 2013, 02:57:00 pm »
Dunno whoms idea was 2 change shards in this game. Thanks for ruining my fun 2 play this game any more. Was the only thing i could do 2 relax from real life sh!t. Thanks again! (sarcasm off)

posted here as i was prompt

Your fun "ruined" is someone else's gripe gone. Some people just didn't like shards being Other.
I don't like Shard of Readiness's change either, but I make do.

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1029869#msg1029869
« Reply #680 on: January 08, 2013, 03:16:24 pm »
Nerf SoP!!!
sop+Fractal Ball Lighting is overpowerful
a deck without SoB, can win a 100hp in 5 turns
also can beat FGs easily

in 3rd turn, SoP + many ball lighting(at least 7-8) ,growth to 7/2 in end of turn. it has 50+damage, kill pvp in 2 turns, kill FG in 4 turns.steal or destory sop is useless here.also dont afraid of Sosac,or many point CC.
Have you ever played ANY mono-rush?
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1029872#msg1029872
« Reply #681 on: January 08, 2013, 03:21:41 pm »
Dunno whoms idea was 2 change shards in this game. Thanks for ruining my fun 2 play this game any more. Was the only thing i could do 2 relax from real life sh!t. Thanks again! (sarcasm off)

posted here as i was prompt

i believe it was zanz's idea
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Offline omegareaper7

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1029875#msg1029875
« Reply #682 on: January 08, 2013, 03:25:04 pm »
Dunno whoms idea was 2 change shards in this game. Thanks for ruining my fun 2 play this game any more. Was the only thing i could do 2 relax from real life sh!t. Thanks again! (sarcasm off)

posted here as i was prompt

i believe it was zanz's idea
And an amazing idea at that. Hated seeing shard of focus screw me over all the time. Albeit, some of the shards didn't really need to change, but still. For the better.
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1029934#msg1029934
« Reply #683 on: January 08, 2013, 06:30:56 pm »
Please insert also a downgrade option if possible, you know, in most of tournaments organized here upgraded nymphs are not allowed, ty.
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