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Online TheonlyrealBeef

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Re: 1.4 False Gods http://elementscommunity.org/forum/index.php?topic=50952.msg1095454#msg1095454
« Reply #12 on: August 31, 2013, 09:00:27 AM »
I'm surprised I see no decks posted here yet? I personally took the same stats and a similar deviation as Akebono's minion in creating:
Spoiler for list of minions... was growing rather large so now spoilered:
"Chaos Lord's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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6qq 6qq 6qq 6ts 6ts 6u2 6u2 6u2 6u3 6u3 6u3 6u4 6u4 6u5 6u6 6u6 6ua 6ua 6ua 710 710 710 710 710 710 716 716 716 716 716 717 717 717 71b 71b 7q4 7q4 8pj
Although inconsistent (just like Chaos Lord can get almost nothing but quanta for several turns!) it's deadly if it gets nice combo going. Where impenetrable Bone Wall ~ impenetrable Diss shield.

"Dark Matter's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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744 744 744 744 74a 74a 74a 74a 74b 74c 74d 74f 74f 74f 74f 74f 74o 75m 75m 75m 75m 75m 75m 75m 75m 75m 7jq 7jq 7jq 7jq 7jq 8pq
Testing kept turning Mark into x1 ._.

"Decay's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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7ac 7ac 7ac 7ac 7ac 7ac 7ac 7al 7ap 7ap 7ap 7ap 7ap 7ap 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t9 7t9 7ta 7tc 7tc 7tc 7tc 7tc 7tc 8pt
Look familiar? It should! It's Decay's exact deck with each Aether Card replaced with its Life variant!

"Destiny's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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6qq 6qq 6qq 6qq 710 710 710 716 716 716 716 716 716 7q0 7q0 7q0 7q2 7q2 7q2 7q2 7q2 7q2 7q4 7q4 7q4 7q4 7q4 7q4 7q5 7q5 7q5 7q8 7q8 8ps
Destiny already had RT... why not throw in skellies for more random fun?

"Divine Glory's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k1 7k1 7k1 7k1 7k1 7k1 7k2 7k2 7ms 7ms 7ms 7n2 7n2 7n2 7n2 7n2 7nq 7nq 7nq 7nq 7nq 7nq 8pq
Explosions not the only way to get past Shields!

"Dream Catcher's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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6ts 6ts 6ts 6ts 6tu 6tu 6tu 6tu 6u5 6u5 6u8 6u8 6u8 6u8 6u8 6u8 77e 77e 77e 77e 77e 77e 77i 77i 77j 77j 77j 77j 77l 77l 77l 8pj
Dream Catcher uses a rainbow full of low hp creatures and PC/CC cards to go with Butterfly Effect, this minion utilizes those of only Earth besides Entropy.

"Elidnis's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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7ah 7ah 7ah 7ah 7ah 7ah 7ai 7ak 7al 7am 7am 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gm 7gm 7gn 7gn 7gn 7gn 7gu 7gu 7gu 7gu 8pn
By losing its aether part it lost a great deal of its potential and made up with it with increased consistency. With 1x deck Elidnis as trio wouldn't really be viable as such a large deck.

"Eternal Phoenix's minion" (that exact name, 150 hp, 3x Mark, 1x draw, only Phoenixes unupgraded)
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5fc 5fc 5fc 5fc 5fc 5fc 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7di 7dk 7dm 7dm 7dm 80a 80b 80b 80b 80b 80b 8pu
Instead of going for Minor Phoenixes its minion chooses to go for Bigger Phoenixes, and Twin Universe, a more appropriate way of duplicating them especially given single draw.

"Ferox's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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7ad 7ad 7ad 7ae 7ae 7ae 7ae 7af 7af 7af 7af 7af 7af 7ag 7ag 7ak 7al 7am 7am 7am 7am 7am 7an 7an 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 8pn
Using a similar Life Rush strategy with Leaf Dragons, Ferox's minion decide to take it slow first 2 turns to more than make up for it in the following turns by using Light Towers.

"Fire Queen's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7al 7al 7al 7am 7am 7am 7am 7am 7am 7an 7an 7an 7dn 7dn 7dn 7n2 7n2 7n2 7n2 7n2 7n3 7n3 7n3 7n3 7n3 8pr
Sacrificing all CC, Fire Queen's minion plays Queens off the Mark only, resulting in guaranteed Life Quanta generation which is used for additional healing.

"Gemini's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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6ts 6ts 6ts 6ts 6ts 6ts 6tv 6tv 6tv 6u2 6u2 6u2 6u2 808 808 808 808 808 808 808 808 808 808 808 808 808 80b 80b 80b 80b 80b 80b 80c 80d 80d 80d 80d 80e 80f 80g 80g 80g 80g 80g 80g 8pu
Uses a different take on Gemini, with all Gravity cards replaced with their Entropy variant. By using Chaos Power instead has both its advantage and disadvantage: can massively buff its own creatures to TU huge monsters, but can no longer bypass shields.

"Graviton's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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744 744 744 745 745 746 749 74a 74a 74a 74e 74e 74e 74e 74e 74e 75m 75m 75m 75m 75m 75m 75m 75m 7dk 7dk 7dk 7dk 7dm 7dm 7dm 7dn 7do 8po
Having replaced some pillars with pends and Otyughs with Fire Lances Graviton's minion focusses more on the Fire part of the deck, also making it that muhc less likely the Graviton Firemasters will run out of :fire.

"Hecate's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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7dr 7dr 7dr 7dr 7dr 7dr 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t8 7t9 7ta 7tb 7te 7te 7te 7tg 7tg 7tg 7tg 7tg 7th 808 808 808 808 808 808 80b 80b 80b 80b 80b 80b 8po
Ditched some Darkness cards and added Aether for Twin Universe to make up for the lack of Rage Elixirs without having double draw + deck.

"Hermes's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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77d 77d 77d 77d 77i 77i 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dh 7dh 7dk 7dk 7dl 7dn 7dq 7dq 7dq 7dq 7dq 7dq 7dr 7dr 7dr 7dr 8pm
Having severely cut down both its deck size as well as number of ways to get past shields (0 Explosions!) Hermes's minion focusses on getting super-buffed Destroyers without relying on double draw.

I'll think of one for each fg over time if they're appreciated :p
They're just variants I thought up with without extensive testing (damn bestiary has me test vs a 1x mark) but could at least be nice to have a minion for each fg ready already.
« Last Edit: August 31, 2013, 12:20:54 PM by TheonlyrealBeef »

Offline Higurashi

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Re: 1.4 False Gods http://elementscommunity.org/forum/index.php?topic=50952.msg1095465#msg1095465
« Reply #13 on: August 31, 2013, 12:36:44 PM »
Eternal Phoenix Spawn. Name: Ancient Phoenix

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5c2 5c2 5c9 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5f4 5f4 5f6 5f6 5f6 5f6 5fc 5fc 7ap 7ap 7do 7do 7ds 7ds 7ds 7ds 8po


Since you wanted these around Halfblood strength and we can't give the AI double draw only when it has a certain number of cards, I just gave it x2 draw, x3 mark and 150 HP. A third of its cards are upped, much like HB's. The deck size is, however, smaller, and it's a more focused deck than HB's, so it's a bit stronger, but it's a bit weak to CC and very weak to QC. As with all my submissions, it has some developed lore.

Spoiler for Lore:
Eternal Phoenix has throughout the millenia become the single most revered False God due to what they embody. The Phoenix stands as a symbol for overcoming adversity, for sticking with the good fight despite monstrous obstacles and sometimes the willingness to sacrifice yourself completely for the greater good. It also stands as a symbol for the sun and everlasting vitality and is central in medicine and religion as well, especially during prayers that seek to bring health to loved ones.
« Last Edit: January 15, 2014, 04:39:25 PM by Higurashi »
:aether  http://elementscommunity.org/forum/guilds/thunderbolts-ho!/  :aether
Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
Aether represents the sense of joy and union, and the ultimate potential of all things.

Offline Submachine

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Re: 1.4 False Gods http://elementscommunity.org/forum/index.php?topic=50952.msg1095485#msg1095485
« Reply #14 on: August 31, 2013, 03:51:51 PM »
I had an idea for Seism. Same deck, but the useless Pulverizer should be swapped to Eternity. That's all.
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Offline eaglgenes101

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Re: 1.4 False Gods http://elementscommunity.org/forum/index.php?topic=50952.msg1095514#msg1095514
« Reply #15 on: August 31, 2013, 07:58:24 PM »
I have made 3 minions for Jezebel. See if you can find them (Their pictures are of nymphs, and they mention Jezebel in their descriptions).
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Online TheonlyrealBeef

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Re: 1.4 False Gods http://elementscommunity.org/forum/index.php?topic=50952.msg1095635#msg1095635
« Reply #16 on: September 01, 2013, 10:14:20 AM »
Minions for remaining fgs, not all equally creative nor am I good at lore, but I tried to at least make them work given 150hp 1x draw 3x mark restrictions :p

Spoiler for remaining false god minions:
"Incarnate's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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712 712 714 714 714 717 717 71b 71b 71b 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t7 7t7 7t7 7t7 7t7 7t7 7ta 7ta 7ta 7tb 7td 7td 8pk
Focussing less on Graveyards and Vampires Incarnate's minion tries his luck with Condors, which pays off given enough death effects.

"Jezebel's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gp 7h0 7h0 7h0 7h0 7h0 7h0 7tb 7tc 7ti 7ti 7ti 7ti 7ti 7ti 8pt
Giving up on Steals entirely, Jezebel's minion almost solely has the Cloak + Tears combo to ensure Cloak remains up and the strategy is employed in time with single draw.

"Lionheart's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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6qq 6qq 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k5 7k5 7k5 7k5 7k5 7k5 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q5 7q5 7q5 7q8 7q8 7q8 8ps
Focussing more on Crusader + Eternity, Lionheart's minion gives up on immortality to make up for double draw.

"Miracle's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gm 7gm 7gm 7gt 7gt 7h0 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jq 7jq 7jq 7jt 7jv 7jv 7jv 7jv 7k1 7k2 7k2 7k2 8pq
Giving up on creature spawn Miracle's minion employs Water for the extra rush factor.

"Morte's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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710 710 710 710 710 710 710 710 716 716 716 718 718 718 718 718 718 71a 71d 71d 71d 71d 71d 7jt 7ju 7ju 7ju 7k2 7k3 7k3 7k3 7k3 8pk
Morte's minion uses different bioluminescent creatures to generate its :light for him.

"Neptune's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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778 778 778 77i 77j 77l 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gp 7gp 7gr 7gr 7gr 7gr 7gs 7gs 7gt 7h1 7h1 7h1 7h1 7n7 7n7 7n7 7n7 7n7 7n7 8pr
It's really hard to think of something original that uses same stratgey differently with same mark element for some fgs like Neptune, but I figured actually using Poseidon along with some Earth cards for additional control would fit well.

"Obliterator's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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74a 74a 74a 74a 74d 74d 74d 74d 74d 778 778 778 778 778 778 778 778 778 778 778 778 77a 77a 77a 77a 77a 77a 77b 77b 77b 77f 77f 77f 77i 77i 77i 77i 8pl
Slightly faster with Steel Golems instead of Shriekers to make up for double draw.

"Octane's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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7dk 7dk 7dl 7dm 7dm 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mv 7mv 7mv 7mv 7n6 7n6 7n6 7n6 7n6 7n6 7n7 7n7 7n7 8po
Instead of wasting half its deck on flying OEs Octane's minion goes for more speed. Again, speed to make up for no double draw.

"Osiris's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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74h 74h 74j 74j 74j 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q4 7q4 7q5 7q5 7q5 7q8 7qc 7qc 7qc 7qc 7qc 7qc 7qu 7qu 8pl
Different take on same deck, instead of adding pc through SoFo Osiris's minion has SoR for extra speed and Graviton Salvagers for perm protection + extra Gravity Shield trolling.

"Paradox's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7am 7am 7am 7am 7an 7an 7an 7an 7an 7an 7q1 7q1 7q1 7q1 7q1 7q1 7q5 7q5 808 808 808 808 808 808 808 80b 80b 80b 80b 80b 8ps
So much easier to counter, so much more annoying if you fail at it.

"Rainbow's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u1 6u1 6u3 6u3 6u3 6u3 6u3 74d 77g 77g 7ah 7ah 7dm 7dm 7dm 7gn 7gn 7k2 7n5 7q5 7q5 7q5 7q5 7q5 7q5 7t9 7t9 80a 8ps
Much less copies of most cards and added Supernovae to further increase speed ot the deck.

"Scorpio's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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718 718 718 718 718 718 71a 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gl 7gl 7gl 7gm 7gm 7gn 7gp 7gp 7gq 7gs 7gt 7gu 7gu 7gu 7gu 7gu 7gu 8pk
Faster version. 'nuff said.

"Seism's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 779 779 779 779 77a 77a 77a 77g 77g 77g 77g 77g 77g 77i 77j 77j 77j 77j 77j 77j 77k 77k 7q4 7q5 7q5 7q8 8ps

"Serket's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
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710 710 710 710 710 710 71a 71a 71e 71e 71e 71e 71e 71e 744 744 744 74a 74a 74a 74a 74a 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7qd 7qd 7qd 7qd 7ta 7ta 7ta 7ti 7ti 7ti 8pt
Them other scorpions were left ignored by serket, but not by its minions!

Offline yee

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Re: 1.4 False Gods http://elementscommunity.org/forum/index.php?topic=50952.msg1095690#msg1095690
« Reply #17 on: September 01, 2013, 05:07:54 PM »
Shouldn't minions be weaker than FGs, because some of those look stronger than the real deal?

Offline artimies7

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Re: 1.4 False Gods http://elementscommunity.org/forum/index.php?topic=50952.msg1095752#msg1095752
« Reply #18 on: September 08, 2013, 01:29:08 AM »
For the record, Mr. zanzarino, this update is way more huge than a dot-update.  IMO, these changes are significant enough to warrant calling it Elements 2.0.  But hey, that's just me, and I'm sure no one agrees.

Well, there's an argument that could be made for 2.0. But I think the only thing preventing that is that this update is that this is only a new organizational system for getting into card games. The update doesn't deal with the games themselves. Once zanz overhauls that, then we can consider going to 2.0.
« Last Edit: September 08, 2013, 01:31:43 AM by artimies7 »
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Offline Pella

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Re: 1.4 False Gods http://elementscommunity.org/forum/index.php?topic=50952.msg1095758#msg1095758
« Reply #19 on: September 08, 2013, 03:05:15 AM »
Yep.  Told ya it was a bad idea.  No idea why I even mentioned it.
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Offline artimies7

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Re: 1.4 False Gods http://elementscommunity.org/forum/index.php?topic=50952.msg1095848#msg1095848
« Reply #20 on: September 08, 2013, 01:27:33 PM »
It's good to have ideas, Pella. Yours got me at least if not others thinking about how 2.0 really would look.
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Re: 1.4 False Gods http://elementscommunity.org/forum/index.php?topic=50952.msg1096895#msg1096895
« Reply #21 on: September 13, 2013, 06:53:41 PM »
I was about to have some fun creating a whole bunch of the FGs' minions, but I just found out that the multiple mark doesn't work correctly in the bestiary...
Not sure if it'll work correctly once in it's been 'transferred' in the trainer; so for now, here's my take on Divine Glory's minion.

I gave it a lame name - Divine Champion, and without any elaborate lore other than "Divine Glory's minion".  :-X

Hover over cards for details, click for permalink
Deck import code : [Select]
6rk 6rk 6rk 6rk 6rk 6rk 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k2 7k2 7k5 7k5 7k5 7k5 7k5 7k5 7k6 7k6 7n2 7n2 7n2 7n2 7n2 8pq


Oh, the stats - 150 hp, 3x Mark, 1x draw, full upgrades.

Offline Keeps

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Re: 1.4 False Gods http://elementscommunity.org/forum/index.php?topic=50952.msg1096955#msg1096955
« Reply #22 on: September 14, 2013, 03:40:16 AM »
I think the minions should have different weaknesses than the FGs. 
For example.  Divine Glory is a FG that targets PC, uses miracle, and uses a combo to have immortal flying creatures in effect.
So, it's Minion should have CC, mass creatures, and a good shield.  Think Ray of Hope + Firestorm.   This way there is a better chance the player will have received damage from the Minion where a player might have a deck that only beats Divine Glory.

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Re: 1.4 False Gods http://elementscommunity.org/forum/index.php?topic=50952.msg1097620#msg1097620
« Reply #23 on: September 17, 2013, 02:26:13 PM »
@zanz

This 2 1.4 threads are with too little activity. Please tell us what you need the community to do, or if there is something missing between the minions.
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