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Offline nerd1

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg221274#msg221274
« Reply #312 on: December 10, 2010, 09:17:57 pm »
ai using voodoo doll decks on T50.
its basically a money farm deck, isn't it  ;D
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Offline Ryli

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg221363#msg221363
« Reply #313 on: December 10, 2010, 10:52:24 pm »
ai using voodoo doll decks on T50.
its basically a money farm deck, isn't it  ;D
Not always. They often TU your creature then kill/BB them all, then Rage Elixers their voodoos. Depending on the draw they can beat the majority of rush decks with ridiculous ease.

Offline EvaRia

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg221375#msg221375
« Reply #314 on: December 10, 2010, 11:20:39 pm »
The AI really has to learn not to Holy Flash itself at full hp.

Offline Kakerlake

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg221393#msg221393
« Reply #315 on: December 10, 2010, 11:53:24 pm »
Don't know if it has been said already (&me@2lazy2read27pp)

Incarnate and Morte like to sacrifice the Retrovirus for nothing.
Me @ no creatures. Incarnate&Morte @ no shield, no boneyard, no vultures. Sacrifices Retrovirus.




In case you might ask: screens have been made a minute ago in the trainer to test if this is still true.
 - and it is.

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg223138#msg223138
« Reply #316 on: December 12, 2010, 08:00:11 pm »
i had a fire spirit, 2 skeletons, an a bunch o milignant cels, an he sacrificed his virus 2 poison 1 o my skeletons  :))

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg223188#msg223188
« Reply #317 on: December 12, 2010, 09:07:40 pm »
AI uses more than 1 LS on a black dragon even when it still has the 'Vampire' ability....

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg223195#msg223195
« Reply #318 on: December 12, 2010, 09:21:55 pm »
the  :fire AI im fightin right now (i had a fir dragon an only that cretur) used 2 plagues wen he had ful health an then kild him with a fir bolt on the sam turn

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg225713#msg225713
« Reply #319 on: December 16, 2010, 03:17:56 am »
the AI puld out a pulverizer but didnt use it on my quantum pilars  :P

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg226282#msg226282
« Reply #320 on: December 17, 2010, 02:37:28 am »
the AI had a Otyugo (or whatevr) an kept devourin my phenix an i had a gravyard

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg226291#msg226291
« Reply #321 on: December 17, 2010, 02:57:09 am »
AI3 uses Reverse Time like a total noob. I had both a Frog and a Cockatrice both with Adrenaline and not upgraded and he targeted the Cockatrice. The AI should calculate the damage creatures'll do and choose the best target!
Well actually, Cockatrices cost more  :life quanta, so that's why they target the cockatrice. And also, see the yellow bar? That doesn't  take adrenaline into account.
agreed with agent flare, although I think the AI should still take adrenaline into account.
I just witnessed the AI rewinding a Frog over a Cockatrice and neither had adrenaline or any other buff.  A Cockatrice costs more and is harder to kill, so it should have been the one the AI reversed.  Apparently, it just picks the first creature.

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg230205#msg230205
« Reply #322 on: December 21, 2010, 05:33:08 pm »
AI3 uses gravity pull on my creatures and not it's voodoo doll.

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg235975#msg235975
« Reply #323 on: December 30, 2010, 05:59:07 am »
Might be nice if the AI didn't play multiple Sundials each turn, unless they have a slow deck.

Or if they didn't use things like Dive when their opponent has an 'active' sundial.

 

anything
blarg: