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Offline killsdazombies

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg46543#msg46543
« Reply #108 on: April 01, 2010, 11:05:36 am »
i have seen an AI do this..
antimatter a 3/3 creature (lame)
use adrenaline on it (:C)
and then luqiud shadow it (:OOOOOOO X.x)

spcialbean

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg47262#msg47262
« Reply #109 on: April 02, 2010, 04:15:27 pm »
Does the AI ever use armagio's skill?  i dont think i've ever seen it put into affect.  This card seems to be intended to be used as a 'tank' of sorts and can be coupled with holy light or gaurdian angel to really soak up ALOT of damage.  I've never seen the AI try to use this skill...

Also, if the AI's deck has offensive buff's like blessing or rage potion, this seems to be a situationally great card (armagio) for those to be used on as its very difficult to destroy this creature.

also also, I've used the strategy (sometimes incorrectly) of hitting my own creatures (i play pseudo mono-life deck so my dragon has HP=6) with lightning when a gravity shield is up.  are there other instances when a strategy like this could be implemented by the AI?  ex. killing your own 2 or 4 hp creature when an oty+quint is played to save a bunch of 3 or 5 hp creatures he would eat next turn (etc).

also also also, is having the AI consider his likelyhood of running out of cards too complicated to impliment.  if i dont have any hourglasses, and the AI has many, he should probably not let his remaining cards go below mine if the game has gone deep into our hands.  I notice he slows down his hourglass useage towards the end, but I always kind of smile when I see the computer clicking those hourglasses when he has <10 cards left and he gets dealt 2 per turn.

also, could the AI have different 'personalities'?  like one AI may save up to play his big creature cards before his smaller ones, or save a T-storm when there are <3 creatures in play or hang onto lightnings till a creature with 5+ attack is played.... etc.  while other personalities are more aggressive and just want to hit you from the start (ex. playing black hole very very early to keep you from getting cards out)

also, does the AI consider the long-term benefit of paying for growth?  paying that 1 quanta early and whenever possible on forest spirit is huge after many turns b/c that +2 attack is now being applied to EACH subsequent turn...  that is often much stronger than waiting a turn or two to save up those quanta to play a 3 or 4 or 5 attack creature.  maybe a personality trait could dictate if he chooses to save the quanta or grow the creature.  also shield's that take off damage are much more powerful against many-creature attacks, so 1 huge forest spirit>> many cockatrices for example for many of the shields.

also, does AI have knowledge of the cards that he has in his deck or just in his hand?

I understand making a PERFECT AI would be too hard to beat b/c he gets 2 cards/turn and 3 quanta from mark already.  also I dont think any of the AI decks have shards.  (i guess that's what the top-50 decks are for: playing a pvp-like game vs the comp)  but making it more human/situational would be fun.

sorry so many questions but those are my ideas on the AI.  there's probably a place where all these are answered already.

Offline killsdazombies

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg47420#msg47420
« Reply #110 on: April 02, 2010, 09:05:44 pm »
the AI dose seem to do that but the smartest thing iv seen a fg do is save about 6 PU and use them all on my dragons to kill me

Drawckab

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg48197#msg48197
« Reply #111 on: April 04, 2010, 04:54:52 am »
I don't know if Holy Cow was an April Fools card or if it's just a funny rare or what, but the AI lobotomized it instead of my vampire.

alienorigin

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg48958#msg48958
« Reply #112 on: April 05, 2010, 08:31:53 pm »
So I don't know if this has been mentioned yet, and I don't even know if it's smart, but when the AI is using eagle's eyes, it'll snipe on of my 6|6 lycanthropes instead of hitting the 1|1  it seems that taking out the 1|1 this turn would be more beneficial.  Might just be me


On a side note, might not have been the best thread for my first post on the forums but I figure why not.

Belthazar666

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg48970#msg48970
« Reply #113 on: April 05, 2010, 08:57:36 pm »
AI will deja vu an antimattered creature. This might need some testing, as it might only happen when momentum/adrenaline are on the creature, or both.

Offline killsdazombies

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg48971#msg48971
« Reply #114 on: April 05, 2010, 08:58:38 pm »
AI will deja vu an antimattered creature.
ya i seen that before it got me EM vs paradox once :D

PuppyChow

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg49060#msg49060
« Reply #115 on: April 06, 2010, 12:26:58 am »
So I don't know if this has been mentioned yet, and I don't even know if it's smart, but when the AI is using eagle's eyes, it'll snipe on of my 6|6 lycanthropes instead of hitting the 1|1  it seems that taking out the 1|1 this turn would be more beneficial.  Might just be me


On a side note, might not have been the best thread for my first post on the forums but I figure why not.
It's just you :).

Think about it. You kill the 1/1, then take two turns to kill the 6/6. Total damage:

6+6=12.

Or you kill the 6/6 then the 1/1.

7+1=8.

Offline coinich

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg49092#msg49092
« Reply #116 on: April 06, 2010, 01:58:56 am »
Sniping 1/1 first

Turn 1: Lycanthrope: 6/6 Lycanthrope: 1/1, total damage 7
Turn 1.5: EE snipe Lycanthrope 1/1 becomes 1/0
Turn 2: Lycanthrope: 6/6, total damage 13
Turn 2.5: EE snipe Lycanthrope 6/6, becomes 6/3
Turn 3: Lycanthrope: 6/3, total damage 19
Turn 3.5: EE snipe Lycanthrope 6/3, becomes 6/0
Turn 4: total damage: 19

Sniping 6/6 first, with 1/1 guaranteed to use skill

Turn 1: Lycanthrope: 6/6 Lycanthrope: 1/1, total damage 7
Turn 1.5: EE snipe Lycanthrope 6/6 becomes 6/3
Turn 2: Lycanthrope: 6/3, Lycanthrope 1/1: total damage 14
Turn 2.5: EE snipe Lycanthrope 6/3, becomes 6/0, Lycanthrope 1/1 becomes 6/6
Turn 3: Lycanthrope: 6/6, total damage 20
Turn 3.5: EE snipe Lycanthrope 6/6, becomes 6/3
Turn 4: Lycanthrope 6/3, total damage 26
Turn 4.5: EE snipe Lycanthrope 6/3, becomes 6/0
Turn 5: total damage: 26

Sorry Puppy, but I'm not sure where you get your numbers from, unless the other Lycanthrope does not use its skill due to a lack fo :darnkess quanta, in which case, if its guaranteed that the opponent will not get more, better to snipe the 6/6 than blitz the 1/1.

alienorigin

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg49121#msg49121
« Reply #117 on: April 06, 2010, 03:47:33 am »
Just out of curiosity, where did your numbers come from puppy?

Kameda

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg49138#msg49138
« Reply #118 on: April 06, 2010, 04:27:00 am »
I think he just forgot that take two turns to kill an Lycan.

Belthazar666

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg49142#msg49142
« Reply #119 on: April 06, 2010, 05:08:48 am »
Puppy did what I did before I edited my post. He treated it as a 6/6 creature and a 1/1 creature, and didn't add the 5/5 to the 1/1.

 

blarg: