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Elements the Game => Game Suggestions and Feedback => Nerf This Card! => Topic started by: plastiqe on March 16, 2010, 07:14:44 am

Title: [POLL] Which Cards are Overpowered? 1.30
Post by: plastiqe on March 16, 2010, 07:14:44 am
(http://t3.gstatic.com/images?q=tbn:LyYz0Vnzgc7FyM:http://justmytruth.files.wordpress.com/2008/08/declaration-of-independence-signers.jpg)We hold these truths to be self-evident, that all cards are not created equal, that they are endowed by zanzarino with different Elements to fight, that among these are Life, Gravity and the pursuit of Electrum.

How do you define an overpowered card in Elements?
Shard of Sacrifice
     97 (19.4%)
Discord
     45 (9%)
Nova/Supernova
     42 (8.4%)
Dimensional/Phase Shield
     39 (7.8%)
Earthquake/Quicksand
     35 (7%)
Black Hole
     34 (6.8%)
Reverse Time/Rewind
     29 (5.8%)
Gravity Nymph
     27 (5.4%)
Pandemonium
     17 (3.4%)
Graboid/Elite Graboid
     15 (3%)
Antimatter
     13 (2.6%)
Dune Scorpion
     9 (1.8%)
Shard of Readiness
     8 (1.6%)
Fire Bolt/Fire Lance
     8 (1.6%)
Fractal
     8 (1.6%)
Ice/Permafrost Shield
     7 (1.4%)
Sanctuary
     7 (1.4%)
Shard of Serendipity
     7 (1.4%)
Lava Golem/Destroyer
     6 (1.2%)
Immolation/Cremation
     5 (1%)
Shard of Gratitude
     4 (0.8%)
Silence
     4 (0.8%)
Hope
     10 (2%)
None of them
     23 (4.6%)
Total Members Voted: 223

Earthquake/Quicksand
    74 (11.8%)
Shard of Gratitude
    67 (10.7%)
Dimensional/Phase Shield
    48 (7.7%)
Black Hole
    43 (6.9%)
Discord
    41 (6.5%)
Hope
    32 (5.1%)
Antimatter
    29 (4.6%)
Graboid/Elite Graboid
    28 (4.5%)
Supernova
    26 (4.2%)
Dune Scorpion
    26 (4.2%)
Gravity Nymph
    26 (4.2%)
Ice/Permafrost Shield
    26 (4.2%)
Fractal
    23 (3.7%)
Immolation/Cremation
    20 (3.2%)
Lava Golem/Destroyer
    18 (2.9%)
Reverse Time/Rewind
    18 (2.9%)
Silence
    14 (2.2%)
Dusk Mantle
    11 (1.8%)
Otyugh
    9 (1.4%)
Quintessence
    9 (1.4%)
None of them
    38 (6.1%)
Total Members Voted: 265

Earthquake/Quicksand
     71 (15.6%)
Fractal
     48 (10.5%)
Shard of Gratitude
     46 (10.1%)
Black Hole
     43 (9.4%)
Hope
     29 (6.4%)
Ice/Permafrost Shield
     24 (5.3%)
Graboid/Elite Graboid
     23 (5%)
Quintessence
     20 (4.4%)
Discord
     17 (3.7%)
Nova/Supernova
     16 (3.5%)
Otyugh
     16 (3.5%)
Dimensional/Phase Shield
     15 (3.3%)
Dusk Mantle
     11 (2.4%)
Lava Golem/Destroyer
     9 (2%)
Reverse Time/Rewind
     8 (1.8%)
Pulverizer
     8 (1.8%)
Eternity
     8 (1.8%)
Fog Shield/Improved Fog
     7 (1.5%)
Steal
     7 (1.5%)
Quantum Pillar/Tower
     5 (1.1%)
Golden/Electrum Hourglass
     3 (0.7%)
None of them
     22 (4.8%)
Total Members Voted: 209

Earthquake/Quicksand
     101 (14.4%)
Black Hole
     75 (10.7%)
Fractal
     54 (7.7%)
Shard of Gratitude
     46 (6.5%)
Pulverizer
     44 (6.3%)
Quintessence
     41 (5.8%)
Otyugh
     41 (5.8%)
Hope
     41 (5.8%)
Graboid
     30 (4.3%)
Dimensional/Phase Shield
     27 (3.8%)
Ice/Permafrost Shield
     25 (3.6%)
Reverse Time/Rewind
     20 (2.8%)
Golden/Electrum Hourglass
     20 (2.8%)
Dusk Mantle
     20 (2.8%)
Steal
     18 (2.6%)
Eternity
     16 (2.3%)
Lava Golem/Destroyer
     14 (2%)
Flying Weapon
     13 (1.8%)
Nova/Supernova
     11 (1.6%)
Bone Wall
     11 (1.6%)
Freeze/Congeal
     9 (1.3%)
Fallen Elf/ Fallen Druid
     8 (1.1%)
Empathic Bond
     6 (0.9%)
Firefly Queen
     6 (0.9%)
Sundial
     4 (0.6%)
Total Members Voted: 289
Title: Re: Poll: Most Overpowered?
Post by: casthegamer on March 16, 2010, 07:17:44 am
dusk mantle?
Title: Re: Poll: Most Overpowered?
Post by: diviad on March 16, 2010, 07:35:54 am
Black hole, make it take less and cost more!  6 to cast and takes 2 from each or something like that.  It rocks a rainbow deck too much and does barely anything to a mono deck.  Don't forget this thing heals as well!

Another idea would be to make it take a max number of quants from a random number of elements.

Orr, say it takes 8 from 1 element, 6ea from 2 elements, 4ea from 3 elements, and 2 from all.
Title: Re: Poll: Most Overpowered?
Post by: plastiqe on March 16, 2010, 07:36:55 am
Quick note:  As of this posting Eternity, Pulv, Graboid & Steal have seen changes on the Trainer.
Title: Re: Poll: Most Overpowered?
Post by: Kael Hate on March 16, 2010, 08:57:12 am
From that list, Only Earthquake|Quicksand concerns me.

It is playable way too early for its effect. I would like to see it changed to give the opponent a little break.

Suggestion 1 - Earthquake destroys 1/3 of the opponents towers in that stack Rounded up. This makes it better in the late game, always destroys at least one but cannot clear a stack when they have 3 pillars on the table. The opponent can still get some quanta if quite impaired. The Quake user is not losing card advantage because he can guarantee 1 destroyed pillar at least. In the late game if the targeted player has 12-15 Pillars to use for fueling triggers or Pumpspells like firebolt, the Quake can hit a massive 4-5 pillars and slow him down but unlikely to cut him to death.

Suggestion 2 - Turn Earthquake into a pumpspell. It destroys 1 pillar + 1 for every full 10 earth quanta the caster has. In the early game the caster can deny only a limited selection of pillars allowing the opponent a chance to build a counter but in the end game a total denial can still ensue.
Title: Re: Poll: Most Overpowered?
Post by: Scaredgirl on March 16, 2010, 09:00:30 am
I removed my name from the list even though it was a good joke and I said ok to it at first. After voting and actually thinking about it, I realized it just makes this very important poll kind of a joke. It's a shame really because I had the lead and probably would have won a cool award icon or something. :)

Please change the title to "Poll: Most Overpowered Card?" and we'll make this thread official with sticky etc. Thanks.

I'd also like to see more cards added to the list. Everyone please give suggestions.
Title: Re: Poll: Most Overpowered?
Post by: CelestrialDreamer on March 16, 2010, 09:24:41 am
Dusk mantle is not OP
turtle shell is a lot more powerful
apart from blocking 50% attacks, creatures cant use spells as well when time bubbled

i voted for earthquake

and...why freeze is OP?
Title: Re: [POLL] Most Overpowered Card?
Post by: Xinef on March 16, 2010, 12:11:58 pm
I voted for pulverizer (because :gravity for renewable permanent destruction in a deck that can easily protect it's permanents seems unbalanced). I guess that nerfing in trainer to :gravity :gravity when upgraded was well deserved (while pulvy still remains the best rare weapon on par with eternity)

As for black hole, I guess it should be changed to work a bit better against mono/duo and a bit less against rainbows. For example increase it's cost (so that it's less harmful when used against a rainbow in the first few turns), and make it drain at least 10 quanta (so it first tries to drain 3 quanta of each element, then if it was less than 10 it drains the remaining ones from random elements).

As for quint my suggestion is to make it a bit more expensive and make creatures targetable when frozen/stunned by a shield.

And now, that I read suggestions about earthquake, I think they are very reasonable as well. Earthquake would be still a powerful spell, but it would break the synergy of shriekers (very powerful and fast deck) + pillar denial (very powerful in the beginning) = kill quickly while opponent can do nothing
into shriekers (good for aggressive decks) and earthquake (good for control decks), so no synergy


As for the eternity, I guess it is a very versatile card, but not OP in any of it's possible uses. It can be used to deny creatures, but in fact it proves good only against some AI3 and buffing decks. Not so good against FG and PvP.
It can be used to save poisoned or mutated creatures, but the healing is done much cheaper by angels, and having your creatures mutated is not that bad usually.
And as far as anti-deckout use is considered, I guess there will be more ways to deal with it in the future, but anyway nerfing that would only cause people to say ' :time needs a boost!' ;)
So the nerf in the trainer was not deserved in my opinion, but it is not that bad either, so I won't protest if it stays that way.
Title: Re: [POLL] Most Overpowered Card?
Post by: doomeister on March 16, 2010, 12:22:20 pm
I think you should add Cremation and Lava Golem/ Destroyer to this list. Being able to get out two lava destroyers and a werewolf on the first turn is a bit too good.
But, for me, nothing is more annoying than getting three Towers on my first turn and having them all destroyed by earthquake, so thats what i voted for.
Title: Re: [POLL] Most Overpowered Card?
Post by: blu on March 16, 2010, 03:19:53 pm
Congeal- I think its unresonable to be unable to do anything for 4 turns its a bit much really. Spelll no where near as bad as sheild is.

Quakes- yes way to overpower to stop someone 2 fast in there tracks and way to cheap for what it does. If its going to take out 3 pillars it shouldnt only cost 1 quanta.

Bone wall- is very Op it should only gave person bone charge if person who played it creature dies not any creature.

Dusk- the math on the dusk just really needs to be fix missing with 3 creature 2-3 turns in row without a hit is way to broken and on the 4th turn only 1 hits like ya. Its  Like a  phase shield but it never  goes away it just keeps going and going unless stolen or defrag.

Rewind- think should cost more cause just the simple fact of mummy 3 quanta rewind 1 and you will have a creature that can push out bunch of scarabs thats cheaper then ffq and scarabs eat everthing when there a bunch out
Title: Re: [POLL] Most Overpowered Card?
Post by: Xinef on March 16, 2010, 06:14:57 pm
Congeal- I think its unresonable to be unable to do anything for 4 turns its a bit much really. Spelll no where near as bad as sheild is.

Quakes- yes way to overpower to stop someone 2 fast in there tracks and way to cheap for what it does. If its going to take out 3 pillars it shouldnt only cost 1 quanta.

Bone wall- is very Op it should only gave person bone charge if person who played it creature dies not any creature.

Dusk- the math on the dusk just really needs to be fix missing with 3 creature 2-3 turns in row without a hit is way to broken and on the 4th turn only 1 hits like ya. Its  Like a  phase shield but it never  goes away it just keeps going and going unless stolen or defrag.

Rewind- think should cost more cause just the simple fact of mummy 3 quanta rewind 1 and you will have a creature that can push out bunch of scarabs thats cheaper then ffq and scarabs eat everthing when there a bunch out
Bone wall is not overpowered. It is expensive and in fact easy to destroy with many decks. Just look at Morte and Incarnate - they are in fact amongst the weakest false gods.
The problem with bone wall is that in early game it only clutters your hand. You have not enough quanta to play it, and even if you can, you usually keep it for later, or you would lose it in 2-3 turns, so it would be like an a bit more expensive phase shield. On the other hand in the late game it is indeed powerful, but only if you already have control over the field (quinted oty for example, or rain of fire against a bunch of low hp creatures), so in fact it is rarely a card changing the outcome of a battle.

As for rewind... with a thunderbolt and 1 :aether you can kill a number of dragon kinds, an upgraded oty, a fallen druid, a shrieker... on the other hand a rewind only delays these for one turn and makes some quanta difference, but offensively seems less powerful (against growth creatures and buff decks it might be more powerful than a thunderbolt, but only if you have another way to kill those creatures after you rewind them).
As for the mummy+rewind against an FFQ... mummy+rewind are two cards. This means you have to draw both. Instead of these cards you could include two FFQs, two graboids, two lycanthropes or any two cards that do a lot of damage, cheap and are more reliable than mummy+rewind combo.

Oh, and as far as dusk mantle is concerned... you had just bad luck. People often notice if they have a series of misses, but you probably don't remember how often you fought against a dusk mantle and landed more hits than misses. Just try to do some calculations or extensive tests and if after 20 tests you still have much more misses than hits, than it might prove something. But a single situation proves nothing.
Title: Re: [POLL] Most Overpowered Card?
Post by: killfer8 on March 16, 2010, 06:33:26 pm
Reverse Time/Rewind :time    is the most overpowered, just when i have all my army, Destiny(FG) uses the rewind and im gone
Title: Re: [POLL] Most Overpowered Card?
Post by: plastiqe on March 17, 2010, 10:16:44 pm
I picked Earthquake, Hourglass and Nova.  All three provide an extreme amount of card advantage at a very low cost.  I've also added some of the most popular cards from zanzarino's statistics (http://elementscommunity.org/forum/index.php/topic,4093.msg44926#msg44926).  Personally, I could live with nerfs of varying degrees to almost every card in the poll.
Title: Re: [POLL] Most Overpowered Card?
Post by: icybraker on March 17, 2010, 10:33:17 pm
It seems I voted for things that no one else thought was overpowered. I know, I'm weird :P

And guys, stop bashing Pulverizer and Graboid. Both of these guys were nerfed significantly - their ability costs now make them much more difficult to use in a mono-deck or even a Rainbow, in Pulvy's case. In my opinion, both of these cards have been nerfed enough.

Hmm... what will Zanz's next nerfing targets be? Hopefully not our beloved Otyugh, Shards, or Earthquakes.
Title: Re: [POLL] Most Overpowered Card?
Post by: ScytherLoL on March 17, 2010, 10:59:39 pm
Well I voted for:

Earthquake: It drives me nuts as it is too easily played.

FFQ: Only because I want it to be 6 hp rather than 7

Black Hole: Think it should cost more but leave the rest of the stats the same

Thanks

Scyther

Title: Re: [POLL] Most Overpowered Card?
Post by: Glitch on March 17, 2010, 11:02:10 pm
Please add Flying weapon to the poll, or maybe Morning Glory, either one.

The combo is overpowered as to do it, you have to target an untargetable card.  While I know this is a much debated fact, I'd still like the option to vote on those.
Title: Re: [POLL] Most Overpowered Card?
Post by: coinich on March 17, 2010, 11:30:59 pm
The thing is, I can't see a single overpowered card here.  Most of the comments deal with someone not being able to handle a certain combo and nothing more.
Title: Re: [POLL] Most Overpowered Card?
Post by: Tea is good on March 17, 2010, 11:45:08 pm
I'm surprised that Trident/Poseidon wasn't on this list. Fly a couple of those and you can destroy 18 pillars a turn for 12-18 earth quanta. Best weapon to steal as a rainbow against HBs.
Title: Re: [POLL] Most Overpowered Card?
Post by: Glitch on March 17, 2010, 11:49:44 pm
The thing is, I can't see a single overpowered card here.  Most of the comments deal with someone not being able to handle a certain combo and nothing more.
Flying weapon, for 1 mana, breaks two fundamental rules of the game.  Rule the first: No more than one weapon at a time.  Rule the second: You cannot target untargetables.

While I mentioned a combo, the card in and of itself is way overpowered.
Title: Re: [POLL] Most Overpowered Card?
Post by: xdude on March 18, 2010, 11:16:37 am
The thing is, I can't see a single overpowered card here.  Most of the comments deal with someone not being able to handle a certain combo and nothing more.
Flying weapon, for 1 mana, breaks two fundamental rules of the game.  Rule the first: No more than one weapon at a time.  Rule the second: You cannot target untargetables.

While I mentioned a combo, the card in and of itself is way overpowered.
Rule # 1 : Says who?
Rule # 2 : For the last time, it DOESN"T target....



I'm surprised that Trident/Poseidon wasn't on this list. Fly a couple of those and you can destroy 18 pillars a turn for 12-18 earth quanta. Best weapon to steal as a rainbow against HBs.
It's not so good since it's hard to get a good combo with water and earth.
Title: Re: [POLL] Most Overpowered Card?
Post by: bigbadbanana on March 19, 2010, 06:44:17 pm
Add basilisk's blood, now that it costs 1 :earth, its the new and improved congeal.
Title: Re: [POLL] Most Overpowered?
Post by: psychoden on March 24, 2010, 10:56:44 am
Why do people think earthquakes are so overpowered?


They just don't want to play vs land destruction.
Title: Re: [POLL] Most Overpowered?
Post by: plastiqe on March 24, 2010, 10:03:50 pm
http://elementscommunity.org/forum/index.php/topic,4066.msg48714#msg48714
People just vote on the decks that they want to be nerfed, and not on decks that they use, regarless of whether it's actually overpowered or not. You really shouldn't look at that thread with any credibility.
I think your callous summary of the motivation behind 73 different voters speaks to your own credibility. 

Btw there aren't any lands to destroy in Elements.  : )
Title: Re: [POLL] Most Overpowered?
Post by: Kamietsu on March 25, 2010, 12:41:04 am
*picks the imaginary option 'none of the above'* I don't believe any of them are overpowered. Some are stronger than others, yeah, but none are so strong they are to the point of overpowering.
Title: Re: [POLL] Most Overpowered?
Post by: teffy on March 25, 2010, 01:15:09 am
For me, earthquake really is a frustration card, so I often quit, when s.o. plays a Quicksand in his first or second turn.
The Artifact card came out, when Earthquake came out, so it was made as a counter card, but it has another use, now.
Title: Re: [POLL] Most Overpowered?
Post by: tyranim on March 25, 2010, 02:20:52 am
i dont think any of them are OP, just powerful. i didnt vote for most op, just most powerful
Title: Re: [POLL] Most Overpowered?
Post by: Kyarss on March 25, 2010, 07:39:01 am
quicksand is ridiculously easy to cast. Early game your opponent is screwed. You throw out 2 of those and you have major card and quanta advantage.
Title: Re: [POLL] Most Overpowered?
Post by: acelink on March 25, 2010, 08:20:05 am
I don't feel any are strongly overpowered.  They all have their advantages and disadvantages. Although I would change a few cards.

Graboid
Changed so it goes Graboid (burrowed)-> Shrieker (Burrowed) and pay 1 :earth to un-burrow.

Quicksand
Changed so Pillar destruction happens over turns.  1 destroyed during casters turn, 1 destroyed at the end of opponents turn, 1 destroyed at the end of your (second) turn.

Blackhole
Dark Matter's version only drains 2 quanta.
Title: Re: [POLL] Most Overpowered?
Post by: Kurohami on March 25, 2010, 09:48:46 pm
I voted for Quicksand and pulverizer. Pulverizer is already nerfed, so I got no more problems with it. Quicksand is way too effective against the vast majority of the decks in this game.
Title: Re: [POLL] Most Overpowered?
Post by: Robsta43 on March 26, 2010, 12:35:37 am
Both the cards I voted for are going to be nerfed in 1.21 (you all ARE playing 1.20 right?), Pulverisor and Hourglasses. 

When looking for overpowered cards, I look at my own deck and think... what in here would I still use if it cost a little more quanta?

There is a reason I don't use a gravity nymph in my rainbow deck, and it's not because I don't have one (cause I do).  The same goes for Quicksand (although I would like a trident). 
Title: Re: [POLL] Most Overpowered?
Post by: drklameth on March 26, 2010, 08:54:52 pm
For my first post...

As a long time CCG player, one of the biggest complaints from folks has been resource destruction. It stinks to not be able to play what's in your hand. The ones from the list that I find overpowered are quicksand/earthquake and pulverizer. I've heard the latter has been gimped a bit, I believe the same needs to be done to qs/eq.

As a side note, well done to those that have had a hand in designing this game. Very well done.
Title: Re: [POLL] Most Overpowered?
Post by: (...) on March 29, 2010, 04:15:59 pm
I voted for Black Hole (it can give a huge advantage vs rainbow decks), Shard of Gratitude (5hp every turn for only 2 quanta) and Fallen Elf/Druid (ability cost too low).
Title: Re: [POLL] Most Overpowered?
Post by: Wisemage on March 30, 2010, 01:32:41 am
Add some of the new cards pleas,e like fractal and hope.

I wouyldnt vote for them, but im sure some people would.
Title: Re: [POLL] Most Overpowered?
Post by: Xinef on March 30, 2010, 04:51:37 pm
Hope has already been nerfed enough. Now it is (IMHO) comparable to bone wall in power. The main problem with it before nerf was that it was equally useful in early game as in late game, and useful even without light emitting creatures, now it is not so suited for early game (unless you use fractaled RoLs, which are easy to counter with any creature control), so much more balanced.

On the other hand I guess fractal is still one of the most powerful cards right now (though I'm not saying it's OP), so I guess adding these (and other new cards, especially thorn shield and flood) to the poll might certainly make sense.
Title: Re: [POLL] Most Overpowered?
Post by: sinez on March 31, 2010, 08:26:26 pm
Hope has already been nerfed enough. Now it is (IMHO) comparable to bone wall in power. The main problem with it before nerf was that it was equally useful in early game as in late game, and useful even without light emitting creatures, now it is not so suited for early game (unless you use fractaled RoLs, which are easy to counter with any creature control), so much more balanced.

On the other hand I guess fractal is still one of the most powerful cards right now (though I'm not saying it's OP), so I guess adding these (and other new cards, especially thorn shield and flood) to the poll might certainly make sense.
I agree on the fractal thing, its powerfull as heck, but not op, it cant be used with imortals or phase dragons, so its one of the few aether cards that doesnt work well with an aether deck.(even with recluses it drains all quanta, snd that HURTS,) also hope has almost become UP, there arent that many light epiting creatures, so it  only works with  ffq decks.
Title: Re: [POLL] Most Overpowered?
Post by: Salmon on April 01, 2010, 05:34:19 am
Black hole isn't really OVERPOWERED perse... but unbalanced definately
Useless against a mono deck, crippling to a rainbow, now maybe it could even be left alone, with its obvious advantage and weakness, but maybe theres a way to balance it a little more (take a minimum of X quanta even if theres only 1 type, and a maximum of Y quanta even if they have all types?)

Quicksand probably needs to be changed so it can't be used to deny ALL quanta at such an early point... the 1 3rd of pillars/pumpspell ideas by Kael Hate look perfect

That said, I don't see any REAL need to change any of the cards, some are rather powerful, but that's really a perk of picking the right element now isn't it? ;)
Title: Re: [POLL] Most Overpowered?
Post by: xdude on April 01, 2010, 01:57:25 pm
That said, I don't see any REAL need to change any of the cards, some are rather powerful, but that's really a perk of picking the right element now isn't it? ;)

...but picking an element should depend on a player's style of playing not on which is the best, since they should all be equally powerful... right?
Title: Re: [POLL] Most Overpowered?
Post by: Kael Hate on April 01, 2010, 02:48:06 pm
Why do people think earthquakes are so overpowered?
They just don't want to play vs land destruction.
More like people think its OP because against it most of the time they never get to play, they just lose.
Title: Re: [POLL] Most Overpowered?
Post by: Kuroaitou on April 04, 2010, 08:41:36 am
I initially disliked the idea of Flying/Animated Weapon (ever since I fought against Divine Glory... dear god), but then realized that unless the opponent specifically stacked their deck to support immaterial weapons, then a flying weapon can still be countered/destroyed/devoured like any other creature.

I also voted Black Hole and Earthquake/Quicksand, which not surprisingly were the two cards with the MOST votes of being overly strong when played early (especially early - they're equivalent to devourers/pests that just munch all of your quanta within seconds of you trying to gain something). Denial decks are one thing, but these two cards really just throw me out of the window every single time I go against the opponent (even with multiple cards on a non rainbow deck, these two just screw me over every single time I need a certain amount of quanta for a monster or permanent).  :(

Most of the weapons to me are balanced, including Eternity and Pulverizer (Both can be ruined by denial of quanta, effective immunities (see mono- :aether), or possibly stealing/destroying them before usage.  ;)


Just my opinion of course. [EVEN THOUGH WE ALL KNOW THAT DRAGONFLIES ARE THE BEST CARD EVER]
Title: Re: [POLL] Most Overpowered?
Post by: Rastafla on April 04, 2010, 03:53:05 pm
SoG is the only card i think is closest to OP. 5hp every turn for 2 quanta is fine but at 30hp/turn for a total 10 quanta as it becomes in the end is very nasty. SoGs behind any shield and your opponent feels immortal. The only choice is to use 6 of your own and hope you can keep up and draw just as many as the opponent does.

And thats my opinion.

Otherwise I think as Kamietsu does, the other cards are all different shades of strong and can be worked around.

*picks the imaginary option 'none of the above'* I don't believe any of them are overpowered. Some are stronger than others, yeah, but none are so strong they are to the point of overpowering.
Title: Re: [POLL] Most Overpowered?
Post by: zzz123 on April 05, 2010, 09:02:08 am
almost every deck i've ever designed has been built around otys, because they frigging ROCK! which probably tells you something...
imho if devour was changed to only increase damage but NOT health, it would become much less overpowered. an upgraded oty, particularly with an upgraded armor on it, would STILL clean up almost anything that exists on the table, but you don't just automatically get there by eating an army of (possibly your own) skeletons.

in other news, denial strategies are ok, but not when they based on only one card. I lose about 85-90% of games where an earthquake is played on the first round by the opponent, and 100% of the ones where he manages to land 2 in the first couple rounds of the game (using a rainbow deck), but win 95+% of the time against the same opponents when he doesn't (i.e. every time i don't end up with a game where i have no pillars or no creatures for the first 10-15 rounds)
Title: Re: [POLL] Most Overpowered?
Post by: IStoneI on April 11, 2010, 12:33:51 pm
please dont make your judgements on the basis how powerful cards are when used by false gods. false gods are extremely overpowered in terms of quanta/hp and dont have the 6 cards of one kind limit. i played games, that where impossible, because they drew 7 to 8 explosions in their first 3 turns and killed my towers and items (shields, sundials). but that doesnt mean, the card itself is overpowered.

the only things that concern me at the moment are the pulverizer and earthquake/quicksand. if any i think both costs should be raised. earthquake/quicksand to 5/4 and the destroy ability of the pulverizer at least to 3. in my experience. when i draw a trident/pulverizer early in the game its a quick win. if the enemy is drawing it early, its a shure loss (unless im extremely lucky to have a steal/explosion on hand, which is extremly unprobable in a 40 cards deck). if hes is drawing pulverizer/trident + protect artifact, i can already quit the game. i havent seen any rainbow deck so far, that can survive without items. and i just cant take 6 protect artifacts with me every time.
Title: Re: [POLL] Most Overpowered?
Post by: Xinef on April 11, 2010, 01:03:56 pm
Raising pulverizers ability cost to 3 :gravity would not make it any weaker in hands of a false god, as his mark is generating 3 :gravity already... unless you play a pest.
As for PA, I find 3 the optimal number. 1 for Eternity, 1 for Permafrost and 1 for Feral Bond, this way I have a secure defense even if FG destroys all my hourglasses and shards. With 3 PA I can also often save most of my pillars when fighting against pillar denial decks... though my deck has both quantum towers and time towers, so it's still not easy.

Though I would prefer EQ to have it's ability nerfed, not the cost. Making it less powerful in the beginning, but more powerful in late game through making it destroy eg. 1/3 of all pillars in the stack seems reasonable, as Kael Hate suggested here (http://elementscommunity.org/forum/index.php/topic,4031.msg44199#msg44199).
Title: Re: [POLL] Most Overpowered?
Post by: IStoneI on April 11, 2010, 02:24:56 pm
again, i dont think its a good idea, to balance cards on the basis of how powerful they are in the hands of false gods. i agree, that false gods are too powerful at the moment. before the last ai update, false gods have been ridicilously overpowered, but you could still beat them, by exploiting their weaknesses and better play. (for example get them to waste their explosions/pulverizer uses on your bonewalls and thus protecting more important artifacts).

but after the last ai update some of them are nearly impossible to beat. i cant remember, ever winning a match against divine glory (if thats the one with the flying morning glorys) or the one, that just nukes you in the first few rounds with unstable gas. but thats just a matter of balancing the gods not a matter of balancing the cards.

if you want to figure out if cards are overpowered or not, i would suggest, comparing them against top 50 decks.
Title: Re: [POLL] Most Overpowered?
Post by: Xinef on April 11, 2010, 03:06:35 pm
Divine Glory, Octane and eg. Dark Matter are not impossible to beat... they just need a different design of your deck. My 'Pharaoh sails to Orion' (http://elementscommunity.org/forum/index.php/topic,4958.msg55301#msg55301) deck beats Divine Glory and Octane with ease, and Dark Matter if you are lucky enough to start rewinding his creatures. It's all about healing fast enough, while slowing the FG down. Though my deck needs a number of upgraded cards (SoGs) to work at all... some rainbow decks can also beat these gods with luck and upgraded cards.

As for your suggestion to try against top50... I guess PvP would be a better indicator ;)
Title: Re: [POLL] Most Overpowered?
Post by: JETZAL on April 11, 2010, 11:41:41 pm
Personally i don't think any of them are OP
Title: Re: [POLL] Most Overpowered?
Post by: Retribution on April 17, 2010, 12:37:56 am
Definitely nerf black hole. This is the reason half-bloods with gravity makes me lose.
I also think Fractal should be nerfed. It's way OP.
Title: Re: [POLL] Most Overpowered?
Post by: Kurohami on April 17, 2010, 02:10:52 am
Black hole kills rainbow easily but not really overpower against mono or duo decks. Fractal is not overpowered because it really does nothing in a deck that is not particularly designed for it. The few successful fractal decks are pretty powerful, but not to the point of invincibility, I think fractal is nerfed all the way already since it drains all aether quanta.
Title: Re: [POLL] Most Overpowered?
Post by: iRwar on April 17, 2010, 04:20:28 am
the entropy thing with paradox is overpowered!
Title: Re: [POLL] Most Overpowered?
Post by: Retribution on April 17, 2010, 08:20:01 pm
the entropy thing with paradox is overpowered!
Maxwell's Demon can be easily killed unless it's quintessenced.

Black hole kills rainbow easily but not really overpower against mono or duo decks. Fractal is not overpowered because it really does nothing in a deck that is not particularly designed for it. The few successful fractal decks are pretty powerful, but not to the point of invincibility, I think fractal is nerfed all the way already since it drains all aether quanta.
Increase it's cost, or something.
Title: Re: [POLL] Most Overpowered?
Post by: Boingo on April 17, 2010, 10:09:10 pm
Can you add shockwave to the list?  I'd say it's at least on par with quicksand if not worse.  Minimum 4 damage for 2 :air and can instantly kill any creature that's frozen and targetable.  And that cost is before the upgrade.
Title: Re: [POLL] Most Overpowered?
Post by: iRwar on April 20, 2010, 02:09:53 am
i hate permafrost shield. freezing monsters AND negating 2 dmg from each monster?
Title: Re: [POLL] Most Overpowered?
Post by: dragonhuman on April 20, 2010, 05:12:43 am
The few successful fractal decks are pretty powerful, but not to the point of invincibility, I think fractal is nerfed all the way already since it drains all aether quanta.
Including fractual in a rainbow deck gives all sorts of opportunities, even if its not based around fractual and of course you would have the quantum to play the others
Title: Re: [POLL] Most Overpowered?
Post by: stage on April 29, 2010, 11:28:05 pm
Flying Weapon for me.
Title: Re: [POLL] Most Overpowered?
Post by: darkhellion on May 09, 2010, 01:42:09 pm
Butterfly effect... a very powerful effect to an already very powerful element :/
Title: Re: [POLL] Most Overpowered?
Post by: Kamietsu on May 09, 2010, 04:34:31 pm
I chose Hope simply because I don't think any card is OP right now, but hope comes the closest, if only just barely closer to OP than other cards. I would sort of like it is unupgraded it was 1-N and upgraded was N, but that's just my personal preference.
Title: Re: [POLL] Most Overpowered?
Post by: dragonhuman on May 09, 2010, 05:19:17 pm
I chose Hope simply because I don't think any card is OP right now, but hope comes the closest, if only just barely closer to OP than other cards. I would sort of like it is unupgraded it was 1-N and upgraded was N, but that's just my personal preference.
You mean N-1? because 1-N would give you a negative armor ratio if you had bioillimunance creatures
Title: Re: [POLL] Most Overpowered?
Post by: xXaliceXx9994 on May 15, 2010, 12:27:09 am
i think that the entropys shield (dissapation) i think is too overpowered. i think it should be like 1 :entropy is worth 2 dmg because it is just too easy for them to absorb all the dmg that mst decks can deal unless you are a rush deck. i am using a life horned toad rush and even then the shield will stop me right in my tracks if they have enough quanta
Title: Re: [POLL] Most Overpowered?
Post by: Marvaddin on May 18, 2010, 05:43:18 am
The most OP really is Quicksand. It makes anyone nuts at the early game. 2 of them in opponent hand and you are almost surely lost. By far the most OP.

I also voted for:

- Rewind, seriously, 1 quanta to remove your creature from the game, so you need DRAW IT AGAIN (the worst part), plus pay the quanta again, and still have all buffs removed? Too powerfull to me. Looks like it could be at least 2, maybe 3 quanta.

- SoG. Ridiculous: 2 quanta for 5 life each turn. Of course it still can be destroyed or stolen, but there are just 3 cards that deal with it, beyond mutants and the 'rare' Pulverizer (that needs 2 different quanta): BE (that also require a creature with low attack, and costs too much), deflagration and steal. So most time you cant remove it. And nothing is more irritating than playing T50 or PvP and your opponent starts with: quanta tower, SoG, quanta tower, SoG.  >:D
Title: Re: [POLL] Most Overpowered?
Post by: johannhowitzer on May 19, 2010, 04:05:42 am
I'd like to see Quicksand nerfed to 2 pillars destroyed, Black Hole reduced to 2 per element, and SoG maybe 3 health regen.

Quicksand because it's too crippling against too many decks... you really need a pillarless deck to survive unless you get a good start and opponent gets a bad one.

Black Hole because it shuts down rainbow far too easily, whether pillar-based or supernova-based.  2 quanta per element would still be damaging, but that's a drop of 33%, which would give at least a slim fighting chance.

SoG because the quanta cost is low, healing is equal to a druidic staff, and you can get multiples out without needing to animate them.  They fit in any deck, and everyone and their grandmother has at least a couple now that a lot of T50 farm decks have them.
Title: Re: [POLL] Most Overpowered?
Post by: ItzSean on May 19, 2010, 05:47:49 am
You mean N-1? because 1-N would give you a negative armor ratio if you had bioillimunance creatures


Wouldn't that be a good thing..?  :P

I voted for:

1) Earthquake/Quicksand: Come on.. 3(2 upg) quanta to destroy 3 pillars? Thats devastating!  Most people, even in a 60 card rainbow have 8-15 pillars. 2-3 of these in one deck and if the player gets a chance to use them, you are screwed. Yes, Supernovas gets around this, but once that quantas gone... you're done. I'd say either up the cost by one ( 4 un-upped 3 upg) OR lower the pillars destroyed by 1.

2)Reverse Time/Rewind: I find nothing more aggravating then having a monster that you've played RT'd THEN having to waste your next turn re-drawing it THEN not having the quanta to play it! Oh and the cost is just a joke. Even un-upgraded it is too easy to play. Either up costs or make the card that was RT'd put at the bottom of the deck, I wouldn't mind that.

3)Fractal: Seriously..this has to be THE most hated card in all of Elements. Because of this single card, it has the ability to create synergy between ANY element. Fractal-trices... fractal-chargers...the list goes on.... Grant it, its playing cost is rather high, but the effect is the definition of OP and worth each quanta. 8 quanta to get up to 8 copies of one card.. That's a quanta a card. I know, people could counter saying that this card is OP by saying, " But it drains all your aether quanta!" .... When the opponent has 3-4 aether pillar(tower)s it doesn't really matter since normally fractal is the only thing aether in their deck.. I'd say limit the number of cards that can be created AND increase the cost. On top of that, keep the fact that it drains your aether quanta down to 0 after being played.
Title: Re: [POLL] Most Overpowered?
Post by: JennyP81 on May 19, 2010, 06:08:30 am
I always keep 1 PA in my deck; you never know when you're gonna meet seism or anybody else that will explode the other most important card of your rainbow deck (eternity); you gotta know what you are up against and take the best precautions the game gives available
Title: Re: [POLL] Most Overpowered?
Post by: Xinef on May 19, 2010, 08:15:43 am
2)Reverse Time/Rewind: I find nothing more aggravating then having a monster that you've played RT'd THEN having to waste your next turn re-drawing it THEN not having the quanta to play it! Oh and the cost is just a joke. Even un-upgraded it is too easy to play. Either up costs or make the card that was RT'd put at the bottom of the deck, I wouldn't mind that.

3)Fractal: Seriously..this has to be THE most hated card in all of Elements. Because of this single card, it has the ability to create synergy between ANY element. Fractal-trices... fractal-chargers...the list goes on.... Grant it, its playing cost is rather high, but the effect is the definition of OP and worth each quanta. 8 quanta to get up to 8 copies of one card.. That's a quanta a card. I know, people could counter saying that this card is OP by saying, " But it drains all your aether quanta!" .... When the opponent has 3-4 aether pillar(tower)s it doesn't really matter since normally fractal is the only thing aether in their deck.. I'd say limit the number of cards that can be created AND increase the cost. On top of that, keep the fact that it drains your aether quanta down to 0 after being played.
Somehow I find those two explanations quite contradict each other. You state that you don't want your creature back after it is rewound, so I guess you'd prefer to draw a pillar so that you actually have quanta to play your creatures.

On the other hand you are against the most expensive card in the game (eg. fractal+8 pests = 8 :aether + 16 :darkness = 24 :quanta total) which is even more expensive when playing eg. fractal-chargers or fractal-dragons.
With fractal you have an abundance of creatures, but the main problem is you don't have the quanta to play them all and you need to use special creatures like LoR or pests to gain quanta faster, but still fractal is easy to counter with mass creature control (if creatures cheap and low on health) or with quantum denial in case of fractal-charger, fractal-dragon or anything similar.

Fractal is a powerful card, yes, but it has enough of disadvantages that all fractal decks can be countered in one way or another and if you look at some of the trial battles you will see that fractal decks often lose to non-fractal decks so they are in fact not any better than other decks.

As for rewind, it might be very irritating, but in fact it's not overly powerful. A lightning can kill most creatures for the same cost, a gravity pull also. Against rewind you should try playing your cheaper creatures first (if you can) and more expensive creatures when you have more pillars in play and then it will be more of a nuisance than a real threat. Also, notice that having 6 rewinds in your deck makes your deck much less offensive, you will keep drawing those rather than dragons or other offensive cards so adding rewinds in fact is harmful to many :time decks. It is a wonderful card against flying weapons, growing creatures or dragon-based decks, but against all other decks you would do better replacing rewinds with procrastination, eternity, or some offensive cards.
Title: Re: [POLL] Most Overpowered?
Post by: ItzSean on May 19, 2010, 09:17:14 am
If I had known you'd just pick apart my posts, I wouldn't have posted at all. Bottom line, my opinions are what they are. :P
Title: Re: [POLL] Most Overpowered?
Post by: Xinef on May 19, 2010, 10:30:14 am
If I had known you'd just pick apart my posts, I wouldn't have posted at all. Bottom line, my opinions are what they are. :P
My intent was not to criticize your post, but rather to state my impression and thoughts about it and point out a few facts and a few more subjective opinions based on my experience that could possibly change your point of view. I guess it's nothing wrong in a discussion to write what you think about someone else's opinion. It's ok if you keep your opinions and there is no reason not to post them only because someone does not agree with you, or else you'd have to write nothing at all ;)

For example I agree with you that earthquake should be nerfed a bit. Because earthquake+graboid is one of those decks that win too often when compared with other really good decks. I also agree with you that fractal is very powerful and rewind can be powerful in certain situations. I simply think that earthquake should be nerfed while fractal and rewind already have so many disadvantages that they do not need nerfing and decks built around these are not so effective that they would require nerfing.

If you still do not agree with me than either give some stronger arguments to support your case or ignore me ;) Not posting your opinion is probably the worst thing you could do in a discussion ;)
Title: Re: [POLL] Most Overpowered?
Post by: Scaredgirl on May 19, 2010, 02:51:46 pm
If I had known you'd just pick apart my posts, I wouldn't have posted at all. Bottom line, my opinions are what they are. :P
Are you saying that forums should be about people posting their own opinions without anybody actually responding to anything?

Sounds fun.
Title: Re: [POLL] Most Overpowered?
Post by: Medivh on May 21, 2010, 11:44:10 pm
Quake, Rewind, and Quint. Quint is the least offensive of the 3, but Rewind in AI3's really pisses me off, since i am using SG's pillarless speed. throwing a high-cost Dragon back to my deck really slows the game down. EQ is annoying as hell in my mono dark and aether, since they all rely on pure generation asap. To fix Rewind - make it give the creature cost back, imo.
Title: Re: [POLL] Most Overpowered?
Post by: killsdazombies on May 22, 2010, 01:26:16 am
the thing is... no card is over powered.
sure some players might not know the way to beat a certain card but that doesnt mean it should be nerfed, lotsa hate for earthquake, the counter is PA. EVERY thing has a weakness, if your too lazy to find it, the pay some one to *me*
Title: Re: [POLL] Most Overpowered?
Post by: plastiqe on May 22, 2010, 01:45:15 am
Going way, way back for this quote.
Any card is overpowered and should be removed or changed if it forces you to either pack hate against it or devote some number of cards to keep up just to be considered a viable deck.
Just because there is a way to counter Earthquake does not mean it's a fair and balanced card.
Title: Re: [POLL] Most Overpowered?
Post by: johannhowitzer on May 23, 2010, 05:37:33 am
Earthquake is overpowered because it shuts down nearly every mono deck that relies on pillars.  Most mono decks can't fit PA without becoming trio decks, and having a card that necessitates that creates problems for the game.

Pillars, creatures, and novas are the only way to generate resources in this game.  Creatures that generate quanta are controllable in many ways, and even supernovas generate very limited quanta - 24 may seem like a lot, but you have to play five of them to play the average dragon.  This means pillars are by far the most reliable source of quanta.  It's not that there shouldn't be a way to kill someone's resource supply... it's just that Earthquake is way too efficient at it.

On the other hand, the renewable counterpart, Trident, is impractical for any deck not specifically designed for it... and such a deck would have serious drawbacks.  There's got to be a way to average these two cards out.
Title: Re: [POLL] Most Overpowered?
Post by: Xinef on May 23, 2010, 11:22:50 am
the thing is... no card is over powered.
sure some players might not know the way to beat a certain card but that doesnt mean it should be nerfed, lotsa hate for earthquake, the counter is PA. EVERY thing has a weakness, if your too lazy to find it, the pay some one to *me*
I'd like to add one more proof that the fact a card can be countered easily does not mean it is not overpowered.
Imagine a spell that costs 1 :time and has a description: "If your opponents does not have a mark of :time you win the game"
This card can be easily countered, in fact if such a card were to appear in game it wouldn't win you too many battles because everyone would be playing mark of :time. Still, such a card would be terribly overpowered just because it makes most of the decks obsolete and destroys the balance.

Yes, I know this example is very exaggerated, but try to give an example of a card that does not make any decks obsolete and is overpowered simply because it is impossible to counter...
I guess there is one example, an unupgraded mark card (indestructible and has a 0 cost so there is no way to counter it). Is it overpowered simply because you cannot counter it in any way? No :P
Title: Re: [POLL] Most Overpowered?
Post by: dracomageat on May 25, 2010, 07:17:54 pm
I say bone wall. Fix it so deflagration kills the lot.
Title: Re: [POLL] Most Overpowered?
Post by: Marvaddin on May 27, 2010, 07:24:59 am
I say bone wall. Fix it so deflagration kills the lot.
^ Fire user detected, lol :D
Title: Re: [POLL] Most Overpowered?
Post by: hello5666 on May 27, 2010, 07:42:09 am
Put on your game designer hat.. which three would you nerf? Did anyone read that?
Title: Re: [POLL] Most Overpowered?
Post by: ratcharmer on May 31, 2010, 01:16:36 am
Personally I'd generally prefer to avoid direct nerfs to a card when possible, it's sort of annoying when the cards you're using suddenly stop working the way they used to.

What I have seen done a couple times so far in elements that I thought worked AMAZING is adding in a counter strategy. 

The best example I can think of that's happened recently would be making certain creatures "poisonous". It didn't change the way the otyguh works at all, but at the same time it shifted the game balance so that oty isn't as overpowered.

That being said, take a look at Enchant artifact. Its a cheap card that shuts down permanent control entirely, and is an ability no other element can match. I think pulvy/earthquake would be a lot less OP if other elements had some way of defending themselves.
Title: Re: [POLL] Most Overpowered?
Post by: Cancerplus on June 02, 2010, 08:19:26 pm
not by itself but with a quint quinted Oty's shut down a lot of decks...

I really hate quinted Oty's.

I think they should make it so that if Oty's don't eat anything for something like 3 turns they would die.

It's really stupid how all someone has to do is put down a quinted Oty in the first couple turns and the opponent is immediately at a huge disadvantage. Not only can they not play crucial cards but the owner of said Oty is free to keep drawing cards and gaining masses amounts of Quanta.

Oty's should die of HUNGER!
Title: Re: [POLL] Most Overpowered?
Post by: b00mc1ap on June 05, 2010, 01:10:36 pm
I chose Black Hole, Phase Shield, and... damn... I forgot it now. Oh well...

Well I'd also like to add the upgraded Dimensional Shield.
Title: Re: [POLL] Most Overpowered?
Post by: Antagon on June 05, 2010, 01:50:43 pm
discord would be a nice addition, ints not that good in league pvp, where many players use rainbows, but at events like war or mono-deck-pvp its owerpowered, in my opinion.
Title: Re: [POLL] Most Overpowered?
Post by: johannhowitzer on June 06, 2010, 11:20:39 pm
Discord shuts non-rainbows down for a few turns.  Once quanta are spread to other elements enough, the "draining" cancels out.  Mono decks can be hurt hard, duo decks a little less so... imo, it's only about as effective as a phase shield.  Less effective than pest denial.  Explosion and Improved Steal cost only 1 and 3, and if I see Discord come out early, I'm likely to keep my towers in reserve a little to burst quanta out when I can.

Not overpowered, just because there are so many ways to counter.
Title: Re: [POLL] Most Overpowered?
Post by: Jelden on June 08, 2010, 04:04:58 am
I Picked Quintessence and for the others I think they’re pretty balance as it is now.

But the most annoying thing I have ever come across is when there’s a quinted Chrysaroa, Otyugh or even an Charger on the field other than certain shields that won’t even work on a Charger all you can do to them is sit there and stare at them. I think the price is okay for playing it as it is now but would not mind at all if it was raised. One idea I had for it would be to make it when you make a creature immortal that it losses whatever abilities that it has currently. So while you would it would be still a good card it won’t lead to death by one or two creatures that you just can’t kill or even stop.
Title: Re: [POLL] Most Overpowered?
Post by: Selenbrant on June 14, 2010, 11:33:17 pm
I didnt read all, too much ;).

I dont think that rewind, quicksands and so on are really overpowered.
It depends on your opponent.

Quicksands are trash in your hand against a pillarless deck or almost pillarless(Novas., Crem., RoL/Hope) and you will lose because of not having creatures instead.

Black Holes are almost trash vs Mono Decks it doesnt heal much and doesnt take much quanta. Against rainbow it often takes about 30 quanta.

Discord can really delay your Mono deck for several turns, but it could even help a rainbow deck. And for decks playing with cards that can create creatures with skills(mutation, fractal, etc.) you will allow your opponent using much more of these skills.

Fire Shield will give a RoL/Hope no chance.

The cards I dont like so much is sundial, although its already nerfed to 1 turn.
Its annoying to wait 6 turns if the worst comes to the worst to be able to attack and then there are Otys or whatever and you cant attack either.
But I need to say its rather annoying because of the much turns and the long game than because of the effect itself. (the same for hourglasses, especially vs  FG when he played 6 or so)

I dont want to imagine how devastating it would be to nerf rewind and quicksand for a mono earth.
I would be really sad seeing my favourite cards getting nerfed :'(
Wouldnt you too?
Title: Re: [POLL] Most Overpowered?
Post by: Xinef on June 15, 2010, 03:48:34 pm
I dont want to imagine how devastating it would be to nerf rewind and quicksand for a mono earth.
I would be really sad seeing my favourite cards getting nerfed :'(
Wouldnt you too?
Nerfing quicksands a little wouldn't be that devastating because mono earth would still be quite powerful. In fact it's quite a versatile deck in terms of how many earthquakes, rewinds, graboids, shriekers and eventually other cards (eg. elite antlions, basilisk bloods, diamond shields) you take, so nerfing one or two of these cards would only shift the numbers a bit, not affecting efficiency dramatically. (Though I hope that would be at least noticeable)
Title: Re: [POLL] Most Overpowered?
Post by: wizelsnarf on July 08, 2010, 06:21:37 am
Didnt read page 2-6 but I didn't see explosion on the list. Considering there is only one way to protect permanents but a few ways to destroy them, I think Explosion is too cheap(particularly for false gods who have 12)

1  :fire means you only need 1 tower to play it. That means on your first turn you can potentially destroy 1-4 permanents. I guess quicksand is comparable but not as versatile.

Anyhow I would vote for explosion if it was on the list
Title: Re: [POLL] Most Overpowered?
Post by: plastiqe on July 15, 2010, 05:07:26 pm
Added Discord.
Title: Re: [POLL] Most Overpowered?
Post by: Antagon on July 15, 2010, 05:43:19 pm
can you please make votes removable or clear poll once? already voted and cannot remove(change)
Title: Re: [POLL] Most Overpowered?
Post by: plastiqe on July 15, 2010, 07:55:36 pm
can you please make votes removable or clear poll once? already voted and cannot remove(change)
I'm quite sure I checked the option last time and I'm 100% sure I ticked it this time when creating the new poll.. for some reason removing and changing votes isn't working.
Title: Re: [POLL] Most Overpowered Card?
Post by: DrunkDestroyer on July 16, 2010, 10:29:26 pm
Extremely surprised there is only one vote for Quintessence.
Don't you remember all the games with your life rush that a quinted oty gets out on the second turn?
Title: Re: [POLL] Most Overpowered Card?
Post by: johannhowitzer on July 16, 2010, 11:58:16 pm
Two words: Thorn Carapace.

(Yes, I know, you said RUSH.  Rush decks are supposed to sacrifice defense, though.)
Title: Re: [POLL] Most Overpowered Card?
Post by: godofdeath500 on July 17, 2010, 01:26:22 pm
I choose Earthquake, Fractal, and Quintessence.  Earthquake for obvious reasons. I only choose fractal as a filler.

Reason I chose Quintessence:
You can't target the creature.

I think a nerf is long overdue. My suggestion:

Temporary Immortally. For 5 turns. That way it is taken down as a staple in rainbow decks. It would still be temporary immortally.
Title: Re: [POLL] Most Overpowered Card?
Post by: PuppyChow on July 17, 2010, 03:53:31 pm
/* Note: By "over-powered" I mean something strong enough to deserve a mega nerf, like sundial got. Reducing sog to 3 healing per turn (or even 4) would constitute a mega nerf imo, but if we maybe increased its cost to 3 other, well that wouldn't be nearly as bad. However, in some cases, increasing the cost by 1 WOULD count as a mega nerf, namely quicksand (since it's then unsplashable, which would severely hinder deck building options). */

I don't think anything is OP. I'll explain my reasoning here:

First off, defining an over-powered deck: An over-powered deck is a deck that has solely one or two counters and can destroy any other deck.

The presence of an OP deck results in a pvp skew of using one of three types: the OP deck, its few counters, and other decks that can beat the counters but not the OP deck. AKA, a rock-paper-scissors game where 2/3 of the decks are the same 2-3 decks.

Now let's define an OP card:
1) For a card to be OP, you must be able to create an OP deck USING that card. Reasoning that "well this card is OP but I can't think of a way to capitalize on the OPness" is very wrong.

2) For the corollary of this, to identify an OP card you must identify that most integral and strongest part of this OP deck.

Now, here's my reasoning for none of these cards being OP: THERE IS NO PVP SKEW. In the metagame, which I count as championship league (all upped cards, and everybody is a good deckbuilder), no single deck dominates with only a couple counters.
______________________________________________________________________

Another commonly held belief is that when a card is used in so many different deck archetypes (I'll use sog as an example), it is OP. They sometimes point to the sundial example for this.

I can see similarities between the past situation of sundial and the current situation of shard of gratitude. Both were/are the quintessential stall card, and almost every stall deck involved them. However, this wasn't a function of how overpowered they were, and instead a function of their accessibility: both cost either other or 0 quanta to play (upped). Now, as soon as sundial was nerfed, it was made not as effective except in its own little niche and instead sog stepped up to the plate.

So you may be thinking "okay, but now sog is OP and needs to be nerfed". Which I disagree with. Pre-sundial nerf, if a rush deck didn't have permanent control, it was nearly impossible to out rush a stall deck using sundials, since you could essentially chain sundials due to the card drawing ability (1 sundial = 2 turns without damage taken and 4 cards drawn). Basically the only way to counter it was bring a deck with perm control, bring a deck with quanta control (only earthquake at the time, or pests in some cases), or use another stall deck yourself. However, nowadays, sogs can be countered much easier. It isn't nearly on the same level as sundial was. Rush decks can out rush them because they don't provide card drawing, and can't completely stop a creature's attack. Each sog does, after all, only heal 5 per turn. It's rather easy for a rush deck to do 30 damage per turn, and that's how much the sogs will be healing endgame, when a common rush deck may have 70+ damage out.

Just because sog is used just as much as sundial was doesn't mean it's just as strong.

Another note is that nerfing sog because it's used in so many stall decks nerfs those stall decks as well, which is not a good thing since none of those stall decks are overly powerful.
______________________________________________________________________

Does a card being powerful really constitute OPness? Every game has and needs powerful cards. I won't use any real life examples, because of the differences between RL and online game dissemination (real life, all the OP cards can't be collected up and changed like the online games can). However, a game where all the cards are the same power and one deck isn't stronger than another makes for a boring game. In the metagame where everyone uses strong decks, every single match would be a coin toss. You might as well just use the coin flip at the beginning of the match to determine who wins.

In the game as it is, however, where some decks beat one deck and lose to another but the deck it beats can beat a few different decks and those decks lose to (etc etc), it is full of picking and counter picking and is more mind games than a coin toss. Every good deck *usually* uses a few top tier cards, but that doesn't mean the top tier cards are OP. It means they're powerful.
______________________________________________________________________

One final point is that nerfing some of these cards would result in another card becoming OP, and nerfing that would make another one OP, and so on, setting off a chain reaction of OP ness :D .

Example:
1) Black Hole is nerfed.
2) Speed rainbows grow in prominance since they don't need to worry about black hole as much anymore.
3) So because of speed rainbows prominance, supernova is nerfed.
4) When supernova gets nerfed, suddenly decks using quicksand become a whole lot stronger against rainbows since supernova can't counter it as effectively.
5) Quicksand is nerfed due to graboid rush prominance.
6) The absence of the quicksand threat makes some stall decks a lot more powerful, namely decks that use sogs and need a lot of quanta.
7) So then sogs are nerfed due to their sudden strength.
 8) And it goes on and on... Until eventually, you're right back where you started and black hole needs another nerf.
______________________________________________________________________

In addition, this poll has inherent flaws.

1) First, we must accept that many of the people voting in this topic may only have 1-3 decks and so can't take an objective look at a card's OPness. They view everything through that filter and compare how every card does against their decks. Maybe all their decks require high quanta usage, so earthquake completely ruins it. While they may not think of all the other decks and archetypes that earthquake can't touch, they automatically assume it's OP. And then go vote for it.

2) Not judging a card by the decks it's used in. I've seen someone say earthquake is OP because it destroys 3 cards for 1. Yes, that seems strong in theory, but in practice, it really isn't due to the abundance of decks that use supernovas or low quanta usage or no/limited pillars. Because the cards it destroys are quanta generators, it may not be able to stop the deck from playing creatures if it is a deck requiring low quanta usage (speed poison or life rush) or even mid quanta usage if the deck is played right. And saying "it destroys 3 cards for 1" isn't entirely accurate. It destroys *up to* 3 *pillars* for 1, which isn't nearly as strong.

3) The name of the topic. Some newbs make look at it and go "okay, so all the cards in here are OP, so now which 3 are the strongest imo? those are the ones i'll vote for!". "Most Overpowered Card" implies that all the cards contained in the topic are OP, but at different levels. Though it says "Which are OP?" at the top of the actual topic, many newbs wouldn't read that. Change it to "[POLL] Which Cards are OP?".




...I think I'm done. *Steps off soapbox*.
Title: Re: [POLL] Most Overpowered Card?
Post by: ratcharmer on July 17, 2010, 09:34:55 pm
Well said and well reasoned, puppychow

I to, feel that nerfing cards already in the game could have awkward consequences, and certain cards will always seem strong compared to others if you always nerf the card that seems strongest you'll end up nerfing everything into non-existence.

I think the best thing to do about cards that seem strong is to introduce new ways to deal with them: Black hole for rainbows, poisonous creatures for otys etc.
Title: Re: [POLL] Most Overpowered Card?
Post by: plastiqe on July 18, 2010, 12:20:27 am
Well thought out and long post Pup, but I disagree on a few points.

Quote
Now let's define an OP card:
1) For a card to be OP, you must be able to create an OP deck USING that card. Reasoning that "well this card is OP but I can't think of a way to capitalize on the OPness" is very wrong.

2) For the corollary of this, to identify an OP card you must identify that most integral and strongest part of this OP deck.
People used to mix 4 :fire Lava Golems and 5 :fire Lava Destroyers and be able to play both on the first turn by using Cremation on another creature, and this was deemed overpowered.  Was Lava Golem the most integral and strongest part of this four card combo?  No.  Using your definition it probably should have been Cremation that was nerfed. 

So while deck vs deck is relevant to some degree... I don't think it should be the determining factor to find out if something is OP.  I think you need to look at specific situations, not decks as a whole.  Things like..
- power level in relation to similar cards
- cost balanced with effect
- card advantage
..are what determines an OP card.  And just because there is a way to counter a card does not mean it is fair and balanced


Quote
1) First, we must accept that many of the people voting in this topic may only have 1-3 decks and so can't take an objective look at a card's OPness.
So the only opinions that matter are the players in CL, Elitism (http://en.wikipedia.org/wiki/Elitism) much?

Quote
2) Not judging a card by the decks it's used in.
Just because you can play a pillarless deck and be immune to Earthquake.. or use Protect Artifact and be immune to Earthquake.. it does not mean that EQ isn't OP.  Here is an all to common situation that anybody can relate to:

Earth player goes first and drops earth pillars.
Other player goes second and plays their pillars.
Earthquake destroys 3 pillars.

It doesn't matter what the decktypes are.. in that situation Earthquake is overpowered.  Another problem I have with EQ.. how many mono and duo decks are ruined by it?  Seems to me that mono and duo decks need all the help they can get..  seems to me it's to the point that EQ is bad for the meta because it makes so many decks unviable.

Quote
3) "Most Overpowered Card" implies that all the cards contained in the topic are OP, but at different levels".... "Change it to "[POLL] Which Cards are OP?".
Good point, I'll change the title.
Title: Re: [POLL] Most Overpowered Card?
Post by: Malduk on July 18, 2010, 02:16:01 am
Quote from: plastiqe
And just because there is a way to counter a card does not mean it is fair and balanced
Quoted for truth.


Quote from: Puppychow
However, a game where all the cards are the same power and one deck isn't stronger than another makes for a boring game. In the metagame where everyone uses strong decks, every single match would be a coin toss. You might as well just use the coin flip at the beginning of the match to determine who wins.
Actually it is complete opposite of that.
At current metagame, winner is often decided before the match. Who managed to blindly pick a "perfect counter". THAT is boring. If the cards would be more balanced among themselves, optimizing decks and actual card playing skill would become much more important.
Finally, balance of cards does not mean all decks are completely equal.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: Arondight on July 18, 2010, 02:30:54 am
Only voted for Shard of Gratitude this time around. You can basically put that card in any deck and gain an edge over many decks.

Slightly torn on if I should vote for Earthquake or not, as I was able to work around it quite a few times. I may be a bit biased because I simply like the card, as well.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: PuppyChow on July 18, 2010, 07:20:47 pm
Quote
People used to mix 4 (http://elementscommunity.org/forum/Smileys/SoLoSMiLeYS1/fire18x18.png) Lava Golems and 5 (http://elementscommunity.org/forum/Smileys/SoLoSMiLeYS1/fire18x18.png) Lava Destroyers and be able to play both on the first turn by using Cremation on another creature, and this was deemed overpowered.  Was Lava Golem the most integral and strongest part of this four card combo?  No.  Using your definition it probably should have been Cremation that was nerfed. 

So while deck vs deck is relevant to some degree... I don't think it should be the determining factor to find out if something is OP.  I think you need to look at specific situations, not decks as a whole.  Things like..
- power level in relation to similar cards
- cost balanced with effect
- card advantage
..are what determines an OP card.
Using my definition, I would say it was the ability for an unupped golem and upped golem to be played by a single cremation that is over powered.

So no, actually. The over powered part would be the 4 cost lava golem. The goal should be to balance things with as low a nerf as possible. Sure, nerfing cremation would solve the problem too, but that may have a cascading effect on making other decks unviable too. Increasing lava golem's cost by 1, however, would solve the problem and have the least effect on other decks.

The other things you say are true too, but generally when a cost is not balanced with the effect or some such (to the degree that it warrants a super nerf), you can make an OP deck with it. I'm not saying cards like steal for 2  :darkness didn't deserve the nerf. I'll be using two terms henceforth: macro nerf and micro nerf. Micro nerfs are the small balance effects that are applied as the game goes on; increasing this card by 1, decreasing that cards cost by 1, increasing this creatures attack by 1, etc... While macro nerfs are what cards like sundial, nova (earlier), and such got.

I'm arguing against macro nerfs. Some cards listed may indeed be in need of a micro nerf (making sog cost 3 other, or quicksand always leaving 1 pillar for instance). But none deserve a macro nerf (making sog heal 3, or quicksand cost 3).
 
Quote
And just because there is a way to counter a card does not mean it is fair and balanced
You're completely right. However...

I'm talking about multiple counters. Like at least three ARCHETYPES (not just decks. archetypes.)

And the presence if a MULTITUDE of counters does indeed mean it is fair and balanced.

 
Quote
So the only opinions that matter are the players in CL, Elitism (http://en.wikipedia.org/wiki/Elitism) much?
Not at all. In fact, some players in the beginner's league probably have a better perspective than some in the championship league.

400 People voted in the last topic.

Now, maybe a lot of them DO have the ability to create decks. However, the probability is some of them only vote for a card because they always lose to a deck using it and don't think of any counters.

As evidence, let me point to the topics by surf:
http://elementscommunity.org/forum/index.php/topic,7809.0.html (http://elementscommunity.org/forum/index.php/topic,7809.0.html)
http://elementscommunity.org/forum/index.php/topic,8048.msg98602.html (http://elementscommunity.org/forum/index.php/topic,8048.msg98602.html)

Especially in the first one. Surf was much too focused on his deck(s?) always losing to decks with antimatter that he failed to think of all the possible counters.

Quote
It doesn't matter what the decktypes are.. in that situation Earthquake is overpowered.  Another problem I have with EQ.. how many mono and duo decks are ruined by it?  Seems to me that mono and duo decks need all the help they can get..  seems to me it's to the point that EQ is bad for the meta because it makes so many decks unviable.
Okay. If you run adrenaline versus a bone wall in that situation adrenaline is overpowered. That doesn't mean it's overpowered overall though.

Mono and duo decks aren't necessarily ruined by EQ. If you play it smart (see a time mark or earth mark you play your pillars sparingly) you can counter it rather easily. And low quanta usage decks like life rush or speed poison won't even care if your towers are all killed since they can basically play all their cards just by the 2 quanta generated by the towers themselves.

Finally, decks aren't made unviable by EQ. I don't know what world you live in, but when I make a great deck but it happens to lose to a deck with EQ, I don't mind. One example: Mono light (or light/fire).

Quote
Actually it is complete opposite of that.
At current metagame, winner is often decided before the match. Who managed to blindly pick a "perfect counter". THAT is boring.
Finally, balance of cards does not mean all decks are completely equal.
Blindly? There's nothing blindly about it. I know some people have spread sheets (I don't) of every championship league match they've played to discover tendencies, such as Terro trends towards speed rainbow in the first match and then goes to fire stall (I have no clue if this is accurate). Or you use mindgames on your opponent to make them think something, like one time maybe taking a long time to switch decks and never actually switching. Or very loudly stating "lemme have a minute to switch" and take a long time, and then actually switch hoping they'll assume you're bluffing.

Quote
If the cards would be more balanced among themselves, optimizing decks and actual card playing skill would become much more important.
Maybe, that's where micro nerfs come in. Currently macro nerfs aren't anywhere close to being needed.

And currently, actual card playing needs no almost no skill at all. The skill is in the deck building. In fact, in some ways, things such as quicksands prowess or supernova's power results in the only skill needed (play 1 tower at a time against earth decks, black holing at the right time, etc). Otherwise playing the cards is largely skill-less.

Nerfing some cards like sog or quicksand (well, nerfing them in a large way) would greatly reduce the possible deck choices. And I'm not even talking about hugely competitive decks. I'm talking about niche decks that are just for fun or can compete but not at a high level (things like pharaohs for instance).

Quote
Finally, balance of cards does not mean all decks are completely equal.
Of course not. It means that in the metagame when all decks are optimized, or even for beginners who just get optimized decks off the forum, the decks WOULD be equal.

And if you're saying that some cards still counter other cards, well, why change anything save for a few minor cost adjustments? Since that's how it is right now, after all.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: Glitch on July 18, 2010, 08:02:46 pm
Look, a card is broken if it can be used as an "I win" card, meaning no matter what other cards you have with it, drawing it gives you victory.  Combos and decks cannot be broken or overpowered.  Those words only apply to cards.

The most well known example of a broken card is the black lotus from magic the gathering.  It wasn't a land, meaning it could be chained with lands, and with itself, and in every case it would single handedly make your deck three turns faster, with almost no exception.  If you played it, you won the match.  No matter what other cards you had in your hand, as you could play them three turns faster, you won.  The fact that it was free to play meant even mana control couldn't defeat it.

Elements has no broken cards.

Fractal is element's most "I win" card.  The card advantage is so huge it's taking a toll on other new cards, which have to have cost increases to not get abused.  Where once the maximum amount of a certain card was six, now one has to balance 23 of it.  That isn't fair to new cards.  The only possible way to defeat fractal is to capitalize it's giant cost, or to use mass creature control cards.  Mass CC cards are fire shield, thorn carapace, rain of fire, pandemonium, flooding, and plague.  But as there are only six of these, the much more effective method is quantum control.  To balance it instead of losing all aether quanta, the player loses all quanta of the element of the target card.  Suddenly, you can't turtle and drop 40 damage.  You still can't chain fractals (with the exception of RoL but that's balanced as it makes RoL+Hope decks a little bit weaker because fractal-ing dragons is slowed considerably).  With this nerf, one actually has to make strategic decisions about which creature is fractaled, instead of just picking a good hitter from an off element and then praying for a decent draw.  As ScaredGirl's Frack You deck proved, it doesn't matter what creature you fractal.  In fact, the entire deck was based around fractalling a random creature your opponent played, and it was still effective enough to beat the AI3.  This nerf fixes that.

Earthquake is incredibly close to an "I win" card.  With six of them in your deck, earthquakes can demolish 18 pillars, enough to single handedly demolish most decks.  And the stalling from earthquakes means that in most cases, an earthquake will stop an enemy deck.  Rainbows, mono decks, duo decks, heck, every deck is completely threatened by it's wrath.  The only element that stands a chance is earth because of protect artifact, but that still gives opponents 92% chance of being able to effectively use earthquake.  I say it isn't an "I win" card for four reasons only.  RoL+hope.  Luciferin Life Rush.  Pillarless Fire.  Super Nova.  Earthquake DOES need a nerf.  More pillar protection needs to be added.  Perhaps a gravity permanent called "stabilize" that gives all pillars protection for an upkeep.  Earthquake also needs to be physically nerfed.  The average deck has 6-10 pillars, and the average game lasts 6-8 turns.  In that time, a 30 card deck will draw 2-3 earthquakes, leaving behind a best case scenario of 4 pillars.  If earthquakes only killed 2 pillars, then the average deck would be able to overcome.  I argue this is balanced because the quanta interchange is the exact same as with devourers.  The ability to fractal and burrow devourers balances out the rarity of permanent protection in a deck.

Phase shields come close, making your opponents deck three turns slower, but they can be countered.  Granted, they cannot be countered by aether, life, light, time, or water, but they can still be defeated.  Plus, aether can also stall for three turns, life can heal to survive, as can light, and time can reverse time.  Water probably suffers the most due to phase shields, but with purifies and Poseidons it's got a chance, and with lances and nymph's tears, it's versatile enough to survive.  Chaining these, however, completely demolishes 60% of all decks in the game (statistic guesstimated).  Still, a minor nerf would be nice, and this nerf also applies to wings.  If the player takes damage while the shield is in play, it is destroyed.  This isn't too powerful of a nerf, as most decks that have direct damage don't pack creatures, and vice versa, but it gives many decks a chance to get around the three turns of protection.

Hope is the last card I feel deserving of mention, and I'll be brief because it's nerf is more based upon my personal preference.  Just get rid of it's protectedness and it'll be balanced.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: PuppyChow on July 18, 2010, 08:17:39 pm
Quote
Hope is the last card I feel deserving of mention.  Just get rid of it's protectedness and it'll be balanced.
I agree with the gist of your post, though I can think of many more ways to counter EQ (the only one I closely read) than you listed. It still may need a small nerf (like always leaving one pillar/tower in a stack) but otherwise I think it's good.

However, hope I disagree with. Hope is protected to make it a shield that's countered in a different way.

Instead of permanent control like most shields, hope is countered by creature control.

For instance:
Titanium shield = countered by perm control, creature control can't stop it.
Hope = countered by creature control, perm control can't stop it.

Now for fairness's sake, let's assume you're fractaling RoLs with it. Otherwise it may actually need a buff since there's so much more creature control possibilities versus perm control.

Perm Control:
Steal
Pulvy
Explosion

Area Creature Control:
Thunderstorm
Plague
Rain of Fire
(Any reusable control like oty or lobo if given time)

So it seems balanced to me.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: Glitch on July 18, 2010, 08:23:34 pm
Well, the last one is just person preference to be honest.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: Malduk on July 18, 2010, 11:30:30 pm
Quote
And just because there is a way to counter a card does not mean it is fair and balanced
You're completely right. However...

I'm talking about multiple counters. Like at least three ARCHETYPES (not just decks. archetypes.)

And the presence if a MULTITUDE of counters does indeed mean it is fair and balanced.
So... How many counters are there to say quint? There's spell, two creatures that give quints, and several with built-in immortality.
Counters are shields, and only shields. Thorn Carapace being the only really effective counter to actually kill the creature. Fireshield is too slow, gets you killed probably anyway, Permafrost only works IF RNG likes you to stall long enough, and IF creatures attack is higher than barrier. Counter to those shields are again perma control and momentum.
Counter to quinted momentumed creature doesnt exist.
Also, its not Oty that was ever OP, its quinted Oty.

Now, how many decks/archetypes actually use Carapace?

Finally, why is :aether so important for Fake Gods, cheating decks? It is because cards like Quint and Fractal are there. You call them "powerful", I call them "too powerful". They are, by your definition, integral and strongest part of decks that can actually beat AI that draws 2 cards, and has triple the mark quanta generator. Rol/Hope deck is not great because of Hope, its because of fractal. Rainbow FG decks are not great because of whatever, its because of Quint, Supernova (by far strongest quanta generator in the game), and finally best stalling cards - SoGs. All 3 cards are way more powerful than other cards in those decks.
Now, if those cards get a nerf, grinding FGs would be near impossible, and in all honesty, I dont even care if those are nerfed. On the other hand, I would LOVE to see a real, direct counter to quint. If there is a way to make ANY mortal creature immortal, there damn sure has to be a way to make them mortal again short of hoping your shield kills them.

Now, there is no "I-WIN" card in Elements, and thats good. But calling everything balanced because of it is naive and boringly passive way on looking at things.
Fog shield gives 40% miss for 1 quanta, Dusk gives 50% for 4 quanta. How is that balanced? Is it because :air sucks and :darkness doesnt?
Steal got nerfed by upping cost by 1 quanta? Steal destroys your opponents permanent AND gives it to you. Insanely cheap.
Explosion costs 1 quanta? 1 quanta you can use right after you place your tower to destroy something called "permanent"? Gay. Sole reason why Fake Gods with that card are a nightmare. Sure, I'll wait that 7 quanta to play my Permafrost/Carapace... oh wait, boom.
Finally, there's something called Protect Artifact; really cheap spell. Except actual card spot in your deck is worth a lot more than couple of quanta. And when packing Explosion is very well justified, packing 2 cards per permanent and hoping to draw both is not.

Basically, "hard control" (destruction) of permanents is way too cheap in this game, and when faced against deck that has those, your only hope is that your deck does not rely on permanents. THAT is not a counter. That is something you have to hope you guessed right.


Quote
Actually it is complete opposite of that.
At current metagame, winner is often decided before the match. Who managed to blindly pick a "perfect counter". THAT is boring.
Finally, balance of cards does not mean all decks are completely equal.
Blindly? There's nothing blindly about it. I know some people have spread sheets (I don't) of every championship league match they've played to discover tendencies, such as Terro trends towards speed rainbow in the first match and then goes to fire stall (I have no clue if this is accurate). Or you use mindgames on your opponent to make them think something, like one time maybe taking a long time to switch decks and never actually switching. Or very loudly stating "lemme have a minute to switch" and take a long time, and then actually switch hoping they'll assume you're bluffing.
As I said, blind rock-paper-scissors. I think Demagog? or someone, numerate their decks and let you pick a number before a match. Now, if deck A counters deck B, it doesnt really matter if your deck is actually optimized better for draws/quanta usage, it doesnt matter HOW you play your cards, your deck is countered before match begun by a blind number picking and the game is decided. That is a boring metagame for me. Part of that showed in the war too. And in the war, you actually had a decent idea of what you'll be facing.


Quote
If the cards would be more balanced among themselves, optimizing decks and actual card playing skill would become much more important.
Maybe, that's where micro nerfs come in. Currently macro nerfs aren't anywhere close to being needed.

And currently, actual card playing needs no almost no skill at all. The skill is in the deck building. In fact, in some ways, things such as quicksands prowess or supernova's power results in the only skill needed (play 1 tower at a time against earth decks, black holing at the right time, etc). Otherwise playing the cards is largely skill-less.

Nerfing some cards like sog or quicksand (well, nerfing them in a large way) would greatly reduce the possible deck choices. And I'm not even talking about hugely competitive decks. I'm talking about niche decks that are just for fun or can compete but not at a high level (things like pharaohs for instance).
No one here is discussing magnitude of possible nerfs. No one here is even discussing nerfs. People here are discussing balance. Zanzarino is the one that should consider nerfs.

Also, making cards more balanced among themselves, will not reduce possible deck choices, it will actually give you MORE possible deck choices. It is the only logical thing to conclude, as more cards will be "viable". If you DONT have to pick Fractal/Quint/SoG to fight Fake Gods, then you'll have more options in building deck. There are shitload of decks that are just not good enough because they are not as fast as Shrieker/Immo/Supernova decks. Say we live in a crazy crazy world where most powerful cards actually get nerfed to be more in line with other cards. Would that give you less building options or more building options?


Quote
Finally, balance of cards does not mean all decks are completely equal.
Of course not. It means that in the metagame when all decks are optimized, or even for beginners who just get optimized decks off the forum, the decks WOULD be equal.

And if you're saying that some cards still counter other cards, well, why change anything save for a few minor cost adjustments? Since that's how it is right now, after all.
No, wrong logic. Balance does not mean equal decks. Yes, I'm saying some cards still counter other cards. Why NOT change something if it will give more versatile and interesting gameplay? Why being content with some card stats that are actually pretty arbitrary, without any real and serious testing of their actual influence on the gameplay? Testing phase in trainer serves just to see if those cards are broken or not. If not, they are implemented. That is all balancing this game has.
Game works as it is. However, it IS possible to make it better. Having cards that are completely unusable in competitive play, or cards that are a must in competitive play is... 1) waste of cards, 2) boring as hell.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: Vorian on July 19, 2010, 12:10:35 am
Fractal? Is a noobish spam tool right naow... plus the phase shield for which i cant vote.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: ratcharmer on July 19, 2010, 03:45:43 pm
I would propose putting in more ways to counter a card that's currently to powerful rather than modifying the card that's already in the game.

To use quintessence as an example: Yes this is a potent card, and many combos using it are extremely hard to deal with (i.e. Quinted Oty) and very few decks can bypass an immortal creature well enough to actually be effective against t hem.

It seems to me the answer is fairly simple: introduce more cards that can hurt immortal creatures. If I can here include a bit of a shameless plug, I've recently introduced several "trap" cards in the card idea suggestion section that do just that.

As far as cards like SoG and sundial, I don't think they're OP (well, sundial certainly isn't anymore after the unbernerf . . .) so much as they are unique. Many decks don't have any effective source of healing except for SOG, so if they want to heal themselves they only really have 1 option.

Fractal too, yes it's a very potent card, but I think the main reason it's seen so often  is that it combines well with a huge variety of decks/other cards, and that there is no other card that's similar. Fractal can be used to swarm a huge number of creatures quickly, but there's already a lot of cards in the game that deal with swarms quite effectively (Any  spell that hits the whole enemy field, most shields, unstable gas).

If you still think fractal is OP then you can introduce more counters: spells that are dependent on how many creatures your opponent have, more field effect creature control, or things that trigger when your opponent plays a creature.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: plastiqe on July 19, 2010, 07:40:18 pm
When you create an overpowered counter card like Black Hole to deal with rainbow decks & Supernova it's just exacerbating the problem; instead of one OP card now you have two OP cards.  Counter cards are bad.  Any time you have a card that is designed to specifically shut down a particular strategy it just contributes to the rock-paper-scissors style gameplay that Malduk is talking about.

It is much preferable to have stealth nerfs like the poisonous when eaten abilty, because Chrysaora is still a useful card even when it isn't being eaten by an immortal Oty.

No one here is discussing magnitude of possible nerfs. No one here is even discussing nerfs. People here are discussing balance. Zanzarino is the one that should consider nerfs.
Well it isn't Which Cards are Overpowered and What Do You Think Should Be Done About It?  But discussions of balancing inevitably bring up discussions of nerfs as solutions.. and that is ok.  Though I humbly ask if anyone really wants to talk about their nerf ideas they should start a new thread for it.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: ratcharmer on July 19, 2010, 07:54:17 pm
I didn't say an OP counter, I said more counters. I think what makes most OP cards OP is that most deck types do not have access to an effective counter strategy, which forces people to abandon that deck and design one specifically against the card in question. This is what leads to the rock-paper-scissors effect.

In my previous posts on this topic I actually used poisonous creatures as one of my favorite examples of introducing a counter-strategy.

As a final note I have to say that I honestly don't think black hole is OP. I run an entropybow and I can semi-consistently beat decks that have Gravity nymphs. Considering that this is pretty much exactly the technique designed to beat my deck, and I can still win against it, I don't think it counts as OP.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: edunavas on July 21, 2010, 06:44:29 pm
I didn't say an OP counter, I said more counters. I think what makes most OP cards OP is that most deck types do not have access to an effective counter strategy, which forces people to abandon that deck and design one specifically against the card in question. This is what leads to the rock-paper-scissors effect.

I agree

No card that is already in play, that was tested several times before to be able to be inserted in the game, is OP.
The problem is that people want to build an single deck that can beat all other decks. You resumed perfectly, it´s a rock-paper-scissors effect.

The fun of the game is there, sometimes you crush the enemy with your deck, and with the same deck you can lose to a newbie.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: Kael Hate on July 21, 2010, 06:55:18 pm
Earthquake is still the only card on that list I think is overpowered.
Plenty of Strong Cards there, but Earthquake is the only Overpowered one.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: dragonhuman on July 21, 2010, 07:48:53 pm
fractual and Shard of gratituted

fractual ruins everything, even in a deck thats not based around it

shard of gratitute is way too much healing for too little, especially because empathy is the only other 'real' continuos healing card

/bad spelling
Title: Re: [POLL] Which Cards are Overpowered?
Post by: johannhowitzer on July 21, 2010, 10:52:42 pm
Quote
Earthquake is still the only card on that list I think is overpowered.
Plenty of Strong Cards there, but Earthquake is the only Overpowered one.
I agree 100%, yes there are counters to Earthquake but it wrecks a heck of a lot of mono and duo decks.  To oblivion.  In the first turn.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: Mastermind79 on July 25, 2010, 05:55:23 am
There is now a new section for people to post possible card nerfs: http://elementscommunity.org/forum/index.php/board,208.0.html  (lol, first)

I wait for the Fractal and Shard of Gratitude topics to be made since I think others can explain their OPness better than me.

Edit: making Fractal topic now...
Edit: done! Check the "Nerf this Card!" forum for the thread.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: GG on July 25, 2010, 01:27:47 pm
There is now a new section for people to post possible card nerfs: http://elementscommunity.org/forum/index.php/board,208.0.html  (lol, first)

I wait for the Fractal and Shard of Gratitude topics to be made since I think others can explain their OPness better than me.

Edit: making Fractal topic now...
Edit: done! Check the "Nerf this Card!" forum for the thread.
Shards are meant to be OP. They're designed as gifts for the donators.
Title: Re: Poll: Most Overpowered?
Post by: WhiteTigerShiro on July 26, 2010, 11:41:08 am
From that list, Only Earthquake|Quicksand concerns me.

It is playable way too early for its effect. I would like to see it changed to give the opponent a little break.

Suggestion 1 - Earthquake destroys 1/3 of the opponents towers in that stack Rounded up. This makes it better in the late game, always destroys at least one but cannot clear a stack when they have 3 pillars on the table. The opponent can still get some quanta if quite impaired. The Quake user is not losing card advantage because he can guarantee 1 destroyed pillar at least. In the late game if the targeted player has 12-15 Pillars to use for fueling triggers or Pumpspells like firebolt, the Quake can hit a massive 4-5 pillars and slow him down but unlikely to cut him to death.

Suggestion 2 - Turn Earthquake into a pumpspell. It destroys 1 pillar + 1 for every full 10 earth quanta the caster has. In the early game the caster can deny only a limited selection of pillars allowing the opponent a chance to build a counter but in the end game a total denial can still ensue.
This, right here.  Currently Earthquake destroys 3 Pillars for 3 quanta, which can be a crippling disadvantage when played within the first couple of turns because it gives the Earth player a massive Quanta advantage as the game rolls-on.  It's even worse when the Earth player draws two or three Earthquakes within the first few turns because he's able to have you locked-down to only your Mark providing you with any quanta while he's able to drop his full attack force on the field.  Then to add insult to injury, once you finally get some damage on the field he has both a damage-reduction shield AND a healing effect.  All while you're trying to operate on only a couple Quanta per turn because your Pillars keep getting steamrolled.

Also, I would like to add a card to that poll if possible:  Quantum Pillars/Towers.  Those things desperately need to be nerfed in a big way.  The problem with them becomes very evident when you go and farm some Top50 and EVERY deck that isn't a farming deck is running the exact same rainbow deck.  They vary a little from time to time, but each one runs on the same theme:  Use all of the most powerful effects from each element while being able to ignore high-cost cards because you don't need them.  In short, Quantum Towers are overpowered in that they diminish the very name of this game.  The fact that over half of Pillars/Towers that get used are Quantum should be all the evidence that's needed.

As for how to nerf them, two ideas I have are as such:  The first idea is to restrict Quantum Towers to the 6 of the same card rule.  This way you could still run them for a rainbow deck, but you'd still have to decide which elements you're going to focus on since you can't rely on always having around 10 of every quanta type.  Running a card from a color your deck isn't focused on could still be possible, but it would be more risky.  The other idea is to reduce the amount of Quanta they produce by 1.  Instead of 3 random quanta, they would only produce 2 random quanta.  This would slow-down a rainbow deck that's purely focused on Quantum Towers and would encourage actually planning a deck rather than just tossing a few of the best card from each element into the deck and calling it a day.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: WhiteTigerShiro on July 26, 2010, 11:50:47 am
Shards are meant to be OP. They're designed as gifts for the donators.
NO!!

No no no no no no no no no no no no no no no.

You can just stop right there.  Seriously, Rule #1 of balancing a game is that difficulty/cost in acquiring something only allows for so-much power to be added to it.  Arguing that a card is balanced just because it's hard to get (which shards aren't, btw) is the most asinine thing you could ever possibly say.  Seriously, go look at Magic's early history.  That game is filled with cards from the early days that are hard (if not nigh-impossible and bank-breaking to purchase), and yet that does not stop them from being grossly overpowered cards that destroy the intended balance of the game.

You can feel free to argue that the Shards aren't overpowered if you want.  Maybe they are, maybe they aren't*, but don't argue that rarity = balance.  It smacks of elitism in the worst-case scenario, and makes you look like you don't know how balancing a game works in the best-case.  Either way, it's a highly invalid point.

*Though frankly, I think they should cost more, and this is from someone who runs shards in his deck, mind you.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: plastiqe on July 28, 2010, 05:37:22 am
Zanz has actually considered nerfing the quanta generation of Quantum Towers here (http://elementscommunity.org/forum/index.php/topic,4093.msg44960#msg44960).

I really hope it doesn't come to that, because it would just put more emphasis on the real overpowered culprit, Supernova. 

QT's added regardless.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: Kuroaitou on July 29, 2010, 12:55:30 am
Zanz has actually considered nerfing the quanta generation of Quantum Towers here (http://elementscommunity.org/forum/index.php/topic,4093.msg44960#msg44960).

I really hope it doesn't come to that, because it would just put more emphasis on the real overpowered culprit, Supernova. 

QT's added regardless.
Could you also change the poll options to allow people to change their vote if necessary? Just curious.

That said, there's a lot of amazing arguments people are presenting in favor of and against certain cards about whether they're OP or not.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: Mastermind79 on July 29, 2010, 02:14:03 am
Shards are meant to be OP. They're designed as gifts for the donators.
nononono, you can't just do that. Rarity doesn't matter. An uber-rare card that insta-win's a game is mega-OP no matter how rare it is.

(skip to bottom to get to the point)
In this game I play, you have to donate to get more powerful limited-time items or spend ridiculous amounts of time farming to try to go competitive. This game also has uber-rares that trigger on a counter IF you are in the right place IF it is during a certain window of time, and there are likely more requirements. Even then, for game balance, these items have much-more-accessible rivals.


A card should be balanced, regardless of rarity.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: KorabanVII on August 14, 2010, 03:00:37 am
I think Ice Shield is OP. I mean you reduce the damage and almost 60 % of the time your creatures Freeze. Then your creature doesn't do a thing for three turns only to become frozen again. Dusk Mantle is worse by comparison. That shield alone brings certain decks to their knees and God forbid they don't pull out a Permafrost Shield. Nerf-paleeze!
Title: Re: [POLL] Which Cards are Overpowered?
Post by: Puycheval on August 15, 2010, 02:21:28 pm
First Hi all, this is my first post :D

I think the game is well balanced as long as you don't refer to FGs. I think FGs are way too powerfull and we shouldn't comment OP cards based on them as it was already said in previous posts. Problems with FGs are the devine attributes (x3 mark, ...), not the cards.

After reading nearly all this thread, I think some posters believe cards are OP because they threaten their desk(s). Your desk is ruined by EQ/Black Hole and you can't bear it ? Given the stats here (http://elementswiki.co.cc/articles/overpowered/), there are few people using them so it shouldn't be a problem. If it was so powerfull, there should have more desks using them. But, stats show that a vast majority of players is using Quantum pillar/tower and Novas so they hate BH that steals quanta and EQ that kills quantum tower stacks. That's why they both are in the poll top 5. But BH/EQ are not OP. They are easily beatten by rush desks.

For me, the beauty of Elements is that there's no "One to rule them all". Try something different next time.

By the way, I hate the new scorpion cards. OP cards ?   ;D

Title: Re: [POLL] Which Cards are Overpowered?
Post by: johannhowitzer on August 17, 2010, 08:17:53 pm
Poison decks are indeed about to become a LOT more popular.  Poison damage itself is incredibly powerful, as there's only three ways to get around it - beat the other guy up faster, heal through and hope it doesn't stack too high, or pack a Purify.  It cannot be mitigated, can only be removed by one card, and usually requires very little quanta to apply.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: Avenger on September 08, 2010, 06:33:51 am
I think Ice Shield is OP. I mean you reduce the damage and almost 60 % of the time your creatures Freeze. Then your creature doesn't do a thing for three turns only to become frozen again. Dusk Mantle is worse by comparison. That shield alone brings certain decks to their knees and God forbid they don't pull out a Permafrost Shield. Nerf-paleeze!
There are cheap shields, and expensive shields. Invest 1 :gravity into a momentum. Or 1 :fire into explosion. Or just steal it!


Title: Re: [POLL] Which Cards are Overpowered?
Post by: baa410 on September 08, 2010, 07:32:27 pm
Honestly, I think owls eye/ eagles eye is OP. For real? Eagles eye does 5 damage a turn AND can hurt my monsters?
Title: Re: [POLL] Which Cards are Overpowered?
Post by: Kurohami on September 08, 2010, 08:55:04 pm
I think non of these are very OP now. Earthquake was quite OP before, but with the addition of a pendulum for each element, its power is reduced. Pulverizer is still somewhat OP I think, even after the cost nerf.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: Seravy on September 12, 2010, 08:14:33 am
"Also, I would like to add a card to that poll if possible:  Quantum Pillars/Towers.  Those things desperately need to be nerfed in a big way. "

NOOOO!!!!

Indeed, Quantum towers are widely used, but not because they are powerful. They are not. They generate 1/4 of quanta per turn per element on average as opposed to regular tower generation of a whole quantum. That means you can play every card in your hands four times slower than in a mono deck. Playing Rainbow with QT is very very slow to start, and unless you manage to distribute all you card equally in all 12 elements, whichever element you draw multiple cards from, you won't have enough quanta for those. QT is also random : it increased the factor of luck significantly, providing more luck related losses for you.
QT are so slow at start that without either Supernovas and Sundials(stall for more quanta for free), rainbow decks would be probably useless.
Most games I lose with a supernova based rainbow are lost due to not having enough quanta to play my cards...you don't always draw those supernovas, and QT is too slow.

The reason why QT is played is not its power level.
QT is played because there is no alternative.
Each element has only 5-6 mono card, and another 5-6 cards that need a second element to be useful (like Dune Scorpion, Forest Spirit, Lava Golem, Lycantrope, etc). This is very limited. If people need certain abilities for their deck or want to use some combos, chances are, they'll be from different elements, and they need to use a minimum of 4-5 elements to build a good deck, and at that point, using QT is a better alternative than towers/pendulums : it can provide quanta from the remaining 8 elements...and since it doesn't work well with just 4-5 elements, you'll include more.

Title: Re: [POLL] Which Cards are Overpowered?
Post by: BC on October 16, 2010, 07:13:31 pm
More ppl think Quicksand is more overpowered than SoG? Really?
Title: Re: [POLL] Which Cards are Overpowered?
Post by: live-on.no-evil on November 05, 2010, 11:53:42 am
in the case of dusk mantle...
it doesn't work like this:
you have 10 creatures that have a damage more than 0, this is not how it works
that 5 monster attacks will land a hit and 5 creatures will land a miss.
that 50% applies in every monster of your opponent INDIVIDUALLY and NOT as a GROUP.

yeah! i also admit it that the EQ is powerful but not OP.
imagine 6 EQs in your opponent = up to 18 pillars/ towers/ pendulums/ can be destroyed, which could completely shut down a deck.even it only effects the pillars. and not the other permanents. there is still a card that can prevent it. the protect artifact.
but if you are still annoyed with the opponents that uses EQs. then why use a pillar deck.
nova + cremation rush deck is one of the way to face the EQs..
but by using that deck, a new ability will annoy you again, the BlackHoles.

as you can see. every deck has its own weakness and strength.
Title: Re: [POLL] Which Cards are Overpowered? 1.26
Post by: plastiqe on December 20, 2010, 09:00:02 pm
Updated for 1.26
Title: Re: [POLL] Which Cards are Overpowered? 1.26
Post by: joaopcl on December 27, 2010, 12:32:43 pm
dune scorp??? seriously???
Title: Re: [POLL] Which Cards are Overpowered? 1.26
Post by: ddevans96 on December 27, 2010, 03:12:15 pm
dune scorp??? seriously???
One single hit and your opponent continues to poison himself. Some people see that as OP.
Title: Re: [POLL] Which Cards are Overpowered? 1.26
Post by: ZephyrPhantom on December 27, 2010, 04:20:39 pm
I love how Discord is winning when it's practically worthless again any generic rainbow deck. :D
Title: Re: [POLL] Which Cards are Overpowered? 1.26
Post by: joaopcl on December 27, 2010, 05:09:59 pm
dune scorp??? seriously???
One single hit and your opponent continues to poison himself. Some people see that as OP.
i know that but still the poor guy can't even atack without help... and a purify would do the trick and the scorp it's easly destroyed... if anything, it needs a defense buff or something
Title: Re: [POLL] Which Cards are Overpowered? 1.26
Post by: achangeofpace on February 07, 2011, 05:22:14 am
Ummm... Devil's advocate here for a minute...

Won't everybody just be voting for cards that counter their strategies well or strengthen the FG's?
Title: Re: [POLL] Which Cards are Overpowered? 1.26
Post by: pikachufan2164 on February 07, 2011, 05:39:35 am
Ummm... Devil's advocate here for a minute...

Won't everybody just be voting for cards that counter their strategies well or strengthen the FG's?
FGs can be balanced by modifying their decks (i.e. Dark Matter can be made less aggravating to all decks if the Gravity Nymphs were taken out of his deck).

Ideally, balancing should be done for PvP purposes.
Title: Re: [POLL] Which Cards are Overpowered? 1.26
Post by: Metoropolice on February 22, 2011, 06:14:01 am
 ^-^ i hate graboid's ability .. it enters the field barrowed so i cant do anythin to stop it turning to shrieker ..  ..
Title: Re: [POLL] Which Cards are Overpowered? 1.26
Post by: zzz123 on February 26, 2011, 02:24:33 pm
It's curious that Mindgate isn't in this list. While it's hard to judge if it's actually OP or not (it's a bit on the expensive side), it is incredibly devastating when used by a rainbow deck (since ANYTHING you pull is immediately playable) - if you have e.g. 3 of them in play in mid- to late-game, you get 3 copies of your opponent's card while he only gets one, which is very hard to beat

and this includes pillars, so even with a mono-aether deck you will (eventually) gain the ability to use your opponent's cards

Level 5 Aether-based AI should *own*, and it mostly doesn't because it almost never uses these things .
Title: Re: [POLL] Which Cards are Overpowered? 1.26
Post by: Siweisun on February 26, 2011, 05:11:06 pm
Why is dusk antle up there when fog isin't?
Title: Re: [POLL] Which Cards are Overpowered? 1.26
Post by: RootRanger on February 26, 2011, 05:40:51 pm
Dusk mantle blocks 10% more damage, which is pretty significant. It means the Fog Shield user 120% as much damage as the dusk mantle user. Also, darkness has healing to make it even harder to finish them off.

Nevertheless, neither of them are overpowered.
Title: Re: [POLL] Which Cards are Overpowered? 1.26
Post by: plastiqe on March 01, 2011, 05:14:06 pm
Why is dusk antle up there when fog isin't?
(POLL) Which cards are OP? 1.24 to 1.25
Dusk Mantle
     11 (2.4%)
Fog Shield/Improved Fog
     7 (1.5%)


Cards with less than 2% of the vote were eliminated from the poll.
Title: Re: [POLL] Which Cards are Overpowered? 1.26
Post by: Bhlewos on March 19, 2011, 05:52:49 am
Voted "None" because personally I don't see anything particularly OP about any of them. Discord, Earthquake, and Black Hole are all mostly only effective against rainbow decks and not so much mono decks -- I hate them when I use the former, but when I use the latter, I can pretty much ignore them. As for Shard of Gratitude, considering you need to win it from a T50 and then spend 1500 to upgrade it, I think the 5 HP per turn effect is pretty fair.
Title: Re: [POLL] Which Cards are Overpowered?
Post by: silux on March 24, 2011, 05:18:57 pm
Counter to quinted momentumed creature doesnt exist.
A counter exist;sundial

Also, its not Oty that was ever OP, its quinted Oty.
Quinted otyughs still have counters;poisonous creature,high costitution creatures

IMO Elements is funny because it isn't balanced.
All deck-building is about finding an over-average effective combo and making it more reliable and deadly as possible.

Steal got nerfed by upping cost by 1 quanta? Steal destroys your opponents permanent AND gives it to you. Insanely cheap.That's why I use it.There are hidden cost however;it uses a card and the permanent has to be targetable.Cloak is a great steal nerf
Explosion costs 1 quanta? Sure, I'll wait that 7 quanta to play my Permafrost/Carapace... oh wait, boom.That's why you shouldn't use thorns against fake gods.You need bazookas!

And currently, actual card playing needs no almost no skill at all. The skill is in the deck building. In fact, in some ways, things such as quicksands prowess or supernova's power results in the only skill needed (play 1 tower at a time against earth decks, black holing at the right time, etc). Otherwise playing the cards is largely skill-less.Agree.But fake gods require also timing and luck since their decks are optimized

Quote
No one here is discussing magnitude of possible nerfs. No one here is even discussing nerfs. People here are discussing balance. Zanzarino is the one that should consider nerfs. However more we are the better i believe

Would that give you less building options or more building options?I prefer few strong decks than many weak decks.So if fractal is op, then buff other card.Fractal then should be the archetype of how much powerful cards should be.Mindgate is a great card that shares the power of fractal.

Balance does not mean equal decks.True!

Title: Re: [POLL] Which Cards are Overpowered? 1.26
Post by: dcshuzon on May 05, 2011, 03:30:08 pm
each element has Tower and Pendulum to set in deck now, if nerf Earthquake/Quicksand, it will be totally useless. ???

the most imba card is Sundial !! :'(
Title: Re: [POLL] Which Cards are Overpowered?
Post by: willng3 on May 05, 2011, 03:35:24 pm
Counter to quinted momentumed creature doesnt exist.
A counter exist;sundial

Also, its not Oty that was ever OP, its quinted Oty.
Quinted otyughs still have counters;poisonous creature,high costitution creatures

IMO Elements is funny because it isn't balanced.
All deck-building is about finding an over-average effective combo and making it more reliable and deadly as possible.

Steal got nerfed by upping cost by 1 quanta? Steal destroys your opponents permanent AND gives it to you. Insanely cheap.That's why I use it.There are hidden cost however;it uses a card and the permanent has to be targetable.Cloak is a great steal nerf
Explosion costs 1 quanta? Sure, I'll wait that 7 quanta to play my Permafrost/Carapace... oh wait, boom.That's why you shouldn't use thorns against fake gods.You need bazookas!

And currently, actual card playing needs no almost no skill at all. The skill is in the deck building. In fact, in some ways, things such as quicksands prowess or supernova's power results in the only skill needed (play 1 tower at a time against earth decks, black holing at the right time, etc). Otherwise playing the cards is largely skill-less.Agree.But fake gods require also timing and luck since their decks are optimized

Quote
No one here is discussing magnitude of possible nerfs. No one here is even discussing nerfs. People here are discussing balance. Zanzarino is the one that should consider nerfs. However more we are the better i believe

Would that give you less building options or more building options?I prefer few strong decks than many weak decks.So if fractal is op, then buff other card.Fractal then should be the archetype of how much powerful cards should be.Mindgate is a great card that shares the power of fractal.

Balance does not mean equal decks.True!

Please note that the quote you are addressing was made almost a year ago; the game has changed significantly with new strategies/cards since then.

I myself voted for Discord, Graboid and Supernova.  But seeing as how this was before a few rather gamebreaking cards were released, I may need to revise my vote.
Title: Re: [POLL] Which Cards are Overpowered? 1.26
Post by: sane1271 on May 28, 2011, 07:51:24 pm
a good portion of the shields are way overpowered in the amount of quantum they cost, increase cost of most shields
Title: Re: [POLL] Which Cards are Overpowered? 1.26
Post by: TheForbiddenOracle on May 28, 2011, 08:14:15 pm
EQ, nuff' said.
Title: Re: [POLL] Which Cards are Overpowered? 1.26
Post by: Antagon on August 14, 2011, 01:50:52 pm
voted

Reverse Time: most overpowered! cheap with only 1 :time upgraded, so you can splash it in every rush deck, and it often happens, when rush vs rush, the one with the reverse time wins. cause it makes opponent lose one turn (he spend quantum and no new carddraw), but often more, cause now low on quantum. it makes dragons in decks not that often.

DuneScorpion: too much luck, getting it out with damage first or 2nd round is too bad, dont want to have purify in all of my decks. too strong effect, 1 for every card played.

EQ: 1 for 3, no way (with sense) to counter? => with 2 pillars instead of 1 or cost of 5 :earth, it would be better, for more heavy quanta decks

Title: Re: [POLL] Which Cards are Overpowered? 1.26
Post by: ryalia888 on August 21, 2011, 05:34:46 pm
I agree that Earthquake should be changed. Would it be wise to have earthquake have some effect on the user as well? Like also destroying a pillar of their own
Title: Re: [POLL] Which Cards are Overpowered? 1.26
Post by: adrix89 on August 27, 2011, 08:27:07 pm
I agree that Earthquake should be changed. Would it be wise to have earthquake have some effect on the user as well? Like also destroying a pillar of their own
How about pillar destruction is random from 1-3? maybe with 1-2 of there own?
Title: Re: [POLL] Which Cards are Overpowered? 1.26
Post by: Metahater on September 24, 2011, 07:07:15 pm
I agree that Earthquake should be changed. Would it be wise to have earthquake have some effect on the user as well? Like also destroying a pillar of their own
How about pillar destruction is random from 1-3? maybe with 1-2 of there own?
I think that would be perfect. I was thinking along the lines of reducing the cost and make it take out only 1 pillar, but that way works fine, too.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: plastiqe on October 07, 2011, 08:03:08 pm
Poll updated for 1.29.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: rgurgelles1 on October 15, 2011, 03:45:14 pm
bonewall-yup it a bit op especially for the effect that it cannot be destroyed all at once....

procrastination-it is Op since it accurately stops the attacks 50%...unlike the dusk mantle that is still random even it says 50%
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: I8SumOrangesNItWasK on November 03, 2011, 11:55:57 pm
Shields in general aren't OP. That's what Momentum is for.

I voted for Gravity Nymph and Immolation.

Black Hole in general isn't OP. It's just 1 card. There's plenty of other cards that are good, but again, they're just 1 card. Gravity Nymph, on the other hand, is a black hole every turn. Sure, you can get rid of the Nymph some how -- but if you can't? A bit OP.

Immolation...giving you so much quanta in 1 element at once seems OP to me especially because Fire is a pretty powerful element. Nova/Supernova don't get so many in just 1 element.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: RagidyRock on November 06, 2011, 08:31:19 pm
I voted Gravity Nymph, Pandemonium, and Shard of Sacrifice for this poll.

Gravity Nymph - I realize this card is not overly effective against mono/dual decks (even if it could stall them), it destroys rainbow decks, almost regardless of when it's played.  Unless you're carrying Sanctuaries around, the sheer amount of quantum control this card has even outdoes Supernova (three lost against two gained).  Sure it dies easily, but give it even 1-2 turns and your quantum goes bye-bye.

I always thought the Unstable Gas Nymph was the worst until I met this one. >_>

Shard of Sacrifice - I fiddled around with this in the Trainer for a little bit (after a friend of mine told me about it), and it may be worse than dim/phase shields.  Sure you need a set amount of life to play it, but with some control, it's almost impossible to run into a situation where you couldn't play at least one of them (luck, of course, being an obvious factor).  I say it may be worse than dim/phase shields is because, last I checked, you could NOT remove the effect of SoS (unlike dim/phase shields, which you CAN remove); coupled with the fact that it HEALS you, you have both a stall and a healing card that is ridiculously cheap to play.  The quantum loss I have yet to find to be an issue; and if you're running a mono-Death deck, it ISN'T an issue at all.

Pandemonium - To be fair, this card's ONLY OP if it's upgraded.  But once it is, you have a relatively cheap card that hits all creatures your opponent has.  But that's not the OP part; it's OP because of it can inflict just about ANY effect in the game.  The only thing that holds it back is the luck factor... well, and the part where it might not do anything at all to a creature, but that doesn't happen often.

I'm surprised none of the polls have listed Parallel/Twin Universe as an OP card; considering it can easily be an Aether-equivalent to Chimera (sudden rush card to instantly defeat an opponent).  Although I'll hold back on declaring it OP until I actually use it once again.  :P
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: silux on November 11, 2011, 11:15:20 pm
Coerency bug in the pool: you can vote two cards and then "none of them" option, and that's quite wierd!

SoSa is the new 2turn sundial!
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Firenotes on December 01, 2011, 07:00:01 am
discord and black hole in themselves arent OP, just when these things get together they are broke.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: ralouf on December 01, 2011, 08:19:27 am
Yeah Sosac is way OP..
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: AchDeToni on December 01, 2011, 01:33:05 pm
Where is shard of readiness ? Surely too strong for the game in combination with mitosis, a dragon and stall  :time

Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: ralouf on December 01, 2011, 02:49:05 pm
Not OP at all for me
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: nitsudge on December 02, 2011, 08:55:11 pm
can i vote 3 times for SoSac  >:(
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: ch987 on December 24, 2011, 01:22:28 am
Discord is pretty cheap as it can singlehandedly destroy dual or mono decks for a low cost. Also earthquakes are pretty cheap too...
I guess most quanta control cards are considered to be overpowered, but nerfing them would take out alot of this games diversity
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: plastiqe on December 31, 2011, 10:38:35 pm
Coerency bug in the pool: you can vote two cards and then "none of them" option, and that's quite wierd!
If you do that than you're the weirdo.  : P

I'll add Shard of Readiness.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Djhopper :) on January 01, 2012, 10:40:16 am
Coerency bug in the pool: you can vote two cards and then "none of them" option, and that's quite wierd!
If you do that than you're the weirdo.  : P

I'll add Shard of Readiness.
I can't change my vote to shard of sacrifice. Change poll settings?
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Falconian on January 03, 2012, 11:06:16 pm
There are two cards that simply break the fun completely and they are WIDELY abused.

Reverse Time and Black Hole.
I don't think I have to explain why, just go in arena.
Every other deck is 6 reverse / 6 black holes.

While not overpowered if used once, they just break the game completely when spammed because you basically can't play the game itself.
Everyone just quit the game when spammed with black holes and reverse time consecutively, as the game is basically over.
I can stand being turn-locked one, two turns, but not the whole game, as I don't even get the chance to play.
What's the point of playing if you can't play while playing?

Solution 1: Limit them to 1 of each per deck. 2 would still allow game breaking as one can get all 4 of them still.

Solution 2: Tone down Black hole to steal a lot less quanta and make reverse cost 5 time / 4 time upgraded.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: ralouf on January 03, 2012, 11:11:11 pm
RT needs a little nerf maybe.. BH is that much good to counter super nova that's all.

I think some cards should be removed from the pool :

cremation : not OP anymore
fractal : meh ? OP ? why ?
Hope : really ?
SoG : nerfed
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: RootRanger on January 04, 2012, 01:42:02 am
There are two cards that simply break the fun completely and they are WIDELY abused.

Reverse Time and Black Hole.
I find this quite amusing, since you're suggesting nerfs to the two best counters to the most overpowered card to ever exist in PvP.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: furballdn on January 04, 2012, 01:44:55 am
Went with antimatter, RT, and SoSa.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Silenia on January 04, 2012, 09:01:25 am
Went for Phase Shield. It gave me so many problems some time ago. -growls quietly- Now thanks to my Pulvy it cannot do much. However it is pretty irrtiating when you play at Arena and so many Phase shield based decks appeared. It quickly starts to get boring, fighting against some many aether shields. Especially for new players.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: OdinVanguard on January 05, 2012, 04:33:53 pm
Anyone else agree that Shard of Readiness needs some rebalancing? Something is a little wrong about being able to drop a scarab with butterfly effect and pump it with shards to delete all the opponents permanents in a single round, or use flying eternity to do the same with creatures... or am I just overreacting?... I'm actually more peeved that time creatures get a double tap but everything else gets squat... even if you have mark of time.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: mrgoodbar64 on January 14, 2012, 12:52:47 am
Shard of Sacrifice

It needs to be 1 turn instead of 2, it makes the game go on to long.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: MV296 on January 20, 2012, 08:52:59 pm
I went with Scrambler as I think it does too much damadge, and it scrambles quanta.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Winter Is Coming on January 24, 2012, 05:08:59 pm
Yeesh... Just played someone with six Shards of Sacrifice in their hand. I had nothing in my deck to counter that, but I couldn't even think of any conceivable way to do so with any combination of cards. Maybe take it down to sacrificing 30 life for having the damage flipped for one turn?
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Braingoo on January 24, 2012, 05:59:11 pm
Yeesh... Just played someone with six Shards of Sacrifice in their hand. I had nothing in my deck to counter that, but I couldn't even think of any conceivable way to do so with any combination of cards. Maybe take it down to sacrificing 30 life for having the damage flipped for one turn?
Upped sundials are pretty much the counter.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: hendrydext on January 25, 2012, 02:03:13 pm
OP: earthquake, Reverse, "SoSucK", Black Hole
All of them is denial card. Very cheap. Very Strong.

Simple solution: increase the cost..


Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Jenkar on February 03, 2012, 08:26:40 pm
I believe there should be a separation upped unupped - SoX is the perfect example in my opinion of a card that is weak unupped, and probably too strong upped.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Powerfrog on February 09, 2012, 01:45:34 pm
Huh. Gonna be the first time earthquake isn't voted as most overpowered, despite it never being nerfed the past 3 times.

Although SoSa makes sense. That card is rediculous.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: glennfoo on February 25, 2012, 11:38:14 pm
ya i agree with you powerfrog..... i have been playing elements for some time but just recently join the forum..... and i just finish reading all 15 pages from this topic.... almost every page mention earthquake is way too overpowered but still not nerfed.... i suggest to further increase one quanta to use earthquake and only 2 towers/pillars destroyed, and also if possible at least one tower must remain in the field....it is still powerful in my opinion....i believe poseidon can work the same way too.....  and i forget who posted that earthquake does not affect mono and duo decks..... i don agree... when cast in early round, it destroys any deck, not only rainbow.... when someone places 6 earthquakes it is quite unusual not to draw one earthquake in early hand....


shards of sacrifice is crazy too... i believe it should be changed to one turn only...... and instead of losing 40 hp i think can reduce to 20 hp loss when using the shards...... what do you think??
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Jenkar on February 25, 2012, 11:46:26 pm
Disagree to both. Eq only slows, takes place and is costly. Also, it's useless vs pillarless decks/low quanta requirement decks.

As for SoX. Usin' one's brain is a good counter to SoX, its power in pvp is nearly null.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: glennfoo on February 26, 2012, 12:32:44 am
well i stand corrected..... ya if u mention like that i cannot disagree with u too..... lavagolem  rush, phoenix rush, photon user for hope deck etc etc may counter earthquake..... since to each player no matter which deck is being used, there is always a counter or solution... i may not be a frequent pvp player but i have been suggesting this game to my friends since last 2 years i think.... and i always like discussing with them..... i am the most active one between them.... but they have been complaining about earthquake messing their game..... we are playing in places where proxy is used, and when there is proxy there will be less pvp match for us.... we have been playing with AIs( level 4, false god, ARENA and so on) so u can see these AIs are more advantageous..... rush decks may not work so well against them with life almost 200....

i myself have seen a lot of deck used in pvp.... ok a lot are rush decks since the hp is at 100.... i prefer stalling and i used these method a lot against my friends.... and i have a rush deck too when i am going serious in pvp tournaments in the future..... one just cannot win with one deck....but i am now talking in general and in behalf of all other players like us who plays arena more than pvp matches.....  so i believe you understand why earthquake is currently overpowered..... it just doesn't make the match fun  and they always rage quit when their pillars got earthquaked.... with double dexterity and extra marks one can almost not do anything anymore...very difficult to think of a counter at that time..... i do not thing at that time earthquake slows u down, it finishes you.... and this card counters so many of  my friends' deck totally even mine.... i don think having one more quanta and two pillars destroyed will affect earth mark so adversely.... but will make the game more competitive both in pvp and arena......

well with shard of sacrifice i agree with you..... i played farenheit a lot and with stalling so when opponents used the shard..... hahaha i just deflag the weapon only to use it again later after 2 turns.... but only 40 hps loss and regain hp for 2 turns, i think it is a force to be reckoned with..... well i don have that much of an issue with shard of sacrifice but more with earthquake.... and i am hoping more shards are being develpoed for other marks as well...... there are marks with no respective shards yet..... well i stand corrected jenkar but this is my opinion....



Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Captain Scibra on February 26, 2012, 12:56:47 am
SoSac, for obvious reasons.  Graboid is cheaply priced for its capability to almost unstoppably summon a Shrieker.  RT had too much capability on the card, not necessarily versatility, but for primary purpose it can completely undo countless turns what has happened to a creature, which should be limited to only a few turns.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Jenkar on February 26, 2012, 01:08:59 am
SoSac, for obvious reasons.  Graboid is cheaply priced for its capability to almost unstoppably summon a Shrieker.  RT had too much capability on the card, not necessarily versatility, but for primary purpose it can completely undo countless turns what has happened to a creature, which should be limited to only a few turns.
I'd like your obvious reasons ^-^
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Quaz on February 26, 2012, 05:43:12 pm
SoSa definitely
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Jenkar on February 26, 2012, 05:53:54 pm
SoSa definitely
I'd like your obvious reasons ^-^
:P
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Incoming on March 03, 2012, 07:44:07 pm
I strongly believe Shard of Sacrifice from the newer cards and Phase Shield from the older are overpowered.

The shard has no weaknesses except antimatter.And to use that you have to use antimatter on your own creatures and if you manage to survive the creatures are useless.Making it a permanent would help a great deal.

The shield is too powerful compared to other elements' shields so it should be nerfed.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: glennfoo on March 03, 2012, 11:15:32 pm
I strongly believe Shard of Sacrifice from the newer cards and Phase Shield from the older are overpowered.

The shard has no weaknesses except antimatter.And to use that you have to use antimatter on your own creatures and if you manage to survive the creatures are useless.Making it a permanent would help a great deal.

The shield is too powerful compared to other elements' shields so it should be nerfed.

care to explain how phase shield is too powerful compared to others?? i believe every shield are useful in certain situations.... all you need is defrag and steal and the shield is down.... it does not protect you from spell like firebolt, drain life and icebolt.... so care to give your reasoning??
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: kimham8a on March 04, 2012, 07:50:51 pm
I find phase shield affects maybe one out of every 50 games I play against mono aether, and it usually only ends up helping me as I steal it. Plus, if your the one running the card, you'll probably want 6, which would cost 30  :aether and 6 draws, whereas other shields cost one draw and just about 5 quanta. That one shield will probably be enough if the opponent doesnt have a shield. Phase shield just makes it overkill when it works. (not common) I dont usually mind much when the opponent plays phase shield, but I mind if he plays any other, except other and gravity.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: glennfoo on March 05, 2012, 12:00:35 am
I find phase shield affects maybe one out of every 50 games I play against mono aether, and it usually only ends up helping me as I steal it. Plus, if your the one running the card, you'll probably want 6, which would cost 30  :aether and 6 draws, whereas other shields cost one draw and just about 5 quanta. That one shield will probably be enough if the opponent doesnt have a shield. Phase shield just makes it overkill when it works. (not common) I dont usually mind much when the opponent plays phase shield, but I mind if he plays any other, except other and gravity.
so you also think it is not op right??
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: kimham8a on March 05, 2012, 04:15:07 am
I find phase shield affects maybe one out of every 50 games I play against mono aether, and it usually only ends up helping me as I steal it. Plus, if your the one running the card, you'll probably want 6, which would cost 30  :aether and 6 draws, whereas other shields cost one draw and just about 5 quanta. That one shield will probably be enough if the opponent doesnt have a shield. Phase shield just makes it overkill when it works. (not common) I dont usually mind much when the opponent plays phase shield, but I mind if he plays any other, except other and gravity.
so you also think it is not op right??
I think it is not OP. Everyone who thinks it is OP challenge me to a PVP duel right now!
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: glennfoo on March 05, 2012, 06:27:49 am
i would like to challenge you for pvp duel but for something else..... just for fun.... do you mind??
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: kimham8a on March 05, 2012, 06:40:43 am
sure. Can you go on elements chat tuesday 3:10?
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: glennfoo on March 05, 2012, 06:48:16 am
what is your GMT first??  what day and time in your place now?? mine is monday at 3.00pm
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: kimham8a on March 05, 2012, 06:50:14 am
oh right it is sunday 11:33 pm for me right now gotta sleep...  gmt is -5, daylight saving time might screw things up by one hour though. By my calculations, you must live somewhere in the atlantic ocean maybe im just tired.  :))
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: kimham8a on March 05, 2012, 06:55:09 am
you must be ahead by 3h30, so my 3:10 would be your 6:40
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: glennfoo on March 05, 2012, 06:55:53 am
mine is gmt +8... c u there then....
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: kimham8a on March 05, 2012, 07:13:56 am
sorry i dont think this is going to work... Your time is +8 then you should be 12 hours ahead i think... Something's wrong. My 3h10pm would be your 3h10am?! I dont know, could u calculate the time to meet for me?
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: glennfoo on March 05, 2012, 07:29:35 am
ya something like that... maybe it will work... see if we meet each other in the chat.... what is your name in the chat??
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Absol on March 06, 2012, 05:40:17 am
Please don't derail this thread. Thank you.
Mods, please also delete this post after you finish cleaning up.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: The Chosen One on March 21, 2012, 07:56:20 pm
ruby dragon
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: omegareaper7 on March 21, 2012, 08:17:22 pm
ruby dragon
Your joking right? really hope you are.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: furballdn on March 22, 2012, 12:35:20 am
ruby dragon
Your joking right? really hope you are.
Better make them immortal (http://elementscommunity.org/forum/index.php/topic,31708.0.html)
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: kimham8a on March 22, 2012, 03:22:32 am
ruby dragon
Your joking right? really hope you are.
Better make them immortal (http://elementscommunity.org/forum/index.php/topic,31708.0.html)
Omg this brings back good memories. Better use the 2 blessing then rage poton combo because its the most OP combo in game. 27 attack? For only four cards, 15 :fire and 6 :light? Soo OP! :P best of all the dragon will have more than one hp in the end.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Absol on March 22, 2012, 05:32:22 am
Okay, enough off-topic.

I believe that in next patch, SN won't hold the OP title anymore. Instead, it will be BH.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: kimham8a on March 22, 2012, 11:21:54 am
bh? Why?
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Absol on March 22, 2012, 01:07:38 pm
Because SN can't be used multiple times then, but BH can.
All your quanta will be sucked everytime you use one, and you can't burst it out, else you got a singularity and lose anyway. But we'll see that when 1.30 comes.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Jenkar on March 22, 2012, 01:15:27 pm
Because SN can't be used multiple times then, but BH can.
All your quanta will be sucked everytime you use one, and you can't burst it out, else you got a singularity and lose anyway. But we'll see that when 1.30 comes.
So you're saying bh is op because it finally can counter <a TINY bit> supernova?
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Absol on March 22, 2012, 02:50:00 pm
Because SN can't be used multiple times then, but BH can.
All your quanta will be sucked everytime you use one, and you can't burst it out, else you got a singularity and lose anyway. But we'll see that when 1.30 comes.
So you're saying bh is op because it finally can counter <a TINY bit> supernova?
Still nope. That would be the noob's complain once 1.30 is out.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Jenkar on March 22, 2012, 02:55:15 pm
Because SN can't be used multiple times then, but BH can.
All your quanta will be sucked everytime you use one, and you can't burst it out, else you got a singularity and lose anyway. But we'll see that when 1.30 comes.
So you're saying bh is op because it finally can counter <a TINY bit> supernova?
Still nope. That would be the noob's complain once 1.30 is out.
Then i don't see your reasons for sayin' it's op.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Absol on March 22, 2012, 04:53:39 pm
Because SN can't be used multiple times then, but BH can.
All your quanta will be sucked everytime you use one, and you can't burst it out, else you got a singularity and lose anyway. But we'll see that when 1.30 comes.
So you're saying bh is op because it finally can counter <a TINY bit> supernova?
Still nope. That would be the noob's complain once 1.30 is out.
Then i don't see your reasons for sayin' it's op.
[/sarcasm]
Forgot that tag. Move on.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: dragonsdemesne on March 22, 2012, 09:42:11 pm
Why is dimensional shield on this list and why does it have so many votes? :p
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Jenkar on March 22, 2012, 09:44:02 pm
Why is dimensional shield on this list and why does it have so many votes? :p
Same reason as SoX, i suppose.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: kimham8a on March 22, 2012, 10:00:59 pm
sox? Meaning?
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Jenkar on March 22, 2012, 10:02:57 pm
sox? Meaning?
Shard of Sacrifice.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: kimham8a on March 22, 2012, 10:05:06 pm
sox? Meaning?
Shard of Sacrifice.
Lol what a fitting acronym
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: ARTHANASIOS on April 01, 2012, 07:21:09 pm
I think DISCORD is the one who needs balancing, it just ruins badly mono-elemental decks and it also messes up rainbow decks. Too much luck involved and 4 damage at the same time, seriously?
PANDEMONIUM is not exaclty overpowered, but it is too luck-based and it can just harm you instead of opponent or, quite the opposite, eliminate an almost unbeatable enemy army of powerful creatures.
HOPE is also overpowered. Just spam light emmiting creatures and the opponent can't even touch you.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Poker Alho on April 01, 2012, 07:24:51 pm
I think DISCORD is the one who needs balancing, it just ruins badly mono-elemental decks and it also messes up rainbow decks. Too much luck involved and 4 damage at the same time, seriously?
PANDEMONIUM is not exaclty overpowered, but it is too luck-based and it can just harm you instead of opponent or, quite the opposite, eliminate an almost unbeatable enemy army of powerful creatures.
HOPE is also overpowered. Just spam light emmiting creatures and the opponent can't even touch you.
LOL hope is OP and pandemonium too? imma give you a discount and think you're trolling cuz today is april fools
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: omegareaper7 on April 01, 2012, 07:46:28 pm
I think DISCORD is the one who needs balancing, it just ruins badly mono-elemental decks and it also messes up rainbow decks. Too much luck involved and 4 damage at the same time, seriously?
PANDEMONIUM is not exaclty overpowered, but it is too luck-based and it can just harm you instead of opponent or, quite the opposite, eliminate an almost unbeatable enemy army of powerful creatures.
HOPE is also overpowered. Just spam light emmiting creatures and the opponent can't even touch you.
Think someone needs to learn to counter things  ::)
Discord is the only even mildly overpowered one. Panda isn't, shouldn't be used in creature heavy decks anyways. Hope.....lol.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: whatifidogetcaught? on April 01, 2012, 08:04:43 pm
Where is Photon/RoL on this voting board? Damage for no cost?! How OP! Kidding aside, I chose Discord, Reverse Time, and Graboids. Discord is way too powerful for its cost and effect. It can completely destroy a mono-deck and rainbow decks. (Unless you are using it, it seems.) Reverse Time can ruin everyone's day for just 2  :time . Lastly, the Graboid. Maybe if it cost 2 to evolve it, otherwise, not too bad, considering CC when evolved is pretty strong.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: ARTHANASIOS on April 02, 2012, 09:09:25 am
I think DISCORD is the one who needs balancing, it just ruins badly mono-elemental decks and it also messes up rainbow decks. Too much luck involved and 4 damage at the same time, seriously?
PANDEMONIUM is not exaclty overpowered, but it is too luck-based and it can just harm you instead of opponent or, quite the opposite, eliminate an almost unbeatable enemy army of powerful creatures.
HOPE is also overpowered. Just spam light emmiting creatures and the opponent can't even touch you.
 I said pandemonium is NOT exactly overpowered, but it is TOO MUCH luck based, so I really thing it needs a little fixing.
Discord is really overpowered, because it ruins your quantum supply a lot AND dealing damage at the same time.
Hope is one of the most broken shields in the game. Let's take a look to the text of Elements Wiki:

"What shield has such ludicrously strong defensive power that it can block up to 23 damage from every single attack? Hope is such a shield. Its defensive power is equal to the number of light-emitting creatures you control at the end of each turn, making it potentially the most powerful shield in the game. This card is immune to permanent destruction, too, and in some situations it can render you completely invulnerable."

 Guys, it is sooo easy to have many light emmiting creatures in game. If you have, let's say, just 3 such creatures, Hope becomes a "block the first 3 damage every turn", which is rediculous for a permanent shield. And what if there are 4,5,6,7... such creatures? Most of the other shields must be upgraded to block 2 damage per turn instead of one or they block creatures by chance (like Fog Shield), but Hope always and permanently blocks such a huge amount of damage every turn. Those guys who don't complain about it are those who either have Steal or cards which can destroy opponent creatures, what about the rest players?
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Jenkar on April 02, 2012, 09:32:48 am
Or unstable gas, or win through deckout, or any card who kills creature(s) (especially otyugh, pandemonium, or rain of fire), or any viable rush, or any spell based win, or growers, or the multitude of counters which i missed?
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: ARTHANASIOS on April 02, 2012, 12:32:52 pm
Or unstable gas, or win through deckout, or any card who kills creature(s) (especially otyugh, pandemonium, or rain of fire), or any viable rush, or any spell based win, or growers, or the multitude of counters which i missed?
I suppose this is an answer to what I wrote, so here I reply again. Elements is an overall very balanced game, however I believe there are some cards which are slightly overpowered than the rest and the reason this topic exists is to write our opinion and to vote which one(s) we think are the most unbalanced. These three are mine opinions, like it or not! My opinions and votes are based on my experience of this game and your ones are based on your own experience too, there is nothing wrong with that! I believe Hope is too strong in comparison with every other shield and I've already written why (permanent, indestructible, blocks 1 x light emmiting creature damage per attacking creature). Just compare this shield with every other shield in the game, it is just too strong and it needs to become slightly weaker.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Poker Alho on April 02, 2012, 01:02:22 pm
Or unstable gas, or win through deckout, or any card who kills creature(s) (especially otyugh, pandemonium, or rain of fire), or any viable rush, or any spell based win, or growers, or the multitude of counters which i missed?
I suppose this is an answer to what I wrote, so here I reply again. Elements is an overall very balanced game, however I believe there are some cards which are slightly overpowered than the rest and the reason this topic exists is to write our opinion and to vote which one(s) we think are the most unbalanced. These three are mine opinions, like it or not! My opinions and votes are based on my experience of this game and your ones are based on your own experience too, there is nothing wrong with that! I believe Hope is too strong in comparison with every other shield and I've already written why (permanent, indestructible, blocks 1 x light emmiting creature damage per attacking creature). Just compare this shield with every other shield in the game, it is just too strong and it needs to become slightly weaker.
Well and the opinion of EVERYONE ELSE, also based on our own experience, tells us hope is not OP as it has a good number of counters and having such a number of light emitting creatures that dont die at touch like RoL, is hard as hell and you need to make the whole deck around that. you may think hope is OP, but when everyone else says the opposite guess who am i gonna believe in
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: glennfoo on April 02, 2012, 01:33:41 pm
yup. i agree. with fire shield or rain of fire. hope is hopeless... and many other cards are anti hope too
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Absol on April 02, 2012, 02:19:13 pm
yup. i agree. with fire shield or rain of fire. hope is hopeless... and many other cards are anti hope too
Quite an irony eh?

I figure i should drop this counterargument here, as Hope is certainly not OP. Quoted verbatim from the wiki.

Quote from: Elements the Game Wiki
One of the main mistakes most people do is considering certain cards OP, because a person (or AI) has defeated them using a deck based on that card. Let’s use, as an example, the Light shield named Hope:
(http://elementscommunity.org/images/Cards/Hope.png)(http://elementscommunity.org/images/Cards/Upgrade.png)(http://elementscommunity.org/images/Cards/HopeUpgraded.png)

Quite a lot of people have complained in the Light cards section about this card. I’ll quote a post made by somebody in this card’s thread (a little bit edited by me, because it was not very clear):  “I really have to agree that this card is OP.  I met a FFQ (Firefly queen) deck (well, based on it) which was using Owl’s Eye as creature control. He was also using the Hope shield, fueled by his unupped fireflies (as you might know, those generate Light quanta; in that certain deck, they were also generating quanta to actually play the shield as well as being Light emitting creatures, so the shield actually blocked high amount of damage) .  I had no means of killing the Queens that it had out, but I was good for ten turns, because I had enough heals to last me a long time. Anyways, it was pretty much an autowin for that guy. And to me that doesn’t seem fair or fun at all.  I knew I was going to lose and I had no means of winning, seeing as I had no way to get past the shield.”

His post truly seems to prove the card is OP. Complete shutdown, no way of dealing damage, is what happened to him. Clearly OP. What he didn’t think about is that he didn’t lose because Hope is OP, but because his opponent’s deck completely counters his. The thing is, many cards can counter Hope, and those cards are found in lots of  decks: Momentum, mass creature control (Rain of Fire, Plague, Thunderstorm, Pandemonium, Thorn Carapace, Fire Shield, Retrovirus (= upped Virus),  Flooding), single creature control (in case of Queens) (one, or a combination of these can kill/neutralize (even if only for some time) Queens, or kill the Light – emitting creatures (Lightning, Lobotomizer, Unstable Gas, Blue Nymph, Shockwave, Owl’s Eye, Parasite, Black Nymph, Liquid Shadow, Drain Life, Alfatoxin, Virus, Grey Nymph, Basilisk Blood, Auburn Nymph, to some extent Earthquake (stops you from playing it in the first place), Mutation, Chaos Seed, Maxwell’s Demon (after lowering it’s HP), Rage Potion, Re Nymph, Fire Bolt, Gravity Pull, Eternity, Rewind Time, Procrastination, Pharaoh, Otyugh, Scarab, Toadfish, Arctic Octopus, Min Flayer, Ice Bolt, Freeze, and, of course, all the mass creature control cards), Chrysaora (by poison) and Poison and Saphire Charger and Titan, because of their Momentum.

Now, let’s take what can be used to counter Sundials: Weapons (are not affected by it) (Lobotomizer, Owl’s Eye, Vampire Stiletto, Arsenic, Pulverizer, Discord, Fahrenheit, Titan, Druidic Staff, Morning Star, Eternity, Trident, Dagger, Short Sword, Hammer), Deflagration, Chrysaora (by poison),  Poison And Pulverizer’s ability.

So, now, by looking at the huge number of cards which can put an end to The Hope shield’s strength, compared to the small amount of cards countering Sundials, most of which are weapons which don’t really counter it, you can clearly see Hope is not OP. Yes, the cards countering the Sundial are still the same, but now you can’t argue it’s OP, because just waiting 6 turns for the chaining to end isn’t so bad, compared to waiting 12 turns, which is, usually, enough for the whole game.
Source: http://elementscommunity.org/wiki/articles/overpowered/
I also suggest people to read this first to know what is OP and what is not before you say that a certain card is OP.

You're welcome.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: ARTHANASIOS on April 02, 2012, 02:51:34 pm
[Well and the opinion of EVERYONE ELSE, also based on our own experience, tells us hope is not OP as it has a good number of counters and having such a number of light emitting creatures that dont die at touch like RoL, is hard as hell and you need to make the whole deck around that. you may think hope is OP, but when everyone else says the opposite guess who am i gonna believe in
You can believe whoever you like, dear Poker Alho, and support whatever opinion you have and I respect other people opinions even when I disagree with them. However, I suggest better create an opinion of yours based on your experience rather than following the common opinion of things.
 By the way, according to the votes there are a lot of different points of view, since almost every kind of card has some votes on it. So I am not so sure that a common opinion of EVERYONE ELSE truly exists.
 Anyway, you can still believe whatever you want, I actually don't understand why many people here have become so mad about my opinions. Everyone here votes according to his/her beliefs and I have the guts to explain in detail myself instead of just voting and leave, so why such hate against me? And why Hope is included in the list if there is no possibility of being overpowered, dear Absol? I cannot certainly say a card is overpowered/not overpowered since everything I say is based on my experience (same goes on every person here) and, no offence, the list of Hope's counters can be said for almost every single deck.
* Creature destroying/damaging ruins every kind of deck, not just Hope-based deck.
* Everything that has to do about quantum sabotaging (Earthquake, Devourers etc.) is a counter on everything, not just Hope, since you cannot play anything. Actually, it is not a great counter for Hope, since the white mana it needs to be played can be given not from pillars (earthquake) but from light emmiting creatures (they produce 1 light quantum per turn). In theory, Hope costs 7 quantum, but since this quantum can be harvested by light emmiting creatures it is actually "cheaper" than it looks.
* Luciferin just for 2 light mana gives you 10 hp and bioluminencense (light-emmiting) to all your creatures without a skill, so even powerful creatures can buff up this shield.
* Momentum ruins every kind of shield, not just Hope.
* Blessing can easily buff up some of those weak bioluminesence creatures.
* Pandemonium may be the most effective card against Hope, since it really messes up every creature, based on pure, chaotic luck. That's why I believe it needs a little less randomness.
* I don't believe Hope is TOTALLY unbalanced, but I really think it is SLIGHTLY broken. It is my personal opinion supported by my facts and my gaming experience, but I also respect your different opinions if they're also supported by facts and experience.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Absol on April 02, 2012, 03:14:12 pm
[Well and the opinion of EVERYONE ELSE, also based on our own experience, tells us hope is not OP as it has a good number of counters and having such a number of light emitting creatures that dont die at touch like RoL, is hard as hell and you need to make the whole deck around that. you may think hope is OP, but when everyone else says the opposite guess who am i gonna believe in
You can believe whoever you like, dear Poker Alho, and support whatever opinion you have and I respect other people opinions even when I disagree with them. However, I suggest better create an opinion of yours based on your experience rather than following the common opinion of things.
 By the way, according to the votes there are a lot of different points of view, since almost every kind of card has some votes on it. So I am not so sure that a common opinion of EVERYONE ELSE truly exists. Check SoSa and Dim shield. Which is not that OP anyway.
 Anyway, you can still believe whatever you want, I actually don't understand why many people here have become so mad about my opinions. Not mad, you're the one talking with a high tension. Everyone here votes according to his/her beliefs and I have the guts to explain in detail myself instead of just voting and leave, so why such hate against me? And why Hope is included in the list if there is no possibility of being overpowered, dear Absol? Because only card with <1% are eliminated from the poll. That's the rule. Also your "dear" is creeping me. I cannot certainly say a card is overpowered/not overpowered since everything I say is based on my experience (same goes on every person here) OP or not OP is not based on opinion nor personal experience, it's based on the cards. If the card shifts metagame considerably so it consists of Hope and anti-Hope, then it's OP. Which is not the case. and, no offence, the list of Hope's counters can be said for almost every single deck. Which actually makes every deck as of now more or less balanced.
* Creature destroying/damaging ruins every kind of deck, not just Hope-based deck.
* Everything that has to do about quantum sabotaging (Earthquake, Devourers etc.) is a counter on everything, not just Hope, since you cannot play anything. Not pillarless deck like Immorush, nor Speedbow to an extent. Actually, it is not a great counter for Hope, since the white mana it needs to be played can be given not from pillars (earthquake) but from light emmiting creatures (they produce 1 light quantum per turn). In theory, Hope costs 7 quantum, but since this quantum can be harvested by light emmiting creatures it is actually "cheaper" than it looks.
* Luciferin just for 2 light mana gives you 10 hp and bioluminencense (light-emmiting) to all your creatures without a skill, so even powerful creatures can buff up this shield. Only after you have decent defense up, though, so by that point, it no longer matters.
* Momentum ruins every kind of shield, not just Hope.
* Blessing can easily buff up some of those weak bioluminesence creatures.
* Pandemonium may be the most effective card against Hope, since it really messes up every creature, based on pure, chaotic luck. That's why I believe it needs a little less randomness. What's most effective is Lightning Storm. One :air and bye to all RoL.
* I don't believe Hope is TOTALLY unbalanced, but I really think it is SLIGHTLY broken. It is my personal opinion supported by my facts and my gaming experience, but I also respect your different opinions if they're also supported by facts and experience. Read below.
If Hope can be cancelled out by the same strategy to cancel almost other decks, that shows that Hope is not that OP.
Hope is one of the most broken shields in the game.
Most broken = slightly broken.
Also potentially block 23 damage =/= is blocking 23 damage. Put all 6 of the dragons and you have the deck with most potential damage. Apparently 6*12 = 72, so put 5 of every dragons and you have the most potentially damaging deck ever. Of course, it's inoperable without quanta, in the same way that Hope is inoperable without RoL / Firefly.

Good thing that Ruby Dragon is not on that list.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: ARTHANASIOS on April 02, 2012, 04:06:18 pm
First of all, I am sorry if I seem talking to a high tension. About the "dear" thing, I often use this word, this is just my type and yes, in my case most broken = slighly broken, since I believe Elements overall is a pretty well-balanced game (some other shields are also a little broken, but less broken than Hope, just my opinion). Let me say a few other things to support my argument:
* Lightning Storm can only kill Ray of Lights, not Fireflies or any other "healthier" creature with Luciferin casted upon it.
* Luciferin can help even in early game, since it is cheap and it also heals.
* Let's study the light-emmiting (bioluminescense) creatures a little:
 Ray of Light: A free 1/1 airborne creature which generates 1  :light per turn.
 Ray of Light with Hope: A free 1/1 airborne creature which generates 1  :light per turn AND strengthens your shield by 1.
 Firefly: A 3  :air 3/2 airborne creature which generates 1  :light per turn.
 Firefly with Hope: A 3  :air 3/2 airborne creature which generates 1  :light per turn AND strengthens your shield by 1.
 When Hope is on the field, just three RoL or Fireflies make it to absorb 3 damage per hit. Just explain to me, isn't this a little too much for a shield? If we exclude spells which damage all of the creatures at once and include only spells/abilities that harm a single creature at a time, then we will possibly have a shield with 3-4 damage absorption for most of the game, let alone the fact the same creatures which strengthen the shield will provide the quantum for stronger light creatures to come by. And I don't want to imagine the player applying Luciferin to these stronger creatures, healing himself/herself by 10, increasing his light mana generation by 1 per turn and strengthening his shield by 1. Isn't this a little (just a little) overpowered?
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Jenkar on April 02, 2012, 04:18:25 pm
Diamond shield is way faster, doesn't require creatures, costs less, and has 3 damage resistance.

Also, keep in mind that you need to put your whole deck around hope for it to have any value. This means that your deck is very fragile to any hope counter, because it destroys your strategy. On the other hand, shields like fog are added in most decks just for a bit of extra defense, which means that even if you get a fog counter (say, chargers), you are near hopeless.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Poker Alho on April 02, 2012, 04:34:24 pm
[Well and the opinion of EVERYONE ELSE, also based on our own experience, tells us hope is not OP as it has a good number of counters and having such a number of light emitting creatures that dont die at touch like RoL, is hard as hell and you need to make the whole deck around that. you may think hope is OP, but when everyone else says the opposite guess who am i gonna believe in
You can believe whoever you like, dear Poker Alho, and support whatever opinion you have and I respect other people opinions even when I disagree with them. However, I suggest better create an opinion of yours based on your experience rather than following the common opinion of things.
 By the way, according to the votes there are a lot of different points of view, since almost every kind of card has some votes on it. So I am not so sure that a common opinion of EVERYONE ELSE truly exists. Check SoSa and Dim shield. Which is not that OP anyway.
 Anyway, you can still believe whatever you want, I actually don't understand why many people here have become so mad about my opinions. Not mad, you're the one talking with a high tension. Everyone here votes according to his/her beliefs and I have the guts to explain in detail myself instead of just voting and leave, so why such hate against me? And why Hope is included in the list if there is no possibility of being overpowered, dear Absol? Because only card with <1% are eliminated from the poll. That's the rule. Also your "dear" is creeping me. I cannot certainly say a card is overpowered/not overpowered since everything I say is based on my experience (same goes on every person here) OP or not OP is not based on opinion nor personal experience, it's based on the cards. If the card shifts metagame considerably so it consists of Hope and anti-Hope, then it's OP. Which is not the case. and, no offence, the list of Hope's counters can be said for almost every single deck. Which actually makes every deck as of now more or less balanced.
* Creature destroying/damaging ruins every kind of deck, not just Hope-based deck.
* Everything that has to do about quantum sabotaging (Earthquake, Devourers etc.) is a counter on everything, not just Hope, since you cannot play anything. Not pillarless deck like Immorush, nor Speedbow to an extent. Actually, it is not a great counter for Hope, since the white mana it needs to be played can be given not from pillars (earthquake) but from light emmiting creatures (they produce 1 light quantum per turn). In theory, Hope costs 7 quantum, but since this quantum can be harvested by light emmiting creatures it is actually "cheaper" than it looks.
* Luciferin just for 2 light mana gives you 10 hp and bioluminencense (light-emmiting) to all your creatures without a skill, so even powerful creatures can buff up this shield. Only after you have decent defense up, though, so by that point, it no longer matters.
* Momentum ruins every kind of shield, not just Hope.
* Blessing can easily buff up some of those weak bioluminesence creatures.
* Pandemonium may be the most effective card against Hope, since it really messes up every creature, based on pure, chaotic luck. That's why I believe it needs a little less randomness. What's most effective is Lightning Storm. One :air and bye to all RoL.
* I don't believe Hope is TOTALLY unbalanced, but I really think it is SLIGHTLY broken. It is my personal opinion supported by my facts and my gaming experience, but I also respect your different opinions if they're also supported by facts and experience. Read below.
If Hope can be cancelled out by the same strategy to cancel almost other decks, that shows that Hope is not that OP.
Hope is one of the most broken shields in the game.
Most broken = slightly broken.
Also potentially block 23 damage =/= is blocking 23 damage. Put all 6 of the dragons and you have the deck with most potential damage. Apparently 6*12 = 72, so put 5 of every dragons and you have the most potentially damaging deck ever. Of course, it's inoperable without quanta, in the same way that Hope is inoperable without RoL / Firefly.

Good thing that Ruby Dragon is not on that list.
my words exactly and the same about what Jenkars said
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: ARTHANASIOS on April 02, 2012, 04:48:44 pm
Diamond shield is way faster, doesn't require creatures, costs less, and has 3 damage resistance.

Also, keep in mind that you need to put your whole deck around hope for it to have any value. This means that your deck is very fragile to any hope counter, because it destroys your strategy. On the other hand, shields like fog are added in most decks just for a bit of extra defense, which means that even if you get a fog counter (say, chargers), you are near hopeless.
Dear Jenkar, I understand what you say about here, but keep in mind the following:
1) Fog Shield and a few other shields (Dusk Mantle, Thorn Carapace) are relying on luck factor to succeed, while others (like Hope) do not rely on that (they block you 100% of the time).
2) Diamond Shield is the upgraded version of Titanium Shield; upgraded Hope also blocks 1 more damage. So, an upgraded Hope would block a 4-5 damage in average (I know this is relative, since Hope can, according to circumstances, block much more or much less damage per turn).
3) Hope only theoritically costs more than Diamond shield because of a simple reason; light-emmiting creatures generate 1 light quantum per turn, so Hope can easily be paid by them either partially or completely.
4) Luciferin gives you the opportunity to include powerful vanilla creatures in your deck and buff them with bioluminescense (green creatures and dragons are a very good choice here). Creatures that powerful will withstand mass damage spells (except from Pandemonium which will often replace their light-emmiting ability with something else, if not completely destroying them).
 Anyway, I may be totally wrong and maybe you're right, I can't say for sure...
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: omegareaper7 on April 02, 2012, 04:58:24 pm
3) Hope only theoritically costs more than Diamond shield because of a simple reason; light-emmiting creatures generate 1 light quantum per turn, so Hope can easily be paid by them either partially or completely.
Since when is 6 being less then 7 a theory? Much less the 8 for the upped version.  If you include how much deck space it takes, diamonds still wins just about every time.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Jenkar on April 02, 2012, 05:13:25 pm
1) Yes. They have different strengths. The strength of hope (potential of high damage block) is compensated by its weakness (creature control, need to base your deck around it). The only other shields like that that i can think of on top of my head are gravity, dissipation & dimensional shields. Other shield generally aren't ''i base my deck around this (they are moderately strong with little-none drawbacks).

2) Average? false. You're expecting that your opponent sits there while you put up light creatures? Nah, not gonna happen. Also, keep in mind that those light emitting creatures don't magically appear when you put down hope. See answer to 4.

3) I can put gemfinders in my deck to get moar earth quantum. Moot point.

4) The main problem with luciferin /hope decks is that it's combo based. This is true for any hope deck, but with luciferin it just gets worse.
The problem (& one of the weakness of hope) is that you need to have light emitting creatures for it to be of any use. You can't just put 6 RoL & 1 hope and expect to have them in starting hand. This gets worse with luci because you need to : draw the creatures, play them (strong defense creatures usually cost a lot), then draw luci & hope. Generally, by the time you do this, either your opponent has crushed you because he's using a rush, or is in control because he's using a stall.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: ARTHANASIOS on April 02, 2012, 07:14:05 pm
1) Yes. They have different strengths. The strength of hope (potential of high damage block) is compensated by its weakness (creature control, need to base your deck around it). The only other shields like that that i can think of on top of my head are gravity, dissipation & dimensional shields. Other shield generally aren't ''i base my deck around this (they are moderately strong with little-none drawbacks).

2) Average? false. You're expecting that your opponent sits there while you put up light creatures? Nah, not gonna happen. Also, keep in mind that those light emitting creatures don't magically appear when you put down hope. See answer to 4.

3) I can put gemfinders in my deck to get moar earth quantum. Moot point.

4) The main problem with luciferin /hope decks is that it's combo based. This is true for any hope deck, but with luciferin it just gets worse.
The problem (& one of the weakness of hope) is that you need to have light emitting creatures for it to be of any use. You can't just put 6 RoL & 1 hope and expect to have them in starting hand. This gets worse with luci because you need to : draw the creatures, play them (strong defense creatures usually cost a lot), then draw luci & hope. Generally, by the time you do this, either your opponent has crushed you because he's using a rush, or is in control because he's using a stall.
 Dear Jenkai, you generally may know this game better than me, however allow me to correct some points here:
1) Yes. They have different strengths. I totally agree here.
2) Average is something relative when you deal with Hope, that's true, but even when dealing with light-emmiting creatures a number of 3 RoL or Fireflies are generally easy to come by. Not always, sometimes is easier, sometimes harder, depending to what deck are you facing, but in order to compare this shield with others we have to conclude into an average shielding number. I think 3 is a reasonable number. If you think I am wrong, please suggest another number which you think is an average for the Hope shield.
3) Yes, but Gnomes don't strengthen your Diamond shield, do they?
4) Every deck is combo based. You must select an element(s), a theme, a strategy, a combo. Even if you think Hope is not OP, this is not a very conviencing argument, is it?
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Jenkar on April 02, 2012, 07:33:22 pm
1) Yes. They have different strengths. The strength of hope (potential of high damage block) is compensated by its weakness (creature control, need to base your deck around it). The only other shields like that that i can think of on top of my head are gravity, dissipation & dimensional shields. Other shield generally aren't ''i base my deck around this (they are moderately strong with little-none drawbacks).

2) Average? false. You're expecting that your opponent sits there while you put up light creatures? Nah, not gonna happen. Also, keep in mind that those light emitting creatures don't magically appear when you put down hope. See answer to 4.

3) I can put gemfinders in my deck to get moar earth quantum. Moot point.

4) The main problem with luciferin /hope decks is that it's combo based. This is true for any hope deck, but with luciferin it just gets worse.
The problem (& one of the weakness of hope) is that you need to have light emitting creatures for it to be of any use. You can't just put 6 RoL & 1 hope and expect to have them in starting hand. This gets worse with luci because you need to : draw the creatures, play them (strong defense creatures usually cost a lot), then draw luci & hope. Generally, by the time you do this, either your opponent has crushed you because he's using a rush, or is in control because he's using a stall.
 Dear Jenkai, you generally may know this game better than me, however allow me to correct some points here:
1) Yes. They have different strengths. I totally agree here.
2) Average is something relative when you deal with Hope, that's true, but even when dealing with light-emmiting creatures a number of 3 RoL or Fireflies are generally easy to come by. Not always, sometimes is easier, sometimes harder, depending to what deck are you facing, but in order to compare this shield with others we have to conclude into an average shielding number. I think 3 is a reasonable number. If you think I am wrong, please suggest another number which you think is an average for the Hope shield.
3) Yes, but Gnomes don't strengthen your Diamond shield, do they?
4) Every deck is combo based. You must select an element(s), a theme, a strategy, a combo. Even if you think Hope is not OP, this is not a very conviencing argument, is it?
2) There are two problems in this line of argument.
a) When. I assume you're placing yourself midgame, with 3 RoLs in a non-fractal based deck (correct if i'm wrong).
b) What your opponent does. if your opponent plays a CC deck, you won't have a single one down.
3) No, the argument was based on speed of play, here, not strength of shield.
4) And no. you must select an element and a strategy(ies), and that's all. Combo can be taken but it's optionnal. You also missed : synergy, imo.
Take
by Jenkar
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55q 55q 590 590 590 590 590 5c1 5c1 5f6 5f6 5i7 5og 5og 61q 61q 8pm


Rush, offense offense offense. Bare minimum of cards to allow you to bypass things that bother you/slow opponent. There is no combo. Every card has a role, but you don't need one to play another (save quantum).

Second deck example :
by Jenkar
Hover over cards for details, click for permalink
Deck import code : [Select]
52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 52t 52t 61q 61q 61q 61q 61q 61q 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pk


Synergy, between bonewall & lightning. It's not a combo because you don't need one to play the other, but it's a synergy because they work better together.

Third :
by Jenkar
Hover over cards for details, click for permalink
Deck import code : [Select]
5um 5um 5um 5um 5up 5up 5up 5uq 5uq 5ut 5ut 5ut 606 606 606 606 606 606 606 606 606 606 606 61q 61q 61u 622 622 622 622 8pu


Combo. You play fractal on devourers, and *need* them (or vamps) to fractal.

My point is, all hope decks are of the third kind. Combo decks have the caracteristic of being very fragile, due to not drawing cards you need early, or disruption by the opponent's deck. They're the decks that'd be too strong if your opponent is a sandbag, but they aren't :P
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: ARTHANASIOS on April 02, 2012, 07:45:04 pm
 Dear Jenkai, now I see what you mean with combo and yes, you're right, Hope decks are combo decks for sure. About the rest of your posts, I have to say your arguments are also in great detail and I am starting to feel convienced by your opinion. Maybe, just maybe, Hope is not OP at all...
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: ZephyrPhantom on April 02, 2012, 08:32:23 pm
Dear Jenkai, now I see what you mean with combo and yes, you're right, Hope decks are combo decks for sure. About the rest of your posts, I have to say your arguments are also in great detail and I am starting to feel convienced by your opinion. Maybe, just maybe, Hope is not OP at all...
My 2 cents :
Titanium Shield is 4 :earth and 1 Card for 2 defense.
Reflective Shield is 1 :light and 1 Card for 0 defense and Immaterial.
Hope + 2 RoL is 7 :light and 3 Cards for 2 defense and Immaterial.

On average a "Reflective Titanium Shield" would be 2 quanta 2 cards cheaper.

Diamond Shield is 6 :earth and 1 Card for 3 defense.
Mirror Shield is 2 :light and 1 Card for 1 defense and Immaterial.
Hope (Upped) + 2 RoL is 8 :light and 3 cards for 3 defense and Immaterial.

On average a "Mirror Diamond Shield" would be 2 cards cheaper and provide 1 more defense.

Hope does have potential to getting more creatures to surpass the defense of Titanium | Diamond but will require the deck to be dedicated to effectively getting it into play (aka a combo deck as Jenkar mentioned below) and under most situations does not become extremely powerful until late midgame when you Fractal RoL (which is usually the best case scenario for getting this card out). When compared to other shields there are better alternatives for a more immediate defense. Light emitting creatures also have an eventual limit to their usefulness - the most likely cards you will use with it are Miracle (which drains all :light ) and Fractal Dragons/Archangel (which is a useful synergy but only becomes viable lategame, which indirectly synergizes with Hope's need for :light generating creatures.) Other strategies (Luciferin + Vanilla Creatures or Firefly/Pegasus) are potentially viable but usually less effective compared to decks like Fire Stall, Grabbow, or Ghostmare.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: ARTHANASIOS on April 02, 2012, 11:43:21 pm
Dear Jenkai, now I see what you mean with combo and yes, you're right, Hope decks are combo decks for sure. About the rest of your posts, I have to say your arguments are also in great detail and I am starting to feel convienced by your opinion. Maybe, just maybe, Hope is not OP at all...
My 2 cents :
Titanium Shield is 4 :earth and 1 Card for 2 defense.
Reflective Shield is 1 :light and 1 Card for 0 defense and Immaterial.
Hope + 2 RoL is 7 :light and 3 Cards for 2 defense and Immaterial.

On average a "Reflective Titanium Shield" would be 2 quanta 2 cards cheaper.

Diamond Shield is 6 :earth and 1 Card for 3 defense.
Mirror Shield is 2 :light and 1 Card for 1 defense and Immaterial.
Hope (Upped) + 2 RoL is 8 :light and 3 cards for 3 defense and Immaterial.

On average a "Mirror Diamond Shield" would be 2 cards cheaper and provide 1 more defense.

Hope does have potential to getting more creatures to surpass the defense of Titanium | Diamond but will require the deck to be dedicated to effectively getting it into play (aka a combo deck as Jenkar mentioned below) and under most situations does not become extremely powerful until late midgame when you Fractal RoL (which is usually the best case scenario for getting this card out). When compared to other shields there are better alternatives for a more immediate defense. Light emitting creatures also have an eventual limit to their usefulness - the most likely cards you will use with it are Miracle (which drains all :light ) and Fractal Dragons/Archangel (which is a useful synergy but only becomes viable lategame, which indirectly synergizes with Hope's need for :light generating creatures.) Other strategies (Luciferin + Vanilla Creatures or Firefly/Pegasus) are potentially viable but usually less effective compared to decks like Fire Stall, Grabbow, or Ghostmare.
 I may starting to believe that Hope is not overpowered, however I am definitely not going to accept that Hope is more "expensive" than Titanium. Hope is late game, yes, but its 7-8  :light can be generated by the very same white creatures which buff it. Paying any other shield has not to do with any synergy, you have to pay all your quantum by yourself. There are other creatures which generate mana and can be used to pay other shields (Gnome Riders paying for a Titanium shield for example) but they are not part of the shield's synergy (they don't provide a damage absorption bonus). What I am trying to say is that Hope is cheaper than it looks to be, presonaly I think its general "real cost" is about 4 quantum) but I don't think it is overpowered anymore.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: Jenkar on April 03, 2012, 02:24:53 am
Not really. There are two ways of considering quantum cost.
A) outside of every deck. There, titanium/diamond costs less (its the cost written on a card).
B) inside a deck. Now, you *have* to put light emitting creatures. The fact is, drawing those to pay is not guaranteed. Also, in my earth deck, i could use that space in my deck for say gemfinders, or even pillars. The fact that they don't synergize with the shield is meaningless, they're here, i can play them.

basicly, you considered A) for one and B) for hope. Which is silly, cuz you're not comparing on the same ground.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: ARTHANASIOS on April 03, 2012, 07:38:16 am
Not really. There are two ways of considering quantum cost.
A) outside of every deck. There, titanium/diamond costs less (its the cost written on a card).
B) inside a deck. Now, you *have* to put light emitting creatures. The fact is, drawing those to pay is not guaranteed. Also, in my earth deck, i could use that space in my deck for say gemfinders, or even pillars. The fact that they don't synergize with the shield is meaningless, they're here, i can play them.

basicly, you considered A) for one and B) for hope. Which is silly, cuz you're not comparing on the same ground.
 Yes, I think I see now...  8)
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: plastiqe on April 14, 2012, 12:48:27 am
1.29 results from the old forums are up.  A new poll will be added when 1.30 is out.

I posted a report asking for a poll before I figured out how to do that myself, d'oh.

Feel free to suggest cards you think should be added for the next poll.  I've already got lots of spots reserved for Shards.
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: eaglgenes101 on April 14, 2012, 02:06:54 am
*Cough*
SoF (When 1.3 comes out)
Title: Re: [POLL] Which Cards are Overpowered? 1.29
Post by: furballdn on April 14, 2012, 02:14:14 am
*Cough*
SoF (When 1.3 comes out)
Prove it. It's gotten a cost increase so it isn't as powerful. It'll change the metagame but isn't OP.
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: Atico on April 14, 2012, 07:17:07 pm
BlackHole... Especially when SoF generates BH. Omg, it is pretty annoying card now... A lot of games lose in a row against BH and I didn't play rainbow. In few weeks it will be dramatic when SoF will be popular.
I never seen the most OP in this game like BH now. Nerfing Nova without nerf BH was a mistake.
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: omegareaper7 on April 14, 2012, 08:17:18 pm
BlackHole... Especially when SoF generates BH. Omg, it is pretty annoying card now... A lot of games lose in a row against BH and I didn't play rainbow. In few weeks it will be dramatic when SoF will be popular.
I never seen the most OP in this game like BH now. Nerfing Nova without nerf BH was a mistake.
Except blackhole has never been a huge problem. If it is because of the shard, then nerf the shard, not blackhole.
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: Atico on April 14, 2012, 08:52:45 pm
Earlier when I could use 2-3 Nova in a row I had a chance to play against BH and putting few creatures or maybe Sanctuary. Now Your chance to do it = 0. You use 1 Nova per turn, opponent can use BH. It is stupid. I like Nova nerf, because it was neccesary. But we mustn't create situation, when You have rainbow and playing against BH = quit. It isn't balanced.
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: Poker Alho on April 14, 2012, 10:10:11 pm
Earlier when I could use 2-3 Nova in a row I had a chance to play against BH and putting few creatures or maybe Sanctuary. Now Your chance to do it = 0. You use 1 Nova per turn, opponent can use BH. It is stupid. I like Nova nerf, because it was neccesary. But we mustn't create situation, when You have rainbow and playing against BH = quit. It isn't balanced.

playing one nova at a time is actually a strategy to counter black hole, you just need to have a little patiente
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: Drake_XIV on April 15, 2012, 12:47:19 am
Actually, one shouldn't write Black Hole off as OP too easily.  It's more of an attempt at game-changing than OP, but it doesn't seem to be recognized as that since people insist on running Bows...
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: whatifidogetcaught? on April 15, 2012, 06:02:00 pm
I voted for Shard of Sacrifice, Graboid, and Discord. (I haven't tried or seen Shard of Focus in action to judge it), Shard of Sacrifice can be very OP in certain situations, but if you run a good OTK deck, that doesn't matter. I only voted for that because you can fully recover the 40 HP and then some in most situations. Graboid, I have made this argument before, and so has everyone else, so I won't say anything. Discord, I just think it costs too little for such a devastating effect.
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: Naesala on April 15, 2012, 08:07:50 pm
I still despise RT and think it goes against zanz's word of no autokills. It is an autokill, in exchange you get 1 more copy in your deck. In most cases (non SN decks) you have that anyways. Plus draw denial, plus low cost, and then eternity lets you use it repeatedly. Bad, bad card.
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: dragonsdemesne on April 15, 2012, 08:21:48 pm
Shard of Sacrifice and Quicksand, and my 3rd choice was Shard of Focus.  I haven't seen it in action yet, but it'll probably be a staple once people acquire them.
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: Cunning_Wish on April 17, 2012, 04:23:15 am
SoF +1
as a PC, it is so good than other
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: Gemini on April 28, 2012, 12:47:47 am
Bhole Discord and Shard of Sacrifice get my votes.
Bhole discord still haunts my dreams back from war 2, damn you Zeru, still haunting me now.
SoS just is by definition too strong. Its like a temporal but everything Antimatter which is kind of tide turning.
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: kimham8a on April 28, 2012, 02:57:01 am
i wonder if mono fire or mono dark would use sof rather than their normal PC...
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: Pwnator on April 28, 2012, 03:11:25 am
i wonder if mono fire or mono dark would use sof rather than their normal PC...

 :darkness can freely choose between Steals and SoFs, depending on the playstyle. But  :fire definitely benefits more from SoFs than Explosions. It's worth 2 Explosions, and when used as RagePot fodder, grants you +5/6 dmg and ANOTHER Explosion.
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: mrtwigie01 on April 28, 2012, 04:09:25 am
serapha definitely
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: Absol on April 28, 2012, 04:33:38 am
serapha definitely
Seraph? OP?
9 :fire for 10 | 1 and inferior phoenix-like protection which consume :light every turn?
Please provide sufficient argument.
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: Wizy on April 28, 2012, 04:38:45 am
i wonder if mono fire or mono dark would use sof rather than their normal PC...

 :darkness can freely choose between Steals and SoFs, depending on the playstyle. But  :fire definitely benefits more from SoFs than Explosions. It's worth 2 Explosions, and when used as RagePot fodder, grants you +5/6 dmg and ANOTHER Explosion.
Also for  :fire, if using Immolation/Cremation, SoFs are much cheaper.
Btw, a rage potion does not grant an extra destroy, 3 are required for that.
15*3-5+15=55 ; 15*3-15+15=45 ; Despite the card stating if HP>50, it turns into a BH if HP=50.

On the topic, In my opinion the most OP cards are RT and SoF. I don't think SoSa is that OP in the meta game.
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: furballdn on April 28, 2012, 04:48:33 am
serapha definitely
Seriously?
(http://4.bp.blogspot.com/-NHDGw-HSZKs/T0E5aYJXQuI/AAAAAAAAAEY/7KPWLw420oQ/s1600/jackie-chan.png)
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: mrtwigie01 on April 28, 2012, 05:20:53 am
another powerful creature for fire is not needed, instead other elements such as light should be boosted
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: furballdn on April 28, 2012, 05:26:05 am
another powerful creature for fire is not needed, instead other elements such as light should be boosted
Doesn't make it OP by any means. Sure, it's probably better than crimson dragon, but it's still very fragile and counterable. Just because fire gets another creature does not make that creature overpowered by any means.
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: Pwnator on April 28, 2012, 05:28:48 am
Also for  :fire, if using Immolation/Cremation, SoFs are much cheaper.
Btw, a rage potion does not grant an extra destroy, 3 are required for that.
15*3-5+15=55 ; 15*3-15+15=45 ; Despite the card stating if HP>50, it turns into a BH if HP=50.

On the topic, In my opinion the most OP cards are RT and SoF. I don't think SoSa is that OP in the meta game.

Whoops fail math hahahaha
So yeah, 3 RagePots or 2 Elixirs grant an extra Explosion along with +15/12 ATK. And yeah, you can power the BH you get with 3 Cremations, provided the SoF doesn't steal any  :gravity from you.

Also, another annoying application for SoF is with Discord. Screws up your towers & HGs, then your quanta, then your quanta gets sucked away at turn 3. Have yet to actually see one in action, though.
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: summerz88 on September 07, 2012, 04:27:24 pm
Shard of focus much like devourer and pest has situations where it just provides too much quanta control, and given the large amount of hp its very hard to kill other than when its first played onto the field. That said its never an instant win, and requires a significant quanta investment to play.

The thing that makes this game so interesting to play is that cards have serious strengths and weaknesses, so in certain situations something will seem OP, but the only real judge is how decks with and without a particular card stack up % wise, and I think if you ran the numbers you would be surprised to find that quantum tower is probably the most OP card, not because of what it does, but because of what it lets you do.
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: iancudorinmarian on September 07, 2012, 06:44:13 pm
Looks like most people have the same opinion as me. SoFo, BH and SoSac are overpowered, maybe reverse time too, but max 3 votes, remember?
1) SoFo is overpowered because:
     a) It can be played early (2 QT or just 3 normal Towers grant SoFo in turn 1/2)
     b) It can destroy you're first pillars in a rainbow
     c) It can BH a rainbow early, locking it down literally (most decks are rainbow these days, mine too...)
     d) It can be used with GPull
     e) It can fit in ANY deck
     f) Fatal combination with Discord

2) BH is overpowered because:
     a) Absorbs a lot of quanta
     b) Fatal combination with Discord
     c) Kills rainbows

3) SoSac is overpowered because:
     a) Removes only 48/40 hp and once starter is impossible to stop the chain (besides purify)
     b) Better than dimensional shield, even with the Hp reduction, because not all decks have purify, but every deck has PC (Sofo...)
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: Ilias22 on September 08, 2012, 07:15:09 am
Shard of sacrifice is the most overpowered card for me ;D
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: Evan_85 on September 08, 2012, 07:39:52 am
While I feel sofo is like 3-4 cards in one (destroys pillars like an EQ, eats permanents like deflag, draws quanta like the devourer and even heals), after careful consideration I didn't mark any other cards in the poll.

Black hole is indeed brutal when paired with discord, but in itself is a card that's pretty mediocre against anything else than a rainbow, and plastique's posts states that we should look at the cards, not decks.

And while purify is indeed the only hard counter of Sosac, there are many ways to soft-counter it, as in dealing less than 20 damage, killing some own creatures, holding them back until opponents hp is above 40. It can be difficult in some specific decks, but I think promotes a strategic approach rather than being op in itself.

And dim-shield is actually helpful: It teaches us beginners early to pack perma-control.  :D
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: tekpau on October 25, 2012, 02:21:07 pm
i think the most aether card overpower, if they become immortal and can deal attack like magic, what the use of shied??how overcome it??
Title: Re: [POLL] Which Cards are Overpowered? 1.30
Post by: kimham8a on October 26, 2012, 02:01:03 am
I need to change my vote, I don't think SoSac is OP anymore. I'd say SoFo is OP, but for some reason I have a difficult time accepting this.
blarg: Jenkar