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Malduk

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg96132#msg96132
« Reply #12 on: June 19, 2010, 07:05:03 pm »
Spiders, quints, phase shields, lobo, wings, animated weapons and EE = invincibility, creature control, damage. I'm just testing this in trainer and it is INSANE.  :o We really need a direct way to counter quints, or this combo will just dominate...

Btw, duration of Wings feels too long. 30 card decks have 23 playable turns. Means chaining 5 Wings covers the whole match, and with a cost of only 3 :air , its available fast enough.

918273645

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg96141#msg96141
« Reply #13 on: June 19, 2010, 07:13:52 pm »
Version 1.24 is EPIC!!!

smuglapse

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg96163#msg96163
« Reply #14 on: June 19, 2010, 07:34:06 pm »
Unlike other targetable abilities, Web can target creatures that are not-applicable.  Is this intended?  Nevermind.  I was just thinking of Devour and Paradox.  I forgot about Lobotomize.

Also, "airborne" status on flying Owl's Eye is redundant.  Though, that probably is just the mechanic of Flying Weapon.

Retribution

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg96167#msg96167
« Reply #15 on: June 19, 2010, 07:36:19 pm »
I was totally not expecting web  :o

Offline Hyroen

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg96177#msg96177
« Reply #16 on: June 19, 2010, 07:44:03 pm »
Subway's. Eat flesh!
Keeping in mind the little music...

Zombies! Eat flesh! :) lol...

Totally awesome. Spiders and Flying creatures FTW!!

Zanz, how do you manage?
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Offline Dragoon1140

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg96189#msg96189
« Reply #17 on: June 19, 2010, 07:50:29 pm »
Now I feel bad about what I said to somebody who had the exact same idea as Zanz about the whole Web thing.   :(
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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg96190#msg96190
« Reply #18 on: June 19, 2010, 07:50:36 pm »
Also, "airborne" status on flying Owl's Eye is redundant.  Though, that probably is just the mechanic of Flying Weapon.
Yes it is just the mechanic of Flying weapon and no, it is not redundant, "airborne" can be removed , "ranged" can not be removed.

It means that Owl's Eye will hit winged elementals even if webbed (it just made sense to me).

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg96197#msg96197
« Reply #19 on: June 19, 2010, 07:55:13 pm »
It means that Owl's Eye will hit winged elementals even if webbed (it just made sense to me).
Definitely makes sense.  I was just imagining the posts in the 'Report a Bug' section.   :P

TheoCT

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg96273#msg96273
« Reply #20 on: June 19, 2010, 09:25:29 pm »
Wings only lasts 5 turns now :(

Kurohami

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg96286#msg96286
« Reply #21 on: June 19, 2010, 09:42:47 pm »
Really? That's great! :D I was extremely pissed off when I first saw the card wing come out. I think it's much more balanced if it's only 5 turns.

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg96287#msg96287
« Reply #22 on: June 19, 2010, 09:42:53 pm »
I kinda think gravity pull/force should be castable on a player, so if they have wings, or if they have a gravity pulled creature, they lose those statuses.

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Re: Elements 1.24 https://elementscommunity.org/forum/index.php?topic=8371.msg96297#msg96297
« Reply #23 on: June 19, 2010, 09:49:54 pm »
Zanzarino great job on Version 1.24
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