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Offline zanzarinoTopic starter

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  • Once we accept our limits, we go beyond them
Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028576#msg1028576
« Reply #552 on: January 05, 2013, 12:46:50 am »
Updated OP.

The game graphics have been optimized; the game should now run much smoother and faster on most computers. Test the trainer!

Offline ZephyrPhantom

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028579#msg1028579
« Reply #553 on: January 05, 2013, 12:54:43 am »
Updated OP.

The game graphics have been optimized; the game should now run much smoother and faster on most computers. Test the trainer!
Speed update is quite welcome, especially since it makes an 'All Cards' deck builder load smoothly as well. Many thanks.

Offline zanzarinoTopic starter

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  • Once we accept our limits, we go beyond them
Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028587#msg1028587
« Reply #554 on: January 05, 2013, 01:26:20 am »
1.32 will probably go live in about 1 hour.

1.32 is not compatible with 1.31: for a few hours it will be common to experience pvp desynch if playing against an opponent with a different game version.

Offline eaglgenes101

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028588#msg1028588
« Reply #555 on: January 05, 2013, 01:34:07 am »
Good thing I prepared poison dials and wrecking ball ahead of time!
My 3 game-modification principles:
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Offline UTAlan

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028595#msg1028595
« Reply #556 on: January 05, 2013, 01:46:38 am »
1.32 will probably go live in about 1 hour.

1.32 is not compatible with 1.31: for a few hours it will be common to experience pvp desynch if playing against an opponent with a different game version.

This is fantastic.

Offline Elbirn

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028596#msg1028596
« Reply #557 on: January 05, 2013, 01:50:47 am »
1.32 will probably go live in about 1 hour.

1.32 is not compatible with 1.31: for a few hours it will be common to experience pvp desynch if playing against an opponent with a different game version.

This is fantastic.

*Claps/Jumps up and down like a giddy school girl*

Will 1.32 be as the trainer is now? Or were other balancing changes made first?
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Offline Absol

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028598#msg1028598
« Reply #558 on: January 05, 2013, 02:09:13 am »
1.32 in nao.
"Neque porro quisquam est, qui dolorem ipsum, quia dolor sit amet, consectetur, adipisci velit."
"There is no one who loves pain itself, who seeks after it and wants to have it, simply because it is pain."

Offline zanzarinoTopic starter

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  • Once we accept our limits, we go beyond them
Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028599#msg1028599
« Reply #559 on: January 05, 2013, 02:09:17 am »
1.32 is now live.

The new cards (as usual) will be available tomorrow.

Offline ddevans96

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028600#msg1028600
« Reply #560 on: January 05, 2013, 02:11:59 am »
Awesome. Thank you Zanz :3
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Offline n00b

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028608#msg1028608
« Reply #561 on: January 05, 2013, 02:22:32 am »
Singularity's art doesn't show when it's in the field, only when you put your mouse over it.

Also, could you update the Kong PvP costs? They still say 20/30 for PvP 1/2.

Anyways, thanks for the update. I like Guard being all smexy and stuff :)

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Offline BluePriest

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028610#msg1028610
« Reply #562 on: January 05, 2013, 02:24:23 am »
Does optimizing graphics have to do mearly with the image, or was there also code optimization as well?
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Offline pikachufan2164

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028611#msg1028611
« Reply #563 on: January 05, 2013, 02:25:08 am »
The game graphics have been optimized; the game should now run much smoother and faster on most computers.
It's so fast now o:

The game no longer hiccups when I'm loading in decks <3

Thanks Zanz :)
I'm doing science, and I'm still alive.

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