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Offline zanzarinoTopic starter

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Elements 1.16 https://elementscommunity.org/forum/index.php?topic=1636.msg14581#msg14581
« on: December 27, 2009, 08:50:04 pm »
Elements 1.16 patch notes:

- Added Level 5 elementals:
   - The stats are similar to the false gods stats
   - The deck is dynamically generated by the AI, this makes them much easier than false gods
   - 15% of the level 5 cards are upgraded cards. It is possible to win upgraded cards from level 5 games

- Elements 1.16 is integrated with the Kongregate log in system

- New cards: Quintessence and Rage Potion will be released soon

Celidion

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Re: Elements 1.16 https://elementscommunity.org/forum/index.php?topic=1636.msg14582#msg14582
« Reply #1 on: December 27, 2009, 08:51:43 pm »
Awesome zan, you're the best. :D

bobcamel

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Re: Elements 1.16 https://elementscommunity.org/forum/index.php?topic=1636.msg14584#msg14584
« Reply #2 on: December 27, 2009, 09:01:04 pm »
  :o Discussion on 1.15 hasn't settled yet and 1.16 already?

WELL, now we can tell you work there! And it's great! This is how it should be don!

wolvenbane

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Re: Elements 1.16 https://elementscommunity.org/forum/index.php?topic=1636.msg14600#msg14600
« Reply #3 on: December 28, 2009, 01:21:59 am »
AI 5 is here already? Yay!!!1!11!!!one!!!

See you guys in a few days. *runs off to play*

P.S. Thanks for all the hard work zanz... especially with the holidays taking up a lot of time. You're the greatest!

Offline Wolfunit

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Re: Elements 1.16 https://elementscommunity.org/forum/index.php?topic=1636.msg14708#msg14708
« Reply #4 on: December 28, 2009, 07:09:45 pm »
This new virsion rocks i love it with de lv5 and all there so pwnable!!!,lol
Hello, If you're a active player on Kongregate and in need of help you can leave a message on my profile which is qazzaq123. :D

Offline Bloodshadow

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Re: Elements 1.16 https://elementscommunity.org/forum/index.php?topic=1636.msg14719#msg14719
« Reply #5 on: December 28, 2009, 08:11:10 pm »
This game now has proper Kongregate API? Does this mean that Elements can get badges on Kong now?

And can I unlink my Kong account with my Elements account after I've linked?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline zanzarinoTopic starter

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  • zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Once we accept our limits, we go beyond them
Re: Elements 1.16 https://elementscommunity.org/forum/index.php?topic=1636.msg14730#msg14730
« Reply #6 on: December 28, 2009, 09:36:03 pm »
Just link a new elements account to Kongragate if you want to change account: re-linking overwrites the old accounts link

Offline Wolfunit

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Re: Elements 1.16 https://elementscommunity.org/forum/index.php?topic=1636.msg14848#msg14848
« Reply #7 on: December 29, 2009, 04:26:56 pm »
I was wondering would kong have badges? now!
Hello, If you're a active player on Kongregate and in need of help you can leave a message on my profile which is qazzaq123. :D

Sigh

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Re: Elements 1.16 https://elementscommunity.org/forum/index.php?topic=1636.msg14913#msg14913
« Reply #8 on: December 30, 2009, 02:46:05 am »
I'm shocked at the lack of response about this. 2 updates in this short of a time is a great comeback, and I'd hoped that it would bring the community a tad more exitement. Ah well.

What exactly do you mean that the decks are created dynamically? (Also, I love the names you gave them, it made it feel more...something. Something good.)

Genomax

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Re: Elements 1.16 https://elementscommunity.org/forum/index.php?topic=1636.msg14945#msg14945
« Reply #9 on: December 30, 2009, 09:09:40 am »
Loving the new update, the new layout looks flashy and the new level 5 opponents are pretty nice. They give out a nice 80 per battle (assuming you get elemental mastery) and aren't as hard as the false gods. The new cards are also fun to play around with.

Good job Zanz, you've done a great job considering you're doing this alone :)

Re: Elements 1.16 https://elementscommunity.org/forum/index.php?topic=1636.msg15067#msg15067
« Reply #10 on: December 31, 2009, 08:18:11 am »
Good job Zanz, you've done a great job considering you're doing this alone :)
He's not working on it alone anymore. Chriskang is now working on it with him. =)

Delreich

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Re: Elements 1.16 https://elementscommunity.org/forum/index.php?topic=1636.msg15093#msg15093
« Reply #11 on: December 31, 2009, 02:57:51 pm »
It hasn't been mentioned specifically, but the 1.15 thread mentioned "other improvments" so I figure it's best to ask.
Are the randomness issues with mutants, quanta and such resolved?

 

blarg: