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Offline pulli23

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg444197#msg444197
« Reply #48 on: January 01, 2012, 04:14:47 pm »
For SoF, what if it started with 55 hp and lost 10 or 15 per destroyed permanent and turned into a black hole at 10 hp? or something similar?
Excuse me while I Fractal it, then Catapult the extra copies for massive damage :U

With this variation, Focuspult would be even more powerful and consistent than Titanpult, I daresay.
let it start at 15hp, and lose 5 hp per use.. On death it will trigger the black hole?

Offline Pineapple

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg444207#msg444207
« Reply #49 on: January 01, 2012, 05:31:25 pm »
Ability cost should be a permanent you control. Otherwise, it's completely unbalance-able with Fractal.

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg444243#msg444243
« Reply #50 on: January 01, 2012, 09:18:40 pm »
Why not make Fractalling shards as Mitosis'ing weapons? This is pretty much the same issue.
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg444245#msg444245
« Reply #51 on: January 01, 2012, 09:37:24 pm »
Ability cost should be a permanent you control. Otherwise, it's completely unbalance-able with Fractal.
I actually like that suggestion; either a random permanent or one of your choice would work.  I had some of my own suggestions that I think I put either earlier in this thread or in the Shard of Focus thread; maybe some combination of those would work, or at least inspire an idea that will work.  I'd like to see this shard become viable, but I don't want it to overshadow every other permanent removal card out there; being an other card, it should be the weakest of the lot.

Offline hwy

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg444413#msg444413
« Reply #52 on: January 02, 2012, 10:41:34 am »
Shard of Conscience‘s ablity is too limited.

Offline cosine23

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg444423#msg444423
« Reply #53 on: January 02, 2012, 12:07:24 pm »
I´m not quite sure if I understood the SoF capability: can the SoF actively destroy permanents for free? Or do you still need Pulvy, Deflag etc. to destroy permaments, and SoF only benefits from their usage?

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg444474#msg444474
« Reply #54 on: January 02, 2012, 04:10:20 pm »
I´m not quite sure if I understood the SoF capability: can the SoF actively destroy permanents for free? Or do you still need Pulvy, Deflag etc. to destroy permaments, and SoF only benefits from their usage?
So far, it's free.
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg444503#msg444503
« Reply #55 on: January 02, 2012, 06:33:39 pm »
RIP Butterfly Effect. SoF is the most overpowered card I've seen in development so far, which is due to the low amount of PC in the game and the power of perms. I see no reason for Accretion to be free whatsoever, and the card itself should cost at least 5 like most other unupped shards. Conversely, SoC is still woefully situational and weak.
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Offline plastiqe

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg444504#msg444504
« Reply #56 on: January 02, 2012, 06:38:28 pm »
Excuse me for playing moderator, but can't we keep the SoF discussion in the SoF thread?  Or are you guys just too intimidated by the OldTrees wall of math to respond there?  : P

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg444505#msg444505
« Reply #57 on: January 02, 2012, 06:44:52 pm »
Excuse me for playing moderator, but can't we keep the SoF discussion in the SoF thread?  Or are you guys just too intimidated by the OldTrees wall of math to respond there?  : P
Doesn't card discussion always magically leak over to the patch thread, anyway? I don't really see a problem with discussing it on two threads, though I do agree that more of this discussion should be had on the Shard of Focus thread.

Either way, I'm expecting to see some changes in both of these shards before they appear in the trainer. (I'm expecting an SoC buff and an SoF serious nerf/overhaul).  :air :earth :fire still need a shard, so I'm also interested in how those will play out in relation to the current shards we've seen so far ( :darkness :death :light :life all deal with HP ,  :time :entropy :aether :gravity all seems to work with 'factors' of the game such as quantum pools, PC, hand and creature abilities, and  :water is a mass buff spell . )

Offline mwaetht

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg444507#msg444507
« Reply #58 on: January 02, 2012, 06:57:06 pm »
:darkness :death :light :life all deal with HP ,  :time :entropy :aether :gravity all seems to work with 'factors' of the game such as quantum pools, PC, hand and creature abilities, and  :water is a mass buff spell .
You know, I never noticed that before. I feel like an idiot.

What happened to the original "Lightning on a stick" idea for the :aether shard? That would be much more useful than what we have now. As it is, even if you restrict quanta pools to 8/10 quanta, that still means your opponent can use only one card per turn. Given that it'll take you a long time to gather all those shards, the rush-deck opponent will probably have all the quanta they need by then to play all their cards by the time you restrict them down to 8/10 quanta; they'll be only playing one card per turn, the card they draw, at that point anyways.

So rush decks will be affected only slightly. In contrast, control decks will be hurt more. Not much more, but they probably can't afford to play multiple CC/PC of the same element in the same turn. Rainbows will, of course, be almost completely unaffected.

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg444508#msg444508
« Reply #59 on: January 02, 2012, 06:59:19 pm »
Excuse me for playing moderator
That's cute, but
then there won't really be any discussion on this topic whatsoever.
Even if vets followed a rule of discussing only in one topic, the rest won't (as seen in previous patch threads). That's fine because it evidently promotes discussion, since a player's first reaction to a card in this thread would be to comment on it here.
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