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Offline deidmann

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027382#msg1027382
« Reply #444 on: January 01, 2013, 06:07:43 pm »
Not gonna try to start a quote pyramid, but yea. I can't find a discussion here.
How is Shard of Void doing? Out of all the shards, that one seems a little niche. I can't think of a use for it outside of specialized decks.

Offline TheManuz

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027415#msg1027415
« Reply #445 on: January 01, 2013, 08:17:59 pm »
Wouldn't be awesome if SoV damages Max HP with a percentage of HP damaged during that turn (in addition of its normal effect)?
Example: this turn i'm dealing 20 damage point. I have 1 SoV, 25% of the total damage is also delivered to MaxHP, so 5 MaxHP less.

Not sure if the damages should be converted into MaxHP damage or duplicated into MaxHP damage.

Offline deidmann

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027418#msg1027418
« Reply #446 on: January 01, 2013, 08:27:03 pm »
Wouldn't be awesome if SoV damages Max HP with a percentage of HP damaged during that turn (in addition of its normal effect)?
Example: this turn i'm dealing 20 damage point. I have 1 SoV, 25% of the total damage is also delivered to MaxHP, so 5 MaxHP less.

Not sure if the damages should be converted into MaxHP damage or duplicated into MaxHP damage.

I like this idea. I'm thinking of putting a cap to stacks SoV where the percent dissapears once said cap is met, restoring SoV to doing -2/3 max HP. Something like:
1 Sov = -2/3 max hp damage + 25% of turn damage done once.
2 SoV = -2/3 max hp damage +13% of turn damage done twice.

And so on. Diminishing returns for more stacks. I can only imagine.

Offline RavingRabbid

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027439#msg1027439
« Reply #447 on: January 01, 2013, 09:36:19 pm »
Spoiler for Unupped Stats:
Shard of Focus   489
Shard of Readiness   267
Shard of Gratitude   229
Shard of Divinity   222
Shard of Serendipity   202
Shard of Wisdom   124
Shard of Bravery   89
Shard of Freedom   87
Shard of Sacrifice   73
Shard of Void   69
Shard of Patience   66
Shard of Integrity   40


Spoiler for Upped Stats:
Shard of Serendipity (U)   2622
Shard of Focus (U)   1298
Shard of Divinity(U)   1162
Shard of Readiness(U)   1090
Shard of Gratitude(U)   1070
Shard of Sacrifice (U)   1050

Shard of Bravery (U)   330
Shard of Wisdom (U)   288
Shard of Freedom (U)   197
Shard of Patience (U)   118
Shard of Void (U)   104
Shard of Integrity (U)   81


Patience, Void and Integrity are clearly the least used.

We also see that SoW isn't used much as of now, in comparison to other shards (expecially Divinity and Gratitude). We can then understand that the +4/+0 +spell bonus to immortals isn't that much of a big deal.

Now. Is a +4/+0 bonus, when a +3/+3 one existed all along, that much of a big deal?
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Offline kimham8a

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027578#msg1027578
« Reply #448 on: January 02, 2013, 07:21:55 am »
Not gonna try to start a quote pyramid, but yea. I can't find a discussion here.
How is Shard of Void doing? Out of all the shards, that one seems a little niche. I can't think of a use for it outside of specialized decks.
Actually, I recently saw a rather creative deck using SoV's in PVP2. It was pretty solidly built, too (I lost).
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027616#msg1027616
« Reply #449 on: January 02, 2013, 10:43:03 am »
Spoiler for Unupped Stats:
Shard of Focus   489
Shard of Readiness   267
Shard of Gratitude   229
Shard of Divinity   222
Shard of Serendipity   202
Shard of Wisdom   124
Shard of Bravery   89
Shard of Freedom   87
Shard of Sacrifice   73
Shard of Void   69
Shard of Patience   66
Shard of Integrity   40


Spoiler for Upped Stats:
Shard of Serendipity (U)   2622
Shard of Focus (U)   1298
Shard of Divinity(U)   1162
Shard of Readiness(U)   1090
Shard of Gratitude(U)   1070
Shard of Sacrifice (U)   1050

Shard of Bravery (U)   330
Shard of Wisdom (U)   288
Shard of Freedom (U)   197
Shard of Patience (U)   118
Shard of Void (U)   104
Shard of Integrity (U)   81


Patience, Void and Integrity are clearly the least used.

We also see that SoW isn't used much as of now, in comparison to other shards (expecially Divinity and Gratitude). We can then understand that the +4/+0 +spell bonus to immortals isn't that much of a big deal.

Now. Is a +4/+0 bonus, when a +3/+3 one existed all along, that much of a big deal?

Integrity is less used very likely due to the fact that many people are missing all the shards to make good use of it. It requires ~20 shards to be competitive, which is kind of a lot of rares for less experienced players...
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Offline Cheesy111

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027660#msg1027660
« Reply #450 on: January 02, 2013, 04:18:18 pm »
Spoiler for Unupped Stats:
Shard of Focus   489
Shard of Readiness   267
Shard of Gratitude   229
Shard of Divinity   222
Shard of Serendipity   202
Shard of Wisdom   124
Shard of Bravery   89
Shard of Freedom   87
Shard of Sacrifice   73
Shard of Void   69
Shard of Patience   66
Shard of Integrity   40


Spoiler for Upped Stats:
Shard of Serendipity (U)   2622
Shard of Focus (U)   1298
Shard of Divinity(U)   1162
Shard of Readiness(U)   1090
Shard of Gratitude(U)   1070
Shard of Sacrifice (U)   1050

Shard of Bravery (U)   330
Shard of Wisdom (U)   288
Shard of Freedom (U)   197
Shard of Patience (U)   118
Shard of Void (U)   104
Shard of Integrity (U)   81


Patience, Void and Integrity are clearly the least used.

We also see that SoW isn't used much as of now, in comparison to other shards (expecially Divinity and Gratitude). We can then understand that the +4/+0 +spell bonus to immortals isn't that much of a big deal.

Now. Is a +4/+0 bonus, when a +3/+3 one existed all along, that much of a big deal?

Please do not make the arument that because a card is not as commonly used that a card is UP.  Usage is related to power but higher usage does not necessarily mean higher power.  If (rainbow) SoFo was suddenly not used at all it would still retain its power.  SoSe's higher usage than SoFo does not make it more powerful.

Offline BluePriest

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027661#msg1027661
« Reply #451 on: January 02, 2013, 04:35:56 pm »
Usage is related to power but higher usage does not necessarily mean higher power.  If (rainbow) SoFo was suddenly not used at all it would still retain its power.  SoSe's higher usage than SoFo does not make it more powerful.

Although this is true, it is a good indicator. If 1 card is used a lot more than another, we must ask ourselves why. Is it because card A is too powerful? OR could it be that card B is not powerful enough. The other interesting thing we have to deal with is the concept that shards are rare. All that really needs to happen for 1 rare card to be used more than another is for it to have a spike for a couple days of usage in arena/pvp. Then, after that, the player base will be more saturated with that card than other rare cards. This could also be the reason.

How I prefer to use this data is like so....

If a card is underused, I tend to think it is underpowered. Its generally the only real reason. The only other reason is that it doesnt have any combos that synergize with it, or has few combos that do. Then more cards would be the answer. Generally, this isnt the case though.
If a card is overused, I first check to see if it fulfills a specific niche. Supernova is a good example of a niche card. Not many other cards can do what it does. If the card is a niche card, then perhaps its time to give players some variety. That doesnt mean nerfing the card, it just means giving more alternatives through card creation.
If the card is not a niche card, and is something like a dragon, I take a look at the element. Is there a reason that this element is using its dragon more than others? For example, if Ruby dragon was used more, I would look at cremation and understand. If the time dragon was used more, Id look at instosis and understand.
I would decide it would need nerfing if (keeping on the subject of dragons) the water dragon was used the most. Water doesnt have any deck/combo/quanta generation that makes its dragon particularly stand out. If this card was overused, it would simply be because of it having blatantly overpowered stats, so it would be worth the investment to stick in a good percentage of decks.
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Offline Jenkar

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027663#msg1027663
« Reply #452 on: January 02, 2013, 04:44:15 pm »
I personally think SoSe is very used mostly because it's fun.
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Offline shileka

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027682#msg1027682
« Reply #453 on: January 02, 2013, 05:27:26 pm »
I personally think SoSe is very used mostly because it's fun.

thats the only reason i use sose
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027830#msg1027830
« Reply #454 on: January 03, 2013, 12:18:56 am »
The salvagers are now in the trainer.

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027831#msg1027831
« Reply #455 on: January 03, 2013, 12:23:12 am »
The salvagers are now in the trainer.
A good way to start the year.

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http://elementsthegame.com/trainer

 

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