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Offline silinda

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg479737#msg479737
« Reply #444 on: April 12, 2012, 02:33:01 pm »
I know I've suggested that very same thing, right down to the rewards...even with the drop in mark and hp, the rewards do seem a bit low because of the mix of rewards...I can get unupped cards from bronze and do tend to get quite a few and without nearly as tough a fight as AI4.

I've suggested a change in rewards for even shards or other rare items over basic items to make people want to play ai4 instead of grinding ai3 and then farming FGs.

I tested the 1.3 beta. Most stuff runs quite well. One thing I think many will still concern is the steep step bettween Elder (AI Level 3) and Half Blood (AI Level 4). The Half Bloods are still much nearer to the FG than to the elder. What's about lowering the mark to 2x and the HP to 150? That would look quite well for Half Bloods. And the rewards for winning against a HB are too low also. It is much easier to farm elder than playing vs HB.

Offline Poker Alho

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg479807#msg479807
« Reply #445 on: April 12, 2012, 05:39:35 pm »
I know I've suggested that very same thing, right down to the rewards...even with the drop in mark and hp, the rewards do seem a bit low because of the mix of rewards...I can get unupped cards from bronze and do tend to get quite a few and without nearly as tough a fight as AI4.

I've suggested a change in rewards for even shards or other rare items over basic items to make people want to play ai4 instead of grinding ai3 and then farming FGs.

I tested the 1.3 beta. Most stuff runs quite well. One thing I think many will still concern is the steep step bettween Elder (AI Level 3) and Half Blood (AI Level 4). The Half Bloods are still much nearer to the FG than to the elder. What's about lowering the mark to 2x and the HP to 150? That would look quite well for Half Bloods. And the rewards for winning against a HB are too low also. It is much easier to farm elder than playing vs HB.

I created a thread exactly to propose changes to half-bloods, so there would be more reasons to farm them

in the end there were 2 most voted options:

-lower their hp to half and lower their mark to 2x so they are considerably easier to win and make them a good alternative after farming AI3 for a while

-The other option would change the way you can farm Half Bloods. They would remain the same as they are now, with their hp and 3x mark, but now you would have win streaks. For each consecutive win, you would be rewarded more electrum, but at the same time, the half bloods would have more upgraded cards in their decks, making them progressively harder to beat but at the same time easier to get an upgraded card from. If you would be able to reach a certain streak, Half bloods would run entirely from upgraded cards, making them virtually as strong as False Gods, just with random decks, and you would gain a good amount of electrum per win. when you lose, the streak ends and Half bloods return to normal state until you start making a new streak.

Offline Newbiecake

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg479833#msg479833
« Reply #446 on: April 12, 2012, 06:22:25 pm »
I created a thread exactly to propose changes to half-bloods, so there would be more reasons to farm them

in the end there were 2 most voted options:

-lower their hp to half and lower their mark to 2x so they are considerably easier to win and make them a good alternative after farming AI3 for a while

-The other option would change the way you can farm Half Bloods. They would remain the same as they are now, with their hp and 3x mark, but now you would have win streaks. For each consecutive win, you would be rewarded more electrum, but at the same time, the half bloods would have more upgraded cards in their decks, making them progressively harder to beat but at the same time easier to get an upgraded card from. If you would be able to reach a certain streak, Half bloods would run entirely from upgraded cards, making them virtually as strong as False Gods, just with random decks, and you would gain a good amount of electrum per win. when you lose, the streak ends and Half bloods return to normal state until you start making a new streak.
Win streaks for Half-Bloods will be wonderful, making them potentially more challenging (they're more unpredictable than the False Gods) and rewarding at the same time (for those who likes to have a more diverse collection of upgraded cards other than the ones False Gods offer or Rares from the Arena).
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg480016#msg480016
« Reply #447 on: April 13, 2012, 01:36:53 am »
I know I've suggested that very same thing, right down to the rewards...even with the drop in mark and hp, the rewards do seem a bit low because of the mix of rewards...I can get unupped cards from bronze and do tend to get quite a few and without nearly as tough a fight as AI4.

I've suggested a change in rewards for even shards or other rare items over basic items to make people want to play ai4 instead of grinding ai3 and then farming FGs.

I tested the 1.3 beta. Most stuff runs quite well. One thing I think many will still concern is the steep step bettween Elder (AI Level 3) and Half Blood (AI Level 4). The Half Bloods are still much nearer to the FG than to the elder. What's about lowering the mark to 2x and the HP to 150? That would look quite well for Half Bloods. And the rewards for winning against a HB are too low also. It is much easier to farm elder than playing vs HB.

I created a thread exactly to propose changes to half-bloods, so there would be more reasons to farm them

in the end there were 2 most voted options:

-lower their hp to half and lower their mark to 2x so they are considerably easier to win and make them a good alternative after farming AI3 for a while

-The other option would change the way you can farm Half Bloods. They would remain the same as they are now, with their hp and 3x mark, but now you would have win streaks. For each consecutive win, you would be rewarded more electrum, but at the same time, the half bloods would have more upgraded cards in their decks, making them progressively harder to beat but at the same time easier to get an upgraded card from. If you would be able to reach a certain streak, Half bloods would run entirely from upgraded cards, making them virtually as strong as False Gods, just with random decks, and you would gain a good amount of electrum per win. when you lose, the streak ends and Half bloods return to normal state until you start making a new streak.
Love the second proposal. Right now, Arena has taken over as the step between AI3 and FGs.

Offline Rutarete

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg480020#msg480020
« Reply #448 on: April 13, 2012, 01:41:00 am »
Spoiler for Hidden:
I know I've suggested that very same thing, right down to the rewards...even with the drop in mark and hp, the rewards do seem a bit low because of the mix of rewards...I can get unupped cards from bronze and do tend to get quite a few and without nearly as tough a fight as AI4.

I've suggested a change in rewards for even shards or other rare items over basic items to make people want to play ai4 instead of grinding ai3 and then farming FGs.

I tested the 1.3 beta. Most stuff runs quite well. One thing I think many will still concern is the steep step bettween Elder (AI Level 3) and Half Blood (AI Level 4). The Half Bloods are still much nearer to the FG than to the elder. What's about lowering the mark to 2x and the HP to 150? That would look quite well for Half Bloods. And the rewards for winning against a HB are too low also. It is much easier to farm elder than playing vs HB.

I created a thread exactly to propose changes to half-bloods, so there would be more reasons to farm them

in the end there were 2 most voted options:

-lower their hp to half and lower their mark to 2x so they are considerably easier to win and make them a good alternative after farming AI3 for a while

-The other option would change the way you can farm Half Bloods. They would remain the same as they are now, with their hp and 3x mark, but now you would have win streaks. For each consecutive win, you would be rewarded more electrum, but at the same time, the half bloods would have more upgraded cards in their decks, making them progressively harder to beat but at the same time easier to get an upgraded card from. If you would be able to reach a certain streak, Half bloods would run entirely from upgraded cards, making them virtually as strong as False Gods, just with random decks, and you would gain a good amount of electrum per win. when you lose, the streak ends and Half bloods return to normal state until you start making a new streak.
Love the second proposal. Right now, Arena has taken over as the step between AI3 and FGs.
Agreed
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Offline BluePriest

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg480070#msg480070
« Reply #449 on: April 13, 2012, 02:57:46 am »
*walks in and looks at posters*
*sees Zanz is still at only 27 posts in this board*
*walks out*
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Offline Newbiecake

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg480088#msg480088
« Reply #450 on: April 13, 2012, 03:44:21 am »
*walks in and looks at posters*
*sees Zanz is still at only 27 posts in this board*
*walks out*

OMG BP speaks the truth! Dying for a Zanz comment; hoping the comment lets 1.30 commence.

-Exits-
« Last Edit: April 13, 2012, 03:47:08 am by Noobiecakes »
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg480140#msg480140
« Reply #451 on: April 13, 2012, 05:43:07 am »
If not... Well, we're still playing the waiting game...

Offline Jenkar

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg480160#msg480160
« Reply #452 on: April 13, 2012, 06:29:21 am »
Spoiler for Hidden:
I know I've suggested that very same thing, right down to the rewards...even with the drop in mark and hp, the rewards do seem a bit low because of the mix of rewards...I can get unupped cards from bronze and do tend to get quite a few and without nearly as tough a fight as AI4.

I've suggested a change in rewards for even shards or other rare items over basic items to make people want to play ai4 instead of grinding ai3 and then farming FGs.

I tested the 1.3 beta. Most stuff runs quite well. One thing I think many will still concern is the steep step bettween Elder (AI Level 3) and Half Blood (AI Level 4). The Half Bloods are still much nearer to the FG than to the elder. What's about lowering the mark to 2x and the HP to 150? That would look quite well for Half Bloods. And the rewards for winning against a HB are too low also. It is much easier to farm elder than playing vs HB.

I created a thread exactly to propose changes to half-bloods, so there would be more reasons to farm them

in the end there were 2 most voted options:

-lower their hp to half and lower their mark to 2x so they are considerably easier to win and make them a good alternative after farming AI3 for a while

-The other option would change the way you can farm Half Bloods. They would remain the same as they are now, with their hp and 3x mark, but now you would have win streaks. For each consecutive win, you would be rewarded more electrum, but at the same time, the half bloods would have more upgraded cards in their decks, making them progressively harder to beat but at the same time easier to get an upgraded card from. If you would be able to reach a certain streak, Half bloods would run entirely from upgraded cards, making them virtually as strong as False Gods, just with random decks, and you would gain a good amount of electrum per win. when you lose, the streak ends and Half bloods return to normal state until you start making a new streak.
Love the second proposal. Right now, Arena has taken over as the step between AI3 and FGs.
Agreed
+1 to this. The balacing would be tricky, but i'm sure zanz's able to do it. =)
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Offline alegre27

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg480238#msg480238
« Reply #453 on: April 13, 2012, 11:21:45 am »
so when are these going to be effective?

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg480247#msg480247
« Reply #454 on: April 13, 2012, 12:00:54 pm »
Vampire Dagger still won't give EM in beta?
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Offline Jenkar

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg480248#msg480248
« Reply #455 on: April 13, 2012, 12:04:15 pm »
Vampire Dagger still won't give EM in beta?
if your last vamp attack is the one to give you the full hp, em won't happen. That is due to fixing antimatter/poison bug.
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