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Offline Tetti

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg424811#msg424811
« Reply #888 on: November 13, 2011, 05:19:59 pm »
Winning/Losing a game now instantly happens when a player has 0 HP (healing with AM should not revive a player anymore, to be tested)

This hasn't been completely fixed as I discovered while testing an arena deck.   The AI can set off an Unstable Gas to put me a 0 HP but if I have a Purify, it will heal me at that amount.  If the AI has no weapon equipped then I survive another round.

Offline RRQJ

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg424842#msg424842
« Reply #889 on: November 13, 2011, 06:15:33 pm »
Winning/Losing a game now instantly happens when a player has 0 HP (healing with AM should not revive a player anymore, to be tested)

This hasn't been completely fixed as I discovered while testing an arena deck.   The AI can set off an Unstable Gas to put me a 0 HP but if I have a Purify, it will heal me at that amount.  If the AI has no weapon equipped then I survive another round.
How is that possible?  Purify heals when the AI ends his turn and his creatures attack, etc.  If it set off UG and put your HP to 0, you should lose before purify can do anything.

Offline Higurashi

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg424847#msg424847
« Reply #890 on: November 13, 2011, 06:34:16 pm »
Just like Catapulted Titans should kill you, but lets you live with 0 HP. That's why both are bugs.
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Offline RRQJ

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg424858#msg424858
« Reply #891 on: November 13, 2011, 07:21:50 pm »
ah I remember seeing that mentioned.  And it involved doing the exact amount of damage, right?

Offline Jenkar

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg427641#msg427641
« Reply #892 on: November 19, 2011, 06:58:49 am »
ah I remember seeing that mentioned.  And it involved doing the exact amount of damage, right?
Wrong iirc.
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Offline DevilLoss

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg427720#msg427720
« Reply #893 on: November 19, 2011, 10:10:39 am »
not toatally loving the qaunta cap lock makes waterbolt decks (which arent ever used really) way to hard to win with and drainlifes get's nerfed the only thing not toatally nerfed is firbolt becuase it does 3 dmg while the other two only do two damage so idk.
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Offline Atico

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg427755#msg427755
« Reply #894 on: November 19, 2011, 11:34:24 am »
When will new shards (:air :earth :fire :gravity) be able in development/trainer?

Offline Xenocidius

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg427772#msg427772
« Reply #895 on: November 19, 2011, 12:38:04 pm »
Patience, my son. Shard of Patience, that is.

The remaining shards will be released in the next version, I believe. It could take weeks or months before they become available (they'll probably start appearing on the In Development page fairly soonish though).
Don't cry because it's over, smile because it happened.

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg428049#msg428049
« Reply #896 on: November 20, 2011, 01:24:02 am »
The rating system seems off to me, you should be able to rate decks upon winning as well as losing, don't you agree?  Besides stopping chronic winners from rating decks they feel deserve the bonus, the current system limits raters to those the deck to be rated has just beaten, a biased crew at best.

Offline rosutosefi

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg428064#msg428064
« Reply #897 on: November 20, 2011, 01:42:47 am »
The rating system seems off to me, you should be able to rate decks upon winning as well as losing, don't you agree?  Besides stopping chronic winners from rating decks they feel deserve the bonus, the current system limits raters to those the deck to be rated has just beaten, a biased crew at best.
Nope, if you were able to rate decks you win against, people will start creating farms. These farms will lose easily, but they stay in the arena because everyone will give it a thumbs up. And most of these "chronic winners" only give bonuses to new decks.  :D
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Offline Djhopper :)

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg428176#msg428176
« Reply #898 on: November 20, 2011, 10:05:51 am »
The rating system seems off to me, you should be able to rate decks upon winning as well as losing, don't you agree?  Besides stopping chronic winners from rating decks they feel deserve the bonus, the current system limits raters to those the deck to be rated has just beaten, a biased crew at best.
Nope, if you were able to rate decks you win against, people will start creating farms. These farms will lose easily, but they stay in the arena because everyone will give it a thumbs up. And most of these "chronic winners" only give bonuses to new decks.  :D
The farms would go out. This "Thumbs Up" would just halve the amount of rating lost, as thumbs up currently doubles the amount of rating gained.

Offline rosutosefi

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg428182#msg428182
« Reply #899 on: November 20, 2011, 10:17:46 am »
The rating system seems off to me, you should be able to rate decks upon winning as well as losing, don't you agree?  Besides stopping chronic winners from rating decks they feel deserve the bonus, the current system limits raters to those the deck to be rated has just beaten, a biased crew at best.
Nope, if you were able to rate decks you win against, people will start creating farms. These farms will lose easily, but they stay in the arena because everyone will give it a thumbs up. And most of these "chronic winners" only give bonuses to new decks.  :D
The farms would go out. This "Thumbs Up" would just halve the amount of rating lost, as thumbs up currently doubles the amount of rating gained.
This still makes farms stay longer than usual, which would be more evident in plat. Bad IMO.
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