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Offline Acsabi44

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Re: 1.4 Starting areas http://elementscommunity.org/forum/index.php?topic=50781.msg1092741#msg1092741
« Reply #24 on: August 15, 2013, 07:37:29 PM »
BTW there are all kinds of nymphs and rares in the bazaar, I trust this will change in the normal version?
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Offline Keolino

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Re: 1.4 Starting areas http://elementscommunity.org/forum/index.php?topic=50781.msg1092743#msg1092743
« Reply #25 on: August 15, 2013, 07:56:27 PM »
For Level 5 Areas (non-rare NPC):

Time
Spoiler for Hidden:
Dark Ghost (HP 50)
Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5rh 5rh 5rh 5ru 5ru 5ru 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5uq 5uq 5v2 5v2 5v2 8ps

Description: This ghost will steal your soul if you aren't careful.

Dune Walker (HP 45)
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55k 55k 55k 55k 55k 55l 55q 562 562 563 563 563 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5rh 5ri 5ri 5ri 5ri 5ri 5rt 5rt 5rt 5rt 8ps

Well, I have to work tomorrow so I can´t make more NPC right now...

BTW there are all kinds of nymphs and rares in the bazaar, I trust this will change in the normal version?
That are the trainer features, they will leave as soon as 1.4 enters the real game.
« Last Edit: August 15, 2013, 07:59:14 PM by Keolino »
What's the speed of dark?

Offline Higurashi

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Re: 1.4 Starting areas http://elementscommunity.org/forum/index.php?topic=50781.msg1092745#msg1092745
« Reply #26 on: August 15, 2013, 07:59:51 PM »
There should be no rare card in level 0 or level 5 areas (non-elite): too easy to farm and a new player would not understand that value of a rare if it pops as the first card he/she wins.
Ah, I didn't save the lore for Immortal Spirit, so if you want to add that deck, just replace the single Lobo with another Short Sword. It has some nice lore after all.
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Offline zanzarinoTopic starter

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Re: 1.4 Starting areas http://elementscommunity.org/forum/index.php?topic=50781.msg1092750#msg1092750
« Reply #27 on: August 15, 2013, 08:17:25 PM »
There should be no rare card in level 0 or level 5 areas (non-elite): too easy to farm and a new player would not understand that value of a rare if it pops as the first card he/she wins.
Ah, I didn't save the lore for Immortal Spirit, so if you want to add that deck, just replace the single Lobo with another Short Sword. It has some nice lore after all.

I just gave it some more Hp and used it as the first elite for lvl5 aether areas, that way it can keep its lobo.

Offline zanzarinoTopic starter

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Re: 1.4 Starting areas http://elementscommunity.org/forum/index.php?topic=50781.msg1092751#msg1092751
« Reply #28 on: August 15, 2013, 08:17:55 PM »
BTW there are all kinds of nymphs and rares in the bazaar, I trust this will change in the normal version?

all kinds of nymphs and rares in the bazaar is only for the trainer

Offline Higurashi

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Re: 1.4 Starting areas http://elementscommunity.org/forum/index.php?topic=50781.msg1092752#msg1092752
« Reply #29 on: August 15, 2013, 08:21:19 PM »
There should be no rare card in level 0 or level 5 areas (non-elite): too easy to farm and a new player would not understand that value of a rare if it pops as the first card he/she wins.
Ah, I didn't save the lore for Immortal Spirit, so if you want to add that deck, just replace the single Lobo with another Short Sword. It has some nice lore after all.

I just gave it some more Hp and used it as the first elite for lvl5 aether areas, that way it can keep its lobo.
Sweet. Aether NPC's are dear to me :>
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Offline Kakerlake

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Re: 1.4 Starting areas http://elementscommunity.org/forum/index.php?topic=50781.msg1092755#msg1092755
« Reply #30 on: August 15, 2013, 08:39:55 PM »
I'm getting the hang of building NPC's :3

Spoiler for Earth lvl 5:
Grinder
ELITE
HP 60
Mark 2
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Deck import code : [Select]
562 562 562 562 576 576 576 576 576 576 576 58o 58o 58o 58q 58q 58q 58q 58r 58s 58v 58v 593 593 595 595 595 5aa 5aa 5aa 8pm

You're enjoying a cold soda while riding your newly caught Antlion. Suddenly the earth trenbles, your glass soda turns to dust and the Antlion is turned to solid rock. With a jump to the side you're able to evade an attack from a deadly looking club. Before you stands the Grinder. Attack and revenge your Antlion!

Pirates
HP 45
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4vc 4vm 4vm 4vm 50u 50u 50u 50u 58q 58q 58u 58u 58u 58u 591 591 5bs 5bu 5bu 5c7 5c7 5de 5de 5de 5de 5de 8pm

You see your scout rushing back from his mission, completely out of breath he manages to utter "Pirates!" and collapses in the grass.

Antlion Herd
HP 45
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58o 58o 58p 58p 58p 58p 58p 58p 591 591 5bs 5bs 5c2 5c2 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 8pm

Your supplys run low and your army grows impatient. It's just in time that you spot a Herd of Antlions.

Offline zanzarinoTopic starter

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Re: 1.4 Starting areas http://elementscommunity.org/forum/index.php?topic=50781.msg1092778#msg1092778
« Reply #31 on: August 15, 2013, 10:01:19 PM »
I am done with the level5 areas for the day, I am going to wait for more  :fire :life :light :air NPC's so that I can fill the remaining "???" holes.

For higher levels (above 5) I'll just keep the random ones for the moment.

In the while I'll start working on themed areas linked to quests. If I need specific NPC's for those as well I'll let you know.

Offline treebeard xiii

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Re: 1.4 Starting areas http://elementscommunity.org/forum/index.php?topic=50781.msg1092796#msg1092796
« Reply #32 on: August 15, 2013, 11:14:23 PM »
I've just noticed four of the five gravity npcs are all mine thanks zanz I was expecting a couple to make it in but still four of them already with still a number that can still potentially make it, I'll be happy to make some more npcs as they are required.
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

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Offline Higurashi

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Re: 1.4 Starting areas http://elementscommunity.org/forum/index.php?topic=50781.msg1092811#msg1092811
« Reply #33 on: August 15, 2013, 11:50:28 PM »
Submitted Spiritblaze for Fire starting area~

By the way, gotta say, Mirage and Local Storm are easier than Spider Lair, and Mirage and Local Storm are an absolute joke compared to NPC's like Dark Ghost.
« Last Edit: August 15, 2013, 11:52:22 PM by Higurashi »
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Offline Marsu

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Re: 1.4 Starting areas http://elementscommunity.org/forum/index.php?topic=50781.msg1092880#msg1092880
« Reply #34 on: August 16, 2013, 10:15:35 AM »
The rewards seem to be too high on general, not just concerning the spins.

Over the course of the day, I'll test the level 0 & 5 areas and comment on problems, if I see some.

Level 0

Earth palace: Antlion & Zircon seem like almost the same deck. I think one has to go, at least out of this very zone, and maybe join another zone with more HP.

Light palace: Twilight's lore would need to be worked on, and it's basically a mono Life (!) with a stand alone Light mark, thus misplaced in the Light starter area. Photon is ok.

Life palace: Rustler is a fine deck, but ridicoulusly strong! With 20 HP, it almost beat my mono Time (6 Nymphs, 6 Dragons, 18 Pillars) The strength difference to most other level 0 decks is ridicoulus. Wandering Peasant isn't weak either, the only weakness comes from its low HP, otherwise it's a boring mono. I don't think that's too good of a deck design.

Water palace: Both are fine

Gravity palace: I already wanted to critize Graviton Recruit, but in combination with Graviton Soldier, they actually make a great couple and RPGish feeling. Difficulty is also fine. Their lore needs a language check though.

Aether palace: Both fine

Air palace: Both fine

Darkness palaec: Both fine

Death palace: See Earth palace - both decks are fine, but they are too similar. We'd also need a new one her in my opinion.

Fire palace: Firebug a bit too strong? Couldn't find it more than once to test more.

Entropy palace: Lycantrophes is really really boring (Pillars not counted, it contains exactly one (!) card - guess which) and quite strong.

Time palace: Only saw my own deck and can't rate that obviously.

Offline dawn to dusk

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Re: 1.4 Starting areas http://elementscommunity.org/forum/index.php?topic=50781.msg1092885#msg1092885
« Reply #35 on: August 16, 2013, 11:41:31 AM »
i just submitted The Janitor for fire. may fill in that empty spot next to firebug
i also submitted Hell's angel for light lvl5. idk if its too strong but it may open new synergies to newer players
« Last Edit: August 16, 2013, 12:04:45 PM by dawn to dusk »
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