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suxerz

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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263083#msg263083
« Reply #12 on: February 02, 2011, 11:43:00 PM »
PA'd weapon can be destroyed using the shockwave+icebolt combo. Is this intentional? If yes, it's awesome!

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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263091#msg263091
« Reply #13 on: February 02, 2011, 11:57:41 PM »
Now if only Thunderstorm | Lightning Storm would get some lovin'. ^_^ (http://elementscommunity.org/forum/index.php/topic,12797.0.html)
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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263107#msg263107
« Reply #14 on: February 03, 2011, 12:15:40 AM »
Here's a thought: what if Ice Bolt and/or Freeze could target your opponent with the possibility of freezing his shield?

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Offline doublecross

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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263128#msg263128
« Reply #15 on: February 03, 2011, 12:44:39 AM »
I like it gameplay wise, but thematically that doesn't make as much sense. A frozen shield should still block damage.
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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263198#msg263198
« Reply #16 on: February 03, 2011, 01:52:47 AM »
I like it gameplay wise, but thematically that doesn't make as much sense. A frozen shield should still block damage.
What if it removed the shields special effects ie frozen solar shield would not generate quanta ut would only block dmg
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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263207#msg263207
« Reply #17 on: February 03, 2011, 02:00:49 AM »
I like it gameplay wise, but thematically that doesn't make as much sense. A frozen shield should still block damage.
I agree with Doublecross, but hey a frozen shield would (thematically) have an increased chance to break (maybe). But I don't really like that because it could potentially destroy many lockdown decks and hurt control/stall, which this patch is helping a bit.

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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263233#msg263233
« Reply #18 on: February 03, 2011, 02:30:22 AM »
I feel like historically, within the game, the weapon has been the single most important representational item of the player. You could argue mark, but when things happen to the player, it is always to the weapon thus far.


This could change but I think that a weapon is something that is kind of wield while fighting while a shield is not less used but less controlled. In that sense you are freezing the opponents arm so they can't swing it. This would not matter so much on the shield...

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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263282#msg263282
« Reply #19 on: February 03, 2011, 03:04:46 AM »
Great, so now all we need is one more bug fix -- get the "sword" skill removed from Short Sword | Long Sword, so that a Crusader has something to endow that will leave it skill-less and thus good Lucifrase fodder, and my uber deck of crushing crushiness will be ready! :D
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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263317#msg263317
« Reply #20 on: February 03, 2011, 03:45:13 AM »
Giving more elements permanent control, eh? Nice. Why not :aether next? :P
I agree.  Aether desperately needs something, anything really.   So many indirect nerfs to aether lately, it hurts.  Only Tower shield will likely have any place in an aether deck.  Cards like mitosis and overdrive are almost totally unusable by aether.  Shockwave is now as good as lightning since, for the same cost, does 1 less direct damage but can also target opponent directly, destroy frozen weapons and insta-kill frozen creatures.  Yikes.  Skull buckler is horrible news for immortals/phase dragons given their high price and inability to multiply them.  (I did not forget about Silence--it's interesting, but overall pretty ho-hum.)
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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263324#msg263324
« Reply #21 on: February 03, 2011, 03:54:36 AM »
Great, so now all we need is one more bug fix -- get the "sword" skill removed from Short Sword | Long Sword, so that a Crusader has something to endow that will leave it skill-less and thus good Lucifrase fodder, and my uber deck of crushing crushiness will be ready! :D
The skill "sword", isn't a bug, its the skill LongSword has both when equipped and animated.

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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263352#msg263352
« Reply #22 on: February 03, 2011, 05:17:59 AM »
...which does nothing at all.  Which means it's superfluous and serves only to mess up Crusaders.  Which makes it a bug.
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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263359#msg263359
« Reply #23 on: February 03, 2011, 05:33:11 AM »
PA'd weapon can be destroyed using the shockwave+icebolt combo. Is this intentional? If yes, it's awesome!
I'm not  a fan of this though. It's going the same way as quintessense now, finding ways to work around it, killing a creature that should be untouchable.
I don't complain much but I think that a PA'ed weapon should not get destroyed. I can live with the freeze efect though...

I haven't tested this though, is it true? Besides...it shouldn't occur that much, should it? :D

 

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