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Metoropolice

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Re: Elements 1.27 Beta https://elementscommunity.org/forum/index.php?topic=20703.msg282323#msg282323
« Reply #144 on: March 03, 2011, 07:50:14 am »
hey guys..   question about acceleration, can a creature bear it with other skills  like momentum,venom,devourer,vampire, etc. at the same time ???

Offline jmizzle7

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Re: Elements 1.27 Beta https://elementscommunity.org/forum/index.php?topic=20703.msg282324#msg282324
« Reply #145 on: March 03, 2011, 07:55:20 am »
hey guys..   question about acceleration, can a creature bear it with other skills  like momentum,venom,devourer,vampire, etc. at the same time ???
Momentum is a status, not a skill. Devourer is a passive skill, while the other skills you listed are active. Acceleration replaces a creature's active skill, so a Phoenix will no longer have the ability to turn into Ash when it dies if Acceleration is cast on it.

Jukantos

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Re: Elements 1.27 Beta https://elementscommunity.org/forum/index.php?topic=20703.msg282331#msg282331
« Reply #146 on: March 03, 2011, 08:25:26 am »
I have one question, why are you making False God Fighting more and more unattractive? The Cost Increase on Fractal has already severly lowered my Win-Rate against the false gods (after me spending months to get all cards for it upgraded)

then you made even the most basic falsegods like firefly queen and Osiris use more and more cards, throughout making a successfull spin on their cards a chance of less then 20% (while other extremely hard to beat falsegods like rainnbow have a spinchance of even less then like 5% cause they are just using too many cards to get 2 of the same onto the rolls)

and now you are introducing new, pretty crazy strong falsegods to make it EVEN harder? I mean, how am i ever supposed to beat Jezebel... an AI that does nothing but steal all my pillars and turn them into nymphs that then devour me up and are protected by cloak and aether  :aether nymphs... CRAZY TIME?

all in all, i guess i can take my fully upgraded deck and go back to lvl 3 farming cause by now its the more efficient way to earn electrum coins...  >:D

I would be very glad if you would consider adding in one or two a bit easier falsegods that can actually be beaten at a good rate or use a more basic deck strategy and have a higher spinchance if you beat them.

keep elements fun, not frustrating (100 FG matches = down to 24% wins (previously more then 50%) and 0 card spins isnt any fun  :-X)

Thanks for creating Elements.
Jukantos

Metoropolice

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Re: Elements 1.27 Beta https://elementscommunity.org/forum/index.php?topic=20703.msg282332#msg282332
« Reply #147 on: March 03, 2011, 08:28:17 am »
hey guys..   question about acceleration, can a creature bear it with other skills  like momentum,venom,devourer,vampire, etc. at the same time ???
Momentum is a status, not a skill. Devourer is a passive skill, while the other skills you listed are active. Acceleration replaces a creature's active skill, so a Phoenix will no longer have the ability to turn into Ash when it dies if Acceleration is cast on it.
.
 sorry its hard for me to distinguish which  are the passive and active skills,, im just looking which creature can use the acceleration.. w/out losing ability ;D . so  can it be with titan's momentum ???

Hodari

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Re: Elements 1.27 Beta https://elementscommunity.org/forum/index.php?topic=20703.msg282355#msg282355
« Reply #148 on: March 03, 2011, 10:21:07 am »
and now you are introducing new, pretty crazy strong falsegods to make it EVEN harder? I mean, how am i ever supposed to beat Jezebel... an AI that does nothing but steal all my pillars and turn them into nymphs that then devour me up and are protected by cloak and aether  :aether nymphs... CRAZY TIME?

I would be very glad if you would consider adding in one or two a bit easier falsegods that can actually be beaten at a good rate or use a more basic deck strategy and have a higher spinchance if you beat them.
FG's aren't MEANT to be easy.  They are meant to be the (currently at least) ultimate challenge in the game.  And for that matter, the new ones for the most part don't seem to be THAT hard.  Serket is very easy if you can get a 2+ point shield out quickly enough, Eternal Crusader(largely due to currently poor AI) is easy enough with CCYB or probably many other decks as well.  With a few exceptions, almost any fg can be beaten easily enough if you know from the oracle which one you will be fighting.  Otherwise, it may be a lot harder to win consistently but there are certainly some decks which can do so.  Not to mention the fact that 1.27 has only been live for a few days and the cards are not even available in bazaar yet, so there will probably be many new decks built around those(and yes, the cards were available in trainer for longer but not everyone uses that as much). 

Re: Elements 1.27 Beta https://elementscommunity.org/forum/index.php?topic=20703.msg282371#msg282371
« Reply #149 on: March 03, 2011, 12:33:36 pm »
I have one question, why are you making False God Fighting more and more unattractive? The Cost Increase on Fractal has already severly lowered my Win-Rate against the false gods (after me spending months to get all cards for it upgraded)

then you made even the most basic falsegods like firefly queen and Osiris use more and more cards, throughout making a successfull spin on their cards a chance of less then 20% (while other extremely hard to beat falsegods like rainnbow have a spinchance of even less then like 5% cause they are just using too many cards to get 2 of the same onto the rolls)

and now you are introducing new, pretty crazy strong falsegods to make it EVEN harder? I mean, how am i ever supposed to beat Jezebel... an AI that does nothing but steal all my pillars and turn them into nymphs that then devour me up and are protected by cloak and aether  :aether nymphs... CRAZY TIME?

all in all, i guess i can take my fully upgraded deck and go back to lvl 3 farming cause by now its the more efficient way to earn electrum coins...  >:D

I would be very glad if you would consider adding in one or two a bit easier falsegods that can actually be beaten at a good rate or use a more basic deck strategy and have a higher spinchance if you beat them.

keep elements fun, not frustrating (100 FG matches = down to 24% wins (previously more then 50%) and 0 card spins isnt any fun  :-X)

Thanks for creating Elements.
Jukantos
quit your complaining, if I had it my way, FGs will be impossible...
the new gods are easier than the old ones, Jezebel is simple, with most decks

Norbert Hawk

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Re: Elements 1.27 Beta https://elementscommunity.org/forum/index.php?topic=20703.msg282384#msg282384
« Reply #150 on: March 03, 2011, 01:12:51 pm »
I hope that I could be the very first one to beat an FG with a Mono-Air deck! ^^

That would be a Milestone in Air's History

Re: Elements 1.27 Beta https://elementscommunity.org/forum/index.php?topic=20703.msg282387#msg282387
« Reply #151 on: March 03, 2011, 01:23:38 pm »
I hope that I could be the very first one to beat an FG with a Mono-Air deck! ^^

That would be a Milestone in Air's History
it's been done before...

Norbert Hawk

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Re: Elements 1.27 Beta https://elementscommunity.org/forum/index.php?topic=20703.msg282395#msg282395
« Reply #152 on: March 03, 2011, 01:44:00 pm »
.... -.- .... WHY! WHY DID YOU??? XD I was living happily in Elements, until you said that!! Seriously... 1 goal is finished way early...

Well... I guess the Half-Blood hunting is what remains for me...


Re: Elements 1.27 Beta https://elementscommunity.org/forum/index.php?topic=20703.msg282400#msg282400
« Reply #153 on: March 03, 2011, 01:47:04 pm »
.... -.- .... WHY! WHY DID YOU??? XD I was living happily in Elements, until you said that!! Seriously... 1 goal is finished way early...

Well... I guess the Half-Blood hunting is what remains for me...


I was just telling the truth...

Norbert Hawk

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Re: Elements 1.27 Beta https://elementscommunity.org/forum/index.php?topic=20703.msg282418#msg282418
« Reply #154 on: March 03, 2011, 02:21:52 pm »
The truth... is often hurts us...  :))

silux

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Re: Elements 1.27 Beta https://elementscommunity.org/forum/index.php?topic=20703.msg282438#msg282438
« Reply #155 on: March 03, 2011, 03:18:24 pm »
UI changes are always awesome!
Buffs were much needed and useful.

Jezebel is very random but deadly...

I'm waiting for mitosis; will be a great halfblood killer card!

 

blarg: