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Offline Pineapple

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025005#msg1025005
« Reply #276 on: December 23, 2012, 03:23:35 pm »
If I was in the council imo I would encourage the others to support a suggestion to zanz to add the microtransaction because he's losing out on a massive amount of revenue potential if he ever decides to add more then shards/artwork for $. Better then nothing in my point of view as you see all those popular games getting the developer a decent amount of $.

This is getting off-topic, but that's already been brought up and shot down countless times. Do you want to know why the premium items on Kongregate MMOs are so outrageously expensive, especially compared to their Chinese counterparts (if applicable)? It's because Kongregate rakes in a large percentage of the revenue gained when players buy kreds. The reason Elements uses a Paypal donation system is because the money goes straight from the player to zanz, and not some extraneous third party. I fail to see how enabling players to waste their money paying Kongregate can be considered a "massive amount of revenue potential".

Offline shileka

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025010#msg1025010
« Reply #277 on: December 23, 2012, 03:47:25 pm »
If I was in the council imo I would encourage the others to support a suggestion to zanz to add the microtransaction because he's losing out on a massive amount of revenue potential if he ever decides to add more then shards/artwork for $. Better then nothing in my point of view as you see all those popular games getting the developer a decent amount of $.

This is getting off-topic, but that's already been brought up and shot down countless times. Do you want to know why the premium items on Kongregate MMOs are so outrageously expensive, especially compared to their Chinese counterparts (if applicable)? It's because Kongregate rakes in a large percentage of the revenue gained when players buy kreds. The reason Elements uses a Paypal donation system is because the money goes straight from the player to zanz, and not some extraneous third party. I fail to see how enabling players to waste their money paying Kongregate can be considered a "massive amount of revenue potential".

amen
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Offline Jyiber

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025039#msg1025039
« Reply #278 on: December 23, 2012, 05:57:40 pm »
Which is why new features should be offered through the game.
By the way, there are plenty of cool ideas that don't involve getting cards or affecting game play directly that could contribute to additional revenue for zanz. A random way off the top of my head is a couple internal deck save slots (even though that might require sever upgrades).
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Offline choongmyoung

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025041#msg1025041
« Reply #279 on: December 23, 2012, 05:59:20 pm »
Which is why new features should be offered through the game.
By the way, there are plenty of cool ideas that don't involve getting cards or affecting game play directly that could contribute to additional revenue for zanz. A random way off the top of my head is a couple internal deck save slots (even though that might require sever upgrades).
More than that, I'd like to see the optimization for deckbuilding speed(cards add, remove, import etc). It's so laggy..
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Offline kimham8a

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025043#msg1025043
« Reply #280 on: December 23, 2012, 06:02:40 pm »
Shush, let zanz work, it's the Trial I'm waiting for. :)
Hey there

Offline cometbah

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025045#msg1025045
« Reply #281 on: December 23, 2012, 06:11:19 pm »
Would it be correct to assume that the new 'salvage' ability comes with a new hidden game mechanism (keeping track of what has been destroyed)?

If so,  :death could really benefit from the application of this mechanism! (playing around with what's in the stack of destroyed cards)

Offline shileka

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025058#msg1025058
« Reply #282 on: December 23, 2012, 07:33:55 pm »
Would it be correct to assume that the new 'salvage' ability comes with a new hidden game mechanism (keeping track of what has been destroyed)?

If so,  :death could really benefit from the application of this mechanism! (playing around with what's in the stack of destroyed cards)

won't be long now before the first death cards that raise your opponents creatures from the dead pops up into the card idea thread
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Offline moomoose

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025078#msg1025078
« Reply #283 on: December 23, 2012, 08:57:30 pm »
i really hope people are more creative than raising deceased creatures cards
moose dont say moo.

Offline shileka

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025081#msg1025081
« Reply #284 on: December 23, 2012, 09:00:26 pm »
i really hope people are more creative than raising deceased creatures cards

maybe death-entropy permanent, costs dead to play and entropy to use, revives a random creature to both sides of the field :p
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025085#msg1025085
« Reply #285 on: December 23, 2012, 09:05:14 pm »
I just realized the "colorization" of shards will make the Deck Ideas forums topsy turvy (with Mono/Duo/Trio/Rainbow discernment). I guess new versions of old decks will be posted as new threads x(

Offline glennfoo

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025086#msg1025086
« Reply #286 on: December 23, 2012, 09:06:07 pm »
yup I am greedy... hopefully there is a new fire card developed by zanz :D if aether receive one too
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Offline Blacksmith

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1025089#msg1025089
« Reply #287 on: December 23, 2012, 09:24:42 pm »
yup I am greedy... hopefully there is a new fire card developed by zanz :D if aether receive one too
Agreed it was a long time ago since the seraph dosen't count.
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