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Offline zanzarinoTopic starter

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Elements 1.27, 1.271, 1.272 Live http://elementscommunity.org/forum/index.php?topic=20703.msg263016#msg263016
« on: February 02, 2011, 09:53:18 PM »
1.272 Notes
Oracle:
- He will always predict the next false god
- If a pet is given it will last for 3 non-PVP games.

Bug fix:
- Dive does not cancel antimatter anymore even when it was the AI using antimatter
- No more negative quanta for sky blitz when the AI uses it
- Sparks are now airborne for real
- When neurotoxin is active the correct yellow icon appears (even if purify has been used)

UI:
It is now possible to change the password/email stored in your account

1.271 Notes
Bug fix:
- When multiple death effects are in conflict the follow priority rule is followed: aflatoxin > unholy shield > phoenix
- Weapons do not disappear anymore if animated
- Ghost of the Past always trigger HP loss if discarded
- Weapons ignore dissipation shield if sanctuary is in play
- Gravity nymph does not trigger healing anymore if sanctuary is in play
- Bazaar graphic issue fixed

AI improvements:
- AI learned how to chain sundials
- AI does not play multiple nightfalls/eclipses anymore
 

1.27 Notes
New cards:
- Mitosis
- Acceleration
- Ghost of the Past
- Shield/Tower Shield
- Iridium Warden
- Sanctuary

Balance:
- Dagger gains +1 dmg if the owner's mark is darkness or death
- Skull shield now has a small chance (50%/creature HP's) to turn a creature into a skeleton
- Gnome rider unupgraded generates earth quanta, upgraded cost reduced to 0
- Dragonfly unupgraded generates air quanta, upgraded cost reduced to 0
- Titanium shield cost reduced -1/-1
- Flooding maintenance cost reduced to 1
- Ice bolt has a chance to freeze the opponent weapon
- Shockwave can be used on any target now: creatures AND opponent. Destroy weapon if frozen.
- Cloak lasts 3 turns
- Black nymph skill cost reduced to 2
- Turquoise nymph HP doubled (now 4)
- Nightmare now drains 2 HP per card added to the opponent's hand
- Guard, endow and mitosis added to the mutation's list of possible skills
- Skeletons gained the "undead" passive skill, if rewinded they will turn into a random creature

Bug fix:
- Catapult does not stop sound fx (even if the AI uses it)
- Delayed/frozen weapons do not attack anymore
- Delay and freeze now stack properly (skills can not be used until both effects expire)

Various AI improvements

UI:
- New setting: music on/off for the intro and the FG music
- New setting: AI speed, on "High" the AI will be faster at playing cards and skills (as long as the CPU will keep up)
- The mark is now part of the import/export code
- The settings and the username are now saved on your local Hard Drive
_ New cloak background

Offline icecoldbro

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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263018#msg263018
« Reply #1 on: February 02, 2011, 09:55:32 PM »
Yay first post:
Well one thign that I have noticed in trainer is the freezinf of a doll doesnt stop damage from weapons is this fixed?
Secondly love the new cards, new mechanics are always good
I see unuped versions of generators also will now produce quanta, making photon more than useless now

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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263019#msg263019
« Reply #2 on: February 02, 2011, 09:57:01 PM »
Second!
I really like the new cards! Especially Mitosis. I've been using it a lot in the Trainer and I think it's a great addition to Life.

Offline Essence

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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263021#msg263021
« Reply #3 on: February 02, 2011, 10:01:06 PM »
Ooooh, Ice Bolt+Shockwave = Dead weapon!  It's like a tiny hint of permanent control for :air and :water:D
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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263025#msg263025
« Reply #4 on: February 02, 2011, 10:09:26 PM »
Giving more elements permanent control, eh? Nice. Why not :aether next? :P

Great patch as always. Can't wait to try out Mitosis.

Offline vrt

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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263026#msg263026
« Reply #5 on: February 02, 2011, 10:09:40 PM »
Next thing we know, Permafrost has a chance to freeze weapons. :o


I like this, though. Wonder how it'll change Neptune.
So long and thanks for all the fish!

Offline EvaRia

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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263030#msg263030
« Reply #6 on: February 02, 2011, 10:14:09 PM »
Shockwave sounds awesome.

And yay Acceleration! :D

Offline TheonlyrealBeef

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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263032#msg263032
« Reply #7 on: February 02, 2011, 10:16:33 PM »
Cloak buff :) I like it, don't know if it's viable to use now, but at least it's better. Rest looks awesome as well.

Offline Camoninja

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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263033#msg263033
« Reply #8 on: February 02, 2011, 10:21:19 PM »
Hold on, is all the stuff from trainer moved to the game or is this more trainer updates?
I love the stuff in the trainer, I play almost more in the trainer now than in the real game.

Offline Dragoon1140

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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263036#msg263036
« Reply #9 on: February 02, 2011, 10:25:49 PM »
This is quite the awesome update.

As I've said before in chat a few times, the most exciting part of the update is the buff to the AI.  :)
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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263047#msg263047
« Reply #10 on: February 02, 2011, 10:48:14 PM »
This is quite the awesome update.

As I've said before in chat a few times, the most exciting part of the update is the buff to the AI.  :)
I love the shockwave change! Itll be interesting to see the ai too though
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Offline Hyroen

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Re: Elements 1.27 http://elementscommunity.org/forum/index.php?topic=20703.msg263079#msg263079
« Reply #11 on: February 02, 2011, 11:35:56 PM »
Yussss!!

I always thought that Ice Bolt should be able to do that. The Shockwave buff is quite interesting too!

Another epic update Zanz!! We love you even more!! (If possible.)
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