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Delreich

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Re: AI improvements http://elementscommunity.org/forum/index.php?topic=1422.msg13545#msg13545
« Reply #24 on: December 20, 2009, 02:28:00 PM »
Reflecting shields aren't taken into consideration (or at least not properly) at the moment.
A player with such a shield should not be targeted.
If the AI has such a shield, itself should have the score that the player would have without such a shield.
This all assumes the functionality of reflecting shields hasn't been changed.

There's also a bug with reflecting shields, in that spells cast by the AI on a player with such a shield only fizzle rather than bounce. That's not a targetting issue though.

Offline xdude

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Re: AI improvements http://elementscommunity.org/forum/index.php?topic=1422.msg13688#msg13688
« Reply #25 on: December 21, 2009, 09:23:32 AM »
maybe ai should rewind if u can't summon that crit again? like:
u summon photon.u mutate getting a huge ice drag.ai rewinds.u draw an useless card.
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Offline Avenger

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Re: AI improvements http://elementscommunity.org/forum/index.php?topic=1422.msg13690#msg13690
« Reply #26 on: December 21, 2009, 09:51:38 AM »
I think once the AI with reflecting shield healed ME.
I'm not entirely sure, but it used holy flash (a healing spell) and my hp went up.
I don't know how it supposed to work. 1. beneficial spells still work on self or 2. it shouldn't target itself.

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Re: AI improvements http://elementscommunity.org/forum/index.php?topic=1422.msg13730#msg13730
« Reply #27 on: December 21, 2009, 07:39:18 PM »
Here's another quirk of the AI.  FQ should snipe with EE before she Animates it.

PuppyChow

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Re: AI improvements http://elementscommunity.org/forum/index.php?topic=1422.msg13818#msg13818
« Reply #28 on: December 22, 2009, 05:18:24 AM »
A few things I've noticed with the new otyugh AI in the trainer...

-It just ate an angel infected with aflapoison. It was also infected. It should have let the angel live to heal them both.

-Before, an elite otyugh has eaten a fallen druid on its field to get even with my 6/6 werewolf. Obviously, that served no purpose; it got its health closer to my werewolf, but in the end, destroying its own fallen druid helped me to win. It never did get to eat my werewolf.

Simple (kinda) solution: Make oty only eat its own creatures if the creatures have 2 or less attack and defense and have no ability. You could expand this to say skeletons are always devourable targets, since an eclipsed elite skelly is 4/3.

Celyka

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Re: AI improvements http://elementscommunity.org/forum/index.php?topic=1422.msg13819#msg13819
« Reply #29 on: December 22, 2009, 07:13:46 AM »
I don't think this has been mentioned yet, and it may be a target issue.

A couple times now, I've had the AI cast 2 Rain of Fire/Fire Storms on my creatures when just one would have taken them all out, wasting a card.  It just happened again so I wanted to mention it.

EDIT:  I play a mono fire deck and none of my creatures have more than 3 HPs.  If I had to guess why, it's because the first fire storm's animation(flame pillars) had not removed my creatures yet so it casts another if it has one.


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Re: AI improvements http://elementscommunity.org/forum/index.php?topic=1422.msg13821#msg13821
« Reply #30 on: December 22, 2009, 07:55:46 AM »
I don't think this has been mentioned yet, and it may be a target issue.

A couple times now, I've had the AI cast 2 Rain of Fire/Fire Storms on my creatures when just one would have taken them all out, wasting a card.  It just happened again so I wanted to mention it.

EDIT:  I play a mono fire deck and none of my creatures have more than 3 HPs.  If I had to guess why, it's because the first fire storm's animation(flame pillars) had not removed my creatures yet so it casts another if it has one.


you know, the ai isn't watching the animation...
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Celyka

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Re: AI improvements http://elementscommunity.org/forum/index.php?topic=1422.msg13831#msg13831
« Reply #31 on: December 22, 2009, 09:23:48 AM »
I don't think this has been mentioned yet, and it may be a target issue.

A couple times now, I've had the AI cast 2 Rain of Fire/Fire Storms on my creatures when just one would have taken them all out, wasting a card.  It just happened again so I wanted to mention it.

EDIT:  I play a mono fire deck and none of my creatures have more than 3 HPs.  If I had to guess why, it's because the first fire storm's animation(flame pillars) had not removed my creatures yet so it casts another if it has one.


you know, the ai isn't watching the animation...
I know the AI isn't watching it, but it IS watching the creatures it was trying to kill.  There is a slight delay using Rain of Fire/Firestorm before the creatures are removed, and it's the animation effect.  It's not instant like a fire bolt or any other instant.  When I see the card played, the animation starts and the AI immediately plays another RoF/FS.

Anyways, it was just a thought on why the AI does this.

EDIT:  Just witnessed this again, he didn't cast a double RoF/FS (was out of cards), but the animation of the one RoF he did cast killed the middle creature first, there was a small delay, then the other 2 were removed.  It could be nothing at all, or maybe something *shrug*  Just trying to be helpful if I can.

Offline jmizzle7

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Re: AI improvements http://elementscommunity.org/forum/index.php?topic=1422.msg13839#msg13839
« Reply #32 on: December 22, 2009, 10:47:01 AM »
A simple fix to this would be to put a delay at the end of the Rain of Fire function. I have actually taken advantage of this small glitch many, many times against Graviton.

Offline Terroking

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Re: AI improvements http://elementscommunity.org/forum/index.php?topic=1422.msg13871#msg13871
« Reply #33 on: December 22, 2009, 06:10:47 PM »
There is also a delay with the scavenger skill activating so that you could kill 20 creatues when three vultures/condors  are at 5/6 with 2 RoFs and they would die.

But we're getting off-topic.

EDIT: also the AI tends not to use the unupgraded virus infect ability when it has 0 death quantums, found that a bit odd, though i guess 2.5x0=0
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Re: AI improvements http://elementscommunity.org/forum/index.php?topic=1422.msg13887#msg13887
« Reply #34 on: December 22, 2009, 08:51:52 PM »
I've actually taken advantage of this glitch to quickly cast a Bone Wall that I had forgotten, and thus managed to get the deaths from RoF to count towards the Bone Wall. :)
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Re: AI improvements http://elementscommunity.org/forum/index.php?topic=1422.msg13899#msg13899
« Reply #35 on: December 22, 2009, 09:40:26 PM »
Conversely, you can cast RoF and quickly end your turn if your opponent has a Bone Wall with just a few charges on it to destroy the wall before it has a chance to collect the bonus.

 

anything
blarg: