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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg224022#msg224022
« Reply #24 on: December 13, 2010, 10:23:38 PM »
Bug fixes.  I'm cheap.
Just in time for Christmas. :D

Offline Marvaddin

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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg224027#msg224027
« Reply #25 on: December 13, 2010, 10:26:57 PM »
Good update. I love getting a lot of new cards per update :D Hmmm, of course, I would still adjust the arts a bit, mainly the silence image (interrupting a song is pretty ridiculous... if Im playing vs a FG and play the card, will the FG theme song be interrupted? :P ), but I like the cards in fact.

Bug Fixes are always welcome. Although I dont know many of them, its good to know they are solved. Oh, is there a deck that uses Voodoo Doll? Lol, I think I never saw this card in play. :P

I dislike, however, the Empathic Bond change. Its not a bug fix, in fact, and I dislike something that change a card we are accostumed to use. Is there a reason for this change?

About the pendulum limit, a little suggestion. The deck building screen has a text "No more than 6 copies of each card (except pillars)". Time to include pendulum in the text?

Nume

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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg224042#msg224042
« Reply #26 on: December 13, 2010, 10:34:37 PM »
The empathic bond wont change anything as far as how it works, it will simply make it so that it only heals when you have less than max hp, saving time and resources.
Edit: Err well I guess having not tested it, I'm not sure if that means it wont heal until after creatures attack? If so, than that would be a bit of a nerf for em purposes but yeah.

edunavas

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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg224072#msg224072
« Reply #27 on: December 13, 2010, 11:05:55 PM »
The empathic bond wont change anything as far as how it works, it will simply make it so that it only heals when you have less than max hp, saving time and resources.
Edit: Err well I guess having not tested it, I'm not sure if that means it wont heal until after creatures attack? If so, than that would be a bit of a nerf for em purposes but yeah.
"- Empathic Bond recoded: it is not the creature doing the healing anymore, it is now the empathic bond card, and it does it only if healing is needed"


Wel...maybe like shards it will heal after creatures attack, what I think itīs wrong. When i firts read this I only though about the saving time and resources as well as working like it always worked.

Offline plastiqe

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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg224089#msg224089
« Reply #28 on: December 13, 2010, 11:21:58 PM »
What is the pendulum random limit?

Will balance changes (eg +2 Fractal cost) be included? 
It's nice to have those in the patch notes.

Offline Kamietsu

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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg224096#msg224096
« Reply #29 on: December 13, 2010, 11:30:18 PM »
What is the pendulum random limit?

Will balance changes (eg +2 Fractal cost) be included? 
It's nice to have those in the patch notes.
Pendum random limit was a bug that wouldnt let you add more pendulums if the pendulums were on the bottom of a row.
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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg224097#msg224097
« Reply #30 on: December 13, 2010, 11:30:42 PM »

Offline plastiqe

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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg224107#msg224107
« Reply #31 on: December 13, 2010, 11:47:09 PM »
Ohhhhh THAT pendulum random limit.  Of course I knew about that.

 ::)

Thanks guys.

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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg224152#msg224152
« Reply #32 on: December 14, 2010, 12:19:14 AM »
The empathic bond wont change anything as far as how it works, it will simply make it so that it only heals when you have less than max hp, saving time and resources.
Edit: Err well I guess having not tested it, I'm not sure if that means it wont heal until after creatures attack? If so, than that would be a bit of a nerf for em purposes but yeah.
Yep, Bond has been nerfed again -- its healing comes in at around the same time that SoG does.
Tested in trainer.
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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg224164#msg224164
« Reply #33 on: December 14, 2010, 12:33:21 AM »
Bond nerf makes me a sad panda :(
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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg224167#msg224167
« Reply #34 on: December 14, 2010, 12:34:28 AM »
That isn't exactly a nerf... it just means bond can't help with EMs.

Epic update is epic.

Offline pikachufan2164

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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg224177#msg224177
« Reply #35 on: December 14, 2010, 12:40:02 AM »
That isn't exactly a nerf... it just means bond can't help with EMs.

Epic update is epic.
The big drawing point of Bond (over other options like SoG) is that it helps you get EM more easily than SoGs (i.e. less precise timing needed in giving the weapon the game-winning hit) -- which it doesn't anymore, hence the nerfing.

But yes, the update is awesome.
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