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Offline Xenocidius

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Re: Elements 1.30 http://elementscommunity.org/forum/index.php?topic=35190.msg444986#msg444986
« Reply #72 on: January 04, 2012, 12:20:29 am »
Morm, I love it. It also allows the cards to be a bit more powerful without being OP, as they cost specific quanta instead of random. I especially like Implosion, mainly because it gives Gravy good, cheap CC that works on shards as well. Good job :)
I'm glad you liked my idea (http://elementscommunity.org/forum/index.php/topic,30993). :)

I really dislike the idea of Gratitude as a spell, but other than that ... it seems shards as elemental cards makes an awful lot of sense. Hmm.
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Re: Elements 1.30 http://elementscommunity.org/forum/index.php?topic=35190.msg445035#msg445035
« Reply #73 on: January 04, 2012, 02:10:22 am »
Morm, I love it. It also allows the cards to be a bit more powerful without being OP, as they cost specific quanta instead of random. I especially like Implosion, mainly because it gives Gravy good, cheap CC that works on shards as well. Good job :)
I'm glad you liked my idea (http://elementscommunity.org/forum/index.php/topic,30993). :)

I really dislike the idea of Gratitude as a spell, but other than that ... it seems shards as elemental cards makes an awful lot of sense. Hmm.
Nahh sorry, I hated it until I saw that Morm posted on it :P.
Also, I agree that SoG should be a permanent instead of a spell :3
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Re: Elements 1.30 http://elementscommunity.org/forum/index.php?topic=35190.msg445122#msg445122
« Reply #74 on: January 04, 2012, 08:31:59 am »
Morm, I love it. It also allows the cards to be a bit more powerful without being OP, as they cost specific quanta instead of random. I especially like Implosion, mainly because it gives Gravy good, cheap CC that works on shards as well. Good job :)
I'm glad you liked my idea (http://elementscommunity.org/forum/index.php/topic,30993). :)

I really dislike the idea of Gratitude as a spell, but other than that ... it seems shards as elemental cards makes an awful lot of sense. Hmm.
Nahh sorry, I hated it until I saw that Morm posted on it :P.
Also, I agree that SoG should be a permanent instead of a spell :3
I honestly think that's just a mistake on his part, considering there are no permanent spells (but there ARE permanent permanents).
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Offline Xenocidius

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Re: Elements 1.30 http://elementscommunity.org/forum/index.php?topic=35190.msg445123#msg445123
« Reply #75 on: January 04, 2012, 08:35:01 am »
It could be like Shard of Sacrifice, which would make more sense (and be more balanced) as a permanent, as opposed to a status effect.
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Offline Helston

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Re: Elements 1.30 http://elementscommunity.org/forum/index.php?topic=35190.msg445202#msg445202
« Reply #76 on: January 04, 2012, 01:08:50 pm »
Why bother arguing about whether or not Regeneration should be a permanent when the answer is simply Rejuvenation (http://elementscommunity.org/forum/index.php/topic,34369.0.html).
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Offline Chapuz

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Re: Elements 1.30 http://elementscommunity.org/forum/index.php?topic=35190.msg445252#msg445252
« Reply #77 on: January 04, 2012, 04:26:28 pm »
When will 1.30 beta be released? I am sure there will apprear some broken decks, like the Deja-Vu's triplication.

I am sure it will be nerfed a bit, like an X turn delay instead of destroying.
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Offline The_Mormegil

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Re: Elements 1.30 http://elementscommunity.org/forum/index.php?topic=35190.msg445310#msg445310
« Reply #78 on: January 04, 2012, 06:24:11 pm »
Morm, I love it. It also allows the cards to be a bit more powerful without being OP, as they cost specific quanta instead of random. I especially like Implosion, mainly because it gives Gravy good, cheap CC that works on shards as well. Good job :)
I'm glad you liked my idea (http://elementscommunity.org/forum/index.php/topic,30993). :)

I really dislike the idea of Gratitude as a spell, but other than that ... it seems shards as elemental cards makes an awful lot of sense. Hmm.
Oooops. Gratitude wasn't supposed to be a spell, it's a typo, gonna edit the post with the proper image. Although I'd really prefer the aforementioned Rejuvenation (http://elementscommunity.org/forum/index.php/topic,34369.0.html).

And yeah, Xeno, I like Implosion, I forgot it was your card though. Gonna edit in a proper credit too.
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Offline Pineapple

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Re: Elements 1.30 http://elementscommunity.org/forum/index.php?topic=35190.msg445314#msg445314
« Reply #79 on: January 04, 2012, 06:42:13 pm »
Folks, this is just a friendly, unaffiliated reminder that this thread is about the coming version of Elements.
If you want to discuss your fantasized version of the game, there's a board for that; it's called "Game Suggestions and Feedback".
If you want to discuss confirmed "Patch Notes" or relevant "Development News", carry on.



Offline Chapuz

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Re: Elements 1.30 http://elementscommunity.org/forum/index.php?topic=35190.msg445319#msg445319
« Reply #80 on: January 04, 2012, 06:51:27 pm »
Folks, this is just a friendly, unaffiliated reminder that this thread is about the coming version of Elements.
If you want to discuss your fantasized version of the game, there's a board for that; it's called "Game Suggestions and Feedback".
If you want to discuss confirmed "Patch Notes" or relevant "Development News", carry on.

This is what Patch wanted to say  :P

EDIT: Does someone know more or less when Beta is expected to be ready?
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Re: Elements 1.30 http://elementscommunity.org/forum/index.php?topic=35190.msg447214#msg447214
« Reply #81 on: January 09, 2012, 06:35:39 am »
Please no more shards

Offline Essence

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Re: Elements 1.30 http://elementscommunity.org/forum/index.php?topic=35190.msg448229#msg448229
« Reply #82 on: January 12, 2012, 05:23:31 am »
Sorry, doritos. there's going to be 1 shard per element before Zanz moves on to other new 'elemented' cards.  And the first of those, in theory, will be a :fire card.
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Re: Elements 1.30 http://elementscommunity.org/forum/index.php?topic=35190.msg448292#msg448292
« Reply #83 on: January 12, 2012, 12:27:39 pm »
I'm very curious as to the Air shard. A buff to airbourne seems good, (I would assume an entire field buff, so that air as an element is most benefitted, rather than any deck with dragons - which was the problem with my plan, to have a spell enabling the creature to target anything during the turn itself, which could be modified to specific creatures/perms (such as bonewall), but also to attack opponents directly, like momentum only sundial/SoSa would not effect)

I guess whether it protects or buffs them will decide whether air becomes more controlling, or rushing.

 

anything
blarg: