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Offline Naesala

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg379349#msg379349
« Reply #492 on: August 12, 2011, 05:34:11 am »
AI played an electrocuter and then stole mine, wasting a card and quanta.
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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg379350#msg379350
« Reply #493 on: August 12, 2011, 05:35:21 am »
AI played discord, then switched to dagger, then used flying weapon on the dagger

AI uses parell universe on my Antlion instead of my Stone Dragon.

Offline Kardo

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg379571#msg379571
« Reply #494 on: August 12, 2011, 08:07:46 pm »
Today I had Destiny or Chaos Lord (I forget which) use a Black nymph's Liquid Shadow on its own anti-mattered Maxwell's demon, both removing the creature's skill and causing damage to itself.

Offline Calindu

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg379572#msg379572
« Reply #495 on: August 12, 2011, 08:13:26 pm »
AI played discord, then switched to dagger, then used flying weapon on the dagger

AI uses parell universe on my Antlion instead of my Stone Dragon.
Ai,Y u hate discord?(Ai has no sense in combo's)
Ai doesn't like a vanilla creature.
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Offline Kardo

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg379841#msg379841
« Reply #496 on: August 13, 2011, 12:50:34 pm »
Lionheart's creature priority when his board is nearly full makes a mistake. He will play a Crusader instead of leaving the spot empty so that he can continually rewind Scarabs. I just won because he played a Crusader, quinted it and filled his side with immortal creatures, thereby causing himself to deck out. For 4 turns prior he would spawn 2 scarabs and rewind them on the same turn, preventing me from quinting them and locking his board down. When he drew the Crusader he locked it for me, ensuring the win.

Offline Rainbowninja

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg379845#msg379845
« Reply #497 on: August 13, 2011, 01:16:55 pm »
Lionheart's creature priority when his board is nearly full makes a mistake. He will play a Crusader instead of leaving the spot empty so that he can continually rewind Scarabs. I just won because he played a Crusader, quinted it and filled his side with immortal creatures, thereby causing himself to deck out. For 4 turns prior he would spawn 2 scarabs and rewind them on the same turn, preventing me from quinting them and locking his board down. When he drew the Crusader he locked it for me, ensuring the win.
Yea, Lionheart's stupid, most wins are by him decking himself out.
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Offline dragonsdemesne

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg380608#msg380608
« Reply #498 on: August 15, 2011, 08:54:10 pm »
AI had an accelerated armagio, then on the next turn cast overdrive on it, immediately followed by another acceleration.

Offline RagingAlien

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg380691#msg380691
« Reply #499 on: August 16, 2011, 01:13:57 am »
yesterday, Chaos Lord played a Diss Field and then stole my sanc...
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Offline bogtro

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg380877#msg380877
« Reply #500 on: August 16, 2011, 02:28:32 pm »
AI fails:

Used Phase Shield, then Bone Wall, then Phase Shield again on same turn O.O
Refused to devour my poisoned creatures - even when they grow.
Used "Enchant Artifact" on his one tower instead of his 8 pillars.
Uses "overdrive", then "accelerate", then "momentum" all in the same turn.
Uses "Shockwave"... and then "Freeze""  ???
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Offline russianspy1234

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg380922#msg380922
« Reply #501 on: August 16, 2011, 04:50:39 pm »
i had two maxwells demons on the field and 4 abominations, he killed one demon, the other somehow went down to 1 health (forget how) he then proceeded to use owls eyes to take out my abominations as opposed to the demon, which was killing a creature every turn.

the AI seems to have no concept of saving cards for later, ie using defrag on a pillar (when there are 8) as opposed to waiting for another permanent.
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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg381459#msg381459
« Reply #502 on: August 17, 2011, 11:01:47 pm »
AI quints a Shrieker and then burrows it

Znork

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg381468#msg381468
« Reply #503 on: August 17, 2011, 11:51:19 pm »
AI uses dive on Pegasus with 3/2 instead of the Pegasus with 9/8

 

blarg: