Hmm... couple of eclipses, graveyard... Fire Storm...You can play it if you want, but alls its gonna do is fill up your field, not theirs. :P
Deadly. I personally don't think this card should be available outside of Aflatoxin, least of all for a free cost.
I'm puttin this card in my rainbow deck,Why?
Excellent question. Using this card will infest your board. Are you still going to use it?I'm puttin this card in my rainbow deck,Why?
Excellent question. Using this card will infest your board. Are you still going to use it?It's free and generates more free creatures for your druid to mutate. Although, this card isn't available in the bazaar, so you would have to pack Aflatoxin to make one.
A pity it has no darkness or death mark, it will miss the fun with eclipse.Thats why its neutral. :P
I still say that the 1/1 ruins the point.Yeah. I ran into that bug too.
Oh, and I don't know where to post this, so I'll put it here:
On the Trainer, my sheilds were giving the opponent its defense and I had non. Even against a mono-light deck. Just wanted to say.
Cells don't replicate themselves; they create new cells. Quintessence on a cell would give you one, and only one, untargetable cell.That's what I assumed, but doesn't the immortal cell still create new cells and wouldn't it continually fill up the enemies creature slots unless he has a way to get rid of the newly created cell each turn?
As a costless, colorless card, Malignant Cell as a standalone would be hideously overpowered. A 30-card deck with 6 of them could expect to have a full field by turn 4 if they slapped down 3 of them on the first turn. It's hopelessly abusable:Thunderstorm.
Mark of Fire
8x Emerald Tower
2x Burning Tower
6x Feral Bond
6x Explosion
6x Malignant Cell
2x Firestorm
...no direct damage to you, and you're healing 46+ HP/turn and dealing 23 dmg/turn by turn 6 or 7, with Explosions to counter enemy shields. Virtually the only defense is Emerald/Jade/Mirror Shields, which are rare because they're not that useful.
No, Malignant Cell will never be a standalone card.
Fire shieldAs a costless, colorless card, Malignant Cell as a standalone would be hideously overpowered. A 30-card deck with 6 of them could expect to have a full field by turn 4 if they slapped down 3 of them on the first turn. It's hopelessly abusable:Thunderstorm.
Mark of Fire
8x Emerald Tower
2x Burning Tower
6x Feral Bond
6x Explosion
6x Malignant Cell
2x Firestorm
...no direct damage to you, and you're healing 46+ HP/turn and dealing 23 dmg/turn by turn 6 or 7, with Explosions to counter enemy shields. Virtually the only defense is Emerald/Jade/Mirror Shields, which are rare because they're not that useful.
No, Malignant Cell will never be a standalone card.
As a costless card it'd still be hideously overpowered--compare it to photon or deja vu. Photon is 1/1 for 0 with no abilities; deja vu is 1/1 that can duplicate exactly once for 2 total quanta.1) The counters needed are hideously easy to play cards. The cells are oty feeders. They can be removed all togheter from your field with 1 card.
Just because something has a counter doesn't mean it's not overpowered.
Malignant cells have my deepest respect. It is pure unadulterated win.Is it plausible you went to every element card group and voted for the token creature?
So, can this card be won in the spins or something? I played a T50 deck that played 2 upgraded malignant cells. I didn't think that was possible...Reportedly it is replaced by a Relic in the spins. Yaladilae suggested it may be won from the Oracle (though that couldn't explain two of them...) and I'm also guessing it's either some sort of a bug or a hack. There's a topic on it: http://elementscommunity.org/forum/index.php/topic,5176.0.html
The unupgrade cell can't drown anyway but I think upgraded aflatoxin should create 0|1 cells thinking about it, then it could just be used offensively.Doesn't upgraded Aflatoxins generate unupped 1|1 cells?
Yes but they also produce unupgraded cells but with the picture you provided it shows 0|1 cells as the upgraded cell.The unupgrade cell can't drown anyway but I think upgraded aflatoxin should create 0|1 cells thinking about it, then it could just be used offensively.Doesn't upgraded Aflatoxins generate unupped 1|1 cells?
Bait? The AI will almost never attack or even target Cancer Cells unless you've got nothing else. Outside of Fallen Druids and Feral Bonds, I don't really see a lot of point in playing this on your side of the field. If there were a RoF that hit your own side of the field, absolutely, but until then...This would be fun as a Death/Darkness creature - Eclipse giving a +2/+1, and then tossing Adrenaline on every one you could afford to. Talk about quick kills, right?
The real question is: will Cancer Cell even be a card you can play outside of Carcinogen?
BTW, latest word is that it will be an "Other" creature, not a "Death" creature (to prevent Eclipse abuse).
lol nightmare malignant cell on your opponent... 8) :darkness :death ;Ddoesn't work nightmare doesn't effect other creatures.
Yes it does, I just tested it.lol nightmare malignant cell on your opponent... 8) :darkness :death ;Ddoesn't work nightmare doesn't effect other creatures.
Err... NightMARE, not NightFALL.lol nightmare malignant cell on your opponent... 8) :darkness :death ;Ddoesn't work nightmare doesn't effect other creatures.
Err... NightMARE, not NightFALL.lol nightmare malignant cell on your opponent... 8) :darkness :death ;Ddoesn't work nightmare doesn't effect other creatures.
6u4 6u4 6u4 6u4 6u4 6u4 6u6 6u6 6u6 6u6 6ve 6ve 6ve 6ve 6ve 6ve 716 716 716 716 71c 71c 71c 71c 71c 71c 7bu 7bu 7bu 7bu
Maligant cell on opponent + Bone wall/Boneyard + eclipse + skull shield + fire storm = ownageThat's a combo that require's way to much cards and a trio to be effective.
Maligant cell on opponent + Bone wall/Boneyard + eclipse + skull shield + fire storm = ownageone of the most hard to initiate combo. needs 3 different quantas.
Lol "Mad Scientist" deck:nice one! :))Code: [Select]6u4 6u4 6u4 6u4 6u4 6u4 6u6 6u6 6u6 6u6 6ve 6ve 6ve 6ve 6ve 6ve 716 716 716 716 71c 71c 71c 71c 71c 71c 7bu 7bu 7bu 7bu
The weirdest thing happened. When i won against Ai1 or 2 (Dont remember) i won one of these from spins. i went to upgrade cards and showed the upped card had 1/0 stats.Prove it.
The weirdest thing happened. When i won against Ai1 or 2 (Dont remember) i won one of these from spins. i went to upgrade cards and showed the upped card had 1/0 stats.This is actually a bug that has been discovered by some users - apparently in very rare cases AIs with randomly assigned cards (1,2 and 5) will drop Malignant Cells in the spins.
Zanz commented on this one day in chat.Apparently no such bug which allows you to win Malignant Cells should exist, nor should anyone have any as a standalone card. Regardless, the forums is not the place to report hackers, cheaters, etc. After researching this matter thoroughly you should send a report of what occurred to Zanz via e-mail. It's really the only way that such information will see daylight, but even then there's a good chance that the system will deal with the person by itself if it really is an issue.
Didn't this happen to lukce? I remember a while ago somebody won this from an AI5. Then I heard later that their account was reset. Just to be on the safe side, would keep the picture and the deck codes for it, and then sell it.If you scroll down in the thread I linked, you'll find that it has the same info.
Is possible to get a upped one in a normal game? Can you see them only in the trainer?No, yes (save bugs)
It would be cool if this card had Swarm.And devour as well.
What do you mean useless for denial? It would be harder to get rid of. Well mainly I want to make an Aflatoxin catapult deck...That would make it strong enough to give the enemy an advantage when you use aflatoxin on his creatures, which is the main use of afla. Adding swarm will kill the denial purpose of the card.
Just adding +0/+1 per cell would be evil >:DYeah, imagine Fire Shield-resistant cells! :o (i.e. you got 7 of them, they get damage, spawn 7 more, next turn they die, but next ones spawn 7 more, so you always have cells :D )
I'm honestly very glad the card isn't obtainable outside of aflatoxin, it would be incredibly overpowered otherwise.I don't think you will be banned, as long as you will report it and not abuse it. I discovered a bug and e-mailed zanz. Didn't get banned.
But this thread's given a minor concern. If I somehow obtain an "illegal" card through a bug (NOTE: *not* attempting to abuse a bug, it just happens) and I keep the card for the novelty of it (But never, ever use it under any circumstances. Ever.) am I breaking the rules? Can I be found out and banned? Alternatively, If such a thing happens and I report it to Zanz, is there a chance of my account getting reset/banned?
Upped version very good imoBecause you can obviously get a legitimate upped cell.
How is it useful to use the upgraded version? No damage is done.
Regardless, it exists.It's not supposed to and hardly anyone has it so it doesn't matter.
I guess this could be useful with chimera, combining all the little cells into one big creature. And if the AI doesn't target them, they'll multiply fast enough that you won't need to wait long to get a full side of them to combine (5 or 6 turns)
Before you get the chimera out, you can do an insane stall using bonds, then chimera for the win. You can't do the same for golems.I guess this could be useful with chimera, combining all the little cells into one big creature. And if the AI doesn't target them, they'll multiply fast enough that you won't need to wait long to get a full side of them to combine (5 or 6 turns)
5-6 turns, 3 cards, 13 cost, 23 attack/hp and GPull's itself. I'd rather play 2 lava golems. It has no use on your side of the field, just cast it on the enemy side.
So you want even more cards and quanta for that strategy? All for a final result of a 23|23 momentum'd gravity pulled chimera?Before you get the chimera out, you can do an insane stall using bonds, then chimera for the win. You can't do the same for golems.I guess this could be useful with chimera, combining all the little cells into one big creature. And if the AI doesn't target them, they'll multiply fast enough that you won't need to wait long to get a full side of them to combine (5 or 6 turns)
5-6 turns, 3 cards, 13 cost, 23 attack/hp and GPull's itself. I'd rather play 2 lava golems. It has no use on your side of the field, just cast it on the enemy side.
Before you get the chimera out, you can do an insane stall using bonds, then chimera for the win. You can't do the same for golems.I guess this could be useful with chimera, combining all the little cells into one big creature. And if the AI doesn't target them, they'll multiply fast enough that you won't need to wait long to get a full side of them to combine (5 or 6 turns)
5-6 turns, 3 cards, 13 cost, 23 attack/hp and GPull's itself. I'd rather play 2 lava golems. It has no use on your side of the field, just cast it on the enemy side.
Why would you WANT this in your deck, if your opponent had a shield [Besides Gravity shield], it would cancel out everything, and flood your field so that you couldn't use any creature cards?
Why would you WANT this in your deck, if your opponent had a shield [Besides Gravity shield], it would cancel out everything, and flood your field so that you couldn't use any creature cards?with PC, you make 23+ damage, there can be other creatures before the cells and tons of bond healing. also, it synergizes with Inundation because you limit the oponent's damage output and even more with SoP.
Why would you WANT this in your deck, if your opponent had a shield [Besides Gravity shield], it would cancel out everything, and flood your field so that you couldn't use any creature cards?2 words: mutation fodder.
Has anybody actually made a viable deck where the goal is to do damage with malignant cell alone? I feel like if you played enough stuff to destroy your opponent's shields it might not be bad as it ramps damage fairly quickly
Has anybody actually made a viable deck where the goal is to do damage with malignant cell alone? I feel like if you played enough stuff to destroy your opponent's shields it might not be bad as it ramps damage fairly quickly
too many shields that reduce damage by 1 or more. mutation fodder works though.
Malignant Cells can be used as damage with SoP, for example this FG farmer:(http://elementscommunity.org/forum/rainbow-decks/the-brave-malignant-ball-that-could-%28otk%29%28fg%29%28plat%29%28gold%29%2863wr%29%2849em%29/)Hover over cards for details, click for permalinkDeck import code : [Select]
is there any possible way to get an upped mallignant ball on the field? i tried on trainer and upped afla on upped creature doesnt give an upped malliballNo, there is no legitimate way to get an upped malignant cell onto the field.
>:( >:( >:( >:( >:(WARNING : This deck hasn't been experimented by me yet . As i would need one more SoP and 3 retroviruses. So test it before in trainer before using it ( I am too lazy to do it ) . If it is a fail don't sue me , sue M.cells and SoP as it was them who gave me this deck idea .
I guess this could be useful with chimera, combining all the little cells into one big creature. And if the AI doesn't target them, they'll multiply fast enough that you won't need to wait long to get a full side of them to combine (5 or 6 turns)
5-6 turns, 3 cards, 13 cost, 23 attack/hp and GPull's itself. I'd rather play 2 lava golems. It has no use on your side of the field, just cast it on the enemy side.
I accidentally just found out that if your chimera includes a malignant cell, it immediately dies and becomes a new malignant cell with momentum.
I accidentally just found out that if your chimera includes a malignant cell, it immediately dies and becomes a new malignant cell with momentum.
tested in trainer, nothing happens
chimera made by only malignat cells (10)(http://img.prntscr.com/img?url=http://i.imgur.com/sbpqMjB.png)
chimera dies next turn, doesn't spawn malignant cells(http://img.prntscr.com/img?url=http://i.imgur.com/zwt2UY1.png)
same with a chimera composed by cells and one ball lighting(http://img.prntscr.com/img?url=http://i.imgur.com/A8h2fGV.png) (http://img.prntscr.com/img?url=http://i.imgur.com/GEIqzd0.png)
did u draw the chimera with shard of bravery? that is actually a bug, when chimera is the first card drawed, chimera is instantly played for 0 :rainbow, maybe this is another part of the bug.