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Offline ddevans96

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023657#msg1023657
« Reply #108 on: December 19, 2012, 08:48:12 pm »
Thunderstorm will definitely need a cost increase now, but at least it's finally getting a buff :3

Shard changes look nice on paper, but I haven't tested yet so I won't say anything else.
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Offline Jen-i

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023658#msg1023658
« Reply #109 on: December 19, 2012, 08:48:31 pm »
Overall I'm very pleased with the change! Just a couple comments - it does virtually nothing to change the Shard Golem decks that are around.

You will now need 5 earth quanta to form a golem, correct?  Seems like it will kill the shard golem decks like you posted above.

I was assuming that when Zanz told us to test things in the trainer he meant that the quanta costs there were accurate - the deck I posted has all 1 cost cards other than the nova - at least according to the trainer
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Offline remrej

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023659#msg1023659
« Reply #110 on: December 19, 2012, 08:56:40 pm »
Overall I'm very pleased with the change! Just a couple comments - it does virtually nothing to change the Shard Golem decks that are around.

You will now need 5 earth quanta to form a golem, correct?  Seems like it will kill the shard golem decks like you posted above.

I was assuming that when Zanz told us to test things in the trainer he meant that the quanta costs there were accurate - the deck I posted has all 1 cost cards other than the nova - at least according to the trainer

Damn, you are right.  Shard of Integrity now only costs 1 :earth ??

Shard of Bravery is now only 1  :fire

Shard of Focus is down to 4  :gravity

Any other quanta cost changes?  Can we add these changes to the first post as well?
« Last Edit: December 19, 2012, 09:01:41 pm by remrej »

Offline n00b

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023660#msg1023660
« Reply #111 on: December 19, 2012, 08:57:20 pm »
Just thought I'd ask, but when do you think the Trials will be coming out? Are you still planning on doing them?

Also, you may wanna unsticky 1.31 and stick this instead :)

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Offline remrej

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023663#msg1023663
« Reply #112 on: December 19, 2012, 09:04:41 pm »
Can we get all the Shards added to the 'All Cards' button?

Please.

It really is a pain to test in the trainer and have to go through extra steps to get all of the upped shards

Offline Fippe94

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023664#msg1023664
« Reply #113 on: December 19, 2012, 09:15:46 pm »
So, would this change mean that shards will be allowed in the tourneys?
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Offline Elbirn

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023666#msg1023666
« Reply #114 on: December 19, 2012, 09:24:04 pm »
So, would this change mean that shards will be allowed in the tourneys?

I'd still rather not. Even with balancing, something about them just feels...Incredibly un-game like.

So SoB costs 1 :fire? That seems a bit too powerful, 3 cards drawn for 1 quanta. Compare to Precognition, upped costs 1 :time to draw just 1 card...I suppose the balance is in the fact that you draw cards for your opponent as well, but something about that still just feels off to me.
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Offline Rutarete

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023667#msg1023667
« Reply #115 on: December 19, 2012, 09:26:05 pm »
So, would this change mean that shards will be allowed in the tourneys?
I think that they'll likely still be banned for most tourneys.
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023676#msg1023676
« Reply #116 on: December 19, 2012, 09:41:57 pm »
Damn, you are right.  Shard of Integrity now only costs 1 :earth ??

Shard of Bravery is now only 1  :fire

Shard of Focus is down to 4  :gravity

Any other quanta cost changes?  Can we add these changes to the first post as well?

Wow, interesting... I wasn't able to get into the trainer yet (said it had too many connections for the server to handle :p which i suppose is encouraging) but that will definitely keep shard golem decks alive.  They're more a problem in league where reflective shields are banned due to the purify bug, so the best counter to it is unavailable in league play.

Speaking of which, that would be a good thing to look into for v1.32  When purify is cast on a player with reflective/jade shield, one player will see the purify reflect and the other player will not, causing a desync.

Offline Elbirn

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023684#msg1023684
« Reply #117 on: December 19, 2012, 09:58:25 pm »
Sounds like you're going to the wrong url dragon. Are you sure you're going to www.elementsthegame.com/trainer?
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023687#msg1023687
« Reply #118 on: December 19, 2012, 10:07:47 pm »
Now that we have dry spell, can we please get some sort of buff for tstorm?

YES.

Now... SoV and flooding? XD
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Offline teffy

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023701#msg1023701
« Reply #119 on: December 19, 2012, 10:49:17 pm »
Yeah, a new patch for Christmas :) Thanks for that.

zanzarino ,what are the reasons for this quanta cost change of the Shards ?
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