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JJ 52

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg230442#msg230442
« Reply #168 on: December 21, 2010, 09:48:38 pm »
...
I also have noticed Im winning a  lot more cards but that might be because the new decks are more specialized than the old ones. So there are more repeated cards, increasing chance of winning one. Unfortunetly no new cards for me yet, but Ill keep trying.
Me and others have noticed it as well

Valmorian

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg230591#msg230591
« Reply #169 on: December 22, 2010, 01:25:05 am »

Clear your cache, they'll show up.

Also the cards are shown here: http://elementscommunity.org/forum/index.php?action=pages
I also see none of the new cards in the Bazaar.  I have cleared my flash cache multiple times as well as all temporary internet files and still don't see them.  Any other suggestions?

azderdhom

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg230619#msg230619
« Reply #170 on: December 22, 2010, 02:19:03 am »
has anyone notice some of the FG has new cards in them?

Offline karthikking

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg230808#msg230808
« Reply #171 on: December 22, 2010, 08:58:32 am »
Best update ever.

Donot

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg230911#msg230911
« Reply #172 on: December 22, 2010, 03:05:14 pm »
I always like seeing new cards, they change the dynamics and force me to rethink my decks. 
 
However, the nerf to Feral Bond renders the card useless - it costs more than a SoG and it does less.  The only reason to use it was the earlier healing for EM. 
 
I love the Trebuchet, but was dissapointed by the damage formula (75hp/75+hp) having a limit of 75.  I know, I know, 75 damage is enormous... but I had this idea of using one in a voodoo deck to throw my 0/200+ doll at an opponent who has too much healing combined with either momentum or weapon-only attack.  It just isn't enough.  I did play with throwing other gravity creatures, which is fine - but not the death blow I'd hoped for.  (BTW, the AI still has no clue how to use voodoo)
 
What's the point of cloak?  It doesn't do any damage and I don't see how it really provides defense.  It seems to just take up a spot in the deck.  I can see it annoying the opponent, but not really helping you out much.
 
Silence is brutal.  Very brutal.  I'm thinking of combining it with nightmare...
 
The cat and the catcher are nice additions.  Ripe for some creative decks.  We do need some more death-effect driven cards though, and preferably not death-quanta powered.  Maybe something in water (cesspool?) or darkness (ghosts?). 
 
Sky blitz and Crusader both look very promising and I hope to put them to good use.  Can you still twin a diving creature to maintain the doubled attack?  Will blitz re-double it?  Something to test...
 
I'm nervous about the change to T50.  If there is no reward for having a high XP, won't that encourage people to quit more games?  Grinding would only be limited by money.  If the goal is to stop people from putting up farms, just ask.  I bet most people would honor such a request - I know I would.  (As it is, I've stopped making non-biting farms - for now).  If the goal is a competition for great decks, you'll need to fix the AI too.  I can make a great deck, but if the AI doesn't know how to play it - then what was the point?  Clever decks rely on clever combos.  If you can't tell the AI to hold a card for it's combo-buddy, then the deck isn't going to live up to its full potential.  So yeah, I'm not thrilled by the new proposal.  (Oh, would you mind adding a feature to the trainer to pick the T50(00)/FG decks you play against?  It's painful to dig around looking for a particular opponent to test something against, and it would be easy to present a drop list of opponent options.  Even just a list of 10 non-repetative randomly chosen opponent's would make the search significantly faster and better).
 
Thanks Zanz!

Memorystick

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg231510#msg231510
« Reply #173 on: December 23, 2010, 04:58:49 pm »
I always like seeing new cards, they change the dynamics and force me to rethink my decks. 
 
However, the nerf to Feral Bond renders the card useless - it costs more than a SoG and it does less.  The only reason to use it was the earlier healing for EM. 
 
I love the Trebuchet, but was dissapointed by the damage formula (75hp/75+hp) having a limit of 75.  I know, I know, 75 damage is enormous... but I had this idea of using one in a voodoo deck to throw my 0/200+ doll at an opponent who has too much healing combined with either momentum or weapon-only attack.  It just isn't enough.  I did play with throwing other gravity creatures, which is fine - but not the death blow I'd hoped for.  (BTW, the AI still has no clue how to use voodoo)
 
What's the point of cloak?  It doesn't do any damage and I don't see how it really provides defense.  It seems to just take up a spot in the deck.  I can see it annoying the opponent, but not really helping you out much.
 
Silence is brutal.  Very brutal.  I'm thinking of combining it with nightmare...
 
The cat and the catcher are nice additions.  Ripe for some creative decks.  We do need some more death-effect driven cards though, and preferably not death-quanta powered.  Maybe something in water (cesspool?) or darkness (ghosts?). 
 
Sky blitz and Crusader both look very promising and I hope to put them to good use.  Can you still twin a diving creature to maintain the doubled attack?  Will blitz re-double it?  Something to test...
 
I'm nervous about the change to T50.  If there is no reward for having a high XP, won't that encourage people to quit more games?  Grinding would only be limited by money.  If the goal is to stop people from putting up farms, just ask.  I bet most people would honor such a request - I know I would.  (As it is, I've stopped making non-biting farms - for now).  If the goal is a competition for great decks, you'll need to fix the AI too.  I can make a great deck, but if the AI doesn't know how to play it - then what was the point?  Clever decks rely on clever combos.  If you can't tell the AI to hold a card for it's combo-buddy, then the deck isn't going to live up to its full potential.  So yeah, I'm not thrilled by the new proposal.  (Oh, would you mind adding a feature to the trainer to pick the T50(00)/FG decks you play against?  It's painful to dig around looking for a particular opponent to test something against, and it would be easy to present a drop list of opponent options.  Even just a list of 10 non-repetative randomly chosen opponent's would make the search significantly faster and better).
 
Thanks Zanz!
Feral bond isn't useless- it still has a healing potential of +23/turn, with creature spam of some sort. You can use multiple trebuchets in one turn- if you have five critters with enough HP to deal 20 damage each, you can get a OTK with five trebuchets. Cloak is supposed to make it harder to target- only area affects can damage critters while cloak is in play, meaning you have a turn or two of safety against decks without mass-CC or a lot of PC, unless the cloak gets destroyed. Finally... you know how the AI operates- build to it. I know jmdt does ;)
Speaking of the trainer... a FG-testing mode would make it a lot easier to see how good a potential FG is.

Ant-n-ero

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg231747#msg231747
« Reply #174 on: December 23, 2010, 10:39:34 pm »
first off, Updates are always welcome as usual, whether for good or for worse as they must have been made for a reason :)
secondly, I'm sure many people would agree, can you make in so in the trainer you can choose which FG you want to battle, that way you can test a deck thoroughly and fairly with each FG instead of estimating the win % against those you've played...
It can't be that hard to do, just a few mini menu's set up, but effectively the same as choosing AI3 or AI4 or AI5 but each on having a single deck...

silux

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg232279#msg232279
« Reply #175 on: December 24, 2010, 05:30:27 pm »
I think Feral bonds should give healing before creatures attack opponent because:
  • Sparks give no healing this way, since they die before the bond counts them
  • Poisoned creatures that have low healt don't give healing
  • Getting elemental mastery now is as hard as using S.o.Gratitude
  • Malignant cell are the only one that benefits of the change(they heal 2hp)
  • Feral bond+Miracle doesn't give mastery now :(
Now the only way to get elemental mastery out of feral bond is to make creatures dealing enough damage to leave enemy at 1-4 hp and then deliver the final blow with your weapon. :o
That is much hard as killing a phase dragon!

zzz123

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg232550#msg232550
« Reply #176 on: December 25, 2010, 03:57:26 am »
waaah!
nerfed Bond is even MORE susceptible to poison than before!

since i tend to have HORRIBLE initial draws (as in, with 40-50% pillars in the deck i'll have ONE in the first 5 rounds of the game), i take some damage at the start of the round
and if the enemy has scorpos or something i get poisoned - and when i finally build up my uber impenetrable defenses and set up a few bonds to restore hp, i consistently end the round with 97-99hp, because the poison damage is applied before the start of my round, and the bonds don't have time to heal me before the opponent dies :(

Offline Taffer

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg232667#msg232667
« Reply #177 on: December 25, 2010, 11:28:51 am »
Now the only way to get elemental mastery out of feral bond is to make creatures dealing enough damage to leave enemy at 1-4 hp and then deliver the final blow with your weapon. :o
That is much hard as killing a phase dragon!
You can achieve EM by Heal, Holy Light and the new Luciferin/Light Nymph, too.

Though I agree that the old Feral Bond was better.

RRS1980

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg232739#msg232739
« Reply #178 on: December 25, 2010, 04:19:06 pm »
Caught AI5 using Schrödinger's cat for no reason, i.e.: killing it was a waste of quanta as AI had no death triggered cards.

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg232791#msg232791
« Reply #179 on: December 25, 2010, 05:30:49 pm »
Caught AI5 using Schrödinger's cat for no reason, i.e.: killing it was a waste of quanta as AI had no death triggered cards.
AI5 use random cards from their element(s).
The dogs of war are nothing compared to the cats.

 

anything
blarg: