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Offline Gandora

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023575#msg1023575
« Reply #84 on: December 19, 2012, 06:20:25 pm »
Stupid question... where are you guys testing the changes?
Who likes poems? :) Here are mine.

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023576#msg1023576
« Reply #85 on: December 19, 2012, 06:21:47 pm »
You can use shards but with an elemental cost, you can also make a reward for quest, OTHER section would be nothing without them.

Basically, monos are meant to do things only related to their elements. Shards were belong to OTHER, not monos. Here's the theme-breaking.
Other, in my opinion, shouldn't have been such a major section in a game dedicated to elemental affiliation.

What's wrong with changing the theme though?

Other than theme, will make games lot harder. Farming wont be an option. Even with shards, you need lotsa towers. Thats changing the whole system, and making it difficulter. Just change a few shards, specially sofo spams. Make sofo and sosac to be in monos, and others, let'em go.

But that's not necessarily a bad thing.  It just changes the gameplay.  Perhaps for the best, especially since there should be less emphasis on Shard being used in tandem.

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023577#msg1023577
« Reply #86 on: December 19, 2012, 06:22:04 pm »
Stupid question... where are you guys testing the changes?

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Offline Gandora

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023579#msg1023579
« Reply #87 on: December 19, 2012, 06:23:31 pm »
Who likes poems? :) Here are mine.

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023580#msg1023580
« Reply #88 on: December 19, 2012, 06:28:52 pm »
I think thunderstorm is a bit to cheep compared to rain of fire. upped cost 1 and upped rain of fire cost 5. Rain of fire deals 3 damage to enemy creatures and thunderstorm 2.

Sems like Bal,sop and fractal is to good I'm able to beat fg's in 6turns. Plus I get to good win rate 70% after 10 games.
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Deck import code : [Select]
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« Last Edit: December 19, 2012, 06:56:48 pm by Blacksmith »
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Offline choongmyoung

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023581#msg1023581
« Reply #89 on: December 19, 2012, 06:36:21 pm »
Wait, will be the shards' deck code change?
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023582#msg1023582
« Reply #90 on: December 19, 2012, 06:39:22 pm »
Wait, will be the shards' deck code change?
I don't think so, because you're only editing parts of the card, not making a new one. So the code is just moved from the Other array to the respective element ones. I could be wrong though.
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023587#msg1023587
« Reply #91 on: December 19, 2012, 06:47:45 pm »
Doesn't each element have respective code prefixes or something though? Likewise however, I'm probably talking out of my buttocks.

I absolutely love these changes. I was admittedly a tad disappointed upon realizing that arena farming will become more difficult, as this breaks a lot of mainstay decks. But aside from that, this is probably the best possible thing you could have done to rebalance this game. Thank you Zanz :)
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Offline Rutarete

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023591#msg1023591
« Reply #92 on: December 19, 2012, 06:51:42 pm »
Actually, the thing I'm worried about also is the deck images all over the forum that will now become broken if the card codes are changed
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023593#msg1023593
« Reply #93 on: December 19, 2012, 06:52:22 pm »
Spoiler for Zanz's quote:
Updated OP with shard redesign now available in the trainer.

Non-optimal order of actions:
1 - freak out
2 - provide feedback
3 - test new version

Optimal order of action
1 - test new version
2 - freak out
3 - provide feedback

Thank for the feedback and thank you to anyone that will test the new version

Testing some of the new Shards, Shard of Readiness is correct on-card but uses random quanta when cast.  Meaning, the card lists 3 :time for casting cost but upon click SoR in-hand (no quanta change, per standard spell mechanics) then selecting target, 3 :other quanta is consumed.

Also, regarding SoR, when clicking SoR in-hand and then "Cancel" button, no quanta is consumed (spell mechanics, standard) and then 3 :time quanta is refunded / generated.
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023595#msg1023595
« Reply #94 on: December 19, 2012, 06:53:13 pm »
Actually, the thing I'm worried about also is the deck images all over the forum that will now become broken.
If the codes are changed, yes that's a problem.  Otherwise it just requires one of our admin friends to update the deck image generator, like they should have done for Psion :)
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1023597#msg1023597
« Reply #95 on: December 19, 2012, 06:56:29 pm »
Actually, the thing I'm worried about also is the deck images all over the forum that will now become broken if the card codes are changed

Seems to me it should be possible to do a controlled and refined global forum "Find and Replace" by a moderator of forums (or some such person) for the changed card codes - if the codes change.  At least, I think this addresses the intended meaning of you comment, Rutarete...?
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