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Offline furballdn

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg464984#msg464984
« Reply #120 on: February 27, 2012, 06:24:21 am »
Gogo more permanent control!

Offline Jocko

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg464989#msg464989
« Reply #121 on: February 27, 2012, 06:35:08 am »
Not sure if intended, when you cancel the activation you still get the +15, and you can't cancel the activation of the last use.
Also, SoF's >50hp check only executes on skill activation, if SoF gets more than 50hp by other means it won't get destroyed.

Offline furballdn

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg464994#msg464994
« Reply #122 on: February 27, 2012, 06:47:56 am »
Not sure if intended, when you cancel the activation you still get the +15, and you can't cancel the activation of the last use.
Also, SoF's >50hp check only executes on skill activation, if SoF gets more than 50hp by other means it won't get destroyed.
Don't think the second is intended, but the first probably is. When you cancel a creature's ability, whatever happens still happens. A virus still dies, a warden is still delayed, and you still lose quanta even if you cancel and don't pick a target.


Offline dragonsdemesne

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg465014#msg465014
« Reply #123 on: February 27, 2012, 07:10:46 am »
I'm always glad to see new cards in the works, and here's my two cents for anyone who cares:

Shard of Conscience: Balanced, by the fact that it takes quite a few of them to have any noticeable impact, but if you do get that many, the impact is huge.

Shard of Focus: Overpowered.  I've already discussed this one in the past in this thread; it needs serious nerfing, or every deck will be based around using it or countering it.

Seraph: I love the concept behind this card, but sadly it doesn't make thematic sense in fire (a seraph is essentially an angel) and it's also probably too powerful with that high of an attack.  I think it's also too similar to phoenix and crimson dragon, because they are both very heavy-hitting, low hp creatures, and the divine shield makes it hard to kill like phoenix.  I'd love to see a slightly nerfed attack version of this card, only in another element.  I'm also really liking the art on this one.

Just out of curiosity, why did seraph get picked as a card out of all of the ideas on this forum?  Seraph definitely has things going for it, but there are some really brilliant cards in the ideas forum that fit needs of certain elements far more than this one.

Offline Absol

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg465019#msg465019
« Reply #124 on: February 27, 2012, 07:25:24 am »
Dun dun duun!
I can sense 1.30 coming out this week. Time to test the SoF!
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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg465024#msg465024
« Reply #125 on: February 27, 2012, 07:39:10 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
6s2 6s2 6s2 7dh 7dh 7dh 7dh 7dh 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7du 7du 7du 7du 7du 7du 7e4 7e4 7jp 7jp 7jp 7jp 7jp 7jp 8po



Really rough off-hand concept, walks through halfbloods like butter so far.  Lots of combos, lots of power.  Untargetable hitters plus mad permanent destruction = obscene.  (3x SoF, 6x Seraph.)
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Offline zhangvict

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg465025#msg465025
« Reply #126 on: February 27, 2012, 07:40:00 am »
O great now I have to farm the arena again. JK! I love that elements is getting updates.

Not sure if this is intended, but upped SoF turns into an unupped BH.

Offline dragonsdemesne

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg465026#msg465026
« Reply #127 on: February 27, 2012, 07:51:15 am »
Is Seraph intended to be a rare, a la Squid/Pharaoh/Miracle style, or will it be buyable in the bazaar?

Offline Absol

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg465027#msg465027
« Reply #128 on: February 27, 2012, 07:54:11 am »
Is Seraph intended to be a rare, a la Squid/Pharaoh/Miracle style, or will it be buyable in the bazaar?
As of now, it appears to be normal cards. It doesn't have the rare band on the upper left.
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Offline teffy

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg465062#msg465062
« Reply #129 on: February 27, 2012, 11:21:03 am »
Is it intended, that a quinted Seraph can lose its immortality after one turn, when it uses Divine Shield ?

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Offline glennfoo

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg465065#msg465065
« Reply #130 on: February 27, 2012, 11:27:19 am »
so it means the shard for fire elements won't be so soon and have to wait is it?? since one fire card has been made which is seraph.....
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Offline moomoose

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Re: Elements 1.30 https://elementscommunity.org/forum/index.php?topic=35190.msg465086#msg465086
« Reply #131 on: February 27, 2012, 02:50:46 pm »
has anyone tried to build a deck with saraph and gravity pull?
moose dont say moo.

 

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