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Offline Pineapple

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028025#msg1028025
« Reply #492 on: January 03, 2013, 02:50:27 pm »
why have all these elemental cards, when a nice other fills in.

Because elemental quanta generation is inferior to rainbow quanta generation.
Thus, elemental card costs can be balanced while Other card costs cannot be balanced.

I don't think anyone's against the introduction of new Other cards. However, with Quantum Pillars, Nova, and Immolation being far superior to the 12 pillars and pendula. That's why:

Other cards cannot have anything with a cost higher than 3, let alone a card that can be Fractal'd, unless we drastically change the game for example by making each Other card drain quanta from only 1 element.

Offline shileka

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028038#msg1028038
« Reply #493 on: January 03, 2013, 04:23:41 pm »
why can't we all be happy with the cards zanz gives us?
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Offline Mathematistic

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028039#msg1028039
« Reply #494 on: January 03, 2013, 04:29:13 pm »
why can't we all be happy with the cards zanz gives us?

This. New cards + Old mechanic < Old cards + New mechanic. Arena is a good try in making a new mechanic.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline storyteller

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028040#msg1028040
« Reply #495 on: January 03, 2013, 04:31:26 pm »
why have all these elemental cards, when a nice other fills in.

Because elemental quanta generation is inferior to rainbow quanta generation.
Thus, elemental card costs can be balanced while Other card costs cannot be balanced.

I don't think anyone's against the introduction of new Other cards. However, with Quantum Pillars, Nova, and Immolation being far superior to the 12 pillars and pendula. That's why:

Other cards cannot have anything with a cost higher than 3, let alone a card that can be Fractal'd, unless we drastically change the game for example by making each Other card drain quanta from only 1 element.

I disagree with you. so does the game. note Tower Shield.

This is a subjective opinion. I have already acquiesced to THEACCUSSO's statements, why do you persist in argumentative behavior?

Offline moomoose

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028041#msg1028041
« Reply #496 on: January 03, 2013, 04:32:03 pm »
"why can't we all be happy with the cards zanz gives us?"
the same as in life, everything's amazing and nobody's happy.
moose dont say moo.

Offline Jenkar

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028042#msg1028042
« Reply #497 on: January 03, 2013, 04:35:42 pm »
"why can't we all be happy with the cards zanz gives us?"
the same as in life, everything's amazing and nobody's happy.
If you think life is amazing, you must be living on another planet  ::)
And because both salvagers go generally in the direction opposite of what community thought was good. Dessication, Thunderstorm change and shard changes are awesome though.
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Offline moomoose

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028044#msg1028044
« Reply #498 on: January 03, 2013, 04:45:46 pm »
hope you're joking about life not being amazing. we're talking to eachother across the planet on the internet.  we have phones that encompass all of the technology of the 1980s in the palm of your hand.  you can fly through the air to go across the country in hours rather than days.  we walk to a store and buy our food, rather than hunt or farm our own.  like i said, everything is amazing, nobody is happy.
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Offline Marsu

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028045#msg1028045
« Reply #499 on: January 03, 2013, 04:52:15 pm »
^This.

But I disagree with people saying new cards are not needed. 2 patches with 3,4 new cards every year - it really motivates and that kind of quantity isn't too hard to balance.

Offline Jenkar

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028046#msg1028046
« Reply #500 on: January 03, 2013, 04:56:52 pm »
hope you're joking about life not being amazing. we're talking to eachother across the planet on the internet.  we have phones that encompass all of the technology of the 1980s in the palm of your hand.  you can fly through the air to go across the country in hours rather than days.  we walk to a store and buy our food, rather than hunt or farm our own.  like i said, everything is amazing, nobody is happy.
I fail to see how any of those are amazing. And by that i mean life wise, not technology wise.However this argument belongs in the off topic section, i believe.
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Offline shileka

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028049#msg1028049
« Reply #501 on: January 03, 2013, 05:05:27 pm »
in the end it's zanz who decides which cards are added to the game and which cards are buffed or nerfed, we can't change it, we can only go with the flow
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Offline moomoose

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028062#msg1028062
« Reply #502 on: January 03, 2013, 06:00:58 pm »
jenk, you sound like a pretty depressed individual :p.  but it remains on point- people are never satisfied with what they are given.  always want things better, easier, or what have you.  this is true in life, which my previous points were referring to, and in games, such as elements.

looking back on the cards that have been added to the game over the past couple years, zanz appears to add cards he feels are interesting regardless of if the element 'needs' them or not, and balances existing cards as need be.  so unless either i am wrong about, or there is a change in, that card addition philosophy, you can scream for what you think any particular element, or the game in general, 'needs', but if it isn't accompanied by a mechanic he likes, it may not go anywhere.  he could better speak to this than i, obviously, but i don't recall hearing something fleshed out on this subject before.
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Offline deidmann

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1028102#msg1028102
« Reply #503 on: January 03, 2013, 08:49:18 pm »
*sniff*
I've been poking around the card ideas and competitions and saw lots of cool stuff. And the sad part? Only a few of them have a chance to be considered.
So many ideas, stay ideas.
We need more developers, curse it.
Edit: The particular thread I'm reading is the Elementshifted competition. The marks - they are awesome.
« Last Edit: January 03, 2013, 08:53:40 pm by deidmann »

 

anything
blarg: