Elements the Game Forum - Free Online Fantasy Card Game

News and Announcements => Patch Notes and Development News => Topic started by: zanzarino on July 01, 2011, 10:45:19 pm

Title: Elements 1.28x
Post by: zanzarino on July 01, 2011, 10:45:19 pm
New features:
The Arena replaces T50 as the new asynchronous PVP system.

Balance:
Catapult does more damage, the formula uses now 100, instead of 75, as the maximum possible damage.

1.281, 1.282, 1.283:
Various bugs and vulnerability issues fixed

1.284:
Added leaderboards

1.285:
The arena deck can not change level when modified (this prevent decks from jumping between leagues carrying unfair ratings)
Bug fix: AI does not attempt anymore to steal permanents if its side of the board is full of permanents already
Title: Re: Elements 1.28
Post by: Essence on July 01, 2011, 10:48:29 pm
Woot for new Catapault buff!  And NOW we'll get to see for real what The Arena means for those of us able to keep a deck all up in there. :D

Also, I like the new 'XP bar' that tells you how close you are to your next level!  Good stuff!
Title: Re: Elements 1.28
Post by: willng3 on July 01, 2011, 10:49:43 pm
The Arena:  Better than Christmas.

Go 1.28!
Title: Re: Elements 1.28
Post by: wavedash on July 01, 2011, 10:52:15 pm
Should discussion about the Arena go in this thread or the "T500" thread?
Title: Re: Elements 1.28
Post by: Wolfunit on July 01, 2011, 10:55:07 pm
Mind blowing update zanzarino, Mr. Awesome.
Title: Re: Elements 1.28
Post by: Jocko on July 01, 2011, 11:02:27 pm
Essence is real fast, he only took 3 mins to find and reply to this post xD
Great job with The Arena, the system is really creative and it will be a ton of fun.
Title: Re: Elements 1.28
Post by: pikachufan2164 on July 01, 2011, 11:03:54 pm
Awesomesauce :3

Hopefully the upper leagues of the Arena will be more rewarding with more decks in there.
Title: Re: Elements 1.28
Post by: Onizuka on July 01, 2011, 11:04:48 pm
I had catapult as my oracle card yesterday.

The oracle predicted 1.28 would come out!
Title: Re: Elements 1.28
Post by: edunavas on July 01, 2011, 11:07:08 pm
Nice update Zanz!!!! Thanks
Title: Re: Elements 1.28
Post by: Essence on July 01, 2011, 11:13:44 pm
Essence is real fast, he only took 3 mins to find and reply to this post xD

That's what the Notify button is for. :)


Also, Zanz, can you share with us the calculations used to determine a deck's ranking?  Is it wins minus losses, or win percentage, or what?   Thanks!
Title: Re: Elements 1.28
Post by: Krakos on July 02, 2011, 12:04:35 am
The highscore button is gone? :'(
Title: Re: Elements 1.28
Post by: Essence on July 02, 2011, 12:05:38 am
Right -- there's no need for it anymore.  With no t50, who cares? 
Title: Re: Elements 1.28
Post by: pikachufan2164 on July 02, 2011, 12:12:22 am
Essence is real fast, he only took 3 mins to find and reply to this post xD

That's what the Notify button is for. :)


Also, Zanz, can you share with us the calculations used to determine a deck's ranking?  Is it wins minus losses, or win percentage, or what?   Thanks!
The rating stat (i.e. Arena score) is determined by the formula of (win multiplier × wins) - (loss multiplier × losses).

Ranking should be just taking the Arena scores of everyone in the League and arranging them in descending order.

For Platinum, the win multiplier is 4, while the loss multiplier is 10. This may be adjusted depending on how the live game works out.
Title: Re: Elements 1.28
Post by: teffy on July 02, 2011, 12:25:06 am
Nice. 1.28 live now. (not on kong,yet).

The catapult buff looks bigger, than it really is. A Titan does 34 damage instead of 30. In some cases, this could mean, that you have to throw 3 Titans instead of 4 (3*30=90<100, 3*34= 102 >100)
Title: Re: Elements 1.28
Post by: TimerClock14 on July 02, 2011, 12:41:41 am
I'm going to have just oodles of fun with this new update.

Props to zanz!
Title: Re: Elements 1.28
Post by: Rutarete on July 02, 2011, 01:05:33 am
WOO! Love the Arena. Can't wait to see what's coming next!
Title: Re: Elements 1.28
Post by: wavedash on July 02, 2011, 01:55:30 am
My Platinum deck is 7-2 , not too bad. Only earning 8 Electrum per win is incredibly disheartening.
Title: Re: Elements 1.28
Post by: Toge111 on July 02, 2011, 02:22:20 am
This is awesome!
I can play these semi-FGs and win double the electrum I'd get grinding Elders (AI3), it never gets stale and predictable. Not only that but I also get passive electrum when my deck gets matched against other players. Furthermore designing and upgrading decks has now more incentive than ever.

Many thanks Zanzarino, great update!
Title: Re: Elements 1.28
Post by: Camoninja on July 02, 2011, 02:52:06 am
YES
Auburn nymph OTKstall here I come!
Title: Re: Elements 1.28
Post by: FSK on July 02, 2011, 03:14:54 am
I had some questions about the new T500.

Can you play down to a lower level?

What's the point of preventing people from submitting decks at a higher level?

Why not add an option for a full FG deck?  (2x copies of every card)  Then, the best decks could get promoted to false gods.
Title: Re: Elements 1.28
Post by: Toge111 on July 02, 2011, 03:23:49 am
It would be nice if the build deck option had same importing code as normal deckbuilding tool (currently we have to manually build decks).

Clarification for those who are wondering whether to use Wisdom (increases upgraded cards limit): it doesn't upgrade unupgraded cards on your deck.
Title: Re: Elements 1.28
Post by: Rember on July 02, 2011, 03:25:31 am
Awesomeeee. Glad to see you still supporting this game with such huge updates after so long zanzarino, props.

Arena is great and catapult buff is gonna be fun.  8)
Title: Re: Elements 1.28
Post by: Bhlewos on July 02, 2011, 04:46:24 am
Love hearing about the Catapult buff, anything to make Gravity stronger. And Arena's been great these past few days.
Title: Re: Elements 1.28
Post by: Jenkar on July 02, 2011, 10:37:54 am
Well. Cata's buff only means that you'll do 3 more damage with a thrown titan...
Title: Re: Elements 1.28
Post by: Tarutao on July 02, 2011, 10:41:02 am
Why not add an option for a full FG deck?  (2x copies of every card)  Then, the best decks could get promoted to false gods.
I believe that is labelled as "Dexterity".
Title: Re: Elements 1.28
Post by: Falcon4415 on July 02, 2011, 11:32:59 am
It's (a) live!!!!! Mwahahahahaha!!!

Btw, bronze league is going to need a reward cap, or it'll go negative (if the cap is already 0, it might be good to put it a little higher).
Title: Re: Elements 1.28
Post by: Hodari on July 02, 2011, 11:40:37 am
It's (a) live!!!!! Mwahahahahaha!!!

Btw, bronze league is going to need a reward cap, or it'll go negative (if the cap is already 0, it might be good to put it a little higher).
It is capped at 0.
Title: Re: Elements 1.28
Post by: The_Mormegil on July 02, 2011, 12:04:38 pm
it might be good to put it a little higher.
Even 1 electrum would be ok, really. Winning less than AI0 is... well, ridiculous. x)
Title: Re: Elements 1.28
Post by: Calindu on July 02, 2011, 12:15:01 pm
Awesome update,finally catapult will be used more.Good job Zanzarino!
Title: Re: Elements 1.28
Post by: Wolfunit on July 02, 2011, 02:23:18 pm
I got a problem, when you click "Quest" look at where "Close" is located right on top of False God meaning if you were to double click, you would click False God by mistake.
Title: Re: Elements 1.28
Post by: pikachufan2164 on July 02, 2011, 02:25:13 pm
I got a problem, when you click "Quest" look at where "Close" is located right on top of False God meaning if you were to double click, you would click False God by mistake.
Solution: Be more careful and don't get too click-happy ;)

(I had this bad habit of instinctively clicking on Quests -> FG when I intended to play against something else, though :P)
Title: Re: Elements 1.28
Post by: Wolfunit on July 02, 2011, 03:24:27 pm
Quote
Solution: Be more careful and don't get too click-happy ;)
Well it's not a problem for me but I see it as a problem rushy Kongers may have.  :P

Solution: Place the "Close" button on top of where is says "Level" which is on its left.
Title: Re: Elements 1.28
Post by: jippy99 on July 02, 2011, 03:41:19 pm
Zanz just did the impossible.  Make this game 5x better than it was before.  Thank you Zanz!
Title: Re: Elements 1.28
Post by: Rutarete on July 02, 2011, 03:51:36 pm
Zanz just did the near impossible.  Make this game 5x better than it was before.  Thank you Zanz!
^this
Title: Re: Elements 1.28
Post by: jippy99 on July 02, 2011, 05:06:59 pm
Zanz just did the near impossible.  Make this game 5x better than it was before.  Thank you Zanz!
^this
Impossible for all but Zanz.
Title: Re: Elements 1.28
Post by: Calindu on July 02, 2011, 05:46:13 pm
Quote
Solution: Be more careful and don't get too click-happy ;)
Well it's not a problem for me but I see it as a problem rushy Kongers may have.  :P

Solution: Place the "Close" button on top of where is says "Level" which is on its left.
Yep...scared when i click it because i mostly use TADAbow to rush Ai3's and i occasionally up a card that i need for a forum deck.
Title: Re: Elements 1.28
Post by: Essence on July 02, 2011, 05:56:37 pm
I just get a rare spin, these with blue arrows. But was after a facing Morte. ¿Is that a bug?

Edit: I think it was Morte, but im sure that it was a FG.

OK, It happens again with Paradox. Its not a bug.
Is this an unannounced update?  How often does this happen?

Edit: confirmed, just got rarespin after EMing Miracle.  Still testing to see if it happens on non-EMs.

If this is actually the case, the reason for playing Platinum League just dropped even further :(
Title: Re: Elements 1.28
Post by: willng3 on July 02, 2011, 05:58:50 pm
Already reported as a bug and it should be fixed.
Title: Re: Elements 1.28
Post by: Scaredgirl on July 02, 2011, 06:28:48 pm
Finally the update everyone has been waiting!



Oh, and Arena is nice too. :)
Title: Re: Elements 1.28
Post by: Thalas on July 02, 2011, 07:49:36 pm
Great update, now we need only daily quests and more cards with lots of bugs.
Title: Re: Elements 1.28
Post by: Jappert on July 02, 2011, 09:35:06 pm
I personally think it's a shame this content got released with all these bugs still in it. I don't wanna whine though, I absolutely love the Arena, lots of fun! The diversity and change of pace is great, so are the electrum and score rewards.
I do miss the highscore list however, climbing on the list was a big motivator for me to keep on playing.

Title: Re: Elements 1.28
Post by: Essence on July 02, 2011, 09:39:30 pm
Does "rating" actually do anything?
Title: Re: Elements 1.28
Post by: Dead Inside on July 02, 2011, 09:40:50 pm
A lot of the decks are the same. I've fought at least 10 different decks in different fields that had 6 steals each. And if they have 6 steals, they have at least 3 deflagerations/explosions.
Title: Re: Elements 1.28
Post by: wavedash on July 02, 2011, 09:50:13 pm
I personally think it's a shame this content got released with all these bugs still in it.
There are bugs?
Title: Re: Elements 1.28
Post by: Jocko on July 02, 2011, 09:54:06 pm
Already reported as a bug and it should be fixed.
Already fixed according to zanz on chat.
Title: Re: Elements 1.28
Post by: fanatik on July 02, 2011, 11:06:40 pm
Am I missing something or was this update just to slow down money and card acquisition?  I guess I don't understand as those of us who don't play this as a job weren't exactly racing into the top 50.
Title: Re: Elements 1.28
Post by: Hodari on July 02, 2011, 11:15:55 pm
Am I missing something or was this update just to slow down money and card acquisition?  I guess I don't understand as those of us who don't play this as a job weren't exactly racing into the top 50.
It was meant to do 2 things.

1. fix the fact that t50 had turned into little more than a collection of farms(which it was never meant to be) and copies of the same 2-3 real decks

2. Add a new and more challenging level, especially for the most serious players in Platinum.

As for slowing anything down, I'd say it's done just the opposite.  With even a fairly low win % you can make a lot of money in gold or platinum(haven't played the lower levels as much but heard even silver is good for this)
Title: Re: Elements 1.28
Post by: parasite99 on July 02, 2011, 11:48:16 pm
I had a deck in gold that had 7-3 wins/losses and I decided to change it. I modded it and now it has no games for 8-9 hours. My rating doesn't change either, while with 1st deck it went up and down even without playing games. I am still at same rank with 7-3 for so long. All that seems very strange...

Is that a bug? Am I the only one having this problem?
Title: Re: Elements 1.28
Post by: YoungSot on July 03, 2011, 12:04:39 am
I had a deck in gold that had 7-3 wins/losses and I decided to change it. I modded it and now it has no games for 8-9 hours. My rating doesn't change either, while with 1st deck it went up and down even without playing games. I am still at same rank with 7-3 for so long. All that seems very strange...

Is that a bug? Am I the only one having this problem?
That's probably not a bug. Your deck rank was going up and down because other people's deck are getting played and winning or losing rank. As for no games, that just happens sometimes. You'll probably get some plays eventually, assuming your rating is high enough to get games.
Title: Re: Elements 1.28
Post by: Hisar on July 03, 2011, 12:33:25 am
Awesome!  My only complaint is that (in gold league at least) losing your first game drops your deck out of the competition.  Might it be possible to have a "new deck" collection the decks get put into until they get a couple of games?  That way you'd get to at least see if your deck was actually decent or not, instead of just getting unlucky.

Also, it seems weird that you can play your own deck.  It might make sense to just make an exception for that.  I was the first one to play my deck and knocked it out of the arena :(.

In an unrelated note, rolling something something the AI has no clue how to use like holy flash sucks :(
Title: Re: Elements 1.28
Post by: CCCombobreaker on July 03, 2011, 12:42:34 am
Holy flash would be hard to build around, but honestly any card can be part of a successful deck, especially in Gold or Plat.  Holy Flash fits decently into the 500hp rage stall deck... Yesterday I got soul catcher, and built a modded vNG with soul catchers to power arsenics and bonewalls.  It went around 40-10.
Title: Re: Elements 1.28
Post by: Essence on July 03, 2011, 01:40:25 am
Hey, Zanz, is it possible for us to get an import/export button in the Arena deckbuilder?  Lots of people want to post their Arena decks, and some of us are also testing decks in the Trainer and then importing them after they've been tested -- unless there's something specifically preventing it, it would be really cool. :)
Title: Re: Elements 1.28
Post by: EmeraldTiger on July 03, 2011, 02:14:53 am
I agree that  import/export button in the Arena deckbuilder would very helpful.
Title: Re: Elements 1.28
Post by: Rutarete on July 03, 2011, 02:17:21 am
I agree that  import/export button in the Arena deckbuilder would very helpful.
^ I agree also
Title: Re: Elements 1.28
Post by: ddevans96 on July 03, 2011, 02:28:50 am
I'm fairly certain it was there for a while after Arena was released in Beta, but removed because it was causing problems with your playing deck.
Title: Re: Elements 1.28
Post by: TheonlyrealBeef on July 03, 2011, 10:44:14 am
I'm fairly certain it was there for a while after Arena was released in Beta, but removed because it was causing problems with your playing deck.
Yeah, the button was importing that code as your active deck, not as your defensive (even though that's where you clicked import/export).
Title: Re: Elements 1.28
Post by: Chemist on July 03, 2011, 02:57:32 pm
Does "rating" actually do anything?
Since my rating climbed over 200 or so I've been getting 10 electrum per win (up from 8 ).

But now I'm wondering how come my rating is 222 with a 17/1 record... shouldn't it be 17*4 - 1*10=58 ? (It went up by 15 from the last win alone.)
Title: Re: Elements 1.28
Post by: Jenkar on July 03, 2011, 03:06:22 pm
Does "rating" actually do anything?
Since my rating climbed over 200 or so I've been getting 10 electrum per win (up from 8 ).

But now I'm wondering how come my rating is 222 with a 17/1 record... shouldn't it be 17*4 - 1*10=58 ? (It went up by 15 from the last win alone.)
If you're in plat, rating varies more.
Title: Re: Elements 1.28
Post by: edunavas on July 03, 2011, 03:22:45 pm
We are already at version 1.281
What for this update?
Title: Re: Elements 1.28
Post by: Puppenmaedchen on July 03, 2011, 04:25:29 pm
You can't keep streaks anymore by "skipping" uncomfortable opponents, you start over if you surrender.
Title: Re: Elements 1.28
Post by: Assassine on July 03, 2011, 04:43:16 pm
So, these "Skills" you can give to your deck, is this basically some kind of "build your own false god"-thing? You cant get these while playing the decks in the arena right?
Title: Re: Elements 1.28
Post by: Essence on July 03, 2011, 07:59:05 pm
Note: it looks like the rewards were raised across the board, I've been getting 3 electrum from Silver and 10 from Platinum regardless of my rating.  I'm guessing it's up to 7 for Silver, probably still 1 from Bronze though. :)
Title: Re: Elements 1.28
Post by: Hawked on July 04, 2011, 01:09:16 pm
I just reset my account and I didn't keep my quests...  is that from this update?  If so you should say something...
Title: Re: Elements 1.28
Post by: teffy on July 04, 2011, 01:26:01 pm
"Reset Account" resets everything: Your score, your electrums, your cards, your won/loss game, your quests. As if you never had played. It has always been this way.

Edit: Maybe not always. I have just found a hint that it could have been different.  But I´m sure it reset quests before patch 1.28
Title: Re: Elements 1.28
Post by: Hawked on July 04, 2011, 01:27:47 pm
Well before this update, I reset my account but all my quests were complete and it let me claim the reward.  But now I can't
Title: Re: Elements 1.28
Post by: willng3 on July 04, 2011, 03:23:31 pm
Well before this update, I reset my account but all my quests were complete and it let me claim the reward.  But now I can't
Yes you're correct.  I've heard numerous cases where players have reset their accounts and kept their quests.  And now I'm starting to hear the exact opposite - resetting your account now also resets your quests.
Title: Re: Elements 1.28
Post by: TobiMcNamobi on July 04, 2011, 09:00:54 pm
This patch is sooooo unbelievable cool.

With the introduction of the Oracle there was a reason to login every day. Now, with The Arena there is a reason to play anytime.

Keep up the good work, Big Z!
Title: Re: Elements 1.28
Post by: Ashebrethafe on July 04, 2011, 11:49:55 pm
Well before this update, I reset my account but all my quests were complete and it let me claim the reward.  But now I can't
Yes you're correct.  I've heard numerous cases where players have reset their accounts and kept their quests.  And now I'm starting to hear the exact opposite - resetting your account now also resets your quests.
Resetting the account resets the first 5 quests immediately. If you complete them again, you can claim the 150 ep and rare weapon without reaching 150 or 500 score, but only if you haven't reloaded the page. (I'm not taking advantage of this in my deck testing.)

Also, if you visited the Oracle before resetting, you won't be able to visit it again that day after beating AI1 -- and you'll still have the pet if you didn't fight three opponents with it yet.
Title: Re: Elements 1.28
Post by: Jangoo on July 05, 2011, 12:35:59 pm

Essence is real fast, he only took 3 mins to find and reply to this post xD

That's what the Notify button is for. :)


Also, Zanz, can you share with us the calculations used to determine a deck's ranking?  Is it wins minus losses, or win percentage, or what?   Thanks!
The rating stat (i.e. Arena score) is determined by the formula of (win multiplier × wins) - (loss multiplier × losses).

Ranking should be just taking the Arena scores of everyone in the League and arranging them in descending order.

For Platinum, the win multiplier is 4, while the loss multiplier is 10. This may be adjusted depending on how the live game works out.
Huh? Is the red part just a guess?
If not, the multiplier multiplies with what exactly?

Either way, any conclusive news on how ranking is calculated in the different leagues?

I read somewhere, that the total of wins plays a role too ... so a deck with a 10:1 win record
would be ranked lower than a deck with 100:80 just because the second deck has got 100 wins?

Title: Re: Elements 1.28
Post by: Jel-El on July 05, 2011, 01:03:53 pm
I think it's strange you always use the oraclecard 5 times in your arena deck, this inbalances the use of single element decks even more
Title: Re: Elements 1.28
Post by: Calindu on July 05, 2011, 01:32:12 pm
Looks like reward is based on rank,i win 25 elec per win when i am rank1.
Title: Re: Elements 1.28
Post by: silux on July 05, 2011, 02:51:11 pm
It would be so cool to use the arena deck also outside the arena!(not in pvp)
Title: Re: Elements 1.28
Post by: ForlornIdeals on July 05, 2011, 05:18:26 pm
So I understand that your deck gets pulled when it's rank>500, but how exactly does the ranking information get reset when you make a new deck? For example, my ranking was >2400(My deck was not great...), but when I made a new deck my ranking went to 250-something. Is there a formula for this?
Title: Re: Elements 1.28
Post by: Jenkar on July 05, 2011, 05:21:11 pm
Goes to 250.
Title: Re: Elements 1.28
Post by: Essence on July 05, 2011, 08:16:49 pm
Sometimes if there are a lot of decks with 0 wins, 0 losses, your deck might enter slightly above 250, but it always enters in the 'middle' of the pack.
Title: Re: Elements 1.28
Post by: Shrewd on July 05, 2011, 09:25:42 pm
So, does this signal the end of farming T50 for rares?
Title: Re: Elements 1.28
Post by: 7_Deadly_Sins on July 06, 2011, 12:43:23 am
Now you farm T500 for rares!
Title: Re: Elements 1.28x
Post by: Toge111 on July 06, 2011, 08:05:46 pm
What did 1.282 change?
Title: Re: Elements 1.28x
Post by: Jaymanfu on July 06, 2011, 08:07:20 pm
Guessing the few glitches that were found
Title: Re: Elements 1.28x
Post by: wavedash on July 06, 2011, 09:12:45 pm
I thought the visual rank / rating glitch was fixed a while ago. Was it just to patch the Arena hacker's exploit?
Title: Re: Elements 1.28x
Post by: Rutarete on July 07, 2011, 01:32:50 am
What's the x stand for? (In the title of the thread)
Title: Re: Elements 1.28x
Post by: Chromatophore on July 07, 2011, 01:45:40 am
What's the x stand for? (In the title of the thread)
the next digit, 1.281 1.282 and so on
Title: Re: Elements 1.28x
Post by: Rastafla on July 08, 2011, 11:34:52 pm
Any info on the changes in 1.283 which is live now?
Title: Re: Elements 1.28x
Post by: Camoninja on July 10, 2011, 01:45:58 am
I'm sad. :(
I got a mutant with Deja Vu and it doesn't make another mutant ability anymore.
Title: Re: Elements 1.28x
Post by: Rutarete on July 10, 2011, 03:26:05 pm
I'm sad. :(
I got a mutant with Deja Vu and it doesn't make another mutant ability anymore.
Awww Really? I'll be sad for that too. :(
Title: Re: Elements 1.28x
Post by: Acsabi44 on July 11, 2011, 11:59:55 pm
Any info on the changes in 1.283 which is live now?
you AM a pufferfish and it still gives you poison counters...
Title: Re: Elements 1.28x
Post by: ddevans96 on July 12, 2011, 12:04:44 am
It's always done that.
Title: Re: Elements 1.28x
Post by: Rutarete on July 12, 2011, 12:05:32 am
Any info on the changes in 1.283 which is live now?
you AM a pufferfish and it still gives you poison counters...
It's the same with scorpions too, you know?
Title: Re: Elements 1.28x
Post by: Chapuz on July 12, 2011, 12:45:21 am
Any info on the changes in 1.283 which is live now?
you AM a pufferfish and it still gives you poison counters...
It's the same with scorpions too, you know?
Yeah, it seems "succesfull attak" means "hit or heal". have never tried with a 0 attak, but it seems it doesnt poison (as when u have a shield)
Title: Re: Elements 1.28x
Post by: LongDono on July 12, 2011, 12:50:49 am
Any info on the changes in 1.283 which is live now?
you AM a pufferfish and it still gives you poison counters...
It's the same with scorpions too, you know?
Yeah, it seems "succesfull attak" means "hit or heal". have never tried with a 0 attak, but it seems it doesnt poison (as when u have a shield)
0 attack dose not work, I can tell you this now so you can save some time. :)
I had to anti-matter one of my own guys once to build enough poison to win a match once. Crazy world.
Title: Re: Elements 1.28
Post by: fanatik on July 12, 2011, 04:25:56 am
Am I missing something or was this update just to slow down money and card acquisition?  I guess I don't understand as those of us who don't play this as a job weren't exactly racing into the top 50.
It was meant to do 2 things.

1. fix the fact that t50 had turned into little more than a collection of farms(which it was never meant to be) and copies of the same 2-3 real decks

2. Add a new and more challenging level, especially for the most serious players in Platinum.

As for slowing anything down, I'd say it's done just the opposite.  With even a fairly low win % you can make a lot of money in gold or platinum(haven't played the lower levels as much but heard even silver is good for this)
Nope.  I stand by my previous statement.  All this has done is make sure those of us who don't do this for a job, and hence don't have 12 of each card, are relegated to T3 or the occasional foray into T4 or LG.  Even the "Silver" decks are smashing decks.  And if you're a casual player you will lose far, far more than you will win.  I never realized that I would be relegated to playing only against the AI rather than interesting or fun decks, but that unfortunately seems to be what us casuals will now have to do.

Or move on, I guess.
Title: Re: Elements 1.28
Post by: RRQJ on July 12, 2011, 05:41:22 am
Am I missing something or was this update just to slow down money and card acquisition?  I guess I don't understand as those of us who don't play this as a job weren't exactly racing into the top 50.
It was meant to do 2 things.

1. fix the fact that t50 had turned into little more than a collection of farms(which it was never meant to be) and copies of the same 2-3 real decks

2. Add a new and more challenging level, especially for the most serious players in Platinum.

As for slowing anything down, I'd say it's done just the opposite.  With even a fairly low win % you can make a lot of money in gold or platinum(haven't played the lower levels as much but heard even silver is good for this)
Nope.  I stand by my previous statement.  All this has done is make sure those of us who don't do this for a job, and hence don't have 12 of each card, are relegated to T3 or the occasional foray into T4 or LG.  Even the "Silver" decks are smashing decks.  And if you're a casual player you will lose far, far more than you will win.  I never realized that I would be relegated to playing only against the AI rather than interesting or fun decks, but that unfortunately seems to be what us casuals will now have to do.

Or move on, I guess.
I don't think pvp and pvp2 have changed.  If you were playing anything else (T50 included), you were playing the AI.

Also if you are as casual a player as you make yourself out to be, then T50 -> T500 shouldn't have made much difference, even if T500 did slow things down.  From my own experience, I would say that you have to dedicate some time to this game to really get somewhere.  I would compare it to those first-person console games.  There's a long storyline you have to complete, and it takes time.  Once that is done, then you can casually find other power-ups, secrets, etc.  For elements, that 'long storyline' would be taking some time to grind for cards.  once you have a decent amount of electrum and cards, then you can switch to casual play.
Title: Re: Elements 1.28x
Post by: johannhowitzer on July 12, 2011, 05:47:08 am
You don't need upped cards to do well in T500, or any other form of pvp, asynchronous or otherwise.  You could do ok with a good unupped deck against PvP2, in fact.  It's not about "having 12 of every card," it's about having at the very least a decent arsenal of unupped cards (very quick to grind that, trust me), and knowing enough about the game and the strategy to play well.

For False Gods, unless you play a perfect counter you will need upped cards... but they get twice the draws and a 3x mark for free.  No PvP opponent gets that.
Title: Re: Elements 1.28x
Post by: BluePriest on July 12, 2011, 06:00:12 am
Also, arena is still new. It took a while to find a good unupped t50 farmer, and it wil take some time to find a good t500 farmer. So far for silver, grabbix seems to be doing good. We will jsut need to give it some time.
Title: Re: Elements 1.28x
Post by: Jenkar on July 12, 2011, 08:28:43 am
I'm sad. :(
I got a mutant with Deja Vu and it doesn't make another mutant ability anymore.
Awww Really? I'll be sad for that too. :(
Just checked; It still does.
Title: Re: Elements 1.28x
Post by: wavedash on July 16, 2011, 05:45:31 am
LEADERBOARDS YEAH
Title: Re: Elements 1.28x
Post by: suxerz on July 16, 2011, 05:56:04 am
@wavedash: Yes, I'm excited about that too, but mind the language please ...  ;)


Anyways, here are some edited chat conversation regarding the leader board (massive edit to avoid wall of text)
Looking forward to know more about the arena mods.

[12:51:24] jmdt: I spot a wild Zanzarino
[12:51:35] zanzarino: LoL
[12:51:40] zanzarino: Hi :)
[12:51:43] DesertKnight: Napalm he's behind you!
[12:51:50] Chromatophore: :)
[12:51:53] ~Napalm: Ack!
[12:51:53] MatrimKK: oh hi zanz
[12:51:57] zanzarino: Just uploaded 1.284: I added leaderboards
[12:51:57] Minor Vampire: Morning Zanz
[12:51:58] DesertKnight: *waves hello to zanzarino* Good day!
[12:51:58] ~Napalm: Zanz haz sneaked up on me
[12:52:03] ~Napalm: *hides!*
[12:52:11] zanzarino: In HTML, should be easier on the server
[12:52:11] DesertKnight: :D just like magic zanz! thank you
[12:52:32] DesertKnight: are you still on vacation zanz?
[12:52:41] zanzarino: Nope
[12:52:52] DesertKnight: lol welcome back then :)
[12:53:17] DesertKnight: Is this leader board like the one we had for score boards from mochi? or something like that?
[12:53:23] DesertKnight: or is this internal (reseting game)
[12:53:30] zanzarino: Similar
[12:53:42] zanzarino: But I made it (internal)
[12:53:50] DesertKnight: oh it's externally driven then?
[12:53:53] DesertKnight: oh oh..
[12:54:18] zanzarino: I'll be lurking in chat while i do the same for the kong version
[12:56:20] zanzarino: http://www.elementsthegame.com/arena.php?rank=250&league=3
[12:56:32] zanzarino: Position 250 needs to be close to zero rating :)
[12:56:42] Revoltion: Oh zanz. Do people who get the same oracle card as the day before have to keep their same deck?
[12:56:53] zanzarino: Yep they do
[12:57:31] Revoltion: Okays
[12:57:45] zanzarino: Otherwise it would an excuse to rejuvinate the very same deck
[12:57:55] zanzarino: would be*
[12:58:21] DesertKnight: zanz? may I suggest a "look up function" to the leader boards?
[12:58:30] DesertKnight: so I can search for my name or other rivals?
[12:58:39] jmdt: you loaded it on Kong yet Zanz?
[12:58:43] DesertKnight: it's rather diffuclt to figure out where I am exactly...
[12:58:56] zanzarino: Click on the leaderboard button close to your deck desert
[12:59:05] zanzarino: Not yet into kong... why?
[12:59:52] jmdt: I had it open on kong
[13:00:25] jmdt: I'll check the main site
[13:00:29] DesertKnight: oh wow thank you zanz, I had to close the othe rlink you gave me...
[13:02:27] jmdt: leaderboard is nice indeed
[13:13:11] zanzarino: Ok Kong done as well
[13:13:23] ~Napalm: Nice zanz :D
[13:13:35] zanzarino: Next step is going to be hiring arena moderators: I'll let Sg do that
[13:13:50] ~Napalm: moderators? :o
[13:13:55] willng3: Interesting.
[13:14:12] zanzarino: And I'll create a little interface for the moderators to flag decks in the arena that need to be removed
[13:14:20] Wardead: Arena Moderaters...for in game??
[13:14:34] zanzarino: Multiplayer=troubles=need moderators
[13:14:44] zanzarino: Mainly for the names
[13:14:56] willng3: Ah yes the names.
[13:15:23] kirchj33: hiring = money involved?
[13:15:42] zanzarino: I can not let racist/xenophobic names dwell in the arena
[13:16:16] willng3: Mmm indeed. I've seen some pretty offensive names. I'm liking this idea.
[13:16:24] zanzarino: Well... there is much worse than that
[13:17:12] zanzarino: I'll have to create a rule for how much "inappropriate" is too much
[13:17:19] MatrimKK: kirch I think this more or less be a thankless volunteer position ;)
[13:17:41] DesertKnight: still, I'd be willing to do that :)
[13:17:53] Higurashi: lulz, money..
[13:17:57] zanzarino: Well you get benefits from the position
[13:18:03] zanzarino: You get to see the decks
[13:18:21] zanzarino: And you get to be the cool guy with the banhammer
[13:18:46] Chromatophore: we love you zanz
Title: Re: Elements 1.28x
Post by: Calindu on July 16, 2011, 06:13:41 am
@wavedash: Yes, I'm excited about that too, but mind the language please ...  ;)


Anyways, here are some edited chat conversation regarding the leader board (massive edit to avoid wall of text)
Looking forward to know more about the arena mods.

[12:51:24] jmdt: I spot a wild Zanzarino
[12:51:35] zanzarino: LoL
[12:51:40] zanzarino: Hi :)
[12:51:43] DesertKnight: Napalm he's behind you!
[12:51:50] Chromatophore: :)
[12:51:53] ~Napalm: Ack!
[12:51:53] MatrimKK: oh hi zanz
[12:51:57] zanzarino: Just uploaded 1.284: I added leaderboards
[12:51:57] Minor Vampire: Morning Zanz
[12:51:58] DesertKnight: *waves hello to zanzarino* Good day!
[12:51:58] ~Napalm: Zanz haz sneaked up on me
[12:52:03] ~Napalm: *hides!*
[12:52:11] zanzarino: In HTML, should be easier on the server
[12:52:11] DesertKnight: :D just like magic zanz! thank you
[12:52:32] DesertKnight: are you still on vacation zanz?
[12:52:41] zanzarino: Nope
[12:52:52] DesertKnight: lol welcome back then :)
[12:53:17] DesertKnight: Is this leader board like the one we had for score boards from mochi? or something like that?
[12:53:23] DesertKnight: or is this internal (reseting game)
[12:53:30] zanzarino: Similar
[12:53:42] zanzarino: But I made it (internal)
[12:53:50] DesertKnight: oh it's externally driven then?
[12:53:53] DesertKnight: oh oh..
[12:54:18] zanzarino: I'll be lurking in chat while i do the same for the kong version
[12:56:20] zanzarino: http://www.elementsthegame.com/arena.php?rank=250&league=3
[12:56:32] zanzarino: Position 250 needs to be close to zero rating :)
[12:56:42] Revoltion: Oh zanz. Do people who get the same oracle card as the day before have to keep their same deck?
[12:56:53] zanzarino: Yep they do
[12:57:31] Revoltion: Okays
[12:57:45] zanzarino: Otherwise it would an excuse to rejuvinate the very same deck
[12:57:55] zanzarino: would be*
[12:58:21] DesertKnight: zanz? may I suggest a "look up function" to the leader boards?
[12:58:30] DesertKnight: so I can search for my name or other rivals?
[12:58:39] jmdt: you loaded it on Kong yet Zanz?
[12:58:43] DesertKnight: it's rather diffuclt to figure out where I am exactly...
[12:58:56] zanzarino: Click on the leaderboard button close to your deck desert
[12:59:05] zanzarino: Not yet into kong... why?
[12:59:52] jmdt: I had it open on kong
[13:00:25] jmdt: I'll check the main site
[13:00:29] DesertKnight: oh wow thank you zanz, I had to close the othe rlink you gave me...
[13:02:27] jmdt: leaderboard is nice indeed
[13:13:11] zanzarino: Ok Kong done as well
[13:13:23] ~Napalm: Nice zanz :D
[13:13:35] zanzarino: Next step is going to be hiring arena moderators: I'll let Sg do that
[13:13:50] ~Napalm: moderators? :o
[13:13:55] willng3: Interesting.
[13:14:12] zanzarino: And I'll create a little interface for the moderators to flag decks in the arena that need to be removed
[13:14:20] Wardead: Arena Moderaters...for in game??
[13:14:34] zanzarino: Multiplayer=troubles=need moderators
[13:14:44] zanzarino: Mainly for the names
[13:14:56] willng3: Ah yes the names.
[13:15:23] kirchj33: hiring = money involved?
[13:15:42] zanzarino: I can not let racist/xenophobic names dwell in the arena
[13:16:16] willng3: Mmm indeed. I've seen some pretty offensive names. I'm liking this idea.
[13:16:24] zanzarino: Well... there is much worse than that
[13:17:12] zanzarino: I'll have to create a rule for how much "inappropriate" is too much
[13:17:19] MatrimKK: kirch I think this more or less be a thankless volunteer position ;)
[13:17:41] DesertKnight: still, I'd be willing to do that :)
[13:17:53] Higurashi: lulz, money..
[13:17:57] zanzarino: Well you get benefits from the position
[13:18:03] zanzarino: You get to see the decks
[13:18:21] zanzarino: And you get to be the cool guy with the banhammer
[13:18:46] Chromatophore: we love you zanz
Hmmm,i missed the conversation by 10 minutes....
Title: Re: Elements 1.28x
Post by: G-man_103 on July 16, 2011, 06:54:29 am
They should make it so that even players with higher scores can still enter decks into lower leagues, just with less points to spend of course.
Title: Re: Elements 1.28x
Post by: Jappert on July 16, 2011, 07:22:17 am
I'm loving the scoreboards! Thanks for that.

It's exactly the push I needed to start building decks for real and to keep on playing.
Title: Re: Elements 1.28x
Post by: parasite99 on July 16, 2011, 08:36:35 am
Love the Leaderboards!!!
Thank you Zanzarino :)
Title: Re: Elements 1.28x
Post by: ndclub on July 16, 2011, 03:07:16 pm
Well the leaderboards mostly confirmed my suspicion. Isnt it a little bad that fire marks seem to be dominating the arena? Through all my experience I basically go in expecting to fight fire at least half the time and make a deck specifically to beat it. Sadly it seems like the only wins I pull are when they seem to get bad draws or I get the perfect draw. I am not new by any means but doesnt anyone else think that fire was simply not designed with a 3 fire mark in mind?
Title: Re: Elements 1.28x
Post by: Atico on July 16, 2011, 03:51:58 pm
All players knows that Fire and Entropy are the best Elements in game, much better than others. All You can do is... accept this...
In fact we have in Arena:
50% decks with growthing Lava Destroyers/Phoenix + Fire Lances + Explosions
20% decks with rush rainbow using 12 SuperNovas
10% decks with 12 Phase Shields and/or milion SoG (I found here a Master who has got PS and Protect Artifact  :D)
10% decks GoP and Nightmare every turn (yeah...)
And 10% other decks.

Every day we can see (on our decks) less games in Arena... Why? Because if You play for example  :air :death :earth  :life :water  decks You have no chance (or very small chance) to win a card...
Title: Re: Elements 1.28x
Post by: Calindu on July 16, 2011, 04:07:38 pm
All players knows that Fire and Entropy are the best Elements in game, much better than others. All You can do is... accept this...
In fact we have in Arena:
50% decks with growthing Lava Destroyers/Phoenix + Fire Lances + Explosions
20% decks with rush rainbow using 12 SuperNovas
10% decks with 12 Phase Shields and/or milion SoG (I found here a Master who has got PS and Protect Artifact  :D)
10% decks GoP and Nightmare every turn (yeah...)
And 10% other decks.

Every day we can see (on our decks) less games in Arena... Why? Because if You play for example  :air :death :earth  :life :water  decks You have no chance (or very small chance) to win a card...
Totally disagred,simple more then 50% are fire stall's,it's anoying like hell,i fell i want to rush with immortall creatures and 6 mirror shields,simple i will have more changes to win then with a control rainbow.
Title: Re: Elements 1.28x
Post by: Calindu on July 16, 2011, 04:27:40 pm
All players knows that Fire and Entropy are the best Elements in game, much better than others. All You can do is... accept this...
In fact we have in Arena:
50% decks with growthing Lava Destroyers/Phoenix + Fire Lances + Explosions
20% decks with rush rainbow using 12 SuperNovas
10% decks with 12 Phase Shields and/or milion SoG (I found here a Master who has got PS and Protect Artifact  :D)
10% decks GoP and Nightmare every turn (yeah...)
And 10% other decks.

Every day we can see (on our decks) less games in Arena... Why? Because if You play for example  :air :death :earth  :life :water  decks You have no chance (or very small chance) to win a card...
Totally disagred,simple more then 50% are fire stall's,it's anoying like hell,i fell i want to rush with immortall creatures and 6 mirror shields,simple i will have more changes to win then with a control rainbow.
I put it on one group ;)
Yes,but that firestall uses(mostly)12 SoG's(some uses 12 SoG's and 12 sanctuaryes,not all playable,but anyway,this is not the right place for that.
Title: Re: Elements 1.28x
Post by: Atico on July 16, 2011, 04:32:10 pm
All players knows that Fire and Entropy are the best Elements in game, much better than others. All You can do is... accept this...
In fact we have in Arena:
50% decks with growthing Lava Destroyers/Phoenix + Fire Lances + Explosions
20% decks with rush rainbow using 12 SuperNovas
10% decks with 12 Phase Shields and/or milion SoG (I found here a Master who has got PS and Protect Artifact  :D)
10% decks GoP and Nightmare every turn (yeah...)
And 10% other decks.

Every day we can see (on our decks) less games in Arena... Why? Because if You play for example  :air :death :earth  :life :water  decks You have no chance (or very small chance) to win a card...
Totally disagred,simple more then 50% are fire stall's,it's anoying like hell,i fell i want to rush with immortall creatures and 6 mirror shields,simple i will have more changes to win then with a control rainbow.
So You don't totally disagreed, because we both think that fire is the most popular and powerful Element in game ;)
You only disagree that rainbow decks are better to play against arena decks... But You see, the same situation is where You have for example mono Air or Time... With rainbow You have much better chance to win and all we knows about it. Show me mono/duo deck with  :air  :death  :earth  :life  :water with the same win ratio as Rainbow decks in Arena.
Title: Re: Elements 1.28x
Post by: Essence on July 16, 2011, 05:47:15 pm
I am so going to do my best to become an Arena moderator.  Hell yeah. :)
Title: Re: Elements 1.28x
Post by: Tiko on July 16, 2011, 06:20:35 pm
[...]
With rainbow You have much better chance to win and all we knows about it. Show me mono/duo deck with  :air  :death  :earth  :life  :water with the same win ratio as Rainbow decks in Arena.
Dominated Platinum League for days with a :water Water deck (http://elementscommunity.org/forum/index.php/topic,28144.msg390676#msg390676). I disagree.

Also, leaderboard just gave that little extra that makes you try harder. Great addition, Zanz.
Title: Re: Elements 1.28x
Post by: Atico on July 16, 2011, 07:04:47 pm
[...]
With rainbow You have much better chance to win and all we knows about it. Show me mono/duo deck with  :air  :death  :earth  :life  :water with the same win ratio as Rainbow decks in Arena.
Dominated Platinum League for days with a :water Water deck (http://elementscommunity.org/forum/index.php/topic,28144.msg390676#msg390676). I disagree.

Also, leaderboard just gave that little extra that makes you try harder. Great addition, Zanz.
Water deck... with Fire cards ;) So it shows also that Fire is very good (probably the best) element in game.
But nice to see fine deck with Water cards :)
Title: Re: Elements 1.28x
Post by: Chapuz on July 18, 2011, 04:12:31 pm
So what's new in 1.248? Any idea?
Title: Re: Elements 1.28x
Post by: Calindu on July 18, 2011, 04:14:17 pm
So what's new in 1.248? Any idea?
Leaderboard.
Title: Re: Elements 1.28x
Post by: Baritonium9 on July 19, 2011, 08:04:15 am
I was just checking out the leaderboard for silver league.  My deck is 0 days, 1 win, 0 losses with rating of 11.  Several other players also have the same stats.  But some others have 0 days, 1 win, and 0 losses with rating of 12.  Why do these equal records have different rating?
Title: Re: Elements 1.28x
Post by: pikachufan2164 on July 19, 2011, 08:12:20 am
I was just checking out the leaderboard for silver league.  My deck is 0 days, 1 win, 0 losses with rating of 11.  Several other players also have the same stats.  But some others have 0 days, 1 win, and 0 losses with rating of 12.  Why do these equal records have different rating?
The number of rating points given for wins and losses are dynamic -- they change to fit the curve of new decks entering at rank ~250.

Depending on the time of play, a win for a deck might be worth more or less than usual (depending on how often other arena decks are winning).
Title: Re: Elements 1.28x
Post by: Wolfunit on July 19, 2011, 05:43:30 pm
I see we are about to gain a new shard, "Shard of Sarcifice".  :D
http://www.elementsthegame.com/development
Title: Re: Elements 1.28x
Post by: thatnewguy on July 19, 2011, 05:46:26 pm
I see we are about to gain a new shard, "Shard of Sarcifice".  :D
http://www.elementsthegame.com/development
Zanz hinted at each element gaining it's own shard.
Title: Re: Elements 1.28x
Post by: YoungSot on July 19, 2011, 05:53:28 pm
I see we are about to gain a new shard, "Shard of Sarcifice".  :D
http://www.elementsthegame.com/development
Zanz hinted at each element gaining it's own shard.
For more details see:
http://elementscommunity.org/forum/index.php/topic,17265.msg393805#msg393805
Title: Re: Elements 1.28x
Post by: silux on July 19, 2011, 10:58:31 pm
I want more common cards,not shards! :'(
Shard of sacrifice is pure POWNAGE!
Title: Re: Elements 1.28x
Post by: 1world24 on July 20, 2011, 05:13:04 pm
an update with 1.248 is that sanctuary is written in cursive and white when you try to use bh on a player with sanc in play.
Title: Re: Elements 1.28x
Post by: ddevans96 on July 20, 2011, 05:16:33 pm
an update with 1.248 is that sanctuary is written in cursive and white when you try to use bh on a player with sanc in play.
Already did that.
Title: Re: Elements 1.28x
Post by: johannhowitzer on July 21, 2011, 04:25:54 am
Shard of Sacrifice scares me.  Is there anything that can kill you in those five turns without PC??  And it's cost-less!
Title: Re: Elements 1.28x
Post by: RRQJ on July 21, 2011, 05:05:12 am
healing will do damage.  The shard's actual effect is reverse healing and damage.  The wording on the card is wrong.
Title: Re: Elements 1.28x
Post by: johannhowitzer on July 21, 2011, 05:31:48 am
So you could potentially be killed by a Holy Light spell?  Interesting.  It's still brutally powerful, though.  Five turns is a LOT, as much as Wings, and there are less reliable counters than for Wings - PC works against both, while Wings can be countered with airborne creatures (most decks have some) and the Shard can be countered by stuff like Holy Light... and... is there anything else at all?  Holy Light is very situational.  The quantum drain isn't going to mean a whole heck of a lot if you already have your field set up - which you would by the time you have to play the Shard.

I'm really unimpressed with that Shard as is.  It's too complex, the complexity increases its raw power and vastly reduces flexibility.
Title: Re: Elements 1.28x
Post by: Jappert on July 21, 2011, 06:13:18 am
So you could potentially be killed by a Holy Light spell?  Interesting.  It's still brutally powerful, though.  Five turns is a LOT, as much as Wings, and there are less reliable counters than for Wings - PC works against both, while Wings can be countered with airborne creatures (most decks have some) and the Shard can be countered by stuff like Holy Light... and... is there anything else at all?  Holy Light is very situational.  The quantum drain isn't going to mean a whole heck of a lot if you already have your field set up - which you would by the time you have to play the Shard.

I'm really unimpressed with that Shard as is.  It's too complex, the complexity increases its raw power and vastly reduces flexibility.
Interesting indeed, I can already imagine the War battles where team death is hesitant to play it's shard vs an opponent with enough light quanta. Life vs Death situation indeed.

I agree with Johann though, it just doesn't seem to flexible. Possibly very nice in poison stalls and death rushes, but that's about it.
Still... I find it very hard to predict without testing or seeing the actual card in a real match.
Title: Re: Elements 1.28x
Post by: Essence on July 21, 2011, 08:48:12 pm
the Shard can be countered by stuff like Holy Light... and... is there anything else at all? 
Antimatter on your creature.  Liquid shadow on the opponent's creature.   The opponent also cannot use Sanctuary, SoG, Feral Bond, Antimatter, Heal, or Vampires, or they'll kill themselves instantly.  StoneSkin and Shard of Divinity are unknowns.
Title: Re: Elements 1.28x
Post by: Jocko on July 22, 2011, 03:51:19 am
Would work wonders against decks in the arena with 12 SoGs and stuff, like essence said, ls on enemy creatures :D
Title: Re: Elements 1.28x
Post by: RRQJ on July 22, 2011, 05:41:23 am
the shard of sacrifice can only be used on yourself, so unless someone thinks it would be a good idea to put a ton of SoGs/sanctuaries and the shard in their arena deck...
Title: Re: Elements 1.28x
Post by: Falcon4415 on July 22, 2011, 01:01:28 pm
Note that with the new shard, using a :death or :darkness mark makes you immune to holy light, and therefore you are invincible for 5 turns/shard unless your opponent has an AM. Not only that, but it is also probable that you will regain full health in those 5 turns, seeing as you were pressed to use it in the first instance. I don't think this is a good idea.

TL;DR: SoS is not a good idea for Elements. People at Yu gi oh tend to like "you win unless opponent has X" cards much more.
Title: Re: Elements 1.28x
Post by: Baily18 on July 22, 2011, 01:04:42 pm
using a  :death or  :darkness mark won't make you immune to holy light with SoS. without SoS holy light heals people with :death and  :darkness marks, so with SoS it will deal 10 damage to them.
Title: Re: Elements 1.28x
Post by: BluePriest on July 22, 2011, 01:53:38 pm
Note that with the new shard, using a :death or :darkness mark makes you immune to holy light, and therefore you are invincible for 5 turns/shard unless your opponent has an AM. Not only that, but it is also probable that you will regain full health in those 5 turns, seeing as you were pressed to use it in the first instance. I don't think this is a good idea.

TL;DR: SoS is not a good idea for Elements. People at Yu gi oh tend to like "you win unless opponent has X" cards much more.
I thought about this as well. Test it out. It still heals regardless of mark
Title: Re: Elements 1.28x
Post by: 1world24 on July 22, 2011, 02:10:47 pm
Shard of Sacrifice scares me.  Is there anything that can kill you in those five turns without PC??  And it's cost-less!
Healing and not attacking them so they stay at 1 hp
Title: Re: Elements 1.28x
Post by: Chapuz on July 22, 2011, 02:51:31 pm
So, i got a Shard of Sacrifice in my hand:

I am not so stupid and won't play it if i have Ferial Bonds, Shards of Gratitudes, Sanctuaries, Vampires, Druidic Staff or if i have played antimatter on the oponent.

In 5 turns, my health will go at least to 80.

But wait, i can loose the game! Only if the oponent has Antimatter. But wait! i can still win if the oponent puts enough antimatter to his own creatures so he heals me more than what he damages me. Must be a joke...

And i can do this 6 times!!!

The game will break if this card comes in.

"Win unless the oponent has few creatures and negative damage." it's more or less that, considering it's a Miracle and a 5 turn Phase shield in one card. And it's not a shield, so not even Momentum breaks it.

Zanzarino: you have made a great joke or you are gonna do a big mistake if this card comes into the game.
Title: Re: Elements 1.28x
Post by: Hodari on July 22, 2011, 03:08:47 pm
So, i got a Shard of Sacrifice in my hand:

I am not so stupid and won't play it if i have Ferial Bonds, Shards of Gratitudes, Sanctuaries, Vampires, Druidic Staff or if i have played antimatter on the oponent.

In 5 turns, my health will go at least to 80.

But wait, i can loose the game! Only if the oponent has Antimatter. But wait! i can still win if the oponent puts enough antimatter to his own creatures so he heals me more than what he damages me. Must be a joke...

And i can do this 6 times!!!

The game will break if this card comes in.

"Win unless the oponent has few creatures and negative damage." it's more or less that, considering it's a Miracle and a 5 turn Phase shield in one card. And it's not a shield, so not even Momentum breaks it.

Zanzarino: you have made a great joke or you are gonna do a big mistake if this card comes into the game.
Or maybe you have just failed to actually read or comprehend what everyone is saying about all the different ways to counter it.
1. They can destroy, steal, freeze, or otherwise deal with the shard itself so you lose the effect.
2. They can antimatter THEIR OWN creature(s) so they damage instead of healing
3. They can use holy flash to kill you directly
4. They can play sundial or find some other way to stop their creatures from attacking and healing you.

MORE THAN HALF of the elements have at least 1 way to counter this, so it is hardly a case of being an automatic win unless they have one specific counter like you make it seem.  And I'll add that these counters are not some specialized card that you would only play specifically to counter SoS.  All of them are cards that are useful in general and in most cases are very commonly played anyway.  Holy Flash might be a little bit more unusual now but you can bet if SoS is added as is, a lot more people would be using them and it IS still useful otherwise as well.
Title: Re: Elements 1.28x
Post by: Chapuz on July 22, 2011, 03:20:50 pm
So, i got a Shard of Sacrifice in my hand:

I am not so stupid and won't play it if i have Ferial Bonds, Shards of Gratitudes, Sanctuaries, Vampires, Druidic Staff or if i have played antimatter on the oponent.

In 5 turns, my health will go at least to 80.

But wait, i can loose the game! Only if the oponent has Antimatter. But wait! i can still win if the oponent puts enough antimatter to his own creatures so he heals me more than what he damages me. Must be a joke...

And i can do this 6 times!!!

The game will break if this card comes in.

"Win unless the oponent has few creatures and negative damage." it's more or less that, considering it's a Miracle and a 5 turn Phase shield in one card. And it's not a shield, so not even Momentum breaks it.

Zanzarino: you have made a great joke or you are gonna do a big mistake if this card comes into the game.
Or maybe you have just failed to actually read or comprehend what everyone is saying about all the different ways to counter it.
1. They can destroy, steal, freeze, or otherwise deal with the shard itself so you lose the effect.
2. They can antimatter THEIR OWN creature(s) so they damage instead of healing
3. They can use holy flash to kill you directly
4. They can play sundial or find some other way to stop their creatures from attacking and healing you.

MORE THAN HALF of the elements have at least 1 way to counter this, so it is hardly a case of being an automatic win unless they have one specific counter like you make it seem
1. Of course, I forgot about PC.
2. If the oponent antimatters his own creatures, well, i won't play a SoS anymore and I win.
3. Holly flash, true. 1 the only card that automatically counters it at 100%.
4. Thay can play sundial 6 times, not 30 (in case i have 6 SoS).

"MORE THAN HALF of the elements have at least 1 way to counter this, so it is hardly a case of being an automatic win unless they have one specific counter like you make it seem"

Even if you could mention them, it would be a 6 - card - counter or win. It's totally overpowered.
Title: Re: Elements 1.28x
Post by: BluePriest on July 22, 2011, 03:24:57 pm
Just in case people arent aware... there is a thread dedicated to discussing this card already... http://elementscommunity.org/forum/index.php/topic,28840.0.html
Title: Re: Elements 1.28x
Post by: Hodari on July 22, 2011, 03:42:29 pm
1. Of course, I forgot about PC.
2. If the oponent antimatters his own creatures, well, i won't play a SoS anymore and I win.
3. Holly flash, true. 1 the only card that automatically counters it at 100%.
4. Thay can play sundial 6 times, not 30 (in case i have 6 SoS).

"MORE THAN HALF of the elements have at least 1 way to counter this, so it is hardly a case of being an automatic win unless they have one specific counter like you make it seem"

Even if you could mention them, it would be a 6 - card - counter or win. It's totally overpowered.
2. You can antimatter them AFTER he plays SoS though..

And I don't think I need to mention the full list of counters again as it has already been listed earlier.  Nor is it an automatic win if you don't have one of those counters any more than miracle is an automatic win(and with miracle, once it's been played, there is NO direct counter). It certainly would make it much harder to win if you don't have a direct counter for it, but isn't that true for almost any card/strategy?

ANd once again, I will certainly acknowledge that this card COULD be OP but at least take time to understand exactly how it works and what all the drawbacks and counters to it are first before saying it will completely break the game.  The idea of someone chaining 6 of them certainly might be a reason to say the number of turns it lasts should be reduced, but on the other hand..given how SoS would only be played at all if you are about to lose anyway AND given how easy it is to counter, I suspect in most cases you'd be better off only having a couple of them in the deck and using the other 4 spots for something that will help you win or avoid getting into such a desperate situation in the first place.
Title: Re: Elements 1.28x
Post by: jmizzle7 on July 22, 2011, 05:02:50 pm
Keep discussions about Shard of Sacrifice in the Shard of Sacrifice discussion thread. Thanks.
Title: Re: Elements 1.28x
Post by: ilovepieman on July 25, 2011, 01:51:28 am
how bout for bronze its level 0-10 so its easier for newbs so then they wont have to fight a 200 hp person



                                                                                                        :fire
                                                                                              BURN BABY BURN
Title: Re: Elements 1.28x
Post by: 7yrian on July 28, 2011, 09:22:25 am
I rotated the oracle for 2 days in row, and he gave me the same card on both spin... consequently in the tournament I could not build a new deck
Title: Re: Elements 1.28x
Post by: TheManuz on July 30, 2011, 09:06:31 pm
What's new in 1.285?
Title: Re: Elements 1.28x
Post by: ddevans96 on July 30, 2011, 09:10:46 pm
What's new in 1.285?
1.285:
The arena deck can not change level when modified (this prevent decks from jumping between leagues carrying unfair ratings)
Bug fix: AI does not attempt anymore to steal permanents if its side of the board is full of permanents already
Title: Re: Elements 1.28x
Post by: TheManuz on July 30, 2011, 09:12:30 pm
Thanks, i forgot to read the first post!!!  :P
Title: Re: Elements 1.28x
Post by: ColorlessGreen on July 30, 2011, 10:43:00 pm
The arena screen should show the highest rating and league position that a deck has attained since it was created.

e.g. "Current position: 16; Highest position: 2"
Title: Re: Elements 1.28x
Post by: Jappert on July 30, 2011, 10:44:08 pm
The arena screen should show the highest rating and league position that a deck has attained since it was created.
This would be lovely! It would help alot to determine how high your deck actually got.
Title: Re: Elements 1.28x
Post by: vrt on July 31, 2011, 12:57:32 am
Current 'Open Chat' link needs to be redirected to http://elementscommunity.org/chat/blab.php
Title: Re: Elements 1.28x
Post by: RavingRabbid on August 02, 2011, 12:41:03 pm
The arena screen should show the highest rating and league position that a deck has attained since it was created.
This would be lovely! It would help alot to determine how high your deck actually got.
(http://s3.amazonaws.com/kym-assets/entries/icons/original/000/002/647/Stoner-Dog.jpg?1274039202)

Quite high.
Title: Re: Elements 1.28x
Post by: Essence on August 02, 2011, 09:41:28 pm
The arena screen should show the highest rating and league position that a deck has attained since it was created.

e.g. "Current position: 16; Highest position: 2"

^^ This.
Title: Re: Elements 1.28x
Post by: iCall_uHobo on August 02, 2011, 09:52:27 pm
The arena screen should show the highest rating and league position that a deck has attained since it was created.
This would be lovely! It would help alot to determine how high your deck actually got.
(http://s3.amazonaws.com/kym-assets/entries/icons/original/000/002/647/Stoner-Dog.jpg?1274039202)

Quite high.
+karma  ;D
Title: Re: Elements 1.28x
Post by: Baritonium9 on August 03, 2011, 05:33:43 am
Is there any way to implement equal plays between top 500 decks?  By this, I mean that my deck was put together and submitted for arena about 13 hours ago and has not received any plays, while other decks in t500 have more than 10 plays with deck age of 0.  I really had a good feeling about this deck but it is likely going to be 1 day old with no plays :(              I'm in gold league if that matters
Title: Re: Elements 1.28x
Post by: Jappert on August 09, 2011, 08:02:22 pm
The arena screen should show the highest rating and league position that a deck has attained since it was created.

e.g. "Current position: 16; Highest position: 2"
I would like to emphasise (wanted to use a fancy word!) this once more. I'd absolutely love this addition since determining my highest rating is all Arena is about for me. (apart from fun deck building)

It'd be lovely if someone could tell me if this is even remotely possible or if it's to much of a hassle to install/code/whatever.
Title: Re: Elements 1.28x
Post by: Hodari on August 10, 2011, 04:31:08 am
The arena screen should show the highest rating and league position that a deck has attained since it was created.

e.g. "Current position: 16; Highest position: 2"
I would like to emphasise (wanted to use a fancy word!) this once more. I'd absolutely love this addition since determining my highest rating is all Arena is about for me. (apart from fun deck building)

It'd be lovely if someone could tell me if this is even remotely possible or if it's to much of a hassle to install/code/whatever.
Should be very easy to code..would just have to check after each time the current rank is updated (if current_rank < best_rank) and update it accordingly.  Given that there are probably only around 1-3 games being finished per second, it shouldn't be much of an added load to calculate either(certainly much less than calculating the updated current_rank in the first place) and would only be one extra integer to store for each of the 2000 decks, so that would be no issue at all either.
Overall, I see no technical reason why it couldn't be done at least and it would certainly be nice to be able to see this.
Title: Re: Elements 1.28x
Post by: NikaZaslavsky on August 29, 2011, 04:18:45 am
I love the update! What will the next update have?
Title: Re: Elements 1.28x
Post by: Essence on August 29, 2011, 08:15:24 pm
9 new Shards. :)
Title: Re: Elements 1.28x
Post by: rowcla on August 30, 2011, 11:40:19 am
Yay leaderboards!

i mean really i missed them...
Title: Re: Elements 1.28x
Post by: thaqtipkilla on October 16, 2011, 09:55:45 am
2 things:

1. If you only get one bone wall from stealing it (which is stupid imo) you should only be able to get one turn when you steal a dimensional shield.

2. A creature with momentum ought to be able to bypass a sundial.

Title: Re: Elements 1.28x
Post by: Calindu on October 16, 2011, 10:07:53 am
2 things:

1. If you only get one bone wall from stealing it (which is stupid imo) you should only be able to get one turn when you steal a dimensional shield.

2. A creature with momentum ought to be able to bypass a sundial.
1.No lol, we don't want to make dim shield even more OP.
2.Why to not use a shield instead?
Title: Re: Elements 1.28x
Post by: Pineapple on October 16, 2011, 12:04:59 pm
1. If you only get one bone wall from stealing it (which is stupid imo) you should only be able to get one turn when you steal a dimensional shield.
1.No lol, we don't want to make dim shield even more OP.
I actually like his first proposal a lot. Right now, hard PC is SUCH a game-breaker, and dim shield is one of the reasons...it'd be better to berf dim shield by increasing its cost to 7 or 8 and make it harder to destroy. Its "balance" is justified by its weakness to PC, but if we make it harder to destroy we can increase its cost. Plus, you can still break the chain with one-time PC if they have only one shield left, so it ain't that bad.

However, this should be discussed in the Buff This Card! section, not in Patch Notes and Development News.
Title: Re: Elements 1.28x
Post by: thaqtipkilla on October 17, 2011, 06:17:08 am
Sorry, new to the forum here.
blarg: