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Offline zanzarinoTopic starter

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1.4 Starting areas https://elementscommunity.org/forum/index.php?topic=50781.msg1092659#msg1092659
« on: August 15, 2013, 07:22:51 am »
These are the current NPCs for the starting areas:

Area Level >0 (palace)5 (area I)5 (area I, elite)
  :entropyerwin, lycanthropeChaos-Scout, Quantaless ElementalChaos Devlet
  :deathvirus, corpseBone Creep, ReversitePoison Knight
  :gravitygraviton soldier, graviton recruitGraviton guard squad, Graviton shock troopColossal Drake
  :earthantlion, zirconPirates, Antlion HerdGrinder
  :liferustler, wandering peasantforest spirit, lively catknight of healing
  :firefirebug, fast phoenixgraviton fire eater. spiritblazeknight of fire
  :watermind reader, jelly fishice wall, crawlerCalm Waters
  :lightphoton, apprentice of lightsolar shield, flaming angelproest of weak
  :airbutterfly, mosquitostorm caller, sevetflyn
  :timeundead soldier, familiar deja vuDune Walker, Dark GhostAnubis
  :darknessbat, pestShade, ScourgeDark Devlet
  :aetherspider lair, divine sparklocal storm, mirageImmortal Spirit
  :rainbowreingard, oracle squireGordon, WandererPrism




Currently in the trainer (CTRL+F5)


Suggestions for the missing ones? (???) You can still submit your own NPC candidate.
Comments?
« Last Edit: August 25, 2013, 11:42:25 pm by zanzarino »

Offline suxerz

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Re: 1.4 Starting areas https://elementscommunity.org/forum/index.php?topic=50781.msg1092661#msg1092661
« Reply #1 on: August 15, 2013, 07:35:44 am »
A bit of clafication, zanz.
  • Lvl 0 areas = starting areas for each elements (darkness palace, light palace, etc.) or the just the oracle? I'm asking because when I'm in darkness palace, the area level is 4.
  • I can see that in some areas, there are 2 copies of an NPC in one area. For example, there's 2 Pest and Bats in the darkness palace. Is this intended?

Thanks.

Offline Marsu

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Re: 1.4 Starting areas https://elementscommunity.org/forum/index.php?topic=50781.msg1092663#msg1092663
« Reply #2 on: August 15, 2013, 07:47:00 am »
    • I can see that in some areas, there are 2 copies of an NPC in one area. For example, there's 2 Pest and Bats in the darkness palace. Is this intended?

    Yes.


    So the starting areas feature the weakest decks, I presume? I would be willing to submit some decks (here or in the bestiary). I guess HP and maybe deck size wise they should be similar to Erwin, the only deck I so far know to be created by you?

    Offline majofa

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    Re: 1.4 Starting areas https://elementscommunity.org/forum/index.php?topic=50781.msg1092664#msg1092664
    « Reply #3 on: August 15, 2013, 08:00:50 am »
    Butterfly for :air? It could have dragonflies and butterfly effects

    Offline suxerz

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    Re: 1.4 Starting areas https://elementscommunity.org/forum/index.php?topic=50781.msg1092665#msg1092665
    « Reply #4 on: August 15, 2013, 08:06:57 am »
    Hmm.. I also found out that it is also possible to have more than 2 copies when you 'refresh' an area. Doesn't it seems a bit strange? Well, not strange, I know my vocab is terrible... but what I'm saying is I always thought it's going to be something like 1 area = fixed number of NPCs. So, I would feel it would be somewhat uniform throughout the entire map. Maybe I'm missing something here.  :-X


    For  :fire - Firebug. The image shown is firefly, but I'm pretty sure there's not a single firefly in that deck.


    Offline Kakerlake

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    Re: 1.4 Starting areas https://elementscommunity.org/forum/index.php?topic=50781.msg1092666#msg1092666
    « Reply #5 on: August 15, 2013, 08:11:05 am »
    Submitted these decks to the bestiary:
    Spoiler for Time Lvl 0:
    Undead Soldier
    HP 15
    Hover over cards for details, click for permalink
    Deck import code : [Select]
    52g 52g 52m 52m 52m 52r 52r 52t 52t 542 542 542 542 542 542 542 542 542 542 5rk 5rk 5rk 5ru 5ru 5ru 8ps

    As you wander the dunes, you see a long past battlefield. Trying to find some loot, you search the corpes when suddenly the start moving again!

    Swarm
    HP 25
    Hover over cards for details, click for permalink
    Deck import code : [Select]
    55q 55q 55q 576 576 576 576 576 576 5rq 5rq 5rq 5rq 5rq 5rq 8ps

    You find a treasure chest. As you open it, a swarm of scarabs surrounds you!


    Spoiler for Aether Lvl 0:
    Bard
    HP 20
    Hover over cards for details, click for permalink
    Deck import code : [Select]
    5c1 5c1 5c2 5de 5de 5de 5de 5de 5i8 5if 5if 5jm 5jm 5jm 5jm 5jm 61o 61q 621 621 623 624 624 624 624 8pu

    A crazy bard jumps out of the bushes and attacks you.

    Spider Lair
    HP 30
    Hover over cards for details, click for permalink
    Deck import code : [Select]
    52j 52j 52j 52j 52o 52o 52o 542 542 542 542 542 542 542 542 542 620 620 620 620 624 624 8pu

    Spiders can be found anywhere. Even in the aether realm where dream meets reality.

    Offline Marsu

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    Re: 1.4 Starting areas https://elementscommunity.org/forum/index.php?topic=50781.msg1092667#msg1092667
    « Reply #6 on: August 15, 2013, 08:12:34 am »
    Hmm.. I also found out that it is also possible to have more than 2 copies when you 'refresh' an area. Doesn't it seems a bit strange? Well, not strange, I know my vocab is terrible... but what I'm saying is I always thought it's going to be something like 1 area = fixed number of NPCs. So, I would feel it would be somewhat uniform throughout the entire map. Maybe I'm missing something here.  :-X

    There is indeed. As Zanz stated before, NPC's will spawn, and despawn when beaten. (Btw, I kind of hope that will also make some NPC's 'rare', for example an NPC that has a certain shard, because people will search that one more often than others. Would give it a great RPG feeling.)

    Building a time deck at the moment, by the way.

    Offline Marsu

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    Re: 1.4 Starting areas https://elementscommunity.org/forum/index.php?topic=50781.msg1092670#msg1092670
    « Reply #7 on: August 15, 2013, 08:50:58 am »
    Spoiler for Time deck I submitted:
    Familiar Deja Vu
    30 HP

    "Deja vus like to gather in large groups, compensating for their weakness with numerical superiority."

    Hover over cards for details, click for permalink
    Deck import code : [Select]
    4t4 4t4 4tc 4tc 5c9 5c9 5c9 5c9 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5rh 5rh 5rh 5rh 5rh 5rh 8ps

    Spoiler for Water deck:
    Calm Waters
    30 HP

    "The waters around here are calm and shallow. Creatures are numerous, but small and tame. Beware of the occasional flood though."

    Hover over cards for details, click for permalink
    Deck import code : [Select]
    4sa 4sa 4sa 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i5 5i5 5i6 5i6 5i7 5i7 5ia 5ia 5ic 5ic 5if 5if 5ih 5ih 5ii 5ii 8pp

    P.S.: I absolutely love majofa's deck below. Perfect AI deck. Well, except for the Discord, which I really wouldn't want to see with a level 0 opponent. :p

    @Blacksmith: The first deck is way too strong for an AI0. Taking Zanz's "Erwin" as a guideline, I highly doubt he wants a 12+ attack Pegasus there... the second is fitting, but too similar to the deck I posted 20 minutes before, is it not? ^^


    Offline majofa

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    Re: 1.4 Starting areas https://elementscommunity.org/forum/index.php?topic=50781.msg1092671#msg1092671
    « Reply #8 on: August 15, 2013, 08:54:36 am »
    Butterfly
    20hp
    Hover over cards for details, click for permalink
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    4sa 4sa 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vh 4vi 4vi 4vl 4vm 4vo 4vo 4vo 5l9 5l9 5od 5od 5od 5od 5od 5od 5og 8pr

    Offline Blacksmith

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    Re: 1.4 Starting areas https://elementscommunity.org/forum/index.php?topic=50781.msg1092672#msg1092672
    « Reply #9 on: August 15, 2013, 08:55:22 am »
    Why not keep it simple? like standard decks for each element, like scrab decks with no pharao and pegasus+fierfly rush?

    Hp around 30
    Spoiler for Hidden:
    Hover over cards for details, click for permalink
    Deck import code : [Select]
    5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5oc 5oc 5oc 5oc 5oc 5oe 5oe 5oe 5ok 5ok 5ok 5ok 5ok 5ok 5on 5on 5on 8pr
    Hover over cards for details, click for permalink
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    5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c6 5c6 5c6 5c6 5c9 5c9 5c9 5c9 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rq 5rq 5rq 5rq 5rq 5rq 8pl

    Maybe this could help.
    http://elementscommunity.org/forum/index.php/topic,50483.0.html
    « Last Edit: August 15, 2013, 04:15:54 pm by Blacksmith »
    Purple Hillbilly reporting, ready for teamwork and shiny times. 

    Offline Marsu

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    Re: 1.4 Starting areas https://elementscommunity.org/forum/index.php?topic=50781.msg1092674#msg1092674
    « Reply #10 on: August 15, 2013, 09:21:34 am »
    Update: If I'm correct about Blacksmith's Air deck being significantly too strong for a level 0 deck and all other decks are accepted, we only lack 1 Air deck and 1 Water deck now.

    Offline Kakerlake

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    Re: 1.4 Starting areas https://elementscommunity.org/forum/index.php?topic=50781.msg1092676#msg1092676
    « Reply #11 on: August 15, 2013, 09:44:45 am »
    Submitted an Air deck:

    Mosquito
    HP 20
    Draw x2
    Hover over cards for details, click for permalink
    Deck import code : [Select]
    5od 5od 5od 5od 5od 5od 5on 5on 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 622 622 8pr

    You try to have a nights rest, but those annoying mosquitos keep you awake! Once they smell blood, there will come more and more!


     

    anything
    blarg: