Poll

What change(s) would you like to see instad of current?

Boingo: burrowed creatures get unburrowed when EQ|QS is cast
1 (5.9%)
Boingo: Burrowed creatures receive damage based on number of pillars destroyed by EQ|QS
1 (5.9%)
EvaRia: EQ|QS destroys pillars based on your earth quanta
7 (41.2%)
Other - please post your suggestion
2 (11.8%)
No nerf needed
6 (35.3%)

Total Members Voted: 17

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Offline ZephyrPhantom

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Re: Earthquake | Quicksand https://elementscommunity.org/forum/index.php?topic=5202.msg523081#msg523081
« Reply #12 on: July 18, 2012, 03:55:08 pm »
Feels like too much of a random Berf. Earthquake won't hurt many things unless they're simple monos-duos-trios, and when we reach quartet nova and other form of quanta production starts appearing more. On the mono-duo-trio the Pillar/Pend stack split is already a (indirect, but a) nerf to this card as well.

Also, this berf would be a buff in some decks. Entropy pendulums, Discord, some back - up cards to hold your opponent back (a blackhole, some silences, some Hard Hitters). Just keep your quanta growing and you can destroy everything much faster.

On the other hand it is also a very situational buff, since using it earlier would still be better then using it later...

I just feel the berf is un-needed.
I agree this berf feels too random - Late Game EQs are less useful IMHO because chances are you've got your stall setup fully deployed at that point, making destroying pillars a small nuisance unless your stall is ability-centric (e.g. Eternity deckout, non- :air mark Web + Wings) .

Earthquake is not very used often outside of the beginning game. In your suggestion, EQ becomes 33% weaker in the opening game, but it gains much more power as the game progresses, especially since :earth is the element of stalling.
EQ is currently strong early game and weak late game.
Giving EQ the OP's berf would make EQ medium on both fronts.
However early denial is more valued than lategame denial, and would probably result in an Earthquake that gets used less often in decks due to weaker denial ability. I think we should be aiming for a card that still provides strong early denial but at the same time doesn't reduce usage.


It's also worth noting that if ETG gets a third quantum producer in the same style as the pendulums is introduced then EQ becomes even weaker against monos due to a triple split.

Just my 2 :electrum .




Offline PlayerOa

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Re: Earthquake | Quicksand https://elementscommunity.org/forum/index.php?topic=5202.msg523083#msg523083
« Reply #13 on: July 18, 2012, 04:16:39 pm »
I've supported pumpquake for a while now. I like.
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Offline majofa

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Re: Earthquake | Quicksand https://elementscommunity.org/forum/index.php?topic=5202.msg523127#msg523127
« Reply #14 on: July 18, 2012, 08:06:40 pm »
How about a simple solution?



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Re: Earthquake | Quicksand https://elementscommunity.org/forum/index.php?topic=5202.msg523189#msg523189
« Reply #15 on: July 19, 2012, 02:08:05 am »
That much of a nerf doesn't seem necessary for EQ's power. A slight nerf/berf seems well in order, and this idea seems to accomplish it nicely. Well done, support here :)
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Re: Earthquake | Quicksand https://elementscommunity.org/forum/index.php?topic=5202.msg523927#msg523927
« Reply #16 on: July 21, 2012, 09:48:42 am »
keep in mind that there is also the upped version of pends if you have 5 pends/pillars/gnome riders and you get 1-2 more in first 2 draws you can easy get 20quantum in no time so an early EQ after oppenents first turn then a folowing EQ when you have 20  :earth will leave the oppenent pillarless. compared with  :gravity s BH or sofo can get a very early lockdown without the chance 2 do something for it. EQ is op imo atm and should be nerfed at 2 pillars OR pends (cause doing both takes off the meaning of pends in mono decks) instead of 3 pills/pends.

Offline Lexx

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Re: Earthquake | Quicksand https://elementscommunity.org/forum/index.php?topic=5202.msg526696#msg526696
« Reply #17 on: July 28, 2012, 06:28:48 am »
One card that destroys 3 pillars is totally absurd.
In mono/duo/rainbow 30 cards deck there is about 14 pillars. 7 of them are placed in first 15 places(average). So you only need TWO earthquake spells to TOTALLY ruin any mono/duo/rainbow deck in first THREE turns. Unlike SoF and Devourers it almostly can not be countered. First way is to play earth too and hoping for placing enchanted artifact spell on your pillars before u lose them. Second is to play lame novas+lycantropes deck, like many people do.
 
So my suggestion is replace it with new Earthquake spell:
:earth "All creatures are delayed for one turn"
or
:earth "All creatures but earth are delayed for one turn"
Upped versions have less cost
Or somth like that
« Last Edit: July 28, 2012, 06:35:20 am by Lexx »

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Re: Earthquake | Quicksand https://elementscommunity.org/forum/index.php?topic=5202.msg526706#msg526706
« Reply #18 on: July 28, 2012, 06:42:02 am »
Support. Would love to see this change, though I'm curious how trident would be affected.

@ Lexx- You have a point, but it isn't as bad as you make it out- Cloak and the pillar/pendulum split would be definitely enough to weaken the effect. Also, think of anti-Seism strategy with the old grinders- hold your pillars. I think your card ideas have potential, but would be better as stand alone cards in the card ideas section.
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Re: Earthquake | Quicksand https://elementscommunity.org/forum/index.php?topic=5202.msg526715#msg526715
« Reply #19 on: July 28, 2012, 06:57:27 am »
Support. Would love to see this change, though I'm curious how trident would be affected.

@ Lexx- You have a point, but it isn't as bad as you make it out- Cloak and the pillar/pendulum split would be definitely enough to weaken the effect. Also, think of anti-Seism strategy with the old grinders- hold your pillars. I think your card ideas have potential, but would be better as stand alone cards in the card ideas section.
Cloak? See, instead of playng deck i want, i must put there cloak, and then put some darkness quanta, and put a LOT of clock spell for guarantee i will have it in first hand.
No way.

Splitting? Ok? u have 2 pillars and 2 pendulums. So where is solution of problem? Both will be destroyed with 2 spells. He lost two card, u lost 4, and have no quanta.
And what about rainbow decks?
There is nor "quantum pendudlum" nor "quantum mark" so loosing pillars is end of everything.

Holding pillars is absurd, without ones u have no quantum, while your opponent grows in power.

Its all is useless. I play rainbow deck and can easy add some earthquakes in my deck. But i dont do this for it is not fair.
I want to see strategy of my opponent, i dont want just win at any cost.

« Last Edit: July 28, 2012, 07:02:26 am by Lexx »

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Re: Earthquake | Quicksand https://elementscommunity.org/forum/index.php?topic=5202.msg526725#msg526725
« Reply #20 on: July 28, 2012, 07:09:16 am »
 EQ is stronger in rainbows in current form than in the proposition. You do not have to play cloak, or enchant artifact, or whatever counter I listed- I am reminding you that there are counters that you did not mention. Minimizing damage is not rediculous, and all of EQ's counters still exist.
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Re: Earthquake/quicksand change suggestion https://elementscommunity.org/forum/index.php?topic=5202.msg1167097#msg1167097
« Reply #21 on: November 20, 2014, 05:12:35 am »
GENIUS:

What is Earthquake prevents all of your opponents pillars from generating quanta for one turn (like 'silence' for pillars)

Still great for stalls, but not as uneven when played during turn one as opposed to turn seven

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Re: [Official] Earthquake | Quicksand https://elementscommunity.org/forum/index.php?topic=5202.msg1189722#msg1189722
« Reply #22 on: May 15, 2015, 06:32:14 pm »
My apologies for unearthing this thread. If the mods delete it I shall understand.

This card would be more flavorful/fun as Earth's field effect spell, fit to stall mana and/or unburrow creatures.

Where are the vote options, sir?
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Re: [Official] Earthquake | Quicksand https://elementscommunity.org/forum/index.php?topic=5202.msg1189742#msg1189742
« Reply #23 on: May 15, 2015, 08:56:34 pm »
My apologies for unearthing this thread. If the mods delete it I shall understand.

This card would be more flavorful/fun as Earth's field effect spell, fit to stall mana and/or unburrow creatures.

Where are the vote options, sir?

Heh, unearthed...no worries, these threads are generally okay to be revived. It's better than a new topic for the same thing being started.

Could you please elaborate on field effect spell? As for vote options, they likely got removed with the forum transfer (April 2012), I'll alert Treldon (this section's moderator) to this thread and ask him to start a new poll.
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