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Offline Chapuz

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027289#msg1027289
« Reply #432 on: January 01, 2013, 04:59:07 am »
Happy 2013 to Zanzarino and all EtG Community!
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Offline Drake_XIV

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027309#msg1027309
« Reply #433 on: January 01, 2013, 08:16:14 am »
Here's to '13 and another patch!

Offline eaglgenes101

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027310#msg1027310
« Reply #434 on: January 01, 2013, 08:17:39 am »
Wuts the ETA for 1.32 in the game?
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Offline Drake_XIV

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027311#msg1027311
« Reply #435 on: January 01, 2013, 08:22:03 am »
Well, Zanz is back on the 2nd, so not before then.

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027317#msg1027317
« Reply #436 on: January 01, 2013, 09:41:44 am »
The 3 HP gave by blessing are important, because they often mean Shockwave survivability and +10 :fire quanta for firebolt.
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Offline eaglgenes101

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027321#msg1027321
« Reply #437 on: January 01, 2013, 10:20:35 am »
The 3 HP gave by blessing are important, because they often mean Shockwave survivability and +10 :fire quanta for firebolt.
SoW immortals don't care about HP.
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027330#msg1027330
« Reply #438 on: January 01, 2013, 01:06:00 pm »
The 3 HP gave by blessing are important, because they often mean Shockwave survivability and +10 :fire quanta for firebolt.
SoW immortals don't care about HP.

SoWs can now be used for non-immortals
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027339#msg1027339
« Reply #439 on: January 01, 2013, 02:28:44 pm »
The 3 HP gave by blessing are important, because they often mean Shockwave survivability and +10 :fire quanta for firebolt.
SoW immortals don't care about HP.

Fire Shield and Carapace Buckler, and skull shield disagree with you.
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027340#msg1027340
« Reply #440 on: January 01, 2013, 02:41:34 pm »
The 3 HP gave by blessing are important, because they often mean Shockwave survivability and +10 :fire quanta for firebolt.
SoW immortals don't care about HP.

Fire Shield and Carapace Buckler, and skull shield disagree with you.

SoW immortals
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Re: Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027373#msg1027373
« Reply #441 on: January 01, 2013, 05:39:16 pm »
The 3 HP gave by blessing are important, because they often mean Shockwave survivability and +10 :fire quanta for firebolt.
SoW immortals don't care about HP.

Basically what Vangelios said, why saying SoW immortals will be OP if not much changes with 1.32.
SoW on mortals will be balanced with blessing since blessing provides CC protection.
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027374#msg1027374
« Reply #442 on: January 01, 2013, 05:50:06 pm »
The 3 HP gave by blessing are important, because they often mean Shockwave survivability and +10 :fire quanta for firebolt.
SoW immortals don't care about HP.

Basically what Vangelios said, why saying SoW immortals will be OP if not much changes with 1.32.
SoW on mortals will be balanced with blessing since blessing provides CC protection.

Yes, but wisened immortals need only fear reflective shields.
Edit: and Sundial.

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Re: Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1027381#msg1027381
« Reply #443 on: January 01, 2013, 06:03:11 pm »
The 3 HP gave by blessing are important, because they often mean Shockwave survivability and +10 :fire quanta for firebolt.
SoW immortals don't care about HP.

Basically what Vangelios said, why saying SoW immortals will be OP if not much changes with 1.32.
SoW on mortals will be balanced with blessing since blessing provides CC protection.

Yes, but wisened immortals need only fear reflective shields.
Edit: and Sundial.

And isn't the same like in 1.31?
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