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Offline Shantu

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275186#msg275186
« Reply #24 on: February 21, 2011, 05:22:59 am »
I don't really like it. It's going to be like purify: completely messes up certain decks, but useless against other kinds of decks, with the only difference it having a higher healing. Hard counters are not good... I don't know how to limit denial in a non-hard counter manner though.

Offline XYTWO

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275188#msg275188
« Reply #25 on: February 21, 2011, 05:26:51 am »
Am I the only one headdesking about how this breaks Nightmare again? It was going to be a bit better with GotP, but now we have a hard counter to it. Nice job breaking it, zanz!

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275191#msg275191
« Reply #26 on: February 21, 2011, 05:29:08 am »
I don't really like it. It's going to be like purify: completely messes up certain decks, but useless against other kinds of decks, with the only difference it having a higher healing. Hard counters are not good... I don't know how to limit denial in a non-hard counter manner though.  Ummm no. This is now the poor elemental's SoG, you realize that?
Am I the only one headdesking about how this breaks Nightmare again? It was going to be a bit better with GotP, but now we have a hard counter to it. Nice job breaking it, zanz!
Nope, I feel your pain XY. Nightmare is getting considered to get another buff though. [/offtopic]

Offline Newbiecake

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275192#msg275192
« Reply #27 on: February 21, 2011, 05:30:01 am »
Am I the only one headdesking about how this breaks Nightmare again? It was going to be a bit better with GotP, but now we have a hard counter to it. Nice job breaking it, zanz!
Just simply healing and guarding the quanta pool doesn't seem enough to call for a new card. That's mostly the reason the hand protection is added as well, I think.
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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275197#msg275197
« Reply #28 on: February 21, 2011, 05:38:50 am »
Am I the only one headdesking about how this breaks Nightmare again? It was going to be a bit better with GotP, but now we have a hard counter to it. Nice job breaking it, zanz!
Yes, you pretty much are, since he said he was going to work on a way to make Nightmare useful in chat. He will do just that. This card not even being the game yet, you -could- hold off the hyenas for a while before you start whaling on the developer of this game who knows what's he's doing.
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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275204#msg275204
« Reply #29 on: February 21, 2011, 05:47:20 am »
Am I the only one headdesking about how this breaks Nightmare again? It was going to be a bit better with GotP, but now we have a hard counter to it. Nice job breaking it, zanz!
Yes, you pretty much are, since he said he was going to work on a way to make Nightmare useful in chat. He will do just that. This card not even being the game yet, you -could- hold off the hyenas for a while before you start whaling on the developer of this game who knows what's he's doing.
news flash, not everyone is on chat all the time. Unless you were there in chat, you have no reason to think that Zanz has a buff for card x in the works. Its news to me and the same thought was going through my head.  It was a good questino, one that only needed to be responded to by a simple statement that Zanz said he is planning on buffing it would be plenty.

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275205#msg275205
« Reply #30 on: February 21, 2011, 05:51:22 am »
Am I the only one headdesking about how this breaks Nightmare again? It was going to be a bit better with GotP, but now we have a hard counter to it. Nice job breaking it, zanz!
Yes, you pretty much are, since he said he was going to work on a way to make Nightmare useful in chat. He will do just that. This card not even being the game yet, you -could- hold off the hyenas for a while before you start whaling on the developer of this game who knows what's he's doing.
news flash, not everyone is on chat all the time. Unless you were there in chat, you have no reason to think that Zanz has a buff for card x in the works. Its news to me and the same thought was going through my head.  It was a good questino, one that only needed to be responded to by a simple statement that Zanz said he is planning on buffing it would be plenty.

71 Guests, 39 Users. I dont see 110 users on chat, so thats a good indication that in reality, MOST dont know about that.
Irrelevant.  We're never 100% sure of what zanz is currently planning which never gives us a right to make such accusations.  Higurashi pretty much just pointed out an example of such an occasion where withheld information played a key factor in how to continually balance the game.
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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275220#msg275220
« Reply #31 on: February 21, 2011, 06:17:31 am »
This card makes me cry, badly :'(
So now we get more copies of SoGs that hard counter denial decks while they're at it...
I believe in three deck variations: rush, stall and denial. Stall beats rush, rush beats denial, denial beats stall. For stall to make up for their main weakness group with just one card similar to the already hated SoG is just sad...
Do we really want uncounterable Rainbows? I sure don't. I wouldn't mind removing the entire healing part to start with.

And it hard counters the already useless Nightmare as well, yay for nerfing one of the most useless cards :P

EDIT: Pest rejoices, they get to generate :darkness regardless of opponents' quanta pool when they have Sanctuary.

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275222#msg275222
« Reply #32 on: February 21, 2011, 06:21:36 am »
+ Healing, add a timer?

Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275231#msg275231
« Reply #33 on: February 21, 2011, 06:37:41 am »
I can't wait for this and That Warden Card to come out. It has so much versetility for  :light:earth  ;D If only Light Cards werent so expensive and I can come up with a decent idea. Anyway

Blessing + Guardian Angel + Warden = Pernament Creature Control!
Sanctuary X6 + Enchant ArtifactX6 = 24 Pernament Health a turn!
Crusader + Pulverizer + Grav. Pillar/Pendulum = Pernament Control!

Oh my gawd...Now how to make an efficant Light/Earth deck... ::) ^-^

EDIT: Whats SOG?

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275235#msg275235
« Reply #34 on: February 21, 2011, 06:45:19 am »
I can't wait for this and That Warden Card to come out. It has so much versetility for  :light:earth  ;D If only Light Cards werent so expensive and I can come up with a decent idea. Anyway

Blessing + Guardian Angel + Warden = Pernament Creature Control!
Sanctuary X6 + Enchant ArtifactX6 = 24 Pernament Health a turn!
Crusader + Pulverizer + Grav. Pillar/Pendulum = Pernament Control!

Oh my gawd...Now how to make an efficant Light/Earth deck... ::) ^-^

EDIT: Whats SOG?
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That looks like a nice deck.
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Offline XYTWO

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275239#msg275239
« Reply #35 on: February 21, 2011, 07:09:18 am »
Sorry about getting a bit worked up, guys. I should have thought before posting instead of going off like that. I didn't know Nightmare was being considered for additional buffing. Thank you for telling me that. Also, I guess the fact that the hand protection seemed built only to counter Nightmare on an already thorny (healing AND hard counters to direct quanta denial? Eep) card got to me. Sorry.

Anyway, I think this card deserves a sizable change. I like the idea of the card, but it's too hard of a counter against Discord, BH, Pest, etc. It also acts like a mini-SoG, which gets scary once you realize you can have the equivalent of 11 SoGs out. Perhaps have it spawn with counters for how many quanta it can save? It would test the card text's limit, but it would make it a more balanced card, IMO. (Maybe a timer on it would work too?)

 

anything
blarg: