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Offline zanzarinoTopic starter

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Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg223498#msg223498
« on: December 13, 2010, 05:45:26 AM »
Elements 1.26 Patch notes.

New cards:
- Schrödinger's cat
- Soul Catcher
- Crusader
- Silence
- Sky Blitz
- Cloak
- Catapult

Bug Fix:
- Voodoo Doll Effects are immediately applied for both the AI and the player (AI effect was delayed before, causing desynch)
- Empathic Bond recoded: it is not the creature doing the healing anymore, it is now the empathic bond card, and it does it only if healing is needed
- Dive does not cancel antimatter anymore
- Adrenaline effect should now stack properly with the scramble(discord) and the dissipation field effects
- Fahrenheit and other weapons with an atk bonus do not attack anymore if frozen/delayed
- Pendulum random limit removed
- AI can use graveyard even when the player's field is full


Balance:
Empathic Bond cost reduced to 5/4
Colossal Dragon Stats increased to 7/15
Massive dragon cost reduced to 11
Fractal cost increased to 10/9 (no, you can not whine, it is still ridiculously good)
Solar Shield now generates light quanta while absorbing damage - cost increased to 3/2
Chimera cost reduced to 7/6
Stoneskin cap increased to 75HP
Steam Machine gains 5 charges per turn instead of 4
Unupgraded Steam Machine stats reduced to 0/6
Luciferin/luciferase effect added: "heal yourself for up to 10HP's"
Luciferin/luciferase cost increased to 2/1 generic quanta

Light nymph:
cost:9
stats: 1/9
skill cost:4 (3 if upgraded)

Nymph queen stats increased to 1/3 - 1/4
Grey Nymph skill cost decreased to 1. Stats increased to 0/4 - 0/7
Upgraded Sundial skill cost reduced to 1

AI5 has 30% in upgraded cards now

Interface:
Modified "you lost" screen.
Added turns and time statistics to the "you won" / "you lost" screens


1.261 bug fix:
Catapult does not kill sound effects anymore
Crusader works correctly with momentum (titan)
Attacking a gravity pull creature with a vampire does not cause desync anymore
The oracle does not mistake crusaders for "hope" anymore
Removing nightfall does not cause random voodoo effects anymore
The chat button works again

Catapulting frozen creatures has now a bonus of 30% (was 20%)

Scaredgirl

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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg223501#msg223501
« Reply #1 on: December 13, 2010, 05:47:30 AM »
First.

Also, it's looking very good. I'm looking forward to Voodoo Doll bug fix.

Offline willng3

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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg223502#msg223502
« Reply #2 on: December 13, 2010, 05:48:23 AM »
First.

Also, it's looking very good. I'm looking forward to Voodoo Doll bug fix.
I second that.  Also the Pendulum issue fix sounds awesome too; keep up the hard work zanz! :)
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Offline coinich

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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg223503#msg223503
« Reply #3 on: December 13, 2010, 05:48:48 AM »
Yay!

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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg223504#msg223504
« Reply #4 on: December 13, 2010, 05:49:16 AM »
Interesting.

I love the Cat, Sky Blitz and most of all Crusader.

Perhaps not the right place to mention Sanctuary (?) but I have some doubts about that one unless the cost is fairly high (read: at least 5 Light quanta upped) to prevent its use with fewer than 3 Supernovas.

Offline EvaRia

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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg223506#msg223506
« Reply #5 on: December 13, 2010, 05:51:45 AM »
Cool, you fixed quite a few bugs =D

Another awesome update Zanz, thanks for all the effort you put into this game even though you're so busy with your work ^^

Offline TheCrazyMango

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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg223509#msg223509
« Reply #6 on: December 13, 2010, 05:53:12 AM »
thanks zanz. this is the first update that ive been around for, and so far it looks awesome
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Offline tinkady

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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg223516#msg223516
« Reply #7 on: December 13, 2010, 06:03:56 AM »
first page! lol
looks like good stuff. especially the cat/soul catcher combo. im excited for the T500 update!  8)

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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg223520#msg223520
« Reply #8 on: December 13, 2010, 06:16:36 AM »
My favorite Doll gets fixed :D Awesome, new cards look great so far, too!

MrMojo

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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg223525#msg223525
« Reply #9 on: December 13, 2010, 06:22:33 AM »
New cards!
:D

Malduk

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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg223545#msg223545
« Reply #10 on: December 13, 2010, 06:42:38 AM »
My favorite Doll gets fixed :D Awesome, new cards look great so far, too!
Hehe, look here:

- Fahrenheit and other weapons with an atk bonus do not attack anymore if frozen/delayed
Doll deck just got 0,13% better win rate.  8)

Memorystick

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Re: Elements 1.26 http://elementscommunity.org/forum/index.php?topic=17535.msg223557#msg223557
« Reply #11 on: December 13, 2010, 07:06:42 AM »
My favorite Doll gets fixed :D Awesome, new cards look great so far, too!
Hehe, look here:

- Fahrenheit and other weapons with an atk bonus do not attack anymore if frozen/delayed
Doll deck just got 0,13% better win rate.  8)
Lulz.

OT; :o Zanz you are even moar epicsauce than ever! Certain bugs still need fixing (like g-pull/vampire), and bond decks just got an indirect nerf (harder to EM now :[), but aside from that, this looks like it's going to be an update to rival the last one :o *gives zanz applesauce*

 

blarg: