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Offline n00b

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg473895#msg473895
« Reply #300 on: March 24, 2012, 10:31:33 pm »
I do not understand how that would help much... Purify is completely different... it can now heal a creature 1 (or 2) per turn and remove all poison when played... if Aflatoxin could be used on a player, it'd have the exact same effect as Poison, but for three times the cost. Imo, the only place this would work is if one was using Death Nymphs...
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg473896#msg473896
« Reply #301 on: March 24, 2012, 10:32:30 pm »
Very good change for Purify!
I would like to see the same change for Aflatoxin (target Player and creature)
Quote
Umm.. just something that deals 2 poison per turn? Isn't that called... ya know... Poison?
it'd be so much better to poison your opponent with cool art 8)

but i'm really curious how the purify buff will work out, but i like it.
Only thing I really see with purify is combining it with overdrive like here (http://elementscommunity.org/forum/index.php/topic,37728.msg505783#msg505783). Purify negates health lost from overdrive, so even glass cannons can (ab)use it.

Offline Higurashi

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg473900#msg473900
« Reply #302 on: March 24, 2012, 10:35:45 pm »
He's right though, it seems logical Afla could target HP, and it would be a nice buff. You always pack several copies of Afla if you're betting on that unreliable strategy, and if it works more copies of it are redundant. Inflicting Poison seems normal and would both give it a use later and make it more versatile.
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg473901#msg473901
« Reply #303 on: March 24, 2012, 10:37:28 pm »
I do not understand how that would help much... Purify is completely different... it can now heal a creature 1 (or 2) per turn and remove all poison when played... if Aflatoxin could be used on a player, it'd have the exact same effect as Poison, but for three times the cost. Imo, the only place this would work is if one was using Death Nymphs...
Yes, it will be also buff for Nymph (probably the worst Nymph in game?). But it is also good buff for Afla. It is better to have an option to poison player than didn't have it. Imagine game against Immaterial creatures and 6 Afla in deck or game when opponent has got all field with creatures/cells and You have 2 Afla in hand. It will be nice to Poison opponent by 2x2 Poison than keeping this cards in hand. It will be small, but fine buff, exactly like buff for Purify.

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg473903#msg473903
« Reply #304 on: March 24, 2012, 10:39:43 pm »
If you can target with it, doesn't it make it seem more like a spell and should be reflected?

Offline Atico

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg473905#msg473905
« Reply #305 on: March 24, 2012, 10:42:04 pm »
If you can target with it, doesn't it make it seem more like a spell and should be reflected?
We talk about it in Jade Shield topic - most of players think that Poison (as spell, not Phylasia skill) should be reflected. The same problem is with Purify now ;)

Offline Higurashi

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg473907#msg473907
« Reply #306 on: March 24, 2012, 10:46:32 pm »
It doesn't make any sense for a reflective shield to bounce back Poison, Holy Flash as healing or Purify. Reflective shields (or mirrors) have often been used in mythology and video game history to reflect energy. Things like Poison and healing are inflicted inside your opponent, probably by magical means in this game. Things like Fire Lance are concentrations of energy that can be magically reflected because they manifest in a physical way.
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg473912#msg473912
« Reply #307 on: March 24, 2012, 10:49:46 pm »
It doesn't make any sense for a reflective shield to bounce back Poison, Holy Flash as healing or Purify. Reflective shields (or mirrors) have often been used in mythology and video game history to reflect energy. Things like Poison and healing are inflicted inside your opponent, probably by magical means in this game. Things like Fire Lance are concentrations of energy that can be magically reflected because they manifest in a physical way.
That's...amazing technical, and makes perfect sense.
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg473914#msg473914
« Reply #308 on: March 24, 2012, 10:53:13 pm »
It doesn't make any sense for a reflective shield to bounce back Poison, Holy Flash as healing or Purify. Reflective shields (or mirrors) have often been used in mythology and video game history to reflect energy. Things like Poison and healing are inflicted inside your opponent, probably by magical means in this game. Things like Fire Lance are concentrations of energy that can be magically reflected because they manifest in a physical way.
Problems about reflective comes from card text (especially from Jade Shield). "Spells are reflected against your opponent." Poison, Purify - there are spells and should be reflected. Card text must be the most important thing in card working, not our imagine how it should work. But maybe it is topic for other discussion, now we have more important things ;)

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg473925#msg473925
« Reply #309 on: March 24, 2012, 11:19:15 pm »
Card text must be the most important thing in card working, not our imagine how it should work.
Not even close. Making sense is paramount to anything else. A lot of cards keep some things secret, and I prefer it that way because part of developing your skill as a player is doing your own testing and research.
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg473936#msg473936
« Reply #310 on: March 24, 2012, 11:39:17 pm »
Card text must be the most important thing in card working, not our imagine how it should work.
Not even close. Making sense is paramount to anything else. A lot of cards keep some things secret, and I prefer it that way because part of developing your skill as a player is doing your own testing and research.
Or you, elemental being, understanding the power you're using. Think of the elemental reading spell books. That sounds about 20% cooler.
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg473938#msg473938
« Reply #311 on: March 24, 2012, 11:43:32 pm »
Card text must be the most important thing in card working, not our imagine how it should work.
Not even close. Making sense is paramount to anything else. A lot of cards keep some things secret, and I prefer it that way because part of developing your skill as a player is doing your own testing and research.
Or you, elemental being, understanding the power you're using. Think of the elemental reading spell books. That sounds about 20% cooler.
Or, you know, read the wiki.

 

anything
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