Elements 1.21
Auto-mulligan function:
Q - How does it work?
A - If none of the cards in your initial hand can be played during the first turn (none has cost 0) you'll automatically get 7 new cards. Only once.
Q - Am I going to realize a "mulligan" happened?
A - No.
Q - Why can't I decide myself if I want a mulligan?
A1 - People would use it to drastically improve the chances of getting the desired card X in the initial hand.
A2 - It would force me to add an extra turn in pvp games before the game actually starts: more waiting, more questions, more clicking.
A3 - I still want bad/good initial hands in the game. What I do not want is having 8 cards in your hand and having to discard one during your first turn - just too frustrating.
Q - I think it should count the number of pillars instead of the number of cost 0 cards
A - There are pillar-less decks
Q - I strongly prefer the system where I can have a mulligan, but if I get one I'll get less cards and it can be repeated up to 3 times, unless it is a first Monday of the month in which case I can get 2/3 of the cards that my opponent had yesterday.
A - Simple = Better
Q - I played a game where I still could not play any card during my first turn
A - You might still draw 14 cards and no pillars - did you try adding pillars to your deck?
New cards:
- Phoenix (and Ash)
- Hope
- Fractal
- Thorn Shield (replacing carapace shield)
- Mummy
- Pharaoh (rare)
- Butterfly Effect
- Flooding
Balancing:
- Holy Light heals 10 HP / deals 10 damage
- Skull shield / Solar Shield cost reduced to 2
- Eternity cost increased by 1
- Un-upgraded Pulverizer cost increased by 1
- Upgraded pulverizer skill cost increased by 1
- Vampire dagger now deals 4 damage (6 damage if upgraded)
- Steal cost increased by 1
- Many other adjustments have been made according to the statistics gathered for the last few months.
Others:
- Extra Oracle's tab that says "Card: Yes/No"
- Warning saying "No cards left" when zero cards are left
Bug Fix:
- Blessing/Dive should now stack properly
- Arctic Squid is treated as rare in the bazaar
- A small green/red light appeared close to the cards in the hand. Players can not play more cards while the light is red, this will prevent several overlapping effects and bugs. When this happened in pvp it also caused desync.
Side effect: players have to wait for all the effects to be resolved.