Poll

How do you think this card should be nerfed?

Just remove the card
3 (3.4%)
Should be normal poison, and he should cost less
1 (1.1%)
Should be normal poison, and he should start with one attack
3 (3.4%)
I have my own idea how to nerf him
2 (2.3%)
The card is fine! Stop acting like it's overpowered!
78 (89.7%)

Total Members Voted: 87

Poll

How do you think this card should be nerfed?

The card is perfect. It should NOT be nerfed
The effect should be removed when it dies
Give it  1|2 1|3 attack|HP and remove its affect when it dies
It Should be like other Scorpions
others (please specify)

Poll

what should be done

keep it as is
28 (93.3%)
change it to the normal poison
1 (3.3%)
Get rid of it
1 (3.3%)
Other (Specify in post)
0 (0%)

Total Members Voted: 30

*Author

Offline blahs15

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Re: Dune Scorpion https://elementscommunity.org/forum/index.php?topic=41429.msg537453#msg537453
« Reply #24 on: August 30, 2012, 02:20:36 am »
 :time :time :time :time :time :time :time :time :time :time :time :time
UNRELATED.... SLIGHTLY. I'm suggesting a different idea.
 :time :time :time :time :time :time :time :time :time :time :time :time

So, I came to "nerf this card" section just looking for the dune scorp.  I think nuerotoxin is fine, and the card is currently okay.
But I just had a fun thought on how to make this card more interesting.
I just don't really want to make a new forum topic about it without really knowing how the system works completely.

My idea:
Unupped: same skill, nuerotoxin, BUT make it a 0|0 creature. (still costs 3 :time)
Upped: same skill, nuerotoxin, and can either be 0|2 or 0|3 like it is currently. (still costs 3 :time)

Reasoning:
1. So, nuerotoxin only takes 1 turn to take effect, (1 attack).
2. Also, all the buffs I can currently think of (blessing, chaos power, momentum) give at least +1 hp anyway.
3. This way the scorpion will pretty much have to be played the same turn as the buff
4. If there are buffs that don't increase hp also, it could be a nerf in that sense... It will only add the 1 poison once, unlike other scorpions where it gets added every turn
5. It gives people a REAL reason to upgrade the card --> you can play it without a buff
      --- +2 hp currently is relatively useless since it only needs to attack once before dying.

Counter Reasoning: (That I came up with while writing this post  ?_? )
1. Ai use of this card will be affected, and may not work nearly the same way that may be needed
2. May not go with the theme of the card (why would a scorpion die instantly for no reason?)
3. since all the buffs I can think of also increase hp, this will not prevent anything... but may instead just cause unrest in players
4. new people without knowing the effects of all the cards will not understand the potential of this card


Anyway, I was just thinking of this idea randomly, if you think it's great, by all means spread the word. If not, feel free to let the topic die.
cheers ^.^
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Offline furballdn

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Re: Dune Scorpion https://elementscommunity.org/forum/index.php?topic=41429.msg537458#msg537458
« Reply #25 on: August 30, 2012, 02:24:06 am »
No. 0|0 is a terrible idea. It makes it even weaker than before. It also doesn't fit thematically for a scorpion to just up and die upon being summoned.

Offline OldTrees

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Re: Dune Scorpion https://elementscommunity.org/forum/index.php?topic=41429.msg537460#msg537460
« Reply #26 on: August 30, 2012, 02:29:09 am »
SoP only buffs atk for non water creatures.
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Offline furballdn

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Re: Dune Scorpion https://elementscommunity.org/forum/index.php?topic=41429.msg537462#msg537462
« Reply #27 on: August 30, 2012, 02:31:11 am »
Only the attack of non water creatures is buffed by SoP.
Reworded for more clarity.

Offline thispersonisagenius

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Re: Dune Scorpion https://elementscommunity.org/forum/index.php?topic=41429.msg537484#msg537484
« Reply #28 on: August 30, 2012, 03:20:26 am »
I'm suggesting a bit of a "berf" here. Since Dune Scorpion only has 1 HP, why not start it out with some attack, while making it so that 1 neurotoxin poison is added for every TWO cards your opponent plays? This halves its effectiveness, then increases it by a factor of about 10-15% (depending on how long games go).
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Offline Cheesy111

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Re: Dune Scorpion https://elementscommunity.org/forum/index.php?topic=41429.msg537649#msg537649
« Reply #29 on: August 31, 2012, 12:19:40 am »
I'm suggesting a bit of a "berf" here. Since Dune Scorpion only has 1 HP, why not start it out with some attack, while making it so that 1 neurotoxin poison is added for every TWO cards your opponent plays? This halves its effectiveness, then increases it by a factor of about 10-15% (depending on how long games go).

Is there any reasoning for this berf?  It would be silly to buff or nerf or berf just for the sake of doing so.

Offline tommygunner

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Dune Scorpion| Dune Scorpion https://elementscommunity.org/forum/index.php?topic=41429.msg1087490#msg1087490
« Reply #30 on: July 17, 2013, 10:20:45 am »


I have many rages with this card

The thing i find annoying about this card is its effect
I find it annoying that after i kill it, the effect still keeps going
I know that you need a up attack card to make it work and all but the effect of it last FOREVER
so these are my suggestions :

1. you stop its effect when it dies (not the poison of course) just the part that whenever you play a card part
2. make its attack 1|2 and 1|3 and *add number 1 here*



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Offline BeefSupreme

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Re: Dune Scorpion| Dune Scorpion https://elementscommunity.org/forum/index.php?topic=41429.msg1087494#msg1087494
« Reply #31 on: July 17, 2013, 10:29:16 am »
As to the effect lasting after it dies, it's not supposed to do that.
If a card dies, you can't have the effect go on. So, that sounds like some sort of bug that you should report.
Other than that, I think this card is completely balanced seeing as Time has no buff cards that makes this particular card's ability activate, so you need a duo for it to work.
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Re: Dune Scorpion| Dune Scorpion https://elementscommunity.org/forum/index.php?topic=41429.msg1087496#msg1087496
« Reply #32 on: July 17, 2013, 10:33:46 am »
As to the effect lasting after it dies, it's not supposed to do that.
Yes, Neurotoxin is supposed to do that.
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Offline BeefSupreme

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Re: Dune Scorpion| Dune Scorpion https://elementscommunity.org/forum/index.php?topic=41429.msg1087497#msg1087497
« Reply #33 on: July 17, 2013, 10:36:15 am »
As to the effect lasting after it dies, it's not supposed to do that.
Yes, Neurotoxin is supposed to do that.
But if Dune Scorpion isn't in play, then shouldn't its effect die with it?
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Offline tommygunner

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Re: Dune Scorpion| Dune Scorpion https://elementscommunity.org/forum/index.php?topic=41429.msg1087500#msg1087500
« Reply #34 on: July 17, 2013, 10:46:37 am »
As to the effect lasting after it dies, it's not supposed to do that.
Yes, Neurotoxin is supposed to do that.
But if Dune Scorpion isn't in play, then shouldn't its effect die with it?

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Re: Dune Scorpion| Dune Scorpion https://elementscommunity.org/forum/index.php?topic=41429.msg1087501#msg1087501
« Reply #35 on: July 17, 2013, 10:50:45 am »
If a scorpion stings you and you kill it with a broomstick, does the "effect" of the poison go away?

Same logic applies here. The only difference is that in here, the "poison" will continue to rack up as you play cards. And that's totally fine because that's t

 

blarg: