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Offline Captain ScibraTopic starter

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Deflagration and Steal https://elementscommunity.org/forum/index.php?topic=44242.msg1009889#msg1009889
« on: October 22, 2012, 04:17:16 pm »
I was always thinking that PC was rather powerful in that it always destroyed the permanent no matter what.  So, while in boot camp, I thought why not have a small deficiency.

This is what I had in mind:



To break means to raise the cost of the skill, reduce weapon damage, or reduce shield damage reduction.



To split means to break the target permanent and receive the other broken half.



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Offline Rutarete

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Re: Deflagration and Steal https://elementscommunity.org/forum/index.php?topic=44242.msg1009894#msg1009894
« Reply #1 on: October 22, 2012, 04:51:46 pm »
It's is certainly an interesting suggestion. How would breaking affect shields like fog or dusk? Dissipation?
In breaking, what would be the percent chances to raise cost and reduce damage? Would both happen to a Lobo?
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Offline Captain ScibraTopic starter

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Re: Deflagration and Steal https://elementscommunity.org/forum/index.php?topic=44242.msg1009907#msg1009907
« Reply #2 on: October 22, 2012, 05:42:45 pm »
It's is certainly an interesting suggestion. How would breaking affect shields like fog or dusk? Dissipation?
In breaking, what would be the percent chances to raise cost and reduce damage? Would both happen to a Lobo?

Only one thing is affected by a permanent being broken:

Non-slot permanents' skills cost 1 more quanta
Weapons lose damage dealt
Shields lose DR

Special cases for permanents that do not fit above:
Chance permanents lose 10% (Fog and Dusk become 30% and 40% respectively)
Dissipation costs an extra quanta per source of damage (2 :entropy for 3 damage or 2 :rainbow for 1 damage)
Permanents like SoG, SoV, and Sanctuary do 1 less of their function
SoP, Procrastination, Fire Shield and similar permanents have a 75% chance of working on each individual creature affected
Gravity Shield blocks creatures with more than 6 HP.
Any ones I missed let me know.


It's quite a heavy coding change to implement this, but it also does open up some new area for card ideas. 

Also, breaking and splitting broken permanents destroys them.
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Offline Elite arbiter

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Re: Deflagration and Steal https://elementscommunity.org/forum/index.php?topic=44242.msg1009909#msg1009909
« Reply #3 on: October 22, 2012, 05:46:15 pm »
Yes, lets give people even more reason to gravitate to SoFo over Explosion.

But really, I feel like explosion and steal aren't out of balance. Steal is on the very powerful side of things because it gives direct card advantage, but both require the opponent to be packing permanents that you care about destroying and are worth the opportunity cost of filling them into your deck with. This idea could work on a different card though, perhaps one who it isn't as 'in element' in to explode/steal a permanent. For one-off PC, it is typically a waste to use it on pillars.


What would the effect of broken be on a pillar stack, btw? And can you break more than 1 SoV for example? They're in the same stack.

Offline Captain ScibraTopic starter

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Re: Deflagration and Steal https://elementscommunity.org/forum/index.php?topic=44242.msg1009910#msg1009910
« Reply #4 on: October 22, 2012, 05:59:27 pm »
Yes, lets give people even more reason to gravitate to SoFo over Explosion.

But really, I feel like explosion and steal aren't out of balance. Steal is on the very powerful side of things because it gives direct card advantage, but both require the opponent to be packing permanents that you care about destroying and are worth the opportunity cost of filling them into your deck with. This idea could work on a different card though, perhaps one who it isn't as 'in element' in to explode/steal a permanent. For one-off PC, it is typically a waste to use it on pillars.


What would the effect of broken be on a pillar stack, btw? And can you break more than 1 SoV for example? They're in the same stack.

SoF needs nerfing anyways.  For stacks, pillars are always destroyed/stolen, and non-pillar stacks remove the broken permanent into a new stack.
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Offline Cheesy111

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Re: Deflagration and Steal https://elementscommunity.org/forum/index.php?topic=44242.msg1009931#msg1009931
« Reply #5 on: October 22, 2012, 07:15:46 pm »
"PC was rather powerful in that it always destroyed the permanent no matter what." This is not a reason to say that PC is overpowered.  The trade-off for PC is that it's useless without a target, but with a target it generally gives quanta advantage or some other major benefit.  Why do you think that PC is overpowered and needs this nerf?

Offline Captain ScibraTopic starter

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Re: Deflagration and Steal https://elementscommunity.org/forum/index.php?topic=44242.msg1009932#msg1009932
« Reply #6 on: October 22, 2012, 07:19:22 pm »
"PC was rather powerful in that it always destroyed the permanent no matter what." This is not a reason to say that PC is overpowered.  The trade-off for PC is that it's useless without a target, but with a target it generally gives quanta advantage or some other major benefit.  Why do you think that PC is overpowered and needs this nerf?

Didn't say it was OP, but it gets annoying that you can't recover from it as you might be able to from CC.  It gives a huge advantage when the permanent is expensive, and more so if it is important.  Seems just a little bit much, that's all.
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Offline Cheesy111

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Re: Deflagration and Steal https://elementscommunity.org/forum/index.php?topic=44242.msg1009943#msg1009943
« Reply #7 on: October 22, 2012, 07:51:17 pm »
"PC was rather powerful in that it always destroyed the permanent no matter what." This is not a reason to say that PC is overpowered.  The trade-off for PC is that it's useless without a target, but with a target it generally gives quanta advantage or some other major benefit.  Why do you think that PC is overpowered and needs this nerf?

Didn't say it was OP, but it gets annoying that you can't recover from it as you might be able to from CC.  It gives a huge advantage when the permanent is expensive, and more so if it is important.  Seems just a little bit much, that's all.

You can't recover from denial either.  It is annoying.  It does give a big advantage when the permanent is expensive and/or important.  That's the trade-off for it being absolutely useless against some decks.  That does not mean that it needs a nerf, and especially not such a large one as this.

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Re: Deflagration and Steal https://elementscommunity.org/forum/index.php?topic=44242.msg1192393#msg1192393
« Reply #8 on: June 09, 2015, 03:01:21 pm »
Steal is OP for 4 quanta.
I think 9 for Steal and 7 for Improved Steal are more reasonable cost for that effect.

Offline omegareaper7

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Re: Deflagration and Steal https://elementscommunity.org/forum/index.php?topic=44242.msg1192419#msg1192419
« Reply #9 on: June 09, 2015, 05:23:11 pm »
Steal is OP for 4 quanta.
I think 9 for Steal and 7 for Improved Steal are more reasonable cost for that effect.
9 or 7 quanta would make the card COMPLETELY useless. That is a bad suggestion, and not worth bumping a 3 year old thread for.
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