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Offline Lex

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Re: Card Usage Statistics https://elementscommunity.org/forum/index.php?topic=4093.msg39922#msg39922
« Reply #12 on: March 17, 2010, 08:57:23 pm »
After the initial pain of a quantum tower nerf, I think it would actually be a good thing...
I would like to see more non-rainbow decks also. BUT I am not so sure if game is ready for that step/nerf at its current state. I would like to see non-rainbow deck which is able to fight with FGs at similar win/loss rate as rainbow one.

I think game is not ready because there are not enough cards in each separate element to build "non-rainbow" FGs-killer decks. At the moment the best solution is to take the "best cards" from each element and even that it is not guaranteed win. If rainbow deck is going to be nerfed then the best win/win situation would be: first increase options/cards in each element OR make FGs "more human" by changing/decreasing some of their special abilities.

Lucifear

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Re: Card Usage Statistics https://elementscommunity.org/forum/index.php?topic=4093.msg39947#msg39947
« Reply #13 on: March 17, 2010, 09:34:39 pm »
This is actually pretty interesting to see... Especially the ones about useless cards (relics).
Kind of makes you wonder if people read half of the cards they use x,x

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Re: Card Usage Statistics https://elementscommunity.org/forum/index.php?topic=4093.msg39948#msg39948
« Reply #14 on: March 17, 2010, 09:37:42 pm »
Air is seriously underused. Air needs a buff.

A tornado card? Tornados are pretty powerful so there should be a decent card to be made with that >_> <_<

Awesome stats though!

Offline Essence

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Re: Card Usage Statistics https://elementscommunity.org/forum/index.php?topic=4093.msg39954#msg39954
« Reply #15 on: March 17, 2010, 09:42:09 pm »
Just on a philosophical note, I don't think it's necessarily appropriate to boost unpopular cards and nerf popular cards.  It's far more likely that certain kinds of cards are popular because of synergies and specific popular decks than because they are under/overpowered.  For example, I expect Ray of Light and Firefly to become much more popular once Hope hits the field, not because they are overpowered, but because they work well with a strong card.

Similarly, FFQ/Druid/Oty/Boneyard are all well-balanced on their own (IMHO), but because they form a powerful synergy together, they're quite popular.   Dragonfly, Gnome Rider, and to a lesser extent Micro Abomination are very decent cards in their own right, but they need a card that says something like "All creatures with power<toughness attack twice each turn" or "All creatures with power<toughness gain ':air :air: Dive' until end of turn" in order to start seeing some real use.

Basically, I'd just like to encourage you to balance out card use by adding new content that makes unused cards more synergetic and valuable rather than by making balance changes that might not be necessary.  :)

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Re: Card Usage Statistics https://elementscommunity.org/forum/index.php?topic=4093.msg39963#msg39963
« Reply #16 on: March 17, 2010, 10:01:54 pm »
I sort of agree with Essence. Trying to balance everything takes too much effort. There's no real problem in having cards that are relatively unpopular. As long as elements are balanced and there's no real super tactic then it's fine imo.

As is I would say rainbow is still far and away too popular however I don't think nerfing it is the answer. I'd prefer buffing monos some way because people will complain that they can't even get 50% win against FGs anymore or at least it would be more difficult to even achieve that.


On the topic of Graboids, I think we should look at Lycanthrope/Werewolf to balance the costs. I do think Graboid is overpowered in comparing with Lycanthrope/Werewolf. Unupgraded Graboid only takes 1 for +6/0 while upgraded it only takes 1 for +8/1. Lycanthrope takes 2 for +5/5 while Werewolf takes 1 for +5/5. While Werewolf appears to add more in total, the reality is attack power is much more useful than HP; +8/1 is much more useful than +5/5. It should be obvious that +6/0 for 1 is easily better than +5/5 for 2 in the case of unupgraded versions both in terms of addition per quantum and general usefulness.

Also, for 2 Lyncanthrope/Werewolf are 1/1 pre-ability and vulnerable to being killed. Graboids are 3 for 2/3 and not vulnerable (shields aren't going to kill it before it evolves anyway).

I do not see any real synergy between Dark and Entropy that makes Lycanthrope/Werewolf any easier to play than Graboids. Yes, Nova/Supernova can help but a mark will do the job of lycanthropy just fine as is the case for Graboids and evolving.

This is actually pretty interesting to see... Especially the ones about useless cards (relics).
Kind of makes you wonder if people read half of the cards they use x,x
I made a relic farm before so I don't think that's ridiculous at all. Although people might not be in top 50 they might still have a decent chance of finding their friends or their multi account in PvP random....


No another note, how are people using Phoenix and Fractal?

Offline plastiqe

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Re: Card Usage Statistics https://elementscommunity.org/forum/index.php?topic=4093.msg39966#msg39966
« Reply #17 on: March 17, 2010, 10:06:23 pm »
Note how every card in a standard FG rainbow deck is in high usage.  I blame SG.

I added some of the most popular cards to the Most Overpowered Poll (http://elementscommunity.org/forum/index.php/topic,4031.0.html).

icybraker

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Re: Card Usage Statistics https://elementscommunity.org/forum/index.php?topic=4093.msg39967#msg39967
« Reply #18 on: March 17, 2010, 10:09:39 pm »
Poor Basilisk's Blood. :(

Interesting stuff, glad to see that Aether is widely used :D

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Re: Card Usage Statistics https://elementscommunity.org/forum/index.php?topic=4093.msg39994#msg39994
« Reply #19 on: March 17, 2010, 10:51:08 pm »
I have to agree with Essence and Jumba there. Especially the part about increasing mono deck power instead of just bringing down rainbow's power. But I like the idea of giving the least used cards a small buff.
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Offline Glitch

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Re: Card Usage Statistics https://elementscommunity.org/forum/index.php?topic=4093.msg39999#msg39999
« Reply #20 on: March 17, 2010, 10:58:38 pm »
Rainbows will become less popular once more cards are added.

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Re: Card Usage Statistics https://elementscommunity.org/forum/index.php?topic=4093.msg40004#msg40004
« Reply #21 on: March 17, 2010, 11:05:33 pm »
Rainbows will become less popular once more cards are added.
Why?  They can use ALL of the new cards, instead of just 1 or 2 like any given mono- or duo-deck.
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Re: Card Usage Statistics https://elementscommunity.org/forum/index.php?topic=4093.msg40005#msg40005
« Reply #22 on: March 17, 2010, 11:06:37 pm »
I know I will be using some of the new cards in my rainbow deck. Especially Phoenix, and maybe hope with a second FFQ
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Offline Glitch

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Re: Card Usage Statistics https://elementscommunity.org/forum/index.php?topic=4093.msg40007#msg40007
« Reply #23 on: March 17, 2010, 11:08:06 pm »
Ah, but as more cards are made, more mono decks will be possible.  And as mono cards get more synergy, eventually the combinations possible in element will far outnumber those outside of elements.  And really, would anyone play a rainbow if there was a better way to grind the False gods?  Such things will appear as new cards are available.

 

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