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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg263636#msg263636
« Reply #48 on: February 03, 2011, 08:12:29 pm »
 ^-^
1.27! im so exited!
new things and so more new experience for deep strategy :D

elements is on way to be epic as it have to

Offline GG

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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg263670#msg263670
« Reply #49 on: February 03, 2011, 09:29:37 pm »
Please mention the Reverse Time | Rewind art change and any others :D
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Offline Boingo

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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg263827#msg263827
« Reply #50 on: February 04, 2011, 02:01:59 am »
Giving more elements permanent control, eh? Nice. Why not :aether next? :P
I agree.  Aether desperately needs something, anything really.   So many indirect nerfs to aether lately, it hurts.  Only Tower shield will likely have any place in an aether deck.  Cards like mitosis and overdrive are almost totally unusable by aether.  Shockwave is now as good as lightning since, for the same cost, does 1 less direct damage but can also target opponent directly, destroy frozen weapons and insta-kill frozen creatures.  Yikes.  Skull buckler is horrible news for immortals/phase dragons given their high price and inability to multiply them.  (I did not forget about Silence--it's interesting, but overall pretty ho-hum.)
Skull buckler is almost completely useless against aether generally, but particularly against the dragons. It has a 1/12 chance of turning a phase dragon into a skeleton. That's practically insignificant. The reduced damage actually counts for more. It counts for something (not much) against immortals, but I'd hate this shield against aether generally without a lot of luck.
"Almost completely useless" is a pretty strong claim unless you're going to apply it to every shield that reduces 1 damage or less.  Nearly every other element will have the chance to do something with its skeleton (rewind, devour, bless, chaos power, mutate, adrenaline, cremate, luciferin, gravity force, momentum, basilisk blood, drain life, liquid shadow, or some combination of these) while aether will either:

A) not be able to do anything (if they're untargetable)
B) PU a skellie from a phase spider for 7 :aether but get no additional damage (since Buckler blocks the 1 damage a skellie provides,) or
C) fractal skellies that it cannot play (no death quanta) or would not play since, again, they do no additional damage.

# of attacks before "cumulative" chance of survival <50%
Spark: 1 (2 damage for no cost)
Phase spider: 3 (3 damage/turn for 3 :aether )
Immortal: 4 (3 damage/turn for 6 :aether)
Phase dragon: 8 (7 damage/turn for 13 :aether )
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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg263992#msg263992
« Reply #51 on: February 04, 2011, 06:20:27 am »
I know it's a minor nitpick, but my ruleslawyer brain can't stand to not correct it: that last table needs to say "# of attacks before the cumulative chance of survival <50%".  Because the chance of survival on any given turn is always the same.

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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg264011#msg264011
« Reply #52 on: February 04, 2011, 07:27:46 am »
Giving more elements permanent control, eh? Nice. Why not :aether next? :P
I agree.  Aether desperately needs something, anything really.   So many indirect nerfs to aether lately, it hurts.  Only Tower shield will likely have any place in an aether deck.  Cards like mitosis and overdrive are almost totally unusable by aether.  Shockwave is now as good as lightning since, for the same cost, does 1 less direct damage but can also target opponent directly, destroy frozen weapons and insta-kill frozen creatures.  Yikes.  Skull buckler is horrible news for immortals/phase dragons given their high price and inability to multiply them.  (I did not forget about Silence--it's interesting, but overall pretty ho-hum.)
Skull buckler is almost completely useless against aether generally, but particularly against the dragons. It has a 1/12 chance of turning a phase dragon into a skeleton. That's practically insignificant. The reduced damage actually counts for more. It counts for something (not much) against immortals, but I'd hate this shield against aether generally without a lot of luck.
"Almost completely useless" is a pretty strong claim unless you're going to apply it to every shield that reduces 1 damage or less.  Nearly every other element will have the chance to do something with its skeleton (rewind, devour, bless, chaos power, mutate, adrenaline, cremate, luciferin, gravity force, momentum, basilisk blood, drain life, liquid shadow, or some combination of these) while aether will either:

A) not be able to do anything (if they're untargetable)
B) PU a skellie from a phase spider for 7 :aether but get no additional damage (since Buckler blocks the 1 damage a skellie provides,) or
C) fractal skellies that it cannot play (no death quanta) or would not play since, again, they do no additional damage.

# of attacks before chance of survival <50%
Spark: 1 (2 damage for no cost)
Phase spider: 3 (3 damage/turn for 3 :aether )
Immortal: 4 (3 damage/turn for 6 :aether)
Phase dragon: 8 (7 damage/turn for 13 :aether )
So, you have a skeleton on the field. Big deal. Biy the same argument you could say Aether received a big buff when Alfatoxin came out, because it has little to none targetable creatures. I still don't see the reason for this massive panic or the "huge nerf"
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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg264416#msg264416
« Reply #53 on: February 05, 2011, 12:43:22 am »
Question: when is update coming out?
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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg264687#msg264687
« Reply #54 on: February 05, 2011, 01:10:54 pm »
Question: when is update coming out?
Answer: When it's ready.

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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg264852#msg264852
« Reply #55 on: February 05, 2011, 06:26:43 pm »
Giving more elements permanent control, eh? Nice. Why not :aether next? :P
I agree.  Aether desperately needs something, anything really.   So many indirect nerfs to aether lately, it hurts.  Only Tower shield will likely have any place in an aether deck.  Cards like mitosis and overdrive are almost totally unusable by aether.  Shockwave is now as good as lightning since, for the same cost, does 1 less direct damage but can also target opponent directly, destroy frozen weapons and insta-kill frozen creatures.  Yikes.  Skull buckler is horrible news for immortals/phase dragons given their high price and inability to multiply them.  (I did not forget about Silence--it's interesting, but overall pretty ho-hum.)
Skull buckler is almost completely useless against aether generally, but particularly against the dragons. It has a 1/12 chance of turning a phase dragon into a skeleton. That's practically insignificant. The reduced damage actually counts for more. It counts for something (not much) against immortals, but I'd hate this shield against aether generally without a lot of luck.
"Almost completely useless" is a pretty strong claim unless you're going to apply it to every shield that reduces 1 damage or less.  Nearly every other element will have the chance to do something with its skeleton (rewind, devour, bless, chaos power, mutate, adrenaline, cremate, luciferin, gravity force, momentum, basilisk blood, drain life, liquid shadow, or some combination of these) while aether will either:

A) not be able to do anything (if they're untargetable)
B) PU a skellie from a phase spider for 7 :aether but get no additional damage (since Buckler blocks the 1 damage a skellie provides,) or
C) fractal skellies that it cannot play (no death quanta) or would not play since, again, they do no additional damage.

# of attacks before chance of survival <50%
Spark: 1 (2 damage for no cost)
Phase spider: 3 (3 damage/turn for 3 :aether )
Immortal: 4 (3 damage/turn for 6 :aether)
Phase dragon: 8 (7 damage/turn for 13 :aether )
So, you have a skeleton on the field. Big deal. Biy the same argument you could say Aether received a big buff when Alfatoxin came out, because it has little to none targetable creatures. I still don't see the reason for this massive panic or the "huge nerf"
There is no massive panic or "huge nerf" from the Buckler by itself--any new card or buff will change the balance of power slightly and that's not a problem.  It disproportionally affects aether more than most other elements, and that by itself is okay.   The point of my original post was the accumulation of recent changes and card additions puts aether in a weaker position overall.  There has been no overhaul for :aether cards like, for example, :light has recently received (crusader (new), solar shield buff, luciferin buff, light nymph buff) to offset some of these changes.

At this point I've stated a case for aether, so I won't belabor this any further.
Bring back Holy Cow!

Offline doublecross

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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg264950#msg264950
« Reply #56 on: February 05, 2011, 08:42:46 pm »
To be fair,  :aether got silence. Also, mindgate limits how much another element can pull ahead of  :aether.
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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg265349#msg265349
« Reply #57 on: February 06, 2011, 07:14:19 am »
      Wow,their is a lot of chance.When i can play Elements 1.27?I don't understand how the God of the Past work.Can you explain me more?
       

Offline Stickmasterluke

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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg265351#msg265351
« Reply #58 on: February 06, 2011, 07:22:15 am »
Woooo
This should be good. :D

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Re: Elements 1.27 https://elementscommunity.org/forum/index.php?topic=20703.msg265401#msg265401
« Reply #59 on: February 06, 2011, 10:53:30 am »
There has been no overhaul for :aether cards like, for example, :light has recently received (crusader (new), solar shield buff, luciferin buff, light nymph buff) to offset some of these changes.
In my opinion it was nerfing Nymph...
Was 9/9 - Is 1/9
Was 0  :light for Luciferin, - Is 4  :light
Was 8 :light for Nymph - Is 9 :light for Nymph

I know, that now Nymph can heal, but I lost 8 damage, and 4  :light per turn... So it wasn't buff...

 

anything
blarg: