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Genomax

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg13959#msg13959
« Reply #24 on: December 23, 2009, 02:34:35 am »
Heal now heals 12 instead of 10
Lava Golem seems to have a cap on its growth (correct me if I'm wrong)

PuppyChow

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg13960#msg13960
« Reply #25 on: December 23, 2009, 02:34:55 am »
In the chatroom. So there's no record of it. But I assure you, he said there will be 24 different gods.

Offline coinich

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg13962#msg13962
« Reply #26 on: December 23, 2009, 02:51:04 am »
I don't suppose upgrade prices were tweaked?

Scaredgirl

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg13974#msg13974
« Reply #27 on: December 23, 2009, 04:07:23 am »
Heal now heals 12 instead of 10
Yep. Heal is pretty decent card now.

Oh, wait..

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg13977#msg13977
« Reply #28 on: December 23, 2009, 04:36:01 am »
Heal changed from 10 to 12? What's that gonna accomplish? Heal to 20 would surely be better!
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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg13993#msg13993
« Reply #29 on: December 23, 2009, 07:45:07 am »
Zanz, it seems that Stone Skin and Shard of Divinity only increase your max health and don't also heal like they used to before the update. In addition, if you do heal above 100, your health resets at the end of your turn as well as the opponent's.

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg13995#msg13995
« Reply #30 on: December 23, 2009, 08:51:55 am »
Obliterator... a new FG... nice one, frist game, im curious what will happen!  8)
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cyberrico

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg14016#msg14016
« Reply #31 on: December 23, 2009, 01:23:19 pm »
Is this really all of the changes?  If it is then it is, I'm not complaining but I suspect that there is a lot more not mentioned as could be said about just about any software.  I also respect the fact that discovery is part of the excitement of new content but I have to believe that with so many pvp bugs, AI oddities and thousands of requests for changes to game mechanics that there must have been more changes that only required changing a few variables that weren't documented.

Also, I think the change to sundial without some sort of compensation was a big mistake.  No matter what adjustments people make to their FG farm decks, our win rate will significantly drop.  The nice thing about sundial was that it sometimes bought us the time to draw the cards we needed to stand up to the rate that the FG's draw cards and gain quanta.  Sundial was not an ideal card for pvp as so many other decks are better than rainbow decks.  Sundial got nerfed because of arrogant and elitist discussions about the balance of sundial  ("I'm so good, I'm going to ask for sundial to be nerfed because I'm so good that I can win 80% of my games against FGs without it" type of attitude).  Was it overpowered?  In general yes but it was critical against FGs.  Aagain it bought time.  Even against decks like Miracle and Fire Queen I am losing from time to time because I don't have that time.  I'll take specific strategy to the FG forum but the new cards and new rules did not compensate for the significant reduction that everyone will take to their win rate.

Win rates will go down against FGs and no one wants to lose as much as they will.  It's just not as fun.  Those of us who are in the T50 will hit a decent bump in the road over this but imagine those who are coming up, are much more casual and don't have the resources to build 10 of every fully upgraded deck imaginable.  You will lose a good amount of your player base.  And to my fellow veteran players, keep in mind that this game isn't just about us.

I personally could care less if Sundial stays the way it is or not but either nerf the FGs, boost other defensive cards, whatever.  Mark my words, people will lose interest when they lose as much as they will.  Boosting our HP by 50 and giving our creatures some extra attacks will not make up for the fact that the FGs can slaughter us in a handful of turns even when we have a very decent draw.

Scaredgirl

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg14019#msg14019
« Reply #32 on: December 23, 2009, 01:48:25 pm »
Was it overpowered?  In general yes..
That's all the information we need to understand why Sundial got nerfed.

It happens with all online games. Every time something gets nerfed, angry players go crazy on the forums. I find this very strange because I personally think game balance is more important than any "I win" buttons.

It's a good thing that False Gods are more difficult now because they were too easy before. You might see that as an elitist attitude but if you cannot beat FG's now, you are doing something wrong.

The problem here is that players got used to False Gods being easy. Either they weren't here, or don't remember the time couple of months ago when False Gods were difficult and no deck had 50%+ winning percentage (well, some people said they had but that wasn't true). False Gods were never meant to be easy.

That being said, I would like to see the upgrade price dropped to 1k. That would make it easier to upgrade your deck by fighting non-False Gods. Also it's a more even number which is always good. :)

Kero

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg14020#msg14020
« Reply #33 on: December 23, 2009, 01:52:13 pm »
I agree with cyberrico.

The winning percentage did not drop form 80% to 50% with my deck (as I read on another post). Before I had 50% chance to win against a random FG. Now, I did get one win in 15 battle against the update FG.
There is just no way to stand vs Gemini, with no real time to be able to counter its  momentum massive dragon spamming.
May be this is the vision of top players to have an additional challenge with downgraded sundials, but I think that we are missing now an intermediate level of challenge between the easy level 3 and the FG.

By the way the new FG Obliterator is just incredibly strong. I get my ass-kicked 3 times without being able to pull any card.

Therefore, I would suggest an intermediate challenge. Otherwise this will just become to boring to get money to improve your deck (as already it is difficult to obtain a upgraded card at the end of a win).
 

Scaredgirl

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg14023#msg14023
« Reply #34 on: December 23, 2009, 01:57:06 pm »
Therefore, I would suggest an intermediate challenge. Otherwise this will just become to boring to get money to improve your deck (as already it is difficult to obtain a upgraded card at the end of a win).
Top 50? PvP?

Kero

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Re: Elements 1.15 https://elementscommunity.org/forum/index.php?topic=1541.msg14024#msg14024
« Reply #35 on: December 23, 2009, 02:06:09 pm »
Therefore, I would suggest an intermediate challenge. Otherwise this will just become to boring to get money to improve your deck (as already it is difficult to obtain a upgraded card at the end of a win).
Top 50? PvP?
These are not getting you upgraded card and therefore no real possibility to get you a better deck.

 

blarg: