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Elements the Game => Cards => Other => Topic started by: Scaredgirl on December 17, 2009, 10:10:07 pm

Title: Malignant Cell | Malignant Cell
Post by: Scaredgirl on December 17, 2009, 10:10:07 pm
(http://elementscommunity.org/images/Cards/MalignantCell.png)(http://elementscommunity.org/images/Cards/Upgrade.png)(http://elementscommunity.org/images/Cards/MalignantCellUpgraded.png)

This card is not collectable. It can only come from use of Aflatoxin (http://elementscommunity.org/forum/index.php/topic,1967.0.html).
Title: Re: New Card: Cancer Cell
Post by: bobcamel on December 17, 2009, 10:52:14 pm
So, yeah. It's cheaper than a Deja Vu, and would be a nice addition to any Mutation deck. Or whatever.
Title: Re: New Card: Cancer Cell
Post by: PuppyChow on December 18, 2009, 01:27:31 am
I might try it out in a rainbow deck for god farming, since it could be used as bait for morte, hermes, rainbow, and graviton.
Title: Re: New Card: Cancer Cell
Post by: Essence on December 18, 2009, 01:31:42 am
Bait?  The AI will almost never attack or even target Cancer Cells unless you've got nothing else.   Outside of Fallen Druids and Feral Bonds, I don't really see a lot of point in playing this on your side of the field.  If there were a RoF that hit your own side of the field, absolutely, but until then...

The real question is: will Cancer Cell even be a card you can play outside of Carcinogen? 

BTW, latest word is that it will be an "Other" creature, not a "Death" creature (to prevent Eclipse abuse).
Title: Re: New Card: Cancer Cell
Post by: PuppyChow on December 18, 2009, 01:36:42 am
Hermes and Graviton will fire storm if there are three or more creatures on the field, and Morte will plague. Also, I think rainbow will target anything you play (I *think*).

But yeah. Just checking the trainer, it isn't available as a buyable card. So you would have to use carcinogen on your own card (which pretty much defeats the purpose of the cancer cell anyway), and it costs 7 death when upped, which would be better used for bone wall and graveyard.
Title: Re: New Card: Cancer Cell
Post by: Essence on December 18, 2009, 01:43:51 am
Well, the trainer isn't entirely updated yet -- last I checked, Carcinogen isn't available there, either.
Title: Re: New Card: Cancer Cell
Post by: Bloodshadow on December 18, 2009, 01:58:52 am
SG, you might wanna change the picture. Cancer Cell is a Colorless creature right now.
Title: Re: New Card: Cancer Cell
Post by: coinich on December 18, 2009, 03:16:11 am
My question is does it generate skeletons when it dies?
Title: Re: New Card: Cancer Cell
Post by: Essence on December 18, 2009, 03:21:19 am
Yep.  :)
Title: Re: New Card: Cancer Cell
Post by: coinich on December 18, 2009, 03:27:46 am
Dangerous then.
Title: Re: New Card: Cancer Cell
Post by: icybraker on December 19, 2009, 10:47:28 pm
Hmm... couple of eclipses, graveyard... Fire Storm...

Deadly. I personally don't think this card should be available outside of Aflatoxin, least of all for a free cost.
Title: Re: New Card: Cancer Cell
Post by: Scaredgirl on December 19, 2009, 10:49:03 pm
Someone post the new picture and I'll change it
Title: Re: New Card: Cancer Cell
Post by: coinich on December 19, 2009, 11:19:54 pm
Hmm... couple of eclipses, graveyard... Fire Storm...

Deadly. I personally don't think this card should be available outside of Aflatoxin, least of all for a free cost.
You can play it if you want, but alls its gonna do is fill up your field, not theirs.  :P
Title: Re: New Card: Cancer Cell
Post by: jmizzle7 on December 20, 2009, 12:40:42 am
Zanz is making Malignant cell (he changed the name) an 'other' card to take away the synergy possibility with Nightfall/Eclipse. Just a heads up.

Here's the pic...
(http://img63.imageshack.us/img63/4135/malignantcell.jpg)
Title: Re: New Card: Cancer Cell
Post by: hoitin1029 on December 21, 2009, 12:50:53 am
I'm puttin this card in my rainbow deck,
Title: Re: New Card: Cancer Cell
Post by: coinich on December 21, 2009, 01:59:42 am
I'm puttin this card in my rainbow deck,
Why?
Title: Re: New Card: Malignant Cell
Post by: Bloodshadow on December 21, 2009, 04:20:15 am
The Malignant Cell is now 1/1! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!

Well... I guess I have to use that Skull Shield now...
Title: Re: New Card: Malignant Cell
Post by: Essence on December 21, 2009, 04:38:40 am
Yes, this is a huge improvement.  :)
Title: Re: New Card: Cancer Cell
Post by: Pilchard123 on December 21, 2009, 08:49:48 am
I'm puttin this card in my rainbow deck,
Why?
Excellent question. Using this card will infest your board. Are you still going to use it?
Title: Re: New Card: Malignant Cell
Post by: jmizzle7 on December 21, 2009, 09:04:41 am
Excellent question. Using this card will infest your board. Are you still going to use it?
It's free and generates more free creatures for your druid to mutate. Although, this card isn't available in the bazaar, so you would have to pack Aflatoxin to make one.
Title: Re: New Card: Malignant Cell
Post by: Violenceisanart on December 21, 2009, 12:49:17 pm
IS the 1/1 battle ratio going to stand? because that kinda of defeats the purpose of using it against the opponent.....it's not much different than a boneyard. it's just in creature form. it just deters you from wanting to "clog" the opponents board.
Title: Re: New Card: Malignant Cell
Post by: coinich on December 21, 2009, 01:53:37 pm
Its just another cost to contemplate.  How many shields prevent damage again?
Title: Re: New Card: Malignant Cell
Post by: Essence on December 21, 2009, 08:07:50 pm
Shields from:
Light
Death
Life
Earth
Water

All prevent damage and will completely negate a wall of Malignance.
Title: Re: New Card: Malignant Cell
Post by: Bloodshadow on December 21, 2009, 08:21:12 pm
Yeah, now you'll have to use that Skull Shield. It's cheap, it's Death, and it prevents 1 damage. There, problem fixed, so stop whining about Cells with 1 ATK.
Title: Re: New Card: Malignant Cell
Post by: Avenger on December 22, 2009, 12:55:30 am
A pity it has no darkness or death mark, it will miss the fun with eclipse.
Title: Re: New Card: Malignant Cell
Post by: coinich on December 22, 2009, 01:06:54 am
A pity it has no darkness or death mark, it will miss the fun with eclipse.
Thats why its neutral. :P
Title: Re: New Card: Malignant Cell
Post by: Xavius on December 22, 2009, 02:15:50 am
I still say that the 1/1 ruins the point.
Oh, and I don't know where to post this, so I'll put it here:
On the Trainer, my sheilds were giving the opponent its defense and I had non. Even against a mono-light deck. Just wanted to say.
Title: Re: New Card: Malignant Cell
Post by: PuppyChow on December 22, 2009, 03:06:35 am
I still say that the 1/1 ruins the point.
Oh, and I don't know where to post this, so I'll put it here:
On the Trainer, my sheilds were giving the opponent its defense and I had non. Even against a mono-light deck. Just wanted to say.
Yeah. I ran into that bug too.
Deck I used was 3x Ivory Dragon, 5x Flesh Recluse, 6x Aflatoxin, 4x Skull Buckler, 12x Bone tower. Mark of death.

Worked wonders against AI3.
Title: Re: New Card: Malignant Cell
Post by: Kaythal on December 27, 2009, 11:48:27 pm
Adrenaline on a Cancer Cell creates 2 new cancers (and does 4 damage).
Tested at trainer.


Possible use of Aflatoxin: choke up your opponent yard so he can't summon anything else
Title: Re: New Card: Malignant Cell
Post by: The conartist on December 27, 2009, 11:52:08 pm
Not to sound mean, but that was the original intention of the card.
Title: Re: New Card: Malignant Cell
Post by: Kaythal on December 28, 2009, 10:46:36 am
Still think it's a hard plan to accomplish. Mainly cos you can't simply splash Mark of Death for the 6 quanta needed for Aflatoxin, while in a mono Death you usually want to kill creatures not to stall the game.

Bah dunno, i'll try to figure out a rainbow aimed at deckin the opponent...
Title: Re: New Card: Malignant Cell
Post by: Daxx on December 28, 2009, 02:04:57 pm
With mono-death, all you'd need to make this useful would be a plague and some condors (bonewalls also maybe).
Title: Re: New Card: Malignant Cell
Post by: Avenger on December 28, 2009, 02:35:39 pm
Firestorming one's own creatures is still considered? There must be something to counter anything.
Title: Re: New Card: Malignant Cell
Post by: Tigerente on January 06, 2010, 09:50:31 am
I'm tempted to use quintessence on an enemies malignant cell. That should make it even harder for him to open a slot for his own creatures.
Title: Re: New Card: Malignant Cell
Post by: Essence on January 06, 2010, 04:51:16 pm
Cells don't replicate themselves; they create new cells.  Quintessence on a cell would give you one, and only one, untargetable cell.
Title: Re: New Card: Malignant Cell
Post by: Tigerente on January 06, 2010, 05:28:16 pm
Cells don't replicate themselves; they create new cells.  Quintessence on a cell would give you one, and only one, untargetable cell.
That's what I assumed, but doesn't the immortal cell still create new cells and wouldn't it continually fill up the enemies creature slots unless he has a way to get rid of the newly created cell each turn?
Title: Re: New Card: Malignant Cell
Post by: Essence on January 06, 2010, 05:56:26 pm
True, but the only case in which you really have to worry about it is if you know the enemy has a single-use creature-removal spell in his deck and is likely to use it, which IMX isn't that often.
Title: Re: New Card: Malignant Cell
Post by: Grunion on January 06, 2010, 06:36:50 pm
A combo of Adrenaline and Quintessence on one Malignant Cell worked marvelously for me the one time all the cards popped up close enough to try it. Unfortunately it wasn't early enough in the game for it to save me, but oh well. It did work nicely.
Title: Re: New Card: Malignant Cell
Post by: vrt on January 06, 2010, 07:05:22 pm
Been playing around with this card in the trainer, and found it to work amazing with bonewalls, condors, graveyards and a firestorm combo (deck is here (http://elementscommunity.org/forum/index.php/topic,1822.0.html), scroll down).
Title: Re: New Card: Malignant Cell
Post by: Taffer on January 06, 2010, 07:08:32 pm
I like when Aflatoxin is played against me. Like an endless Deja vu that works for free. And the best that I usually win as elemental master with them because of my Empathic Bonds. Playing against Level 5 I usually only have to destroy the shield of the enemy with my Pulverizer.

AI sometimes destroys my Malignant Cell horde (once they have been plagued, other time firestormed) that can be useful to strengthen my Bone Wall.

Too bad it is not available as a standalone card. I suppose it should be (similarly to Skeleton and Shrieker).
Title: Re: New Card: Malignant Cell
Post by: Essence on January 06, 2010, 09:44:13 pm
As a costless, colorless card, Malignant Cell as a standalone would be hideously overpowered.  A 30-card deck with 6 of them could expect to have a full field by turn 4 if they slapped down 3 of them on the first turn.   It's hopelessly abusable:

Mark of Fire
8x Emerald Tower
2x Burning Tower
6x Feral Bond
6x Explosion
6x Malignant Cell
2x Firestorm



...no direct damage to you, and you're healing 46+ HP/turn and dealing 23 dmg/turn by turn 6 or 7, with Explosions to counter enemy shields.  Virtually the only defense is Emerald/Jade/Mirror Shields, which are rare because they're not that useful.

No, Malignant Cell will never be a standalone card.
Title: Re: New Card: Malignant Cell
Post by: Delreich on January 06, 2010, 10:21:53 pm
You could also add in some entropy for fallen druids and do a lot more than 23 dmg/turn. They could (or even would) replace yards in most decks as well.

Edit: just further reasons for it not being available as a standalone card, if that wasn't obvious.
Title: Re: New Card: Malignant Cell
Post by: YoYoBro on January 08, 2010, 08:18:53 pm
As a costless, colorless card, Malignant Cell as a standalone would be hideously overpowered.  A 30-card deck with 6 of them could expect to have a full field by turn 4 if they slapped down 3 of them on the first turn.   It's hopelessly abusable:

Mark of Fire
8x Emerald Tower
2x Burning Tower
6x Feral Bond
6x Explosion
6x Malignant Cell
2x Firestorm



...no direct damage to you, and you're healing 46+ HP/turn and dealing 23 dmg/turn by turn 6 or 7, with Explosions to counter enemy shields.  Virtually the only defense is Emerald/Jade/Mirror Shields, which are rare because they're not that useful.

No, Malignant Cell will never be a standalone card.
Thunderstorm.
Title: Re: New Card: Malignant Cell
Post by: Kamietsu on January 08, 2010, 09:42:19 pm
As a costless, colorless card, Malignant Cell as a standalone would be hideously overpowered.  A 30-card deck with 6 of them could expect to have a full field by turn 4 if they slapped down 3 of them on the first turn.   It's hopelessly abusable:

Mark of Fire
8x Emerald Tower
2x Burning Tower
6x Feral Bond
6x Explosion
6x Malignant Cell
2x Firestorm



...no direct damage to you, and you're healing 46+ HP/turn and dealing 23 dmg/turn by turn 6 or 7, with Explosions to counter enemy shields.  Virtually the only defense is Emerald/Jade/Mirror Shields, which are rare because they're not that useful.

No, Malignant Cell will never be a standalone card.
Thunderstorm.
Fire shield
Title: Re: New Card: Malignant Cell
Post by: crate on January 08, 2010, 09:58:34 pm
As a costless card it'd still be hideously overpowered--compare it to photon or deja vu.  Photon is 1/1 for 0 with no abilities; deja vu is 1/1 that can duplicate exactly once for 2 total quanta.

Just because something has a counter doesn't mean it's not overpowered.
Title: Re: New Card: Malignant Cell
Post by: YoYoBro on January 09, 2010, 12:39:03 pm
As a costless card it'd still be hideously overpowered--compare it to photon or deja vu.  Photon is 1/1 for 0 with no abilities; deja vu is 1/1 that can duplicate exactly once for 2 total quanta.

Just because something has a counter doesn't mean it's not overpowered.
1) The counters needed are hideously easy to play cards. The cells are oty feeders. They can be removed all togheter from your field with 1 card.
2) Photon and deja vu are useless. Ray of Light and Elite Deja Vu are not.
Title: Re: New Card: Malignant Cell
Post by: Beo on January 11, 2010, 02:50:31 am
Was playing a Top 50 (I think, probably must have been) with a Time mono deck.  Dev. Dragons are my only attack creature and was getting fairly beat (Dont remember the element I was fighting).  It mutated a dragon or 2 into a malig. cell and after I got a gratitude card out, was able to hold on long enough for the cells to multiply on my side and ultimately won the fight.  Was not able to get the quanta to get another creature up on the board.  I had a completely full board of malignant cells.  This card helped me win.  So, yeah, might be a bit over powered.
Title: Re: New Card: Malignant Cell
Post by: YoYoBro on January 11, 2010, 01:40:59 pm
Only in some situations. Any dmg reduction/multiple creature control card (and there are a ton) would make them useless all togheter.
Title: Re: Malignant Cell
Post by: Kamietsu on January 12, 2010, 08:48:04 am
Great great card. Full field in only a few turns. Great for mutations.
Title: Re: Malignant Cell
Post by: YoYoBro on January 12, 2010, 07:03:06 pm
This card derives from the death of a creature infected with aflatoxin. It replicates (growing exponentially) every turn AT THE END OF THE TURN. That means if you have this and your opponent either has a fire buckler out or has infected them all the previous turn, you're not getting other cells. Also, it creates other 1/1 no skill cells, no matter how you boost one.

The growth is (normally) 1->2->4->8->16->Full.
Title: Re: Malignant Cell
Post by: jmizzle7 on January 12, 2010, 10:38:02 pm
Yes, the number of Malignant Cells (provided the creature dies by Aflatoxin) is equal to 2^n, where n= the number of turns passed since the creature died. The maximum number of creatures is 23. Also, Zanz has made it so that Malignant Cell doesn't create a new cell if it dies during action (he made the 'Infest' ability the last function in the action order).
Title: Re: New Card: Malignant Cell
Post by: tyranim on January 20, 2010, 04:23:41 am
the fire shield and thunder storm thing isnt very good of a counter. who would put 6 thunder storms in their deck? i doubt anyone will make an entire deck build just to counter 1 card. and the fire shield thing, explode it...
Title: Re: New Card: Malignant Cell
Post by: YoYoBro on January 20, 2010, 05:04:25 pm
Fire buckler is becoming more and more powerful (thus popular) with the new "hit immortals" skill it has. So most players pack one in their deck along with some PA.
Title: Re: Malignant Cell
Post by: slovenc555 on January 23, 2010, 08:14:16 pm
quite good, i'm planing on makeing "weak creatures" deck, wich will include atafloxins to use on creatures. i just dont get it, why isn't the magillant cell a death creature. makes more sense to me.
Title: Re: Malignant Cell
Post by: Delreich on January 23, 2010, 08:20:51 pm
It's an "Other" creature so that it doesn't get a boost from Nightfall.
Title: Re: New Card: Malignant Cell
Post by: WayneCore on February 12, 2010, 12:47:06 pm
Question: when one of these gets blessed ... does it create 4/4's or still only 1/1's?

thinking of giving the enemy overpowered-antimatter-cancer <3
Title: Re: New Card: Malignant Cell
Post by: xdude on February 12, 2010, 04:35:47 pm
1/1's. It creates a new malignant cell.
Title: Re: New Card: Malignant Cell
Post by: Glitch on February 14, 2010, 04:11:13 am
This card is great in my gravity/death deck.

It also makes death/life decks possible.
Title: Re: New Card: Malignant Cell
Post by: LeetSkillz on February 20, 2010, 03:12:40 am
This is ownage for mutations. You know why? I just learned that anything you mutate from them has a 0 damage Aflatoxin, so if it dies it gets to revert back to the cell.
Title: Re: Malignant Cell
Post by: nectersweet on March 06, 2010, 05:09:53 pm
also note that anything mutated from one will turn back to a malignant cell when it dies
Title: Re: New Card: Malignant Cell
Post by: relic master on March 11, 2010, 03:47:40 am
maligant cell is 1/1.
Title: Re: Malignant Cell
Post by: ODSTRookie on March 11, 2010, 05:31:28 am
Malignant cells have my deepest respect. It is pure unadulterated win.
Title: Re: Malignant Cell
Post by: Kael Hate on March 11, 2010, 11:42:19 am
Malignant cells have my deepest respect. It is pure unadulterated win.
Is it plausible you went to every element card group and voted for the token creature?

It has awesome artwork and the best skill. I somewhat wish the cell was 0|1  and independantly available tho.
Title: Re: Malignant Cell
Post by: ODSTRookie on March 12, 2010, 12:39:17 am
Erm what? the token card. Im sorry I dont really get what you mean.
Title: Re: Malignant Cell
Post by: miniwally on April 01, 2010, 01:47:05 pm
I think it should go back to 0|1 as this means ir's sort of a defensive/offensive weapon and opens up a range of new tactics but as 1|1 u can use it on yourself. I don't think there's another card where you'd want to give your opponent creatures with.
Title: Re: Malignant Cell
Post by: CB! on April 11, 2010, 05:13:55 pm
So, can this card be won in the spins or something?  I played a T50 deck that played 2 upgraded malignant cells.  I didn't think that was possible...
Title: Re: Malignant Cell
Post by: Chemist on April 11, 2010, 05:47:01 pm
So, can this card be won in the spins or something?  I played a T50 deck that played 2 upgraded malignant cells.  I didn't think that was possible...
Reportedly it is replaced by a Relic in the spins. Yaladilae suggested it may be won from the Oracle (though that couldn't explain two of them...) and I'm also guessing it's either some sort of a bug or a hack. There's a topic on it: http://elementscommunity.org/forum/index.php/topic,5176.0.html
Title: Re: Malignant Cell
Post by: ODSTRookie on April 11, 2010, 10:05:33 pm
You can own malignant cells?
Title: Re: Malignant Cell
Post by: yaladilae on April 11, 2010, 10:06:31 pm
We think its a bug
Title: Re: Malignant Cell
Post by: slovenc555 on April 14, 2010, 05:20:14 pm
like scarab? Oh, you mean Bug bug. well... it should not be so. they are just awesome!
Title: Re: Malignant Cell
Post by: Tukkun on April 25, 2010, 10:18:05 am
I like this card, but yeah, a bit overpowered to be a standalone card. I am always like ZOMG YAY I WON whenever the AI casts this on my Deja Vu...

Anyway... Mmm, the upgraded card is still 0|1. But I guess the card is not obtainable anyway, so Zanz did not change it to 1|1 like the unupgraded form. Or it's just too overpowered to be 1|1 with two passive abilities. Who knows.
Also, I thought neutral creatures can't drown anyway?
(http://img541.imageshack.us/img541/8127/magcell.png)
Don't ask.
NOTE: I do not own this card.
Title: Re: Malignant Cell
Post by: miniwally on April 25, 2010, 12:03:49 pm
The unupgrade cell can't drown anyway but I think upgraded aflatoxin should create 0|1 cells thinking about it, then it could just be used offensively.
Title: Re: Malignant Cell
Post by: Tukkun on April 25, 2010, 01:28:44 pm
The unupgrade cell can't drown anyway but I think upgraded aflatoxin should create 0|1 cells thinking about it, then it could just be used offensively.
Doesn't upgraded Aflatoxins generate unupped 1|1 cells?
Title: Re: Malignant Cell
Post by: miniwally on April 25, 2010, 05:18:39 pm
The unupgrade cell can't drown anyway but I think upgraded aflatoxin should create 0|1 cells thinking about it, then it could just be used offensively.
Doesn't upgraded Aflatoxins generate unupped 1|1 cells?
Yes but they also produce unupgraded cells but with the picture you provided it shows 0|1 cells as the upgraded cell.
Title: Re: New Card: Cancer Cell
Post by: Medivh on May 21, 2010, 04:17:06 am
Bait?  The AI will almost never attack or even target Cancer Cells unless you've got nothing else.   Outside of Fallen Druids and Feral Bonds, I don't really see a lot of point in playing this on your side of the field.  If there were a RoF that hit your own side of the field, absolutely, but until then...

The real question is: will Cancer Cell even be a card you can play outside of Carcinogen? 

BTW, latest word is that it will be an "Other" creature, not a "Death" creature (to prevent Eclipse abuse).
This would be fun as a Death/Darkness creature - Eclipse giving a +2/+1, and then tossing Adrenaline on every one you could afford to. Talk about quick kills, right?
Title: Re: Malignant Cell
Post by: hello5666 on May 26, 2010, 07:00:48 am
Why.
Title: Re: Malignant Cell
Post by: dracomageat on May 29, 2010, 04:46:23 pm
It was better when it was 1/1. I still want this card though. 0 mana immolation fodder and all that.
Title: Re: Malignant Cell
Post by: Plight on June 11, 2010, 06:07:04 pm
I hate this card  in the beging but now i love it lol...when i use it 8)
Title: Re: Malignant Cell
Post by: miniwally on June 11, 2010, 06:49:59 pm
Original picture is now updated to 1|1.
Title: Re: Malignant Cell
Post by: Sky_Daemon on August 06, 2010, 09:09:18 pm
I have Empathic/Feral Bonds and Fallen Druids. Aflatoxin makes my life sooo much easier. As other people have found out. Poor fellows.
Title: Re: Malignant Cell
Post by: shinyarceus4 on November 01, 2010, 09:45:02 pm
lol nightmare malignant cell on your opponent...  8) :darkness :death ;D
Title: Re: Malignant Cell
Post by: miniwally on November 01, 2010, 09:54:17 pm
lol nightmare malignant cell on your opponent...  8) :darkness :death ;D
doesn't work nightmare doesn't effect other creatures.
Title: Re: Malignant Cell
Post by: ddevans96 on November 01, 2010, 09:59:54 pm
lol nightmare malignant cell on your opponent...  8) :darkness :death ;D
doesn't work nightmare doesn't effect other creatures.
Yes it does, I just tested it.
Title: Re: Malignant Cell
Post by: shinyarceus4 on November 02, 2010, 07:12:56 pm
lol someone who supports me :P
Title: Re: Malignant Cell
Post by: pwnzor99 on November 02, 2010, 09:27:41 pm
lol nightmare malignant cell on your opponent...  8) :darkness :death ;D
doesn't work nightmare doesn't effect other creatures.
Err... NightMARE, not NightFALL.
Title: Re: Malignant Cell
Post by: miniwally on November 02, 2010, 10:14:49 pm
lol nightmare malignant cell on your opponent...  8) :darkness :death ;D
doesn't work nightmare doesn't effect other creatures.
Err... NightMARE, not NightFALL.

Well that was a big fail from me :(.
Title: Re: Malignant Cell
Post by: shinyarceus4 on November 03, 2010, 12:54:43 am
Lol "Mad Scientist" deck:
Code: [Select]
6u4 6u4 6u4 6u4 6u4 6u4 6u6 6u6 6u6 6u6 6ve 6ve 6ve 6ve 6ve 6ve 716 716 716 716 71c 71c 71c 71c 71c 71c 7bu 7bu 7bu 7bu
Title: Re: Malignant Cell
Post by: miniwally on November 03, 2010, 08:29:29 am
If you want it to show the mark where it says MARK just put death.
Title: Re: Malignant Cell
Post by: shinyarceus4 on November 03, 2010, 08:06:58 pm
Thx miniwally! ;)
Title: Re: Malignant Cell
Post by: 991woot119 on November 05, 2010, 09:36:59 pm
Maligant cell on opponent + Bone wall/Boneyard + eclipse + skull shield + fire storm = ownage
Title: Re: Malignant Cell
Post by: shinyarceus4 on November 05, 2010, 09:57:20 pm
Lol nice one
Title: Re: Malignant Cell
Post by: miniwally on November 06, 2010, 12:39:19 am
Maligant cell on opponent + Bone wall/Boneyard + eclipse + skull shield + fire storm = ownage
That's a combo that require's way to much cards and a trio to be effective.
Title: Re: Malignant Cell
Post by: live-on.no-evil on November 06, 2010, 03:35:41 pm
Maligant cell on opponent + Bone wall/Boneyard + eclipse + skull shield + fire storm = ownage
one of the most hard to initiate combo. needs 3 different quantas.
but even without the eclipse, the elite skeletons still hurts your enemy. :))
it is a quite faster than the aflatoxin + otyugh feeding frenzy.
but a good shield like diamond shield or even permafrost shield could lessen the effectiveness of the combo.
the otyugh feeding frenzy is "tougher" in the late game though...
Title: Re: Malignant Cell
Post by: live-on.no-evil on November 06, 2010, 03:52:11 pm
Lol "Mad Scientist" deck:
Code: [Select]
6u4 6u4 6u4 6u4 6u4 6u4 6u6 6u6 6u6 6u6 6ve 6ve 6ve 6ve 6ve 6ve 716 716 716 716 71c 71c 71c 71c 71c 71c 7bu 7bu 7bu 7bu
nice one! :))
maybe not a mad scientist deck....
more of an alchemy deck :P

when my friend tries to do some mutation-based deck.
and after he finished making the deck, we have a pvp, i using my mono wind deck.
he mutated one of my azure dragon, hoping it to die or to became an abomination to have a less damage per turn.
BUT he is wrong. it turn into a purple dragon with stats 11|4 and with the skill of dive = GG
:)) in my turn i just slay the fallen elf using my 4 eagle's eye and 2 owl's eyes then the great DIVE. and lol'd all day.
Title: Re: Malignant Cell
Post by: Malignant on November 07, 2010, 06:01:27 am
Random comment....since I should post on a card with Malignant in it :P
Title: Re: Malignant Cell
Post by: unknown89089 on April 19, 2011, 09:10:52 pm
Adrenaline makes an even faster lock-down...
Title: Re: Malignant Cell
Post by: grim1771 on May 27, 2011, 12:17:43 am
The weirdest thing happened. When i won against Ai1 or 2 (Dont remember) i won one of these from spins. i went to upgrade cards and showed the upped card had 1/0 stats.
Title: Re: Malignant Cell
Post by: Malignant on May 27, 2011, 05:37:10 am
The weirdest thing happened. When i won against Ai1 or 2 (Dont remember) i won one of these from spins. i went to upgrade cards and showed the upped card had 1/0 stats.
Prove it.
Title: Re: Malignant Cell
Post by: ddevans96 on May 28, 2011, 02:24:49 am
There's no way to actually upgrade a cell, nor any way to win it. However, there does seem to be code for an upped cell, that is 0|1.
Title: Re: Malignant Cell
Post by: grim1771 on May 30, 2011, 06:36:54 am
That seems to prove it......
Title: Re: Malignant Cell
Post by: Tiko on May 30, 2011, 10:49:58 am
'Can not drown'

That's strange; guess it's a remnant from before the flooding nerf?
Title: Re: Malignant Cell
Post by: ZephyrPhantom on May 30, 2011, 02:46:10 pm
The weirdest thing happened. When i won against Ai1 or 2 (Dont remember) i won one of these from spins. i went to upgrade cards and showed the upped card had 1/0 stats.
This is actually a bug that has been discovered by some users - apparently in very rare cases AIs with randomly assigned cards (1,2 and 5) will drop Malignant Cells in the spins.

However, as taken from this thread  (http://elementscommunity.org/forum/index.php/topic,24584.msg335245#msg335245):

Quote from: willng3
Zanz commented on this one day in chat.  Apparently no such bug which allows you to win Malignant Cells should exist, nor should anyone have any as a standalone card.  Regardless, the forums is not the place to report hackers, cheaters, etc.  After researching this matter thoroughly you should send a report of what occurred to Zanz via e-mail.  It's really the only way that such information will see daylight, but even then there's a good chance that the system will deal with the person by itself if it really is an issue.
Title: Re: Malignant Cell
Post by: Camoninja on May 30, 2011, 03:01:23 pm
Didn't this happen to lukce? I remember a while ago somebody won this from an AI5. Then I heard later that their account was reset. Just to be on the safe side,  would keep the picture and the deck codes for it, and then sell it.
Title: Re: Malignant Cell
Post by: ZephyrPhantom on May 30, 2011, 03:02:32 pm
Didn't this happen to lukce? I remember a while ago somebody won this from an AI5. Then I heard later that their account was reset. Just to be on the safe side,  would keep the picture and the deck codes for it, and then sell it.
If you scroll down in the thread I linked, you'll find that it has the same info.
Title: Re: Malignant Cell
Post by: Camoninja on May 30, 2011, 03:33:01 pm
Ah, yes. The Kindle browser doesn't like tabs so it doesn't like forum post links.
Title: Re: Malignant Cell
Post by: dracomageat on June 10, 2011, 09:11:24 pm
I can confirm that the method of sticking the cell into their deck does not work. I played an alternate account using a 1 creature 29 pillar deck and saw no cells in the spins, despite reverse timing two at once. I did, however, win two burning pillars...

EDIT: Would the AI have to have the card in their deck for me to win it?
Title: Re: Malignant Cell
Post by: ZergKing on June 10, 2011, 09:34:39 pm
generally that's the rule, but on the trainer i got one from the slots after farming for quite a while....... i thought it was cool and that it was possible. Still I havent spent any time farming for it on my normal accountI dont ever want my account banned
Title: Re: Malignant Cell
Post by: dracomageat on June 11, 2011, 04:46:41 pm
No, the question is, is that the case with this card? When you win the card, do they have it in the deck or not?
If they do, the obvious way to farm it would be to begin and quit level 1 AI games until they play it first turn. Seeing as they're seven or eight times as likely to have it that turn than on any other, there would be no real point in sticking around if they don't, especially as the only thing you'd lose would be score.

If they don't then I really don't get how this happens.
Title: Re: Malignant Cell
Post by: Thalas on August 10, 2011, 08:06:54 am
Grim1772 what's its code I want to know because it would be really fun if I could create malignant false god in the trainer?
And you should sell it in instant or Zanz might reset your account
Title: Re: Malignant Cell
Post by: tyranim on August 10, 2011, 12:06:16 pm
and tell us the amount it sells for! please
Title: Re: Malignant Cell
Post by: Jenkar on September 10, 2011, 12:37:27 pm
Codes : 6ro (unupped)
4t8 (upped)
Title: Re: Malignant Cell | Malignant Cell
Post by: Picheleiro on November 08, 2011, 10:16:37 pm
Is possible to get a upped one in a normal game?  Can you see them only in the trainer?
Title: Re: Malignant Cell | Malignant Cell
Post by: Jenkar on November 08, 2011, 10:18:43 pm
Is possible to get a upped one in a normal game?  Can you see them only in the trainer?
No, yes (save bugs)
Title: Re: Malignant Cell | Malignant Cell
Post by: rosutosefi on November 08, 2011, 11:37:20 pm
You cannot get malignant cells anymore in trainer, they are now replaced by relics in spins.
Title: Re: Malignant Cell | Malignant Cell
Post by: Contrary on November 19, 2011, 02:33:43 am
It would be cool if this card had Swarm.
Title: Re: Malignant Cell | Malignant Cell
Post by: furballdn on November 19, 2011, 02:46:40 am
It would be cool if this card had Swarm.
And devour as well.
Title: Re: Malignant Cell | Malignant Cell
Post by: rosutosefi on November 19, 2011, 02:53:40 am
That would make it useless for denial. Me no like it.
Title: Re: Malignant Cell | Malignant Cell
Post by: Contrary on November 19, 2011, 03:24:27 am
What do you mean useless for denial? It would be harder to get rid of. Well mainly I want to make an Aflatoxin catapult deck...
Title: Re: Malignant Cell | Malignant Cell
Post by: rosutosefi on November 19, 2011, 03:40:38 am
What do you mean useless for denial? It would be harder to get rid of. Well mainly I want to make an Aflatoxin catapult deck...
That would make it strong enough to give the enemy an advantage when you use aflatoxin on his creatures, which is the main use of afla. Adding swarm will kill the denial purpose of the card.
Title: Re: Malignant Cell | Malignant Cell
Post by: furballdn on November 19, 2011, 08:03:06 am
Oh, you were being serious? I thought you were joking, so I added my joke...
Title: Re: Malignant Cell | Malignant Cell
Post by: Jenkar on November 19, 2011, 04:09:03 pm
Just adding +0/+1 per cell would be evil >:D
Title: Re: Malignant Cell | Malignant Cell
Post by: Ekki on November 19, 2011, 04:26:40 pm
Just adding +0/+1 per cell would be evil >:D
Yeah, imagine Fire Shield-resistant cells! :o (i.e. you got 7 of them, they get damage, spawn 7 more, next turn they die, but next ones spawn 7 more, so you always have cells :D )
Title: Re: Malignant Cell | Malignant Cell
Post by: Elbirn on November 19, 2011, 05:15:28 pm
I'm honestly very glad the card isn't obtainable outside of aflatoxin, it would be incredibly overpowered otherwise.

But this thread's given a minor concern. If I somehow obtain an "illegal" card through a bug (NOTE: *not* attempting to abuse a bug, it just happens) and I keep the card for the novelty of it (But never, ever use it under any circumstances. Ever.) am I breaking the rules? Can I be found out and banned? Alternatively, If such a thing happens and I report it to Zanz, is there a chance of my account getting reset/banned?
Title: Re: Malignant Cell | Malignant Cell
Post by: rosutosefi on November 19, 2011, 05:22:04 pm
I'm honestly very glad the card isn't obtainable outside of aflatoxin, it would be incredibly overpowered otherwise.

But this thread's given a minor concern. If I somehow obtain an "illegal" card through a bug (NOTE: *not* attempting to abuse a bug, it just happens) and I keep the card for the novelty of it (But never, ever use it under any circumstances. Ever.) am I breaking the rules? Can I be found out and banned? Alternatively, If such a thing happens and I report it to Zanz, is there a chance of my account getting reset/banned?
I don't think you will be banned, as long as you will report it and not abuse it. I discovered a bug and e-mailed zanz. Didn't get banned.

Back to the topic-
Title: Re: Malignant Cell | Malignant Cell
Post by: LD_Raine on April 29, 2012, 01:20:34 am
Upped version very good imo
Title: Re: Malignant Cell | Malignant Cell
Post by: furballdn on April 29, 2012, 01:22:46 am
Upped version very good imo
Because you can obviously get a legitimate upped cell.
Title: Re: Malignant Cell | Malignant Cell
Post by: Drake_XIV on April 29, 2012, 03:58:39 am
Isn't the "Can not Drown" part redundant now?  I'm unaware if that's still on the card text.
Title: Re: Malignant Cell | Malignant Cell
Post by: Lemonsown on May 26, 2012, 04:49:45 am
How is it useful to use the upgraded version? No damage is done.
Title: Re: Malignant Cell | Malignant Cell
Post by: furballdn on May 26, 2012, 04:51:30 am
You're not supposed to get the upped version.
Title: Re: Malignant Cell | Malignant Cell
Post by: Drake_XIV on May 26, 2012, 04:52:59 am
How is it useful to use the upgraded version? No damage is done.

Now your opponent can't hit you.
Title: Re: Malignant Cell | Malignant Cell
Post by: furballdn on May 26, 2012, 05:01:15 am
Upped malignant cell is not even supposed to be in the game. It's stats and text is meaningless.
Title: Re: Malignant Cell | Malignant Cell
Post by: Drake_XIV on May 26, 2012, 05:01:59 am
Regardless, it exists.
Title: Re: Malignant Cell | Malignant Cell
Post by: furballdn on May 26, 2012, 05:03:02 am
Regardless, it exists.
It's not supposed to and hardly anyone has it so it doesn't matter.
Title: Re: Malignant Cell | Malignant Cell
Post by: el-jefe on June 20, 2012, 10:33:53 pm
I guess this could be useful with chimera, combining all the little cells into one big creature. And if the AI doesn't target them, they'll multiply fast enough that you won't need to wait long to get a full side of them to combine (5 or 6 turns)
Title: Re: Malignant Cell | Malignant Cell
Post by: rosutosefi on June 20, 2012, 11:47:45 pm
I guess this could be useful with chimera, combining all the little cells into one big creature. And if the AI doesn't target them, they'll multiply fast enough that you won't need to wait long to get a full side of them to combine (5 or 6 turns)

5-6 turns, 3 cards, 13 cost, 23 attack/hp and GPull's itself. I'd rather play 2 lava golems. It has no use on your side of the field, just cast it on the enemy side.
Title: Re: Malignant Cell | Malignant Cell
Post by: eaglgenes101 on June 21, 2012, 01:09:02 am
I guess this could be useful with chimera, combining all the little cells into one big creature. And if the AI doesn't target them, they'll multiply fast enough that you won't need to wait long to get a full side of them to combine (5 or 6 turns)

5-6 turns, 3 cards, 13 cost, 23 attack/hp and GPull's itself. I'd rather play 2 lava golems. It has no use on your side of the field, just cast it on the enemy side.
Before you get the chimera out, you can do an insane stall using bonds, then chimera for the win. You can't do the same for golems.
Title: Re: Malignant Cell | Malignant Cell
Post by: furballdn on June 21, 2012, 01:10:06 am
I guess this could be useful with chimera, combining all the little cells into one big creature. And if the AI doesn't target them, they'll multiply fast enough that you won't need to wait long to get a full side of them to combine (5 or 6 turns)

5-6 turns, 3 cards, 13 cost, 23 attack/hp and GPull's itself. I'd rather play 2 lava golems. It has no use on your side of the field, just cast it on the enemy side.
Before you get the chimera out, you can do an insane stall using bonds, then chimera for the win. You can't do the same for golems.
So you want even more cards and quanta for that strategy? All for a final result of a 23|23 momentum'd gravity pulled chimera?
Title: Re: Malignant Cell | Malignant Cell
Post by: rosutosefi on June 21, 2012, 04:54:01 am
I guess this could be useful with chimera, combining all the little cells into one big creature. And if the AI doesn't target them, they'll multiply fast enough that you won't need to wait long to get a full side of them to combine (5 or 6 turns)

5-6 turns, 3 cards, 13 cost, 23 attack/hp and GPull's itself. I'd rather play 2 lava golems. It has no use on your side of the field, just cast it on the enemy side.
Before you get the chimera out, you can do an insane stall using bonds, then chimera for the win. You can't do the same for golems.

CCYB.
Title: Re: Malignant Cell | Malignant Cell
Post by: sieglsiegl on August 04, 2012, 08:32:32 pm
Why would you WANT this in your deck, if your opponent had a shield [Besides Gravity shield], it would cancel out everything, and flood your field so that you couldn't use any creature cards?
Title: Re: Malignant Cell | Malignant Cell
Post by: Drake_XIV on August 04, 2012, 09:12:12 pm
Why would you WANT this in your deck, if your opponent had a shield [Besides Gravity shield], it would cancel out everything, and flood your field so that you couldn't use any creature cards?

Maybe you didn't want any other creatures when using this...  Or play this after those other creatures.
Title: Re: Malignant Cell | Malignant Cell
Post by: Chapuz on August 04, 2012, 09:15:16 pm
Why would you WANT this in your deck, if your opponent had a shield [Besides Gravity shield], it would cancel out everything, and flood your field so that you couldn't use any creature cards?
with PC, you make 23+ damage, there can be other creatures before the cells and tons of bond healing. also, it synergizes with Inundation because you limit the oponent's damage output and even more with SoP.

It's also used to lock your oponent's field. This + Antimatter = awsome ragequit deckout.
Title: Re: Malignant Cell | Malignant Cell
Post by: Ningo67 on February 15, 2013, 07:24:52 pm
I dont like the upgrade for it
Title: Re: Malignant Cell | Malignant Cell
Post by: Drake_XIV on February 15, 2013, 10:00:11 pm
Mostly because there isn't really an upgrade for it...
Title: Re: Malignant Cell | Malignant Cell
Post by: eaglgenes101 on February 16, 2013, 01:51:36 am
Also, SoP synergizes well with this card. When it's on your field.
Title: Re: Malignant Cell | Malignant Cell
Post by: WexMajor on September 13, 2013, 03:28:05 pm
Why would you WANT this in your deck, if your opponent had a shield [Besides Gravity shield], it would cancel out everything, and flood your field so that you couldn't use any creature cards?
2 words: mutation fodder.
Title: Re: Malignant Cell | Malignant Cell
Post by: Xyzdragon138 on November 02, 2013, 09:38:28 pm
Has anybody actually made a viable deck where the goal is to do damage with malignant cell alone? I feel like if you played enough stuff to destroy your opponent's shields it might not be bad as it ramps damage fairly quickly
Title: Re: Malignant Cell | Malignant Cell
Post by: xyan on November 02, 2013, 09:45:15 pm
Has anybody actually made a viable deck where the goal is to do damage with malignant cell alone? I feel like if you played enough stuff to destroy your opponent's shields it might not be bad as it ramps damage fairly quickly

too many shields that reduce damage by 1 or more. mutation fodder works though.
Title: Re: Malignant Cell | Malignant Cell
Post by: Xyzdragon138 on November 02, 2013, 09:47:50 pm
Has anybody actually made a viable deck where the goal is to do damage with malignant cell alone? I feel like if you played enough stuff to destroy your opponent's shields it might not be bad as it ramps damage fairly quickly

too many shields that reduce damage by 1 or more. mutation fodder works though.

Isn't the only way to produce a malignant cell to use afrotoxin? I was under the impression that would be too expensive to use in a fluent deck with mutations. I'm kinda new though so I could just be totally wrong  :D
Title: Re: Malignant Cell | Malignant Cell
Post by: CuCN on November 02, 2013, 09:56:18 pm
Malignant Cells can be used as damage with SoP, for example this FG farmer:
The Brave Malignant Ball That Couldby Keeps
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 710 710 710 710 710 710 71c 71c 71c 71c 71u 71u 71u 71u 7dm 7ee 7ee 7ee 7ee 7ee 7ee 7hi 7hi 7hi 7q9 7q9 7q9 7q9 7q9 7q9 809 809 809 809 8po
(http://elementscommunity.org/forum/rainbow-decks/the-brave-malignant-ball-that-could-%28otk%29%28fg%29%28plat%29%28gold%29%2863wr%29%2849em%29/)
Title: Re: Malignant Cell | Malignant Cell
Post by: Xyzdragon138 on November 02, 2013, 10:27:57 pm
Malignant Cells can be used as damage with SoP, for example this FG farmer:
The Brave Malignant Ball That Couldby Keeps
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 710 710 710 710 710 710 71c 71c 71c 71c 71u 71u 71u 71u 7dm 7ee 7ee 7ee 7ee 7ee 7ee 7hi 7hi 7hi 7q9 7q9 7q9 7q9 7q9 7q9 809 809 809 809 8po
(http://elementscommunity.org/forum/rainbow-decks/the-brave-malignant-ball-that-could-%28otk%29%28fg%29%28plat%29%28gold%29%2863wr%29%2849em%29/)

Haha that's actually way cool! Once I get the cards I think I'll try to build that deck. Idk it looks cute and I think it could steal some wins
Title: Re: Malignant Cell | Malignant Cell
Post by: White Dragon Origins on November 03, 2013, 04:06:32 am
Nice deck  :o

I'll try it with an  :entropy Mark, Supernovas and a couple of Feral Bonds  ;D
Title: Re: Malignant Cell | Malignant Cell
Post by: CuCN on November 03, 2013, 04:21:41 am
Feral Bonds and SoSac don't mix. Nothing in the deck needs SNs, and fire mark allows you to draw faster.
Title: Re: Malignant Cell | Malignant Cell
Post by: White Dragon Origins on November 03, 2013, 02:43:25 pm
I didn't saw those SoSac, i'm blind. You're right  :-X
Title: Re: Malignant Cell | Malignant Cell
Post by: dawn to dusk on January 20, 2014, 05:10:52 am
is there any possible way to get an upped mallignant ball on the field? i tried on trainer and upped afla on upped creature doesnt give an upped malliball
(http://elementscommunity.org/images/Cards/MalignantCellUpgraded.png)
Title: Re: Malignant Cell | Malignant Cell
Post by: CuCN on January 20, 2014, 07:05:55 am
is there any possible way to get an upped mallignant ball on the field? i tried on trainer and upped afla on upped creature doesnt give an upped malliball
No, there is no legitimate way to get an upped malignant cell onto the field.
Title: Re: Malignant Cell | Malignant Cell
Post by: shocker14 on January 20, 2014, 09:20:06 am
In any matter, This could really impact the opponent, as in if they use/have (practically) none/no CC in their deck/hand you could use it, combined with bone wall, graveyard and soul reaper, and if they use Fire and Death, they have access to rain of fire, allowing you to either reap the benefits of all of them, or to reuse it, getting a (practically) infinite use of death. (talking about skeletons)
Title: Re: Malignant Cell | Malignant Cell
Post by: BlueBolter on February 20, 2014, 12:55:24 pm
I made a deck using M.cells :

PLZ : Code generator isn't updated ( The who is responsible of that tool isn't doing his job) so make the necessary changes to SoP but first you need to add :

2 dry spell :water :water

 >:( >:( >:( >:( >:(WARNING : This deck hasn't been experimented by me yet . As i would need one more SoP and 3 retroviruses. So test it before in trainer before using it ( I am too lazy to do it ) . If it is a fail don't sue me , sue M.cells and SoP as it was them who gave me this deck idea .

Hover over cards for details, click for permalink
Deck import code : [Select]
4tf 4tf 52s 52s 52s 52s 52s 52s 542 542 542 542 542 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ih 5ih 712 712 712 8pp


Strategy : cast an alfa on one your your retro and then use its spell just after. so as it plagues the enemy but also produce a malignent cell on your side . Flooding is to minimize the amounts of creatures the enemy can have and as M.cells are neutral ..... they are not affected by it .... thus you can use SoP on them looking at them become bigger and more .... it might be a bit slow and need a twerking.
Title: Re: Malignant Cell | Malignant Cell
Post by: Chapuz on February 20, 2014, 02:09:16 pm
Weird, the deck image builder is indeed updated
Title: Re: Malignant Cell | Malignant Cell
Post by: CuCN on February 20, 2014, 03:30:19 pm
BlueBolter, your deck does not work because of a known bug. The retrovirus will not produce a cell when it is sacrificed.
Title: Re: Malignant Cell | Malignant Cell
Post by: BlueBolter on February 23, 2014, 10:13:53 am
as i said

 >:( >:( >:( >:( >:(WARNING : This deck hasn't been experimented by me yet . As i would need one more SoP and 3 retroviruses. So test it before in trainer before using it ( I am too lazy to do it ) . If it is a fail don't sue me , sue M.cells and SoP as it was them who gave me this deck idea .

i haven't tested the deck and for the case of the image .............. it is deck code generator which hasn't been updated
Title: Re: Malignant Cell | Malignant Cell
Post by: Fippe94 on February 23, 2014, 10:51:22 am
I think you are talking about this: http://elements.alanbeam.net/code_generator.php
It is indeed outdated, and I do not know who made it. If you are going to build  deck code with cards you do not have, I recommend building it in the trainer instead.(And easier to use in my opininon.)
Title: Re: Malignant Cell | Malignant Cell
Post by: ubernerdlucas on May 17, 2016, 10:19:48 pm
I guess this could be useful with chimera, combining all the little cells into one big creature. And if the AI doesn't target them, they'll multiply fast enough that you won't need to wait long to get a full side of them to combine (5 or 6 turns)

5-6 turns, 3 cards, 13 cost, 23 attack/hp and GPull's itself. I'd rather play 2 lava golems. It has no use on your side of the field, just cast it on the enemy side.

I accidentally just found out that if your chimera includes a malignant cell, it immediately dies and becomes a new malignant cell with momentum.
Title: Re: Malignant Cell | Malignant Cell
Post by: Manuel on May 17, 2016, 10:48:29 pm
I accidentally just found out that if your chimera includes a malignant cell, it immediately dies and becomes a new malignant cell with momentum.

tested in trainer, nothing happens

chimera made by only malignat cells (10)

(http://img.prntscr.com/img?url=http://i.imgur.com/sbpqMjB.png)

chimera dies next turn, doesn't spawn malignant cells

(http://img.prntscr.com/img?url=http://i.imgur.com/zwt2UY1.png)

same with a chimera composed by cells and one ball lighting

(http://img.prntscr.com/img?url=http://i.imgur.com/A8h2fGV.png) (http://img.prntscr.com/img?url=http://i.imgur.com/GEIqzd0.png)

did u draw the chimera with shard of bravery? that is actually a bug, when chimera is the first card drawed, chimera is instantly played for 0 :rainbow, maybe this is another part of the bug.
Title: Re: Malignant Cell | Malignant Cell
Post by: ubernerdlucas on May 18, 2016, 04:29:17 pm
I accidentally just found out that if your chimera includes a malignant cell, it immediately dies and becomes a new malignant cell with momentum.

tested in trainer, nothing happens

chimera made by only malignat cells (10)

(http://img.prntscr.com/img?url=http://i.imgur.com/sbpqMjB.png)

chimera dies next turn, doesn't spawn malignant cells

(http://img.prntscr.com/img?url=http://i.imgur.com/zwt2UY1.png)

same with a chimera composed by cells and one ball lighting

(http://img.prntscr.com/img?url=http://i.imgur.com/A8h2fGV.png) (http://img.prntscr.com/img?url=http://i.imgur.com/GEIqzd0.png)

did u draw the chimera with shard of bravery? that is actually a bug, when chimera is the first card drawed, chimera is instantly played for 0 :rainbow, maybe this is another part of the bug.

Well that's really screwy. I drew the chimera with Shard of Serendipty, but I've never had any issues with that before. I'll have to mess around some and see if I can replicate it.
blarg: Keeps