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Offline Xenocidius

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Re: Elements 1.29 http://elementscommunity.org/forum/index.php?topic=31187.msg395397#msg395397
« Reply #12 on: September 19, 2011, 07:13:38 AM »
However, the introduction of such a card will put even MORE emphasis on Permanent Control
Actually, it's not a permanent. It's a spell, and puts a status effect on you similar to Silence.

I see the Nymphs text had a colour change too. Wow.
Are there ever going to be anymore Legendary cards?
Mark cards (even the normal Mark) also have the colour change.
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Re: Elements 1.29 http://elementscommunity.org/forum/index.php?topic=31187.msg395398#msg395398
« Reply #13 on: September 19, 2011, 07:16:12 AM »
However, the introduction of such a card will put even MORE emphasis on Permanent Control
Actually, it's not a permanent. It's a spell, and puts a status effect on you similar to Silence.

I see the Nymphs text had a colour change too. Wow.
Are there ever going to be anymore Legendary cards?
Mark cards (even the normal Mark) also have the colour change.
Oh... Right... Silly me. =P

Offline pikachufan2164

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Re: Elements 1.29 http://elementscommunity.org/forum/index.php?topic=31187.msg395402#msg395402
« Reply #14 on: September 19, 2011, 07:28:51 AM »
Also, a comment on the cards: Shard of Sacrifice is pretty broken. I never liked the concept, and still don't like it now, it's far too powerful. I agree on the "cost" reduction because setting your hp to 1 was suicidal and put too much emphasis on having an Explosion ready. However, the introduction of such a card will put even MORE emphasis on Permanent Control, something many people (http://elementscommunity.org/forum/index.php/topic,30455.0.html) deem broken already (http://elementscommunity.org/forum/index.php/topic,30797.msg418179#msg418179) (links are to some discussions that went on in the forums recently on the subject or on related issues).
SoS is currently attached to the player like Purify counters, and they actually stack on top of each other (no need to chain; each one played gives +2 to the SoS turn counter). Not even permanent control will work now.
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Re: Elements 1.29 http://elementscommunity.org/forum/index.php?topic=31187.msg395408#msg395408
« Reply #15 on: September 19, 2011, 07:35:47 AM »
Also, a comment on the cards: Shard of Sacrifice is pretty broken. I never liked the concept, and still don't like it now, it's far too powerful. I agree on the "cost" reduction because setting your hp to 1 was suicidal and put too much emphasis on having an Explosion ready. However, the introduction of such a card will put even MORE emphasis on Permanent Control, something many people (http://elementscommunity.org/forum/index.php/topic,30455.0.html) deem broken already (http://elementscommunity.org/forum/index.php/topic,30797.msg418179#msg418179) (links are to some discussions that went on in the forums recently on the subject or on related issues).
SoS is currently attached to the player like Purify counters, and they actually stack on top of each other (no need to chain; each one played gives +2 to the SoS turn counter). Not even permanent control will work now.
Yes I saw that. And for that reason, I think it's almost OP.

Offline Jaymanfu

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Re: Elements 1.29 http://elementscommunity.org/forum/index.php?topic=31187.msg395409#msg395409
« Reply #16 on: September 19, 2011, 07:37:19 AM »
Yes I saw that. And for that reason, I think it's almost OP.
No not almost, it is... the fact that you can't use PC to stop it means there really isn't a counter to it besides not doing dmg at all

Offline Xenocidius

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Re: Elements 1.29 http://elementscommunity.org/forum/index.php?topic=31187.msg395421#msg395421
« Reply #17 on: September 19, 2011, 08:03:45 AM »
Just noticed that SoG's skill has been changed from Regenerate to Gratitude. Also, the stacks of SoGs each heal together (for example, a stack of two heals 8/10 HP).
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Offline The_Mormegil

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Re: Elements 1.29 http://elementscommunity.org/forum/index.php?topic=31187.msg395422#msg395422
« Reply #18 on: September 19, 2011, 08:06:29 AM »
I'm using a SoS/Sundial Poison stall to farm False Gods. So far I have 100% win rate, even if you factor in the presence of SoS in THEIR deck - which is definitely annoying. I also have an about 90% EM rate. If that is not broken, I can't see what it is.
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Offline Sevs

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Re: Elements 1.29 http://elementscommunity.org/forum/index.php?topic=31187.msg395423#msg395423
« Reply #19 on: September 19, 2011, 08:07:48 AM »
This is going to sound weird but what is life and time switched their shards, time gets some sort of healing, and life could get SoR (mitosis buff) with the extra ability of first turn activation.
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Offline The_Mormegil

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Re: Elements 1.29 http://elementscommunity.org/forum/index.php?topic=31187.msg395427#msg395427
« Reply #20 on: September 19, 2011, 08:21:36 AM »
This is going to sound weird but what is life and time switched their shards, time gets some sort of healing, and life could get SoR (mitosis buff) with the extra ability of first turn activation.
Might as well change Time's shard to 10 men's Shard of Restoration (http://elementscommunity.org/forum/index.php/topic,29298.0.html). Which would be a very good idea, actually.
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Offline ~Napalm

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Re: Elements 1.29 http://elementscommunity.org/forum/index.php?topic=31187.msg395436#msg395436
« Reply #21 on: September 19, 2011, 08:38:06 AM »
No more SoG? I like it! Though if we do keep SoG as Life. I believe it needs some sort of non healing ability. Life has a ton of healing anyway. What on earth does it want more for? What if having an SoG in play meant only players with Life Marks could heal, period? Would that be OP?

Heck. You could even make it into a spell cast on a creature, giving it the ability Regenerate and some other buff.
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Offline Sevs

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Re: Elements 1.29 http://elementscommunity.org/forum/index.php?topic=31187.msg395437#msg395437
« Reply #22 on: September 19, 2011, 08:38:57 AM »
This is going to sound weird but what is life and time switched their shards, time gets some sort of healing, and life could get SoR (mitosis buff) with the extra ability of first turn activation.
Might as well change Time's shard to 10 men's Shard of Restoration (http://elementscommunity.org/forum/index.php/topic,29298.0.html). Which would be a very good idea, actually.
exactly
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Offline YawnChainHow

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Re: Elements 1.29 http://elementscommunity.org/forum/index.php?topic=31187.msg395439#msg395439
« Reply #23 on: September 19, 2011, 08:41:54 AM »
I myself am fine with the text colors on unupped cards, but on upped cards the glow seems a bit strong.

Loving everything else (however unbalanced).

Does anyone know if the Foil Chimera has colored text?

 

anything
blarg: