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Offline furballdn

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg482902#msg482902
« Reply #540 on: April 18, 2012, 01:47:51 am »
Supernova Nerf is too strong.  Black hole and Pest already provided strong balance against it.  The ner should be 3 Novas or 2 SuperNovas per turn before singularity to make the card useful.  1 SN or 2N is too too weak and destroys usefulness of the card
That's exactly what the nerf is. 3 novas a turn or 2 supernovas per turn creates a singularity.

Offline McSod

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg482905#msg482905
« Reply #541 on: April 18, 2012, 01:49:18 am »

Quote
That's exactly what the nerf is. 3 novas a turn or 2 supernovas per turn creates a singularity.

I think he/she was sayin' the limit should be upped by one on each variant.
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Offline dragonsdemesne

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg482907#msg482907
« Reply #542 on: April 18, 2012, 01:52:39 am »
Is it intentional that you can play 2 novas AND one supernova together in one turn and not generate a singularity?  If so, some speedbows could run a mix of unupped/upped novas to generate less singularities.  In practice, I'm finding that the restriction is fairly minor on the player side; it seems to hurt the AI a lot more, due to the arena decks having 12 of them.

Offline AP579

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg483019#msg483019
« Reply #543 on: April 18, 2012, 06:29:02 am »
Nope. Shards still are there. They just don't come up TOO often.
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg483022#msg483022
« Reply #544 on: April 18, 2012, 07:07:46 am »
Supernova Nerf is too strong.  Black hole and Pest already provided strong balance against it.  The ner should be 3 Novas or 2 SuperNovas per turn before singularity to make the card useful.  1 SN or 2N is too too weak and destroys usefulness of the card
After playing both with suppernova & nova rainbows, i can say : No.
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg483026#msg483026
« Reply #545 on: April 18, 2012, 07:18:22 am »
Supernova Nerf is too strong.  Black hole and Pest already provided strong balance against it.  The ner should be 3 Novas or 2 SuperNovas per turn before singularity to make the card useful.  1 SN or 2N is too too weak and destroys usefulness of the card
Being able to safely play 3 Nova / 2 Supernova each turn without Singularities appearing isn't even a nerf at all.

The 2 Nova / 1 Supernova safety zone puts them in a balanced position in the competitive PvP metagame: strong, but not so dominant that it pushes other decks out of viability.
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg483147#msg483147
« Reply #546 on: April 18, 2012, 05:54:26 pm »
honestly, the SN nerf probably only hurts the rainbow rushes, and only by little.  I feel that more often than not, I can't even start with two SNs in my hand.

And as said above, it hurts arena decks more due to their double deck size.

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg483525#msg483525
« Reply #547 on: April 19, 2012, 10:07:50 am »
have to say im well impressed with these updates.

SN nerf is long overdue, that coupled with 1 less win needed in arena is allowing me more chance at final spins. granted so far ive only had 1 card from 4 final spins (but it was a nice SOF)

the seraph looks impressive, i came up against a hand filled with em earlier and lost.

the combine shards card is super groovy also.

grats on another amazing update  :D

Offline cosine23

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg483764#msg483764
« Reply #548 on: April 19, 2012, 07:25:54 pm »
Thanx Zanz for the upgrade. The new shards do shuffle the stage well, the quicker arena-counter ist simply fine, and the novanerf is just well dosed - you still have the option to stack (S)N, if you think it is worth it (endgame, for example).

Great!

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg483939#msg483939
« Reply #549 on: April 20, 2012, 12:27:37 am »
I honestly don't like the SN nerf. Making it just not possible to play the other one seems a lot more balanced. There are little situations in which you would want to rush two SN, as you often only need 2 or 3 to power all cards in your deck. I've often lost games because of just a bit of absentmindedness when I focus on other things. It's overkill.
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg483954#msg483954
« Reply #550 on: April 20, 2012, 12:45:09 am »
I know it's been said to no end, but I agree 'a little bit'. I don't want to see the singularity done away with entirely, as thematically, I love the concept. But I'd definitely like to see that limit go one higher. And honestly, the unupped ones, I think are fine. Two S/Novas before a singularity is how it oughtt'a be, regardless of upped/unupped status.

Of course, this is merely my opinion.
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Offline MatrimKK

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg483960#msg483960
« Reply #551 on: April 20, 2012, 12:48:26 am »
Singularities are fun each SN should make one!

 

anything
blarg: