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killybob

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Re: Steam Machine | Steam Machine (Elite) https://elementscommunity.org/forum/index.php?topic=18280.msg261533#msg261533
« Reply #12 on: January 31, 2011, 11:21:47 pm »
absolutely. steamie is no way op. it's not actually that easy to place  it in a really successful tactic and especially not a rush. the decks it does fit into, however are very powerful. i think it would be fun if not necessary to buff it instead.

777

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Re: Steam Machine | Steam Machine (Elite) https://elementscommunity.org/forum/index.php?topic=18280.msg278274#msg278274
« Reply #13 on: February 25, 2011, 09:42:11 am »
I thought it's bugged :D
http://elementscommunity.org/forum/index.php/topic,21719.msg297146.html#new

Anyway people who thinks it's OP. Take above link in consideration.
Maybe it's ability should cost 1 :fire and wear off not by 1 but 1-per-buff.

Infamous Z

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Re: Steam Machine | Steam Machine (Elite) https://elementscommunity.org/forum/index.php?topic=18280.msg280290#msg280290
« Reply #14 on: February 28, 2011, 12:17:06 pm »
i personally love steam machine, but i do not think its over powered, many of mine get killed before i can really use them. granted having 6 tends to make one not matter. imo since i use a steam machine based deck. its good, but theres alot better, you gonna nerf them too?

i think not, leave it where it is

Offline Cel

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Re: Steam Machine | Steam Machine (Elite) https://elementscommunity.org/forum/index.php?topic=18280.msg291153#msg291153
« Reply #15 on: March 15, 2011, 07:07:44 pm »
I think we should just make the charge give +4 instead of +5, that would nerf it enough, but not to much.

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Re: Steam Machine | Steam Machine (Elite) https://elementscommunity.org/forum/index.php?topic=18280.msg291168#msg291168
« Reply #16 on: March 15, 2011, 07:16:57 pm »
Izaya, that's how it was before it was buffed ...Seriously, it doesn't need a nerf.

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Re: Steam Machine | Steam Machine (Elite) https://elementscommunity.org/forum/index.php?topic=18280.msg291355#msg291355
« Reply #17 on: March 15, 2011, 11:05:34 pm »
Izaya, that's how it was before it was buffed ...Seriously, it doesn't need a nerf.
Sorry, I just started playing so I didn't know.

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Re: Steam Machine | Steam Machine (Elite) https://elementscommunity.org/forum/index.php?topic=18280.msg1130802#msg1130802
« Reply #18 on: March 25, 2014, 06:50:26 pm »
This card in my opinion is the most OP card in the game. the cost of this card is not very high at 4 :water and its extremely powerful ability (+5/+0 for 2 :fire) can make it one of the most powerful creatures in the game in just three turns. not to mention if you get more than one on the field. even with base health you would still need 2 lightning cards just to take 1 out. three against the upgraded version. the only real defense against this card is gravity pull, poison, or another ability to reliably take down health. when a card can become more powerful than any dragon with just 6 :fire it should at least have low enough health to destroy with a spell
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Re: Steam Machine | Steam Machine (Elite) https://elementscommunity.org/forum/index.php?topic=18280.msg1130805#msg1130805
« Reply #19 on: March 25, 2014, 07:01:03 pm »
Hm, no. Most common answer to Steamie is Mind Flayer/Ulitharid, and you mostly see both in controlbows. Reason being they both grant a lot of value in one card. Another common answer is Fire Bolt, as decks that pack 'em always get 10 :fire or more. Rage Elixir isn't as common but a very strong CC card that would be used more if it wasn't overshadowed by Fire Bolt.

Your comparison with Dragons works against you.

This is the best vanilla dragon in the sense that it gets +1 health than most Dragons since they sit at 10/5. Paying 4 :water and 6 :fire puts you at 15 damage done, 12 attack and 10 quanta spent. This is balanced by the fact that Steamie succumbs to lobotomization, Reverse Time (RT is also strong against Dragons though) and forces duo quanta usage.

Your argument focuses on Lightning not being able to kill this in one hit. The unupped meta needs 6 HP (and more) to balance out Lightning as it kills every single unupped fast attacker in the game. It's why you see Phoenix+Steamie decks combating the very common Lightning in PvP. Reducing Steamie HP would not be good for the meta.
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