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Offline Essence

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143575#msg143575
« Reply #240 on: August 21, 2010, 08:54:08 pm »
Seriously, you're griping about 1/10th of a second -- maybe an average of 3/10ths of a second per turn over the course of an entire game?  With a Destroyer deck that wins in 6 turns, that's a whopping 1.8 extra seconds!  If you're put off by 1.8 seconds per game, you're just this much too obsessive about maximizing your electrum/hour rate, my friend.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

SickPillow

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143656#msg143656
« Reply #241 on: August 21, 2010, 11:26:46 pm »
Seriously, you're griping about 1/10th of a second -- maybe an average of 3/10ths of a second per turn over the course of an entire game?  With a Destroyer deck that wins in 6 turns, that's a whopping 1.8 extra seconds!  If you're put off by 1.8 seconds per game, you're just this much too obsessive about maximizing your electrum/hour rate, my friend.
in actuality it slows the game down much more than that.  you now wait after clicking; maybe a second each time.  or you keep clicking constantly until it registers, which hurts your fingers   :(

smuglapse

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143666#msg143666
« Reply #242 on: August 21, 2010, 11:59:48 pm »
in actuality it slows the game down much more than that.  you now wait after clicking; maybe a second each time.  or you keep clicking constantly until it registers, which hurts your fingers   :(
I'm not griping because stability and exploit-proofing is better than ultra-speed, but what SickPillow says is true.  You have to "monitor" if the action took place, and move your mouse back to the creature if it did not.  So your paying extra attention and muscle memory will slow you down much more.

Chronophasic

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143736#msg143736
« Reply #243 on: August 22, 2010, 03:11:22 am »
Players with slow CPU's managed to activate a creature skill, play a card and use the "cancel" button in a rapid sequence to re-use cards in an infinite loop.

In 1.25, after using a creature skill, a 1/10 of a second pause is added (same as the one used for playing a new card). It is the time required for the script to complete its function, during that time a new command (another creature skill, card, etc.) can not be used.

P.S. : this is also the reason why creature's skills do not have a "real" cancel option; giving back the cost of the skill would create a huge array of fast click combos and it would force me to make the UI much less fluid to keep control of all the possible exploits.
It is not because, as commonly believed, I am punishing the player for a bad choice. I said something similar once in the flash forum, but I was joking, and someone mistakenly left his sarcasm detector in the microwave while nuking a smurfberry pop tart.
Wow, that's pretty interesting. Thanks for sharing this.

Offline jmdt

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143744#msg143744
« Reply #244 on: August 22, 2010, 03:39:03 am »
Seriously, you're griping about 1/10th of a second -- maybe an average of 3/10ths of a second per turn over the course of an entire game?  With a Destroyer deck that wins in 6 turns, that's a whopping 1.8 extra seconds!  If you're put off by 1.8 seconds per game, you're just this much too obsessive about maximizing your electrum/hour rate, my friend.
What's irritating is when I click to fast, animate weapon doesn't go off, and then the gavel does causing me to lose a gavel or when I click a card and then space to see that it didn't go off.  Also, try playing a rustler based deck now; its an exercie in futility.

This change basically means I'm going to play life and death rushes over fiire and earth drushes due to less clicking.

Iblis

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143919#msg143919
« Reply #245 on: August 22, 2010, 10:26:20 am »
Anyone else not liking the new Upgraded Permanent thingy? Now I can hardly see which of my Permanents have a skill to activate and which are just my eyes playing tricks on me. I don't even see the need to have Upgraded symbols on Permanents.

Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg143955#msg143955
« Reply #246 on: August 22, 2010, 11:39:44 am »
Iblis I agree, plus it's making some permaments not work.
http://elementscommunity.org/forum/index.php/topic,11709.0.html

Offline jmdt

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg144028#msg144028
« Reply #247 on: August 22, 2010, 02:00:14 pm »
Anyone else not liking the new Upgraded Permanent thingy? Now I can hardly see which of my Permanents have a skill to activate and which are just my eyes playing tricks on me. I don't even see the need to have Upgraded symbols on Permanents.
Maybe it was a lack of sleep last night, but it seemed like weapons took longer to fire off after the halo change.  Anyone else notice this?

Offline teffy

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg144198#msg144198
« Reply #248 on: August 22, 2010, 06:30:51 pm »
What is the difference between ver 1.25 and 1.251 or 1.252 ?
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JJ 52

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg144201#msg144201
« Reply #249 on: August 22, 2010, 06:35:11 pm »
What is the difference between ver 1.25 and 1.251 or 1.252 ?
I believe the halos were added for 1.251, and some bug was removed for 1.252. Im not entirely sure though.

Tea is good

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg144974#msg144974
« Reply #250 on: August 23, 2010, 06:58:07 pm »
Thank you for 1.252 I really needed the double anti desync bar. Waiting like to click my leaf dragon was taking like 30 seconds to make 16 life quanta.

The difference was the anti desync bar as well. Zanz added two, one to delay cards from hand and one for creature skills. It helps if you want to rapidly burrow a field full of devourers or use photosynthesis to gain a bunch of quanta faster.

twinsbuster

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Re: Elements 1.25 https://elementscommunity.org/forum/index.php?topic=10878.msg146106#msg146106
« Reply #251 on: August 25, 2010, 07:04:48 am »
why the new card code keep showing ? ? ? after they are released for more than one week?

 

anything
blarg: