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Offline eaglgenes101

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026037#msg1026037
« Reply #372 on: December 27, 2012, 09:27:24 am »
When I talked about element completeness, I wasn't talking about the elements all being the same. I was trying to say that the elements should be able to deal with the same things. It is completely fine for water to not do everything, but it's not fine when all a mono water can do against a phase sheild is slam the space bar.
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Offline Pineapple

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026040#msg1026040
« Reply #373 on: December 27, 2012, 09:41:31 am »
When I talked about element completeness, I wasn't talking about the elements all being the same. I was trying to say that the elements should be able to deal with the same things. It is completely fine for water to not do everything, but it's not fine when all a mono water can do against a phase sheild is slam the space bar.

Yes, but where's your justification for that? What's wrong with Ice Bolt? What's wrong with using a duo deck?

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026042#msg1026042
« Reply #374 on: December 27, 2012, 09:48:46 am »
When I talked about element completeness, I wasn't talking about the elements all being the same. I was trying to say that the elements should be able to deal with the same things. It is completely fine for water to not do everything, but it's not fine when all a mono water can do against a phase sheild is slam the space bar.

if all elements where able to deal with the same things then they would all have PC CC etc, then they would be the same, just difrent cards but with the same effect
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026045#msg1026045
« Reply #375 on: December 27, 2012, 09:57:41 am »
When I talked about element completeness, I wasn't talking about the elements all being the same. I was trying to say that the elements should be able to deal with the same things. It is completely fine for water to not do everything, but it's not fine when all a mono water can do against a phase sheild is slam the space bar.

if all elements where able to deal with the same things then they would all have PC CC etc, then they would be the same, just difrent cards but with the same effect
I think that you got to get the point of view of eaglgenes here.
The world isn't all white or black(talkin about absolutysm is easy and pointless), mostly is grey and in some cases(as mono water against a monoaether) is definitely one of this two extremes without any point of grey.
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026049#msg1026049
« Reply #376 on: December 27, 2012, 10:12:21 am »
Different cards with the same effect is the basis for everything. Every single creature is just a different card with the same effect of doing damage. Every spell is a different card with the same effect of modifying something in the game.

Giving every element deflag isn't the answer. Giving every element steal isn't the answer. But that's why we have cards like Butterfly effect, pulverizer, hell even sofo. Different ways of dealing with the same thing. A specific monowater should be able to beat a specific mono aether.

Elements that are able to do everything aren't a bad thing. Its when elements are doing the same thing the same way over and over it's a bad thing.


You're just as selfish as I am. You're just not as good at it yet.

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026051#msg1026051
« Reply #377 on: December 27, 2012, 10:29:04 am »
Different cards with the same effect is the basis for everything. Every single creature is just a different card with the same effect of doing damage. Every spell is a different card with the same effect of modifying something in the game.

Giving every element deflag isn't the answer. Giving every element steal isn't the answer. But that's why we have cards like Butterfly effect, pulverizer, hell even sofo. Different ways of dealing with the same thing. A specific monowater should be able to beat a specific mono aether.

Elements that are able to do everything aren't a bad thing. Its when elements are doing the same thing the same way over and over it's a bad thing.

you have a point, but i still think that not all elements should be able to do everything, that makes the game more intresting imo,  every element has it's strenghts and weaknesses and imo when every elements can do the same things in their own way then it gets a bit boring
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Offline eaglgenes101

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026053#msg1026053
« Reply #378 on: December 27, 2012, 10:41:18 am »
Still, what is team water to do against team aether in war when it runs dimsields?
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026059#msg1026059
« Reply #379 on: December 27, 2012, 10:57:51 am »
Still, what is team water to do against team aether in war when it runs dimsields?

make a duo deck? team water isn't 100% restricted to water cards
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026060#msg1026060
« Reply #380 on: December 27, 2012, 10:59:46 am »
It usually runs Fire, Death and Darkness duos :p

Monowater can deal with it too, and quite well compared to other monos. Ice Shield, Ice Bolts and Chrysaora are all within mono, since you can have a Death mark and still be a mono. If you want a better example, pick Monotime. That's the hardest counter among any elemental opposites. Even Life and Gravity have a chance, but Monotime could only hope to deck out with SoG's, Dials and Turtle Shield. Disallowing Shards, it has no chance whatsoever. Same goes for Monoair without SoFree, except it's at least easier for that to rush and finish off with Shockwaves. Still extremely unlikely.

Regardless, we need more unique in-element cards for balance. I'm extremely happy the Shards are becoming in-element now. It's a step in the right direction.
« Last Edit: December 27, 2012, 11:01:48 am by Higurashi »
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026061#msg1026061
« Reply #381 on: December 27, 2012, 11:04:05 am »
It usually runs Fire, Death and Darkness duos :p

Monowater can deal with it too, and quite well compared to other monos. Ice Shield, Ice Bolts and Chrysaora are all within mono, since you can have a Death mark and still be a mono. If you want a better example, pick Monotime. That's the hardest counter among any elemental opposites. Even Life and Gravity have a chance, but Monotime could only hope to deck out with SoG's, Dials and Turtle Shield. Disallowing Shards, it has no chance whatsoever. Same goes for Monoair without SoFree, except it's at least easier for that to rush and finish off with Shockwaves. Still extremely unlikely.

Regardless, we need more unique in-element cards for balance. I'm extremely happy the Shards are becoming in-element now. It's a step in the right direction.

i agree, some shards will finally be normalized, and the arena will be free of mono light decks with miracle and sosac or even worse, sosac decks with focus lol
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Offline eaglgenes101

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026063#msg1026063
« Reply #382 on: December 27, 2012, 11:07:53 am »
It usually runs Fire, Death and Darkness duos :p

Monowater can deal with it too, and quite well compared to other monos. Ice Shield, Ice Bolts and Chrysaora are all within mono, since you can have a Death mark and still be a mono. If you want a better example, pick Monotime. That's the hardest counter among any elemental opposites. Even Life and Gravity have a chance, but Monotime could only hope to deck out with SoG's, Dials and Turtle Shield. Disallowing Shards, it has no chance whatsoever. Same goes for Monoair without SoFree, except it's at least easier for that to rush and finish off with Shockwaves. Still extremely unlikely.

Regardless, we need more unique in-element cards for balance. I'm extremely happy the Shards are becoming in-element now. It's a step in the right direction.

i agree, some shards will finally be normalized, and the arena will be free of mono light decks with miracle and sosac or even worse, sosac decks with focus lol
Nope, not exactly. Arena decks can easily be duos. But still.
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1026066#msg1026066
« Reply #383 on: December 27, 2012, 11:24:56 am »
It usually runs Fire, Death and Darkness duos :p

Monowater can deal with it too, and quite well compared to other monos. Ice Shield, Ice Bolts and Chrysaora are all within mono, since you can have a Death mark and still be a mono. If you want a better example, pick Monotime. That's the hardest counter among any elemental opposites. Even Life and Gravity have a chance, but Monotime could only hope to deck out with SoG's, Dials and Turtle Shield. Disallowing Shards, it has no chance whatsoever. Same goes for Monoair without SoFree, except it's at least easier for that to rush and finish off with Shockwaves. Still extremely unlikely.

Regardless, we need more unique in-element cards for balance. I'm extremely happy the Shards are becoming in-element now. It's a step in the right direction.

i agree, some shards will finally be normalized, and the arena will be free of mono light decks with miracle and sosac or even worse, sosac decks with focus lol
Nope, not exactly. Arena decks can easily be duos. But still.

yes, but i meant those decks with absolutely no sign of gravity having focus, thats stupid isn't it? you just end up with dead cards in your hand
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